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Messages - GenTechJ

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16
DiabloRL / Re: I realy like this idea
« on: March 02, 2010, 16:59 »
Re: The original post - Diablo is an extraordinarily difficult game if a player tries to play a single game with a single character. Essentially there just isnt enough experience per level to get a character strong enough to get through the caves and hell.
In fact, only a tiny handful of extremely hardcore diablo teams have managed to finish the game under hardcore rules without creating a new game with an existing character. They refer to this challenge as ironman, and its one of the hardest well-accepted gaming challenges there is - certainly harder than eternium man in adom. It\'s also bucketloads of fun, and if anyone wants to play ironman diablo with me, they should give me a PM. :)

Diablo becomes the ridiculously easy game we all remember when a player creates a new game with an existing character.

I wouldn't mind trying this out at some point. Need to refind my old discs though.

17
Modding / Re: Level modding and syntax preference
« on: March 02, 2010, 16:51 »
LUA Style, for all the reasons listed above.

18
Announcements / Re: DoomRL 0.9.9 RELEASED!
« on: October 22, 2009, 01:30 »
Wow, I leave the forum for a while to focus on school (scored high on my midterms btw :) ) and I miss a lot it seems. Love the new look, and about to try the new release.

19
Discussion / Re: Donation driven development
« on: April 10, 2009, 09:14 »
Essays in college. Fun times. Had to write an essay on the difference between user interface compiling and command line compiling for the mid term.

20
Discussion / Re: Donation driven development
« on: April 09, 2009, 21:18 »
I'll donate again once I have money rolling in (c'mon tax rebate check).

In the meantime, I have two terms of C++ programming under my belt, a couple years of lua scripting, and some years of BASIC back in early high school developing my own text based adventures. Would love to help out depending on the deadlines given to your coders. I basically know enough to not get lost, and with some brushing up could be decent. Plus I'm unemployed at the moment, so that gives me a bit more free time than others might have.

EDIT: Let me correct that. I have one term taken twice because I'm horrible at writing essays. Stupid frigging essays, would've aced all my courses if it weren't for those.

21
Modding / Re: How DOES one mod DoomRL?
« on: February 02, 2009, 11:28 »
Aye, hopefully there'll be quite a bit we can do via scripting (my class based TCs, Thomas's saving neighbours idea, etc).

As for zombie mods, I've had a few in mind myself. Something akin to Dead Rising, or if I can make it appropriately bad ass enough something dealing with Ash and Evil Dead/Army of Darkness. Can't go wrong with good zombie games or anything good that has Ash in it. I've also had something in mind like Left 4 Dead before I even heard about it, or the opening of Resident Evil Extinction (or Apocalypse, whichever one is the second movie) with the Umbrella Corp. military guys in the city blowing away zombies and looking out for each other against overwhelming odds.

I have too many things I want to do/play once modding becomes available. >.<

22
Modding / Re: How DOES one mod DoomRL?
« on: January 27, 2009, 23:14 »
I too am looking forward to both the modding of 9.9, and the graphics of 1.0.

While I wait however, it gives me more time to plan out my TCs, rather than jumping in and making a mess. Anyone else planning/have plans for TCs?

What do you have planned? I myself (not worried about the idea being "taken" since my version will be different from someone else's and vice versa) plan on doing a couple Quake TCs. As well as doing something like Quake 3 that incorporates enemies, items, weapons, and characters from all the Quake games, Doom games, and Wolf games.

Speaking of which, will it be possible to create "classes"? Different character classes for the Quake 3 TC that feel like Doomguy, Quake1guy, Quake2guy, BJ, etc? Even a Hexen/Heretic TC would be pretty cool with the option of classes.

23
Off Topic / Quake Live beta errors
« on: January 23, 2009, 13:02 »
I imagine with all the fellow Doom players I'm not the only one who signed up for the Quake Live beta. I finally received my invite today, and everything went smoothly until I went to set my keybindings, at which point Firefox refused to accept any of my entries (even backspace to clear the default entry, which was blank, all it did was go back a page).

So I opened up IE, created a new account, and once again got the exact same issue with keybindings.

After logging back in, in either browser, under either account...it takes me to registration step 2 of 3, the confirmation email. At which point, my original confirmation code doesn't work, nor does pressing resend confirmation code with both my yahoo account and my gmail account.

