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31
Discussion / Re: Strategies
« on: December 05, 2006, 13:05 »
I don't think you actually see blood as red if it's out of your Fog of War area.
32
Discussion / Re: How is experience calculated ?
« on: December 04, 2006, 12:52 »
Request's already been noted, I believe, and it'll be in one of the next couple of releases.
33
Discussion / Re: How is experience calculated ?
« on: December 04, 2006, 12:37 »
You have to absolutely make sure your shot is what kills them. AFAIK, you get no experience if blood loss brings them down.
34
Requests For Features / Re: Tactics breakdown
« on: December 04, 2006, 03:05 »
Possibly, but the way I see it is, in Coward, your aiming is a little wilder because you're focusing on dodging and getting the hell away. in Aggressive, your aiming is more true because you want those sons of bitches daid.
Yes, the misspelling is intentional.
Yes, the misspelling is intentional.
35
Discussion / Re: Angel of Berserk Help
« on: December 03, 2006, 12:12 »
Cacodemons aren't problematic, either, you just have to rush at them in Coward, after luring them closer, then cut into them with a chainsaw.
36
Discussion / Re: Levers effects
« on: December 03, 2006, 12:11 »
The smell of blood lever is one that apparently causes creatures to spontaneously bleed. It might not kill them, though.
Also, all monsters are counted, including lever-summoned ones.
Also, all monsters are counted, including lever-summoned ones.
37
Pre-0.9.9 / AoB Death: Goddamnit!
« on: December 03, 2006, 11:07 »--------------------------------------------------------------
DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------
Andrew Kosnikov, level 4 Imp Corporal, killed by a demon
on level 10 of the Phobos base.
He survived 30333 turns and scored 8621 points.
He didn't like it too rough.
He killed 137 out of 145 hellspawn. (94%)
He held his right to remain violent.
He was an Angel of Berserk!
He stormed the Chained Court.
He found the Hell's Armory.
-- Statistics ------------------------------------------------
Health 0/50 Experience 6117/4
ToHit +0 ToDmg Ranged +0 ToDmg Melee +6
-- Traits ----------------------------------------------------
Tough as nails (Level 2)
Brute (Level 2)
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] chainsaw (4d6)
[c] [ Boots ] protective boots [4/4] (100%)
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] green armor [1/1] (100%)
[b] blue armor [1/2] (29%)
[c] phase device
[d] phase device
[e] large med-pack
[f] phase device
[g] large med-pack
-- Kills -----------------------------------------------------
32 former humans
8 former sergeants
7 former captains
18 imps
7 demons
34 lost souls
5 cacodemons
2 hell knights
-- History ---------------------------------------------------
He started his journey on the suface of Phobos.
On level 2 he battled through the complex.
On level 3 he battled through the complex.
On level 4 he battled through the complex.
On level 5 he found hellish caves.
He then stormed the Chained Court.
On level 6 he battled through the complex.
On level 7 he found hellish caves.
On level 8 he battled through the complex.
On level 9 he found hellish caves.
On level 10 he battled through the complex.
He then found Hell's Armory.
There he finally was killed by a demon.
-- General ---------------------------------------------------
Before him 36 brave souls have ventured into Phobos:
35 of those were killed.
1 of those was killed by something unknown.
--------------------------------------------------------------
38
Discussion / Re: Water
« on: December 03, 2006, 05:08 »
Hn. Water was always only a surface thing in Doom, so if anything got rusty, it'd be boots.
And what would the Lightning Gun take, if implimented? Cells or a new ammo type?
And what would the Lightning Gun take, if implimented? Cells or a new ammo type?
39
Discussion / Re: Fixed sound?
« on: December 02, 2006, 15:26 »
... Crud. I even missed that. Making the Arachnotron change now, will re-edit the first post again.
40
Discussion / Re: Fixed sound?
