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Messages - Jered Cain

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16
--------------------------------------------------------------
 DoomRL (v.0.9.8.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Ilya Bely, level 4 Human Soldier, killed by a hell knight
 on level 9 of the Phobos base.
 He survived 43854 turns and scored 16928 points.
 He didn't like it too rough.

 He killed 141 out of 146 hellspawn. (97%)
 He held his right to remain violent.

 He stormed the Chained Court.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!
-- Graveyard -------------------------------------------------

  ###########################################################
  ..................#.......................................#
  .................|#######+#+###......############/#########
  ................../..0.............X.....^................#
  ..................###/########.........#/#########==/######
  ..............;...#..ih.....B.%................./|==......#
  ..............}|..#.........}|..................#===......#
  .0.............|..#............................./..=......#
  ................}.#.............................#=..=.....#
  ...............}.%#............................|#===......#
  ......0........;%.#s...................0........#==.......#
  ..................#....s........................+..=......#
  ..................##################/#########+####+#######
  ..................#......./.............0.................#
  ..................#.......#...............................#
  ...............[../.......#...............................#
  .....0............#...0...#............>..................#
  ..................#.......#...........0...................#
  ..................#.......#...............................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health -2/50   Experience 6747/4
  ToHit +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Eagle Eye      (Level 2)
    Intuition      (Level 2)

  EE->EE->Int->Int->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   chaingun (1d6)x5 [25/50]
    [c] [ Boots      ]   protective boots [4/4] (78%)
    [d] [ Prepared   ]   rocket launcher (4d4) [1/1]

-- Inventory -------------------------------------------------

    [a] 10mm ammo (x100)
    [b] 10mm ammo (x100)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x18)
    [h] rocket (x10)
    [i] rocket (x10)
    [j] rocket (x10)
    [k] power cell (x50)
    [l] power cell (x10)
    [m] small med-pack
    [n] small med-pack
    [o] small med-pack
    [p] large med-pack
    [q] weapon reload mod
    [r] weapon magazine mod
    [s] weapon magazine mod

-- Kills -----------------------------------------------------

    39 former humans
    27 former sergeants
    11 former captains
    13 imps
    18 demons
    14 lost souls
    10 cacodemons
    1 hell knight

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 9 he finally was killed by a hell knight.

-- Messages --------------------------------------------------

 Fire -- Choose target... The missile hits the demon. The missile hits the
 demon. The missile hits the demon. The missile hits the demon. The
 missile hits the demon. The former human fires! The missile hits the demon.
 Fire -- Choose target... The missile hits the demon. The demon dies. The
 former human fires! Boom!
 The former human fires! The hell knight fires! You are hit! The barrel
 explodes! The barrel explodes!
 Fire -- Choose target...
 Fire -- Choose target... The missile hits the former human. The missile
 hits the former human. The former human dies.
 Fire -- Choose target... Find a more constructive way to commit suicide.
 Fire -- Choose target... The missile hits the hell knight. The missile hits
 the hell knight. The missile hits the hell knight. The missile hits
 the hell knight. The hell knight fires! You are hit! The barrel explodes!
 You die!...

-- General ---------------------------------------------------

 Before him 3 brave souls have ventured into Phobos:
 3 of those were killed.

--------------------------------------------------------------

If only there weren't so many explosions.

17
Announcements / Re: DoomRL 0.9.8.7 - Released!
« on: May 06, 2007, 16:43 »
Hah!  Vindication is mine~!

... Seriously, folks, I'm just a big Doom nerd, that's why I did the sound thing.  Downloading, "fixing" the music, and ready to post more mortems.

18
Pre-0.9.9 / Re: [M|100%]Victory at last!
« on: December 24, 2006, 18:12 »
Probably?  Use all my cells, rockets, and whatnot, and go out in a blaze of glory.

19
Pre-0.9.9 / Re: [M|100%]Victory at last!
« on: December 24, 2006, 13:12 »
The only reason I didn't do Hell's Arena is that I didn't see myself winning the first round, otherwise that Chaingun would've been mine and so, too, would be victory over the whole thing.