My question to other Quake Live testers is, have you encountered these problems? Were they resolved? Have you had either of them again since the apparent new version? Any tips, or do I just wait for an update email?

24
Pre-0.9.9 / Re: [E|90%|19|YASD] Death by an Arachvile
« on: January 23, 2009, 11:05 »
Ah, thanks Kornel. Though, you could get evil and add a cooldown to chain fire (if it's feasible to add anyways). Makes it more Doomish I think in that chain fire becomes something of a last resort when confronted with a horde of baddies, rather than something you start doing anytime you see an enemy just in case something else comes into LoS, as I was doing.

25
Requests For Features / Map memory
« on: January 23, 2009, 11:00 »
Due to the thread necro warning I got when I went to post in the other thread about this (from '07) I'm starting a new thread.

An improvement to the mapping system would be nice. What you saw is what the map displays after you leave LoS until you come back. So even if barrels explode and destroy items/walls/etc the map still displays the barrel/walls/items. Doors stay closed unless you saw them as open and didn't close them. Items stay on the map, whether or not an enemy has decided to grab them/stand on them, or something has destroyed them. Makes more sense to me anyways, and it might up the challenge a bit with the doors and walls, but I still think it'd be better. Plus trying to remember what room I saw (insert power up name here) in gets to be difficult in some stages. Also remembering the last location you saw an enemy could be plausible. Example: "I remember seeing a Hell Knight beyond this door", so until you go back and verify whether he's still there or not, it remains on the map. You could even get evil with this, say the Hell Knight moves, and you see him somewhere else, you run, your map now displays the location of two Hell Knights, though it's just one moving around. Panicking, you head down the stairs and all the items you could've grabbed and the exp you could've gained have just gone right out the window.

Of course, items and barrels could be something you only remember after a couple levels of Cat's Eye or Intuition. For example, a new advanced trait called Eidetic Memory (or even a new base trait to replace something else or added to the game).

Either way, level 1 could be something like remembering barrel locations and ammo. Level 2 would be remembering non unique weapons/items/armor/powerups. Level 3 would be remembering the locations of uniques.

26
Pre-0.9.9 / Re: [E|90%|19|YASD] Death by an Arachvile
« on: January 23, 2009, 10:41 »
I'll have to try out that running tactic, especially against the Barons and Hell Knights (does it help at all against Cybie?). And it sounds like it would help me out quite a bit, being a fan of playing a shottyman or Angel of Marksmanship.

Chain fire is something new, you stand stationary and fire until you either run out of bullets, kill everything, or die, or theoretically cancel (never thought to try canceling).

I don't recall seeing the Halls in that run. The levels I skipped were Hell's Arena (didn't have a decent weapon), Chained Court (I should've gone to get the experience and the kills), and The Wall (not a fan of that one >.<). As for the Vaults, I couldn't figure out what to do, so I left after wasting a few rockets trying to blow down the walls.

27
Pre-0.9.9 / Re: [E|90%|19|YASD] Death by an Arachvile
« on: January 23, 2009, 10:15 »
Actually I was ambushed by him. Opened the door and there he was already hitting me pretty hard. Plus I went with chain fire, and I never thought of trying to cancel it (I imagine there's still a cool down while you wait for the barrel to stop spinning and firing) in order to pop a couple medpacks.

As for tactics, I'm still an utter newb with them though I've been playing DoomRL for a couple years now.

28
Pre-0.9.9 / [E|90%|19|YASD] Death by an Arachvile
« on: January 23, 2009, 01:13 »
All in all, not too bad of a run. And either the RNG was showing me some love, or I was really lucky. Too bad a Baron completely destroyed my Necroarmor, I was definitely feeling the effects of not having it afterwards.

--------------------------------------------------------------
 DoomRL (v.0.9.8.11 BETA 1B) roguelike post-mortem character dump
--------------------------------------------------------------

 GenTechJ, level 7 Human Soldier, killed by a arch-vile
 on level 19 of the Phobos base.
 He survived 67875 turns and scored 20114 points.
 He was too young to die!

 He killed 269 out of 296 hellspawn. (90%)
 He held his right to remain violent.