« on: December 02, 2006, 05:03 »
Also, for all of you watching, please note. I could not make all the changes I wanted to make due to coding problems, for example, Hell Knights and Barons of Hell are one and the same to the sound code. Also, some of these changes don't seem to be working, but I'm not entirely sure about that. More extensive research is required.
41
Discussion / Fixed sound?
« on: December 01, 2006, 17:54 »
I've got a little piece of my .INI file here, after I did a little bit of tweaking to make the monsters sound how they sounded in the actual games. No longer do Shotgunners sound like demons. And no longer do Lost Souls sound like they're gibbing with every move.
EDIT: I made a few more changes since things didn't sound quite right, and now everything's as close to as it should be. Kornel, take a look again.
Edit Deux: We do not have Arachnotron sounds, I repeat, we don't have Arachnotron sounds. That's why they sound like the Spider Mastermind. I will find them, download, and send to Kornel.
Code: [Select]
SOUND_PISTOL = "wav/dspistol.wav";
SOUND_SHOTGUN = "wav/dsshotgn.wav";
SOUND_PLASMA = "wav/dsplasma.wav";
SOUND_ROCKET = "wav/dsrlaunc.wav";
SOUND_BARREL = "wav/dsbarexp.wav";
SOUND_RELOAD = "wav/dswpnup.wav";
SOUND_DOOROPEN = "wav/dsbdopn.wav";
SOUND_DOORCLOSE = "wav/dsbdcls.wav";
SOUND_ITEM = "wav/dsitemup.wav";
SOUND_AMMO = "wav/dssgcock.wav";
SOUND_BFG = "wav/dsbfg.wav";
SOUND_PUNCH = "wav/dspunch.wav";
SOUND_CLAW = "wav/dsclaw.wav";
SOUND_FBALLFIRE = "wav/dsfirsht.wav";
SOUND_FBALLHIT = "wav/dsfirxpl.wav";
SOUND_BRLMOVE = "wav/dsstnmov.wav";
SOUND_POWERUP = "wav/dsgetpow.wav";
SOUND_PUSHFAIL = "wav/dsnoway.wav";
SOUND_PLDEATH = "wav/dspldeth.wav";
SOUND_SKULL = "wav/dssklatk.wav";
SOUND_ROCKETEXP = "wav/dsrxplod.wav";
SOUND_TELEPORT = "wav/dstelept.wav";
SOUND_DIEIMP = "wav/dsbgdth1.wav";
SOUND_DIESER = "wav/dspodth1.wav";
SOUND_DIEFORMER = "wav/dspodth3.wav";
SOUND_DIEDEMON = "wav/dssgtdth.wav";
SOUND_DIECACO = "wav/dscacdth.wav";
SOUND_DIESKULL = "wav/dsskldth.wav";
SOUND_DIEBARON = "wav/dsbrsdth.wav";
SOUND_DIECYBER = "wav/dscybdth.wav";
SOUND_DIEARACH = "wav/dsspisit.wav";
SOUND_ACTIMP = "wav/dsbgact.wav";
SOUND_ACTFORMER = "wav/dsposact.wav";
SOUND_ACTSER = "wav/dsposact.wav";
SOUND_ACTDEMON = "wav/dsdmact.wav";
SOUND_ACTCACO = "wav/dscacsit.wav";
SOUND_ACTSKULL = "wav/dssklatk.wav";
SOUND_ACTBARON = "wav/dsbrssit.wav";
SOUND_ACTCYBER = "wav/dscybsit.wav";
SOUND_ACTARACH = "wav/dsspidth.wav";
SOUND_HITIMP = "wav/dspopain.wav";
SOUND_HITSER = "wav/dspopain.wav";
SOUND_HITFORMER = "wav/dspopain.wav";
SOUND_HITDEMON = "wav/dsdmpain.wav";
SOUND_HITCACO = "wav/dsdmpain.wav";
SOUND_HITSKULL = "wav/dssklatk.wav";
SOUND_HITBARON = "wav/dsbrssit.wav";
SOUND_HITCYBER = "wav/dsdmpain.wav";
SOUND_HITARACH = "wav/dsspidth.wav";
SOUND_PAIN = "wav/dsplpain.wav";
SOUND_LEVER = "wav/dsswtchn.wav";
SOUND_CHAIN1 = "wav/dssawhit.wav";
SOUND_CHAIN2 = "wav/dssawful.wav";
SOUND_HOOF = "wav/dshoof.wav";
SOUND_DIEPAIN = "wav/dspedth.wav";
SOUND_ACTPAIN = "wav/dspesit.wav";
SOUND_HITPAIN = "wav/dspepain.wav";
SOUND_ACTVILE = "wav/dsvilact.wav";
SOUND_HITVILE = "wav/dsvipain.wav";
SOUND_DIEVILE = "wav/dsvildth.wav";
SOUND_ATKVILE = "wav/dsvilatk.wav";
EDIT: I made a few more changes since things didn't sound quite right, and now everything's as close to as it should be. Kornel, take a look again.