The nuke was both insurance and hope, in case I found an invuln close enough to the stairs.

20
Pre-0.9.9 / [M|100%]Victory at last!
« on: December 24, 2006, 12:13 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Arik, level 8 Demon Sergeant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 94203 turns and scored 44680 points.
 He didn't like it too rough.

 He killed 327 out of 327 hellspawn. (100%)
 This ass-kicking marine killed all of them!

 He found the Phobos Arena.
 He stormed the Chained Court.
 He ventured into the Halls of Carnage.

-- Statistics ------------------------------------------------

  Health 54/50   Experience 28431/8
  ToHit +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Tough as nails (Level 3)
    Eagle Eye      (Level 2)
    Intuition      (Level 3)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (64%)
    [b] [ Weapon     ]   BFG 9000 (8d8) [16/100]
    [c] [ Boots      ]   plasteel boots [8/8] (52%)
    [d] [ Prepared   ]   rocket launcher (4d4) [1/1]

-- Inventory -------------------------------------------------

    [a] fastload chaingun (1d6)x5 [13/50]
    [b] plasma rifle (1d8)x8 [40/40]
    [c] rocket (x2)
    [d] rocket (x10)
    [e] power cell (x50)
    [f] power cell (x50)
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] thermonuclear bomb
    [n] large med-pack

-- Kills -----------------------------------------------------

    49 former humans
    38 former sergeants
    14 former captains
    21 imps
    50 demons
    38 lost souls
    27 cacodemons
    13 barons of hell
    1 Cyberdemon
    8 hell knights
    30 arachnotrons
    5 former commandos
    4 pain elementals

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 On level 3 he battled through the complex.
 On level 4 he battled through the complex.
 He then stormed the Chained Court.
 On level 5 he battled through the complex.
 On level 6 he battled through the complex.
 On level 7 he found a hellish city.
 On level 8 he battled through the complex.
 On level 9 he battled through the complex.
 On level 10 he found hellish caves.
 On level 11 he battled through the complex.
 He then ventured into the Halls of Carnage.
 On level 12 he battled through the complex.
 On level 13 he battled through the complex.
 On level 14 he battled through a maze of rooms.
 On level 15 he found hellish caves.
 On level 16 he found a hellish city.
 On level 17 he battled through a maze of rooms.
 On level 18 he found hellish caves.
 On level 19 he battled through the complex.
 On level 20 he found hellish caves.
 On level 21 he found a hellish city.
 On level 22 he battled through the complex.
 On level 23 he found a hellish city.
 On level 24 he battled through the complex.
 Then at last he found the Phobos Arena.
 There he finally defeated the Cyberdemon.

-- General ---------------------------------------------------

 Before him 58 brave souls have ventured into Phobos:
 57 of those were killed.
 1 of those was killed by something unknown.

--------------------------------------------------------------

Throughout, I was plagued by a growing lack of chaingun ammo.  But I pushed through, I prevailed, and, just like my last victory, I used the BFG to great effect.

I also finally saw the big C instead of just blowing it away.

And all those large med-packs?  Oh, I thought I'd need them.  Guess I was wrong.

21
Pre-0.9.9 / [H|19] Commandos again.
« on: December 19, 2006, 16:11 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Sandy Peterson, level 9 Demon Corporal, killed by a former commando
 on level 19 of the Phobos base.
 He survived 90900 turns and scored 58269 points.
 He wasn't afraid to be hurt plenty.

 He killed 344 out of 350 hellspawn. (98%)
 He held his right to remain violent.

 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!

-- Statistics ------------------------------------------------

  Health 0/50   Experience 33555/9
  ToHit +6  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

    Finesse        (Level 1)
    Tough as nails (Level 1)
    Son of a bitch (Level 2)
    Eagle Eye      (Level 2)
    Intuition      (Level 3)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   chaingun (1d6)x5 [35/50]
    [c] [ Boots      ]   plasteel boots [8/8] (100%)
    [d] [ Prepared   ]   plasma rifle (1d8)x8 [40/40]

