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Messages - GenTechJ

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46
Requests For Features / Re: Save anytime
« on: January 15, 2007, 18:01 »
I like the idea too, as I hate having to find the stairs and not fully explore a level if something pops up at home. As for the savescumming, tried it once (see my postmortem dump), hated it, and have gone back to permadeath. Sure I was able to get the bfg and what not through savescumming, but I await the thrill of finding one without cheating. So I agree with Kornel and Adral and others who've brought up the anti-ssing points, it does in fact ruin the game, and had I done it from the beginning and kept doing it, I wouldn't be anywhere near as good (which isn't too good compared to some of the other Doomers on here) as I am now.

47
Requests For Features / Re: Trait suggestion: Massacre Man
« on: January 11, 2007, 11:03 »
Would also be helpful when you're surrounded with a slow firing/reloading weapon. I would love to see this implemented, or set so that you can dual wield almost any ranged weapon with a melee weapon. It'd need to be semi tweaked though, I mean doesn't the BFG require two hands to hold and fire? So hence the reason I say almost any ranged weapon. Sadly that means shotty/chainsaw combo might be out the door unless we pump the shottie Arnold style. However, this idea would be perfect in EvilDeadRL/ArmyofDarknessRL...~hint hint, nudge nudge~ :)

48
Pre-0.9.9 / Re: GenTechJ's mortem dump
« on: January 11, 2007, 10:56 »
Thanks for all the tactics everyone, this servant of the Emperor appreciates it...
As to the empty backpack, yeah, not too sure how I managed that either. I wound up using most of my med-packs a level or two earlier, and I had a hard time finding some 10mm ammo. Believe it or not, a couple floors earlier and I had that backpack full to the brim, with no more room. I should've used my normal tactic and kept my shotties, but I stupidly dropped them for the big guns that I didn't have much ammo for. This isn't my first game, but the first time I've ever SSed, and while I was able to find some cool stuff (I never found the BFG before) I don't think ssing helps me any. My other mortem in which I died surrounded by arachs was done without any ssing and I got farther on it than I did here. I've always been at a loss for what traits to take, could be my low survival rate.

49
Discussion / Re: Try DoomRPG for free
« on: January 11, 2007, 10:48 »
This is a game I've always wanted to play and been quite upset at the lack of a port for PSP or DS. Thank you for the link to a playable demo. :)

50
Requests For Features / Name.ini or something similiar
« on: January 10, 2007, 14:08 »
An odd request I know, but is it possible to add an extra file with the names used in the autogenerator that we can edit? I'm too lazy to come up with a name every time I start a new game, but there are names I'd like to see/add to the autogen list.

51
Pre-0.9.9 / GenTechJ's mortem dump
« on: January 10, 2007, 13:51 »
I figured I'll just keep all my mortems in one topic rather than creating a new topic for each mortem...anyways, my first time in the City of Skulls was very, erm, fatal...by the way, what exactly does Intuition do? I don't see anything different than usual with it...

--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Adrian Carmack, level 7 Former Human Sergeant, killed by a lost soul
 on level 15 of the Phobos base.
 He survived 61481 turns and scored 10413 points.
 He was too young to die!

 He killed 223 out of 245 hellspawn. (91%)
 He held his right to remain violent.

 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!
 He witnessed the City of Skulls.
 He faced The Wall.

-- Statistics ------------------------------------------------

  Health 0/50   Experience 16584/7
  ToHit +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Hellrunner     (Level 3)
    Eagle Eye      (Level 2)
    Intuition      (Level 2)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   extended chaingun (1d6)x5 [73/75]
    [c] [ Boots      ]   plasteel boots [8/8] (100%)
    [d] [ Prepared   ]   advanced rocket launcher (4d5) [1/1]

-- Inventory -------------------------------------------------

    [a] plasma rifle (1d8)x8 [0/40]
    [b] BFG 9000 (8d8) [20/100]
    [c] rocket (x8)
    [d] rocket (x10)
    [e] rocket (x10)
    [f] large med-pack
    [g] phase device
    [h] thermonuclear bomb
    [i] large med-pack

