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Messages - UltimateChaos

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76
You have to take a secret DK trait for the barrel throwing.

Congrats on your first medium win being an AoB one and with the zerking armor bug no less, there's no way I could have pulled that off.

77
Congrats, AoP is pure hell imo.  Then you had to go and get 100% off the top of that, very awesome.  Best of luck to you in your next game, you should try for UV!

78
Discussion / Re: Badges Guide
« on: August 17, 2010, 20:22 »
Awesome badge guide Game Hunter, I love it! 

I have a confession to make... I've been playing this game for years through different releases and have just been lurking on the forums until now.  The reason I created an account?  So I could view this guide.

That out of the way, I have a couple of things to add in.  If not otherwise specified, these strategies are for Gold although generally is true for all difficulties.

In an AoP challenge, the Chained courts are not compeltely useless, since picking up the chainsaw will set you to full health AND berserk you.  Also, while Ironman will give you more bang for your buck while using large medkits, it *won't* for small med kits, so your traits are probably better off spent elsewhere.  With such low amount of health, I find it vital to strike enemies where they can't strike back, so I strive for Cat'seye and Int2, although I haven't quite managed a cat's eye yet =/

For AoH, I just want to support that Cat's Eye makes this a very doable challenge, heck you should be going for a high kill rate anyway on UV simply because that exp is very valuable when you only have half the levels to earn it.

In regards to AoMs, I've found the run to be relatively simple as long as I'm making decent progress at hitting the down stairs and letting my exp level me up as I go.  That is, I'm not too agressive at leveling and just sort of play through letting the level up bonus carry me.

For Ao100, the best tip I can give is to not go through the run all at once.  The monotony will set in and you may die a stupid death =/

Platinum badges:

Strategy of N!  - Chained courts are a heavensend, even if you're just going to grab all the zerking.  The zerking from 4 packs and the chainsaw can clear a full level on N! and get you through a few if you are just trying to find the exit.  Also, I'm a huge fan of the wall and suggest completing it whenever you can.  Although it's annoying that enemies here respawn after you've cleared the Wall =/ 

Special level tactics for Conquering UV - First may be good to mention that it is currently bugged =/  Besides that, in Hell's Armory (Especially if you have Ammo Chain) Most enemies will converge into the center and firing a rapidfire weapon down that long corridor is almost always guaranteed to hit *something.*  Also, for the trickier enemies, firing down their doors and backing down the long corridor again often works. 

Angel of Berserk Tactics -  Don't forget about giftdropping, I haven't seen in mentioned here.  Almost all of the beginning levels can be cleared without *too* much trouble by dropping a medpack in front of a door, standing to the side, opening it, and waiting to ambush the former human/sergeant that goes to pick it up.

AoRA @ 100% kills - MFa is a fantastic build for AoRA, but consider going for Cat's eye for easy monster locations.

Arena Plat - Challenging the Arena on N! in a standard game is an accomplishment indeed.  Going for this badge on AoMC is much easier, however.  A chain gun and at least 4 med kits has a very good shot at clearing the arena.  Simply try to stay in one general area near the corpses so you'll quickly kill them when they respawn.  Chaingun is a must.  (Can *technically* be done with combat shotty, but then you may as well be playing standard N!)

Berserker diamond - "Notes" comment is double posted. 

Okay!  That covers what has been listed so far.  Now to add personal comments on badges not listed yet...

Angel of Marksmanship Diamond -

As Fanta Hege stated, early unique is a must.  I remember hearing a bit on the forums about how Grammaton Cleric Beratta was NOT affected by MAc, may need to be confirmed.  Also, having found a blaster during a Cat's Eye run through UV, I can say that this is an incredibly powerful alternative, basically granting you the benefits of Ammo Chain and Cat's Eye in the same run.  This can also (theoretically) get you through.

Angel of Pacifism Diamond -

In current release, the only defensive traits you're allowed are Iron man, Tough as Nails, and Bad Ass.  If you are very lucky with stair generation and special levels, you may be able to get EE, EE, Int.  It can be argued however that Finesse -> Whiz Kid is a more powerful choice.  I recommend going for TaN and BA right off the bat, since being knocked around usually causes more harm than good, especially if you're trying to go through those stairs / trying to pick up that item / trying to dash past a former sergeant.  Go for the Chained Courts at all costs, those berserker packs and chainsaw berserk will allow you to live through many levels to come.

That's all I can think of at the moment... I can look through your guide and give you specific number notations if you really need it.  Congrats again on an awesome guide so far!
 