-- Inventory -------------------------------------------------

    [a] fastload rocket launcher (4d4) [1/1]
    [b] BFG 9000 (8d8) [100/100]
    [c] 10mm ammo (x68)
    [d] rocket (x10)
    [e] power cell (x10)
    [f] power cell (x50)
    [g] large med-pack
    [h] thermonuclear bomb

-- Kills -----------------------------------------------------

    46 former humans
    49 former sergeants
    20 former captains
    33 imps
    43 demons
    30 lost souls
    25 cacodemons
    13 barons of hell
    21 hell knights
    16 arachnotrons
    12 former commandos
    3 pain elementals
    10 arch-viles

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 On level 3 he battled through the complex.
 Afterwards he fought on Hell's Arena.
 On level 4 he battled through the complex.
 On level 5 he battled through the complex.
 He then stormed the Chained Court.
 On level 6 he found a hellish city.
 On level 7 he battled through the complex.
 On level 8 he found a hellish city.
 On level 9 he battled through the complex.
 On level 10 he battled through the complex.
 On level 11 he battled through the complex.
 On level 12 he found a hellish city.
 On level 13 he found a hellish city.
 On level 14 he found hellish caves.
 He then ventured into the Halls of Carnage.
 On level 15 he battled through the complex.
 On level 16 he found hellish caves.
 On level 17 he found a hellish city.
 On level 18 he battled through the complex.
 On level 19 he battled through a maze of rooms.
 There he finally was killed by a former commando.

-- General ---------------------------------------------------

 Before him 55 brave souls have ventured into Phobos:
 54 of those were killed.
 1 of those was killed by something unknown.

--------------------------------------------------------------

22
Bug Reports / Re: Overloaded Level
« on: December 15, 2006, 06:59 »
Eh? Why run? If he has a shotgun he'll clear that room no problem.

That's four shotgunners right there.  Hell, usually when I think "Run!" when I'm in a room like that, I mean "open a door, get out, turn around and rock-n-roll".  Then again, right now I'm on an AoB/AoMrk bent.

23
Bug Reports / Re: Overloaded Level
« on: December 15, 2006, 03:18 »
Well, get the hell out of the room and you'll be safe.  Every so often, you'll get a bloody room that's filled like that.

24
Pre-0.9.9 / Re: [M][AoMark]What the hell?
« on: December 14, 2006, 16:33 »
The barrel-pushing, I did on purpose.  I wanted to kill two commandos with the explosions so that I wouldn't have to deal with one up close while the other was shooting at me.

Mental note.  Close the doors next time.

25
Pre-0.9.9 / [M|AoMrk|14] What the hell?
« on: December 14, 2006, 16:15 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Grit, level 5 Imp Corporal, killed by a former commando
 on level 14 of the Phobos base.
 He survived 44474 turns and scored 12235 points.
 He didn't like it too rough.

 He killed 154 out of 159 hellspawn. (97%)
 He held his right to remain violent.
 He was an Angel of Marksmanship!

 He stormed the Chained Court.

-- Statistics ------------------------------------------------

  Health -6/50   Experience 8968/5
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Finesse        (Level 1)
    Son of a gun   (Level 3)
    Dualgunner     (Level 1)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [1/2] (30%)
    [b] [ Weapon     ]   advanced pistol (2d5) [6/6]
    [c] [ Boots      ]   plasteel boots [8/8] (100%)
    [d] [ Prepared   ]   pistol (2d4) [6/6]

-- Inventory -------------------------------------------------

    [a] red armor [4/4] (100%)
    [b] red armor [4/4] (100%)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo
    [i] small med-pack
    [j] large med-pack
    [k] large med-pack
    [l] thermonuclear bomb
    [m] large med-pack
    [n] thermonuclear bomb
    [o] thermonuclear bomb
    [p] large med-pack
    [q] large med-pack

-- Kills -----------------------------------------------------

    47 former humans
    16 former sergeants
    15 former captains
    13 imps
    17 demons
    13 lost souls
    16 cacodemons
    2 barons of hell
    4 hell knights
    1 arachnotron
    1 former commando

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 On level 3 he battled through the complex.
 On level 4 he battled through a maze of rooms.
 He then stormed the Chained Court.
 On level 5 he battled through the complex.
 On level 6 he found hellish caves.
 On level 7 he found hellish caves.
 On level 8 he battled through the complex.
 On level 9 he battled through the complex.
 On level 10 he battled through the complex.
 On level 11 he found a hellish city.
 On level 12 he found hellish caves.
 On level 13 he found a hellish city.
 On level 14 he battled through the complex.
 There he finally was killed by a former commando.

