Chaosforge Forum

  • April 27, 2024, 13:37
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Momentarythought

Pages: [1]
1
Discussion / Re: Item rarities.
« on: September 15, 2010, 12:34 »
Also you can't burn through the last four or five levels if you hope to live -- you only have 50 HP to begin with.

Also, do not question the good fortune the RNG gives you.

On another note, what names are you using for your marines?

Well, as I understand it, you permanently lose five hp for each use of Angel Arm, and each level of Ironman gives you a permanent ten hp-- is that correct?  Usually by that deep in the game I've earned my master trait (Army of the Dead is my favorite) and the extra levels past that go into Ironman.  Since Army of the Dead has Badass for a prerequisite, it's not unusual to be boosted past 100 points anyhow.

Name?  Odd question; does the name somehow influence the RNG?  Well, since you ask, it's frequently 'Flynn', after Errol, since I've got a streak of the swashbuckler.

Quick question: how often do you beat the game, as opposed to getting through...say...the first ten or so levels? The thing with item rarities, as far as we can understand, is that some items are bound to spawn earlier than others. Special pistols, for instance, are much more likely to show up on the first few levels, while some of the "stronger" items (such as laser rifle, plasma shotgun, etc) won't, indeed can't, appear until much later, sometimes not even until Phobos Hell.

Ok, that lets me know something about relative rarity, I guess.  I usually play on ITYTD or HNTR-- not really had much success at higher difficulty levels. 
I've tried a few pistol games, and I really prefer shotguns, which is why I've been puzzling over my (apparent) luck finding pistols.  I think I've gotten the Jackhammer twice, maybe three times, and the Assault Shotgun once.  Super Shotgun once or twice, too.  Even just the regular Onyx Armor seems pretty impressive, and I found one of those in my last game. 

2
Discussion / Item rarities.
« on: September 15, 2010, 07:11 »
Hello-- first time poster with a question about the rarity of unique items.  I've been mostly playing a much older version of DoomRL (pre-difficulty levels and with no advanced traits) and decided to give the latest version a try.  Some things I like in the newest version, some things I don't, and so on.
One thing that seems to be puzzling me is why certain rare items appear pretty much every game I play, and others never.  I've been playing with 0.9.9.1 for about two or three months now, and have gone through at least a hundred games.  In nearly every single one, the Grammaton Cleric Beretta and Trigun appear.  I even found the Beretta on level 1 of the base last night (not the entrance level, the first actual base level)!  Meanwhile, several other uniques listed in the wiki-- Nano Pack, BFG 10K, Onyx Armor Pack, and a few others, have yet to appear at all in any game I've played.  A few seem to turn up at least a few times (Jackhammer, Railgun, etc.) while others not even once yet.  But always, at least eight games out of ten, the Beretta and the Trigun.  Is that normal?  I personally find the 'angel arm' feature of the Trigun enormously overpowered-- stockpile a few homing phase devices, and if you find just one invulnerability globe you can burn through the last four or five levels of the game without effort (Grab invulnerabilty, nuke, phase to stairs... next level, nuke, phase to stairs... and so on, until invulnerability wears off or the Cyberdemon is nuked...).
I guess what I'd like to know, in part, is why those two uniques are so common, and how the rarity of uniques is balanced?

Pages: [1]