79
Requests For Features / Re: New unique items
« on: August 17, 2010, 19:10 »
I don't see why armor repair kits would even have to be a unique, we have health powerups and medkits, phase devices and teleporters, why not armor packs and armor shards?

I think the pistol exotic/unique ratio is a little imbalanced.  Anti-freak jackal ought to be dropped down to exotic status so the awesome referenced pistols can stand glorified.  Here's my idea for another one.

Pistol Unique: Hades
Gotten from:  The Anime "Black Cat"

Desc:  A beautiful pistol made of orichalcum.
Damage: 3d5
Base Fire time: 0.8s
Accuracy +8
Alternate fire: Railgun.  Fires off a shot similar to the railgun (8d8 travels through targets) but makes you tired.

80
Requests For Features / Re: Badge Suggestion
« on: August 17, 2010, 18:49 »
You know what would be fun... slightly increasing rate of exotic or unique drop based on badges obtained ^_^

81
Requests For Features / Re: A small idea - Gender selection
« on: August 17, 2010, 18:44 »
Could always use statements such as "They were an ass-kicking marine!" or "On level 35 they stormed the gates of hell."  No reason to discourage female players!

82
Requests For Features / Re: New level style: warehouse
« on: August 17, 2010, 18:30 »
The crates could contain ammo or boots, or maybe some could even contain barrels!

83
Requests For Features / Re: changes to challanges
« on: August 17, 2010, 18:27 »
I definitely agree about stepping up the rewards on higher difficulties of certain special levels, and with most of what Game Hunter posted.  As to specifics...

-Hell's Arena on N! *is* a platinum badge, and ought to be incredibly difficult.  On a standard game, I won't even enter it without a combat shotty, and I'd rather have some kind of powerup and chaingun to boot.  (Chain gun is pretty much guaranteed on N! by the time this level generates... even on UV.)  That being said, I think a plasma rifle should spawn instead of the chaingun.  Not sure about a medpack or two, but both would give incentive to move around instead of just spamming shotgun shells from behind a pillar.

Awards:
AoB:  A random weapon of the melee variety, heheheh.  Seeing as how it's the most difficult challenge mode to defeat the Arena on, it seems only fitting the award be good as well.  Chainsaw, butcher's cleaver, or perhaps DS can be generated!  (Hehehe, imagine the rage at getting the chainsaw generated or maybe even a combat knife o_O.  Okay, maybe rule out the combat knife and just stick with a Cleaver.)

AoMr:  A blaster would be a heavensend, although perhaps a bit OP?  Granted this challenge is next to impossible, but I would fall in love with the idea of a random exo/uni pistol.  One of the main challenges of a pistol game is feeding that ammo consumption rate, after all.  Since the normal Arena rewards and the AoB rewards both serve to help gain access to the Wall, perhaps an Anti-Freak Jackal (which ought to be an exotic imo) could be awarded?

AoSg:  An easier Hell's Arena challenge, I would also like the idea of a random unique/exo shotty.  Double shotty at this stage is a decent reward, but maybe drop a power mod as well on N! ?  Even though these are difficult levels, I'm sure dropping uni/exo gear at such a low level would cause balance issues.  That said, would certainly be nice, if perhaps a bit OP.

AoPu:  I love the idea for tailored rewards for these challenges, would give actual non-exp incentive to enter.  Definitely ought to replace the supercharge globe with some med kits, since AoSg and AoMr tailor their awards for their specific challenges respectively.

AoLT:  Curious why you'd replace the cells with boots, it's a strong assumption that boots are better suited to AoLT game.  Backpack would be nice on N! of course, but you can already get it at the wall.  One of the main reasons I always try to clear Arena no matter the difficulty is so I can get enough rockets to comfortably blaze through The Wall and go for that backpack and Missile launcher.

-The Wall has the best rewards out of all the special levels imo, given the stage at when you come across it.  The backpack is a great space saver and the missile launcher is one of my most favorite weapons in the game.  Just as useful on N!, don't see why that would need changing.

-Hell's Armory should *absolutely* have a guaranteed exotic/unique on the other side.  It doesn't even guarantee that it fits a current build, but compared to the other nearby special levels the rewards are kind of week, although the mods are nice.  It also doesn't make a lot of sense, here are all these soldiers carrying around plasma rifles and chainguns, and they are guarding a storage of 4 shotgun/pistol etc. >.<

-Halls of Carnage has more health than is really needed imo, although a bit more difficult on N!.  A bruiser brother at the end wouldn't really make story sense, but wouldn't be a bad buff to the level.  Although if you aren't corner shooting, the current enemies are already formidable.