-- General ---------------------------------------------------

 Before him 51 brave souls have ventured into Phobos:
 50 of those were killed.
 1 of those was killed by something unknown.

--------------------------------------------------------------

This is a story of what happens when a good plan goes terribly wrong. Shove barrels, commando pops out (that I'm trying to kill with said barrels), shoots at me, sets all three barrels off, boom, I die.

26
Pre-0.9.9 / [M|AoB|16] Damn the Arch-Vile.
« on: December 14, 2006, 10:03 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Timo Viitanen, level 5 Imp Corporal, killed by a arch-vile
 on level 16 of the Phobos base.
 He survived 57243 turns and scored 15842 points.
 He didn't like it too rough.

 He killed 201 out of 228 hellspawn. (88%)
 He was an Angel of Berserk!

 He stormed the Chained Court.
 He found the Hell's Armory.

-- Statistics ------------------------------------------------

  Health -4/50   Experience 10945/5
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +6

-- Traits ----------------------------------------------------

    Tough as nails (Level 3)
    Brute          (Level 2)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [0/2] (23%)
    [b] [ Weapon     ]   chainsaw (4d6)
    [c] [ Boots      ]   protective boots [4/4] (79%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (100%)
    [b] blue armor [2/2] (100%)
    [c] blue armor [2/2] (100%)
    [d] blue armor [2/2] (100%)
    [e] blue armor [2/2] (100%)
    [f] blue armor [2/2] (100%)
    [g] red armor [4/4] (86%)
    [h] combat knife (1d6)
    [i] large med-pack
    [j] phase device
    [k] thermonuclear bomb
    [l] thermonuclear bomb
    [m] steel boots [2/2] (100%)

-- Kills -----------------------------------------------------

    37 former humans
    24 former sergeants
    4 former captains
    20 imps
    17 demons
    18 lost souls
    26 cacodemons
    1 baron of hell
    3 hell knights
    3 arachnotrons
    1 former commando

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 On level 3 he battled through a maze of rooms.
 On level 4 he battled through the complex.
 On level 5 he battled through a maze of rooms.
 On level 6 he battled through the complex.
 He then stormed the Chained Court.
 On level 7 he found a hellish city.
 On level 8 he battled through the complex.
 On level 9 he found a hellish city.
 He then found Hell's Armory.
 On level 10 he battled through the complex.
 On level 11 he battled through the complex.
 On level 12 he found a hellish city.
 On level 13 he battled through the complex.
 On level 14 he battled through the complex.
 On level 15 he found hellish caves.
 On level 16 he battled through a maze of rooms.
 There he finally was killed by a arch-vile.

-- General ---------------------------------------------------

 Before him 50 brave souls have ventured into Phobos:
 49 of those were killed.
 1 of those was killed by something unknown.

--------------------------------------------------------------

On another note entirely, that was my best Angel of Berserk showing.

27
Discussion / Re: Request for Ideas : 2D combat in space
« on: December 11, 2006, 18:37 »
I'll give my thoughts on the PSes first.  Pardon all the Star Trek game references.

P.S. 1 - So graphics like Star Trek Armada, which was a 3D RTS that was, for all intents and purposes, 2D.

P.S. 2 - Tactical and depending on configuration, like, oh, Starfleet command?  Also, pause-based like Baldur's Gate, I like it.

P.S. 3 - Random, with missions, and a storyline.  Hm.  Can we choose which missions out of a posting, perhaps?

P.S. 4 - Well, I'm giving my ideas here, so, blah.

P.S. 5 - No risk, no reward.  Go for it.

P.S. 6 - Good for you.