-- Kills -----------------------------------------------------

    39 former humans
    28 former sergeants
    7 former captains
    4 imps
    38 demons
    61 lost souls
    14 cacodemons
    1 baron of hell
    19 hell knights
    1 arachnotron
    3 former commandos

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 On level 3 he found hellish caves.
 Afterwards he fought on Hell's Arena.
 On level 4 he battled through the complex.
 On level 5 he battled through the complex.
 He then stormed the Chained Court.
 On level 6 he battled through the complex.
 On level 7 he battled through the complex.
 On level 8 he battled through the complex.
 Afterwards he witnessed the Wall.
 On level 9 he found hellish caves.
 On level 10 he battled through the complex.
 On level 11 he found a hellish city.
 On level 12 he found a hellish city.
 On level 13 he found hellish caves.
 On level 14 he battled through a maze of rooms.
 He then ventured into the Halls of Carnage.
 On level 15 he battled through a maze of rooms.
 Then he found the City of Skulls.
 There he finally was killed by a lost soul.

-- General ---------------------------------------------------

 Before him 17 brave souls have ventured into Phobos:
 17 of those were killed.

--------------------------------------------------------------
This was a save scummed mortem, just so everyone knows...

52
Requests For Features / Re: Corpse degradation
« on: January 10, 2007, 12:25 »
This kinda goes hand in hand with an idea I had. If there's no corpse degradation, you shouldn't get exp for an enemy you've already killed, or ammo/weapons for that matter. Granted I don't know if that happens or not, have yet to face an archvile or play on Nightmare, but just a thought. I do support the idea of corpse degradation, if not for DoomRL, then EvilDead/Army of DarknessRL.

53
Requests For Features / Re: Flamethrower
« on: January 10, 2007, 12:21 »
Nope, been discussed already. But keep your eyes open for my next 7DRL ;].
I don't remember any flamethrowers from Shadowrun ;D

But there's lots of flamethrowers in Warhammer 40k :p

54
I like Angel of Extermination personally...purge the unclean! :D

55
Forum / Re: Avatars
« on: January 10, 2007, 11:21 »
Thank you kind sirs... :)

56
Pre-0.9.9 / [E|88%] My battle with the Arachs ended badly
« on: January 09, 2007, 20:40 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Bobby Prince, level 5 Former Human Corporal, killed by a arachnotron
 on level 18 of the Phobos base.
 He survived 48787 turns and scored 6400 points.
 He was too young to die!

 He killed 163 out of 186 hellspawn. (88%)


-- Statistics ------------------------------------------------

  Health 0/50   Experience 8892/5
  ToHit +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Hellrunner     (Level 3)
    Eagle Eye      (Level 2)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [1/4] (2%)
    [b] [ Weapon     ]   rapid combat shotgun (6d3) [0/5]
    [c] [ Boots      ]   plasteel boots [8/8] (57%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (92%)
    [b] shotgun shell (x46)
    [c] shotgun shell (x50)
    [d] shotgun shell (x50)
    [e] large med-pack
    [f] large med-pack

-- Kills -----------------------------------------------------

    21 former humans
    24 former sergeants
    17 former captains
    16 imps
    33 demons
    17 lost souls
    3 cacodemons
    2 barons of hell
    4 hell knights
    1 arachnotron
    2 pain elementals

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 On level 3 he battled through a maze of rooms.
 On level 4 he battled through the complex.
 On level 5 he battled through the complex.
 On level 6 he battled through the complex.
 On level 7 he battled through the complex.
 On level 8 he battled through the complex.
 On level 9 he battled through the complex.
 On level 10 he battled through the complex.
 On level 11 he found a hellish city.
 On level 12 he battled through the complex.
 On level 13 he found hellish caves.
 On level 14 he battled through the complex.
 On level 15 he battled through a maze of rooms.
 On level 16 he found a hellish city.
 On level 17 he battled through the complex.
 On level 18 he found hellish caves.
 There he finally was killed by a arachnotron.

-- General ---------------------------------------------------

 Before him 14 brave souls have ventured into Phobos:
 14 of those were killed.

--------------------------------------------------------------

I was surrounded by 4 Arachnatrons, and like a true marine of the Emperor I went down fighting. Heh...

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