-Hellgate.  Heh.  On N!, fun stuff.  A supercharge globe would be fantastic, but the two large healing globes encourages you to run away to hide in the little room from Hell, giving you that choice of turning back or pressing forward after the first wave of monsters come.  Good stuff as is.  (Yes, Hellgate on N! is a nightmare, but aptly so.)

-Vaults  I absolutely agree.  Having Vaults with no exotic or unique items generated is just silly.  Clearing them is enough of a pain and requires a solid marine that having one or two random uniques or exotics won't make a game breaking difference that deep in Hell.  It seems like the Vault awards have gotten toned down recently, after entry into the vaults becomes more and more public knowledge.

-Clearing special levels on N!.  After a special level has been cleared, it should stay cleared, this seems fair enough.  "Bringing Peace back to this evil place" followed by being assaulted by Barons of Hell doesn't seem to make much sense.

-Lava Pits.  I agree that there should be a good chance of spawning at least one piece from the Gothic/Phase set, seeing as how they are almost impossible to compete in any given game.  So having one piece of gothic or phase set would increase incentive to tackle this difficult and otherwise unrewarding level.

One issue with a lot of these suggestions is that it only serves to make N! easier, when the direction we are headed in is making N! harder.  I agree that some rewards need to be scaled, but it's going to be tricky to scale appropriately without overdoing it. 

84
Requests For Features / Re: A small idea - Gender selection
« on: August 17, 2010, 17:45 »
I'm absolutely for including female chars, but I'm sure many would be annoyed at the extra prompt. 

85
Angel of the Ailing

You are a former ass kicking marine!  Back in your day, you raided hell and destroyed the cyberdemon, and you have the scars to prove it.  On the verge of retirement, you gain word that your old pal cybie is back and all the new recruits have failed to take him down.  Return and show these fresh whelps how it's done!

You start as a level 20 marine with an inventory full of BFG, chaingun, large med kits, etc.  Enemies grant no exp, you already have plenty of that.  However, you haven't been keeping in shape and you're not used to this kind of mental and physical exertion.  As a result, every dungeon level you pass causes you to level DOWN, losing one of your much loved traits.  If that wasn't enough, the strain on your aching back prevents you carrying as many items, and your inventory spaces decrease by 1 ever level passed.  This is surely a one way trip...


86
Bug Reports / [v 0991](Win)Invincible barrels
« on: August 17, 2010, 17:29 »
Sometimes barrels I'm shooting at or otherwise attacking are invincible.  This has happened to me when trying to destroy a barrel after I've spawned, and it also seems that when I push a barrel on top of a corpse the barrel becomes invincible as well.  Tested this with fuel barrels a couple of times.

87
Nightmare! / Re: [N!|12%|AoPc|YAVP] Pacifism Gold
« on: August 17, 2010, 16:42 »
Yes, be proud of your Plat. victory.  Try for diamond now!

88

--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 Dr. Horrible, level 14 Hell Baron Colonel, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 66058 turns and scored 572084 points.
 He played for 2 hours, 30 minutes and 31 seconds.
 He opposed the Nightmare!

 He killed 792 out of 1243 hellspawn. (63%)
 He was an Angel of Max Carnage!


-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Hell Champion Medal
  Destroyer Platinum Badge
  Destroyer Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ...........................................................
  ...........................................................
  ......................................................###..
  ......................................................###..
  ................................................###...###..
  ...................###..........................###........
  ...................###...................###....###........
  ...###...................................###...............
  ...###.....###................###........###...............
  ...###.....###................###..........................
  ...........###.....#..........###..............###.........
  ...................###.|...............###.....###.........
  ...................###.||..............###.....###.........
  ##......................}..............###.................
  >#.........................................................
  ##.........................................................
  ...........................................................
  ..............................X............................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 95/50   Experience 84106/14
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Son of a bitch   (Level 3)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Whizkid          (Level 2)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  Fin->Fin->SoB->SoB->TH->WK->MAc->SoB->Jug->HR->HR->DM->TH->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified phaseshift armor [4/4] (200%) (ABP)
    [b] [ Weapon     ]   modified plasma rifle (1d8)x6 [40/40] (P1T1)
    [c] [ Boots      ]   modified protective boots [2/2] (100%) (A)
    [d] [ Prepared   ]   missile launcher (6d6) [4/4]