28
Pre-0.9.9 / Re: Commandos are death.
« on: December 11, 2006, 11:41 »
Spoiler (click to show/hide)

29
Pre-0.9.9 / [H|10] Commandos are death.
« on: December 11, 2006, 11:21 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Arik, level 6 Demon Lieutenant, killed by a former commando
 on level 10 of the Phobos base.
 He survived 50308 turns and scored 25400 points.
 He wasn't afraid to be hurt plenty.

 He killed 207 out of 235 hellspawn. (88%)

 He stormed the Chained Court.
 He found the Hell's Armory.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!
 He faced The Wall.

-- Statistics ------------------------------------------------

  Health 0/50   Experience 13938/6
  ToHit +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Tough as nails (Level 1)
    Eagle Eye      (Level 2)
    Intuition      (Level 3)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [1/2] (40%)
    [b] [ Weapon     ]   advanced rocket launcher (4d5) [1/1]
    [c] [ Boots      ]   protective boots [4/4] (100%)
    [d] [ Prepared   ]   double shotgun (6d3)x2 [2/2]

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (100%)
    [b] blue armor [2/2] (100%)
    [c] chaingun (1d6)x5 [45/50]
    [d] 10mm ammo (x30)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] shotgun shell (x50)
    [h] rocket (x10)
    [i] rocket (x10)
    [j] power cell (x50)
    [k] power cell (x50)
    [l] power cell (x50)
    [m] power cell (x50)
    [n] power cell (x50)
    [o] power cell (x50)
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] large med-pack

-- Kills -----------------------------------------------------

    30 former humans
    36 former sergeants
    12 former captains
    13 imps
    29 demons
    30 lost souls
    16 cacodemons
    11 barons of hell
    6 hell knights
    2 pain elementals

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 On level 3 he battled through the complex.
 Afterwards he fought on Hell's Arena.
 On level 4 he battled through the complex.
 On level 5 he battled through the complex.
 On level 6 he found a hellish city.
 He then stormed the Chained Court.
 On level 7 he found hellish caves.
 Afterwards he witnessed the Wall.
 On level 8 he battled through the complex.
 He then found Hell's Armory.
 On level 9 he battled through the complex.
 On level 10 he battled through the complex.
 There he finally was killed by a former commando.

-- General ---------------------------------------------------

 Before him 51 brave souls have ventured into Phobos:
 48 of those were killed.
 1 of those was killed by something unknown.
 And 1 couldn't handle the stress and commited a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 1 souls claim to have killed him...
 1 killed the bastard and survived.

--------------------------------------------------------------

Nothing more to say.  Move along.

30
Bug Reports / Re: Some sounds' volume
« on: December 10, 2006, 10:18 »
Actually, there seem to be a few issues with the sound effects in general.

- Sometimes the chainsaw SFX are muted (so a fight against a Former Human sounds like "nnnnnnnnnhnnhnn pscha nnnnnnhnnhhnnn NNNNNNHNHNNNHHHNNHHHNNN GRrrrrrmmmmppph!" Your transliterations may vary.)
- Sometimes sound effects aren't played at all (sometimes when reloading, sometimes when picking up items.)
- Former Humans (Sergeants/Captains/Commandos) use death screams as their injured sound.
- Doors use the secret panel opening sound instead of the traditional "Ba-whIRRRRRRRRRRRRRRRRRRR". =(
- I know there was an issue with Arachnotron injury/death screams as well.
- Hell Knights/Barons of Hell use their "alert" sound ("WooOOOOOORRRR~!") as their injured sound.
- The Double Shotgun uses the standard shotgun firing sound. I lieked Doom II's double shotgun firing sound T_T
- Not an issue, but I think unloading a gun should the item pickup sound ("Dun dun") instead of the reloading sound ("Ka-CLICK!")

Surprisingly, alcohol was not involved with this post (^_^;

Snorb, I can provide a few answers.  First, I've got a modified (some might say better) Sound section of the .INI file that's pinned in its own topic, over on Discussion.  Also, the coding prevents us from using the Double Shotty sound for the Double Shotty just yet.  Rest assured, though, Arachnotrons, Barons (not Knights, they've got a different issue), and many others now have the right sounds.

I'll see what I can do with the rest, though.

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