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1
Requests For Features / Re: New unique items
« on: July 14, 2011, 11:27 »
Demolition Mod
A unique weapon-only mod that maximises damage roll for every shot (like on AoMC).
A unique weapon-only mod that maximises damage roll for every shot (like on AoMC).
2
Discussion / Re: Screenshots: ASCII and Graphics
« on: June 23, 2011, 15:38 »everywhere! "Blood! Blood! BLOOD!" The voice booms again, "Kill all
enemies and I shall reward thee!"
###
.......
...........
...O.........
........s......
.............#
...O..........#
..............###
..........O........
........c@.........
...................
............s....
.................
...............
.............##
....####....#
... ....
. ..
Ash Armor : green armor [1/1] (63%)
Health: 118% Exp: 3/37% Weapon: shotgun (8d3) [1/1]
cautious Hell's Arena
So much for Hell Arena Key.
3
Off Topic / Re: Random Thoughts
« on: June 17, 2011, 04:13 »Also, hell hath no food except for demon corpses, which the Arch Vile promptly resurrects.As I think of it, wouldn't it be fun to have "food" ressurecting inside your backpack all of a sudden and...
Eh... I guess I gotta stop rewatching Re-Animator.
4
Discussion / Re: one word... Shambler
« on: June 16, 2011, 15:15 »
The sweet thing is that he appears on the opposite end of the level and you have a clear shot at his position, so with some luck you can rocket launch the bastard to death without even seeing him.
5
Discussion / Re: Quick questions thread!
« on: June 10, 2011, 14:25 »
Also, remember that schematics for advanced and master assemblies do appear in Hell's Armory sometimes if you are playing Ultra Violence or Nightmare!
6
Discussion / Re: Sound API discussion and requests
« on: June 10, 2011, 09:25 »
We should also probably have a sound to come with "Your weapon is empty!" message. To prevent annoying oh-crap-that-was-me-moving-not-the-crosshair fails.
7
Discussion / Re: Quick questions thread!
« on: June 10, 2011, 08:08 »If you take a master trait that blocks a trait you have levels in, does it plain disable the trait's effects or do you still get the benefits from it?You can't take a master trait if you have levels in any of the traits it blocks.
8
Discussion / Re: Screenshots: ASCII and Graphics
« on: June 07, 2011, 06:41 » Boom! Boom! Boom! Boom! Boom!
Unknown command. Press "?" for help.
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#.......#.#.===####/#######....
#..0....+./.===...#.......#...
#########/#.#===..#...>...#...
#.........#.===...+.......#.0
####/####/##===#######/####+####.#######+##
#.......#.#.===.../...............@.....^...
#.......#.#0===...#/#######/#######/#+#####
#.......#.#.===...#.......#.# ..
#/#######/#===.===#.......#.# .#^
#..........=======.......=#.# / .
#=#=##.####/#======#####/#=#=+### # #
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Magnum Armor : modified red armor [4/4] (171%) (B)
Health: 112% Exp: 9/20% Weapon: high power plasma rifle (1d10)x6 [20/20]
cautious Phobos Hell Lev3
Looks like I've pressed the wrong button, so no fancy BB-codes here, but whatever.Thing is, these two "^" near the doomguy are Megaspheres. And there is one more Megasphere right next to the stairs. And another one in one of the rooms to the left. And there is also an invulnerability globe in the room above the doomguy.
And two levels earlier I found the Railgun.)
Is it Kornel's birthday or what?
9
Requests For Features / Re: New level event ideas
« on: June 06, 2011, 14:06 »You see a red-headed demon fiddle with some machinery. Sunddenly an alarm sound echoes through corridors...I think we actually have this one already.
A nuke is set on the level, just like in Ao Red Alert - basicly AoRA mode for 1 level.
Upon leaving the stairs, you trip on some kind of a wire. Alarms sound in the distance.And this one sounds fun to me.
All enemies on the level get "tagged" by a player, just like if he'd damage them. Efficiently making everyong hunt the player.
10
Bug Reports / Re: [0.9.9.3 Win] AoRA strange new level messages
« on: May 31, 2011, 02:46 »
Oh, damn, my bad, I forgot about that level event, since I've only seen it once I think.
I wonder what happens to second nuke after the first one goes off?
I wonder what happens to second nuke after the first one goes off?
11
Bug Reports / [0.9.9.3 Win] AoRA strange new level messages
« on: May 30, 2011, 13:29 »
Upon entering a new level in AoRA I recieved some strange messages from the game:
![](http://i22.fastpic.ru/big/2011/0530/16/4f5d7bd8ab422b071ebf2960edd44716.jpg)
The actual timer was set to 5 minutes. Don't remember doing anything special on the previous level before hitting the stairs.
![](http://i22.fastpic.ru/big/2011/0530/16/4f5d7bd8ab422b071ebf2960edd44716.jpg)
The actual timer was set to 5 minutes. Don't remember doing anything special on the previous level before hitting the stairs.
12
0.9.9.3 / [M|AoPu|96%|YAVP] RNG Love
« on: May 27, 2011, 09:56 »--------------------------------------------------------------
DoomRL (v.0.9.9.3) roguelike post-mortem character dump
--------------------------------------------------------------
Adam, level 11 Cacodemon 1st Lieutenant, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 84867 turns and scored 102576 points.
He played for 2 hours, 54 minutes and 6 seconds.
He didn't like it too rough.
He killed 553 out of 572 hellspawn. (96%)
He held his right to remain violent.
He was an Angel of Purity!
He saved himself 7 times.