-- Inventory -------------------------------------------------

    [a] plasma rifle (1d7)x6 [34/40]
    [b] blue armor [2/2] (100%)
    [c] blue armor [2/2] (84%)
    [d] red armor [4/4] (86%)
    [e] rocket (x7)
    [f] rocket (x14)
    [g] rocket (x14)
    [h] rocket (x14)
    [i] rocket (x14)
    [j] small med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] phase device
    [q] envirosuit pack
    [r] envirosuit pack
    [s] plasteel boots [4/4] (100%)

-- Kills -----------------------------------------------------

    96 former humans
    79 former sergeants
    46 former captains
    157 imps
    119 demons
    54 lost souls
    34 cacodemons
    54 barons of hell
    1 Cyberdemon
    34 hell knights
    40 arachnotrons
    10 former commandos
    6 pain elementals
    12 arch-viles
    13 mancubi
    15 revenants
    4 nightmare imps
    4 nightmare cacodemons
    11 nightmare demons
    3 bruiser brothers

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 9 he found Hell's Armory.
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 14 he ventured into the Halls of Carnage.
  On level 15 he encoutered the Phobos Hellgate.
  On level 16 he invaded the Unholy Cathedral!
  He fled the Unholy Cathedral seeing no chance to win.
  On level 18 he entered the Vaults.
  On level 18 he found the Revenant's Launcher!
  He managed to scavenge a part of the Vaults treasures.
  On level 23 he entered the Lava Pits.
  He decided it was too hot there.
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The Cyberdemon fires! You are hit!
 Chain fire (full) -- Choose target or abort...   The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon.
 Chain fire (full) -- Choose target or abort...   The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The Cyberdemon dies. Congratulations! You defeated the

-- General ---------------------------------------------------

 Before him 852 brave souls have ventured into Phobos:
 768 of those were killed.
 3 of those were killed by something unknown.
 23 didn't read the thermonuclear bomb manual.
 And 37 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 21 souls claim to have killed him...
 4 sacrificed itself for the good of mankind.
 15 killed the bastard and survived.
 2 showed that it can outsmart hell itself.

--------------------------------------------------------------

My first N! win (besides Pacifism, but since that seems to be easier on N! than anything else I'm not going to count it.)

The RNG was difficult for most of this game.  I've found that playing AoMC on N! benefits from a lot of exp early on, so I was almost full clearing levels, including specials.  I never knew Hell's Armory and The Wall could be generated on the same run.  Did a stupid run through Hell's Armory (using up my phase devices and all medkits save one) only to find a Minigun which was no better than my modded plasma rifle by the time I found it.

Phaseshift armor was a god send, the ability to move and be able to attack first a good amount of the time helped a lot.  Got lucky with an invuln. globe right before Hellgate.  Hell was a grueling daunting tiptoe fest since one well placed mancubi or former commando can pretty much kill you outright.  It didn't help that almost all of the levels were maze levels, pefect traps for Commandos and Mancubi.  The RNG smiled upon me though the last 3-4 floors or so giving me a total of about 4 invulnerability globes.  Dlvl24 was awesome, an Invulnerability globe, a supercharge globe, and a Megasphere all spawned next to me and the stairs ^_^.  Cybie never was so screwed.

Sadly, didn't have enough phases to clear the Vault, and didn't want to mess up my win by tempting the mortuary or going for anything other than the stairs.  No nuke, but still proud of my first real N! win.

(If Revenant's launcher could gib corpses on the floor, it would be the best unique for N!  Too bad it doesn't D= )

89
Actually you did, but that's fine. As for the spawning, I have seen a former commando completely surrounded by lava in a level, no space to move. I guess that would just be easy EXP in the case of the spawner. Also, I believe some enemies accidently spawn in normal games on top of lava and acid, which explains why you sometimes hear monsters cry and die early on in some levels (and it's not just demons). I think, for the sake of avoiding easy big dumps of EXP from spawners, spawners should at least be immune to acid and lava, and perhaps also be floating objects, able to move around (maybe just from knockback, maybe autonomous spawning vehicles!) in the level. Barrel explosions should still harm spawners, but ground surfaces should not affect it. If autonomous, the spawner could fly to clear areas (or the player) to spawn more enemies.
And I would love to trap a spawner in a ring of barrels, just for fun, whether it can move or not.

This could easily be implemented, and to some degree it is in the form of pain elementals.  All that is being proposed is another type of similar enemy that spawns something other than lost souls.  Could be fun.  On another note...

Angel of One!
You only have one HP.  To compensate, all enemies also have one HP but you are also limited to one inventory slot.

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