Edit Deux: We do not have Arachnotron sounds, I repeat, we don't have Arachnotron sounds. That's why they sound like the Spider Mastermind. I will find them, download, and send to Kornel.
42
Pre-0.9.9 / Re: YASD - Arachnotron Melee Violence
« on: December 01, 2006, 12:43 »
Do you REALLY think I'm using a BFG shot on one measly Arachnotron?
43
Pre-0.9.9 / YASD - Arachnotron Melee Violence
« on: December 01, 2006, 12:32 »--------------------------------------------------------------
DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------
Arik, level 8 Demon Lieutenant, killed by a arachnotron
on level 17 of the Phobos base.
He survived 98204 turns and scored 30252 points.
He didn't like it too rough.
He killed 385 out of 391 hellspawn. (98%)
He held his right to remain violent.
He was an Angel of Impatience!
He stormed the Chained Court.
He ventured into the Halls of Carnage.
He fought on Hell's Arena.
He became a champion of Hell's Arena!
He witnessed the City of Skulls.
-- Statistics ------------------------------------------------
Health 0/60 Experience 25202/8
ToHit +6 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Ironman (Level 1)
Tough as nails (Level 2)
Eagle Eye (Level 2)
Intuition (Level 3)
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] chainsaw (4d6)
[c] [ Boots ] plasteel boots [8/8] (90%)
[d] [ Prepared ] combat shotgun (6d3) [5/5]
-- Inventory -------------------------------------------------
[a] fastload rocket launcher (4d4) [1/1]
[b] chaingun (1d6)x5 [10/50]
[c] rapid plasma rifle (1d8)x8 [32/40]
[d] BFG 9000 (8d8) [100/100]
[e] BFG 9000 (8d8) [100/100]
[f] BFG 9000 (8d8) [100/100]
[g] 10mm ammo (x10)
[h] shotgun shell (x19)
[i] shotgun shell (x50)
[j] rocket (x10)
[k] rocket (x10)
[l] rocket (x10)
[m] rocket (x10)
[n] rocket (x8)
[o] power cell (x50)
[p] power cell (x50)
[q] power cell (x40)
-- Kills -----------------------------------------------------
56 former humans
33 former sergeants
13 former captains
26 imps
38 demons
71 lost souls
37 cacodemons
7 barons of hell
7 hell knights
3 arachnotrons
2 former commandos
10 pain elementals
3 arch-viles
-- History ---------------------------------------------------
He started his journey on the suface of Phobos.
On level 2 he battled through the complex.
On level 3 he battled through a maze of rooms.
Afterwards he fought on Hell's Arena.
On level 4 he battled through the complex.
He then stormed the Chained Court.
On level 5 he battled through the complex.
On level 6 he found a hellish city.
On level 7 he battled through the complex.
On level 8 he battled through the complex.
On level 9 he battled through the complex.
On level 10 he battled through the complex.
On level 11 he found a hellish city.
On level 12 he battled through the complex.
