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Topics - Momentarythought

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Discussion / Item rarities.
« on: September 15, 2010, 07:11 »
Hello-- first time poster with a question about the rarity of unique items.  I've been mostly playing a much older version of DoomRL (pre-difficulty levels and with no advanced traits) and decided to give the latest version a try.  Some things I like in the newest version, some things I don't, and so on.
One thing that seems to be puzzling me is why certain rare items appear pretty much every game I play, and others never.  I've been playing with 0.9.9.1 for about two or three months now, and have gone through at least a hundred games.  In nearly every single one, the Grammaton Cleric Beretta and Trigun appear.  I even found the Beretta on level 1 of the base last night (not the entrance level, the first actual base level)!  Meanwhile, several other uniques listed in the wiki-- Nano Pack, BFG 10K, Onyx Armor Pack, and a few others, have yet to appear at all in any game I've played.  A few seem to turn up at least a few times (Jackhammer, Railgun, etc.) while others not even once yet.  But always, at least eight games out of ten, the Beretta and the Trigun.  Is that normal?  I personally find the 'angel arm' feature of the Trigun enormously overpowered-- stockpile a few homing phase devices, and if you find just one invulnerability globe you can burn through the last four or five levels of the game without effort (Grab invulnerabilty, nuke, phase to stairs... next level, nuke, phase to stairs... and so on, until invulnerability wears off or the Cyberdemon is nuked...).
I guess what I'd like to know, in part, is why those two uniques are so common, and how the rarity of uniques is balanced?

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