-- Graveyard -------------------------------------------------

  ###########################################################
  #..==.==#....+................|+....0............/.........
  #..=..=.#....#.................#.................#.........
  +==...==+....#.................#.............B...#.........
  #==...=.#....#########+#########.................=.........
  #....=.=#+...+..................s..............=./=........
  ####+==##+#######+####+####+##.####/####/####/##==###/####+
  ...#.==......+......}#........X/.>.....#.#.......==iii....=
  ...#.=...=...#.......#...........s.....#.#.#######====.....
  ...+===##===##......0#.0.......#V...i.././.#.....#.===...==
  ####/====.=..#=#######.........#########+#.#..0..#######=#+
  .....+=====..+==..0..+.........+...".....#./..}..+.....==..
  ####/####+#=###=#+####/####+#######+####+####/#######+#===+
  ............=/.=.=.............+...|...#.#......./.....====
  ####/######=.#..=..."..........#0......#.#....;..#........=
  ...........#.#.=..........}....#.......#.#..+....#.........
  ...........#.#.=..=............#+#######+#######+#########+
  ...........#.+..===......00....+.c...............+.0.......
  ###############=#=#########################################
  ###########################################################

-- Statistics ------------------------------------------------

  Health -1/50   Experience 18983/7
  ToHit +4  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Tough as nails (Level 1)
    Son of a bitch (Level 3)
    Eagle Eye      (Level 2)
    Triggerhappy   (Level 1)

  EE->EE->SoB->SoB->TaN->SoB->TH->

-- Equipment -------------------------------------------------

    [] [ Armor      ]   red armor [1/4] (25%)
    [a] [ Weapon     ]   modified chaingun (1d6)x4 [15/52] (M1)
    [b] [ Boots      ]   modified plasteel boots [4/4] (150%) (D)
    [c] [ Prepared   ]   modified rocket launcher (6d7) [1/1] (D1)

-- Inventory -------------------------------------------------

    [a] red armor [4/4] (100%)
    [b] 10mm ammo (x85)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] rocket (x2)
    [f] rocket (x10)
    [g] small med-pack
    [h] small med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack

-- Kills -----------------------------------------------------

    48 former humans
    21 former sergeants
    13 former captains
    66 imps
    19 demons
    61 lost souls
    9 barons of hell
    2 hell knights
    3 arachnotrons
    4 pain elementals
    1 revenant

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he found the Butcher's Cleaver!
  On level 9 he found the Necroarmor!
  On level 9 he found Hell's Armory.
  On level 12 he found the Assault Shotgun!
  On level 18 he entered the Vaults.
  He came, he saw, but he left.
  On level 19 he finally was killed by a arch-vile.

-- Messages --------------------------------------------------

 lost soul hits you. Your red armor is damaged! The arch-vile raises his
 arms! You are engulfed in flames! Your red armor is damaged!
 Chain fire (full) -- Choose target or abort...
   The missile hits the lost soul. The lost soul dies. Boom! Boom! Boom!
 Boom! Boom! Boom! The arch-vile raises his arms! You are engulfed in
 flames! Your red armor is damaged!
 Chain fire (full) -- Choose target or abort...
   The missile hits the lost soul. The missile hits the lost soul. The lost
 soul dies. Boom! Boom! Boom! Boom! Boom! The imp fires! You are hit!
 Your red armor is damaged! Your red armor is damaged!
 Chain fire (full) -- Choose target or abort...
   The missile hits the lost soul. The missile hits the lost soul. The lost
 soul dies. Boom! The missile hits the arch-vile. The missile hits the
 arch-vile. The missile hits the arch-vile. The missile hits the arch-vile.
 The arch-vile raises his arms! You are engulfed in flames! Your red

-- General ---------------------------------------------------

  He's the first brave soul to have ventured into Hell...

--------------------------------------------------------------

29
Pre-0.9.9 / Re: [M|AoLT|99%|15|YASD] No... not without incident!
« on: January 05, 2008, 22:58 »
They don't sound silly to me, as when I hear the term gothic in reference to armor I think of intricately designed old style armor. Something out of the middle ages, rather than something from Hot Topic. Gothic Hell Armor/Boots did however sound silly. Dropping the Hell makes a world of a difference.

As for Phaseshift, without googling I'd guess it's from Planescape: Torment...would I be correct?
* GenTechJ wants a cookie

30
Pre-0.9.9 / Re: [M|92%|AoMr] Ooooo, rare goodies
« on: January 03, 2008, 13:14 »
I didn't get the chance to use it due to playing AoMr...otherwise I'd pm you with what it does...next time I find it (hopefully on an AoB run) I'll use it if I can...

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