He then ventured into the Halls of Carnage.
On level 13 he found a hellish city.
On level 14 he battled through the complex.
On level 15 he battled through the complex.
Then he found the City of Skulls.
On level 16 he battled through a maze of rooms.
On level 17 he found a hellish city.
There he finally was killed by a arachnotron.
-- General ---------------------------------------------------
Before him 39 brave souls have ventured into Phobos:
36 of those were killed.
1 of those was killed by something unknown.
And 1 couldn't handle the stress and commited a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 1 souls claim to have killed him...
1 killed the bastard and survived.
--------------------------------------------------------------
I was doing so well. Then I just kept missing with my damn chainsaw against an Arachnotron and it eventually killed me. Damn it.
44
Requests For Features / Music for Special Levels?
« on: November 30, 2006, 17:14 »
If it isn't too much of a hassle to code, can one of the next releases allow for the special levels, like Hell's Arena, to have music other than that of the level it spawned from?
45
Pre-0.9.9 / And I go down again...
« on: November 29, 2006, 16:33 »--------------------------------------------------------------
DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------
Arik, level 8 Demon Lieutenant, killed by a arachnotron
on level 15 of the Phobos base.
He survived 66775 turns and scored 42876 points.
He wasn't afraid to be hurt plenty.
He killed 311 out of 329 hellspawn. (95%)
He held his right to remain violent.
He stormed the Chained Court.
He ventured into the Halls of Carnage.
He fought on Hell's Arena.
He became a champion of Hell's Arena!
He faced The Wall.
-- Statistics ------------------------------------------------
Health -2/50 Experience 24281/8
ToHit +6 ToDmg Ranged +2 ToDmg Melee +2
-- Traits ----------------------------------------------------
Tough as nails (Level 1)
Son of a bitch (Level 2)
Eagle Eye (Level 2)
Intuition (Level 3)
-- Equipment -------------------------------------------------
[a] [ Armor ] green armor [1/1] (96%)
[b] [ Weapon ] BFG 9000 (8d8) [100/100]
[c] [ Boots ] plasteel boots [8/8] (66%)
[d] [ Prepared ] chaingun (1d6)x5 [10/50]
-- Inventory -------------------------------------------------
[a] double shotgun (6d3)x2 [0/2]
[b] rocket launcher (4d4) [1/1]
[c] plasma rifle (1d8)x8 [40/40]
[d] shotgun shell (x46)
[e] shotgun shell (x50)
[f] rocket (x10)
[g] rocket (x10)
[h] rocket
[i] power cell (x22)
[j] power cell (x50)
-- Kills -----------------------------------------------------
30 former humans
44 former sergeants
17 former captains
20 imps
48 demons
30 lost souls
33 cacodemons
17 barons of hell
19 hell knights
3 arachnotrons
1 former commando
4 pain elementals
-- History ---------------------------------------------------
He started his journey on the suface of Phobos.
On level 2 he battled through the complex.
On level 3 he battled through a maze of rooms.
Afterwards he fought on Hell's Arena.
On level 4 he battled through the complex.
On level 5 he battled through a maze of rooms.
On level 6 he battled through the complex.
He then stormed the Chained Court.
On level 7 he battled through the complex.
On level 8 he battled through the complex.
On level 9 he battled through the complex.
On level 10 he found a hellish city.
Afterwards he witnessed the Wall.
On level 11 he found hellish caves.
On level 12 he battled through the complex.
On level 13 he found hellish caves.
He then ventured into the Halls of Carnage.
On level 14 he battled through the complex.
On level 15 he found hellish caves.
There he finally was killed by a arachnotron.
-- General ---------------------------------------------------
Before him 37 brave souls have ventured into Phobos:
34 of those were killed.
1 of those was killed by something unknown.
And 1 couldn't handle the stress and commited a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 1 souls claim to have killed him...
1 killed the bastard and survived.
--------------------------------------------------------------
And there's nothing more to be said.