-- Special levels --------------------------------------------
Levels generated : 10
Levels visited : 7
Levels completed : 7
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
Untouchable Badge
Hell Champion Medal
Hell Armorer Badge
Armorer Platinum Badge
Inquisitor Bronze Badge
Inquisitor Silver Badge
-- Graveyard -------------------------------------------------
###########################################################
#..........................................................
#..........................................................
#.............................................###..........
#.............................................###..........
#...........................###...............###..........
#..............##...........###............................
#..............###..........###.......###..................
#..............##..|..................###..................
#.....................................###..................
#.........................###..............................
#.......###...............###...................###........
#.......###...............###.........###.......###........
#.......###.......#.#.................#>#.......###..###...
#.................###......X..........###............###...
#................................###.................###...
#................................###.......................
#................................###.......................
#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 80/80 Experience 51042/11
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Ironman (Level 3)
Finesse (Level 1)
Hellrunner (Level 2)
Reloader (Level 2)
Dodgemaster (Level 1)
Shottyman (Level 1)
Fireangel (Level 1)
HR->Rel->HR->DM->Rel->SM->MFa->Iro->Iro->Iro->Fin->
-- Equipment -------------------------------------------------
[a] [ Armor ] power armor [8/8] (100%)
[b] [ Weapon ] modified BFG 9000 (11d8) [20/100] (P1)
[c] [ Boots ] tactical boots [1/1] (100%)
[d] [ Prepared ] high power Railgun (8d11) [20/20]
-- Inventory -------------------------------------------------
[a] modified assault shotgun (7d3) [8/8] (B1)
[b] modified missile launcher (6d6) [5/5] (B1)
[c] combat translocator (0d0) [60/60]
[d] modified BFG 9000 (10d8) [100/100] (T1)
[e] modified red armor [4/4] (200%) (B)
[f] shotgun shell (x50)
[g] rocket (x7)
[h] rocket (x10)
[i] rocket (x10)
[j] power cell (x5)
[k] power cell (x50)
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] fire skull
[q] hatred skull
-- Kills -----------------------------------------------------
67 former humans
57 former sergeants
17 former captains
95 imps
58 demons
152 lost souls
20 cacodemons
26 barons of hell
1 Cyberdemon
13 hell knights
20 arachnotrons
2 former commandos
11 pain elementals
2 arch-viles
2 mancubi
5 revenants
2 bruiser brothers
1 shambler
1 agony elemental
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 4 he stormed the Chained Court.
He defeated the Hell Arena Master!
On level 4 he found the Arena Master's Staff!
On level 7 he assembled a tactical boots!
On level 9 he entered Hell's Armory.
On level 9 he found the Railgun!
On level 9 he found the Nano Pack!
On level 9 he assembled a micro launcher!
On level 9 he assembled a tactical armor!
He destroyed the evil within and reaped the rewards!
On level 11 he ventured into the Halls of Carnage.
On level 12 he ran for his life from acid!
On level 12 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 15 he encountered the Phobos Hellgate.
On level 15 he assembled a power armor!
On level 17 he encountered an armed nuke!
On level 17 he assembled a high power weapon!
On level 17 he found the City of Skulls.
He wiped out the City of Skulls.
On level 19 he entered the Vaults.
He cracked the Vaults and cleared them out!
He left level 24 as soon as possible.
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
Fire -- Choose target...
You see : a Cyberdemon (wounded) [m]ore | pool of blood
The missile hits the Cyberdemon. The Cyberdemon fires! You are hit!
Fire -- Choose target...
You see : a Cyberdemon (heavily wounded) [m]ore | pool of blood
The missile hits the Cyberdemon. The Cyberdemon reloads his rocket launcher.
You use a homing phase device. You feel yanked in an non-existing direction!
You reload the BFG 9000 with power cell.
You use a large med-pack. You feel fully healed.
You are hit!
Fire -- Choose target...
You see : floor
Fire -- Choose target...
You see : floor
You hear the scream of a freed soul! You feel relatively safe now.
Congratulations! You defeated the Cyberdemon! Press <Enter>...
-- General ---------------------------------------------------
Before him 81 brave souls have ventured into Phobos:
70 of those were killed.
1 of those was killed by something unknown.
And 3 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 7 souls claim to have killed him...
7 killed the bastard and survived.
--------------------------------------------------------------
Well, Angel of Purity sure wasn't as much of a challenge as I expected.)
After Hell's Armory spawned Rail Gun and Nano pack, careful shotgun run turned into something totally different. Made me wish it was UV. And high power Rail Gun is... wow! Yeah, it's slow and it needs to be reloaded every 4 shots... but it one-shots arachnotrons and hell knights more often then not! And after I assembled power armor I only had to use medpacks twice - before and during the Cyberdemon fight.
Being a walking laser turret feels so good.)
13
Discussion / Re: Another "help this n00b" topic--AoMr
« on: May 26, 2011, 15:05 »
Killing shambler with pistols is hard even on easier difficulties. I personally only managed to do this once and I was using high power pistol (or maybe two). Actually, I found this assembly very useful early in the game, especially against said demons.
14
Discussion / Re: Screenshots: ASCII and Graphics
« on: May 25, 2011, 04:56 »a potential way around to get the combat shotgun
Wow. Can't imagine what can it be. I can see the way to hit the stairs, but how can you possibly get to that shotgun?
15
Bug Reports / Re: [0.9.9.3 Win] Cyberdemon vs Napalm Launcher
« on: May 24, 2011, 04:29 »Cybie cannot attack from out of sight
OK, I see. Somehow I thought he could.
If that's the case, the only problem is indeed him not being able to move. Everything else is fine. Thanks for explanation anyway.
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