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Messages - commodorejohn

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1
Bug Reports / Re: [0.9.9.7 Linux x64] Segfault on startup
« on: August 23, 2020, 15:35 »
Anybody? Bueller?

2
Bug Reports / [0.9.9.7 Linux x64] Segfault on startup
« on: August 04, 2020, 19:38 »
Getting this when I try to run DoomRL:
Code: [Select]
Abnormal program termination!

Reason : Access violation

If this reason doesn't seem your fault, please submit a bug report at
http://forum.chaosforge.org/, be sure to include the last entries in
your error.log that will get created once you hit Enter.

An unhandled exception occurred at $00000000004D8ABA :
EAccessViolation : Access violation
  $00000000004D8ABA line 520 of ../fpcvalkyrie/src/vnode.pas
  $00000000004D8CD6 line 569 of ../fpcvalkyrie/src/vnode.pas
  $000000000048D5BB line 51 of ../fpcvalkyrie/src/vsystem.pas
  $00000000005C5277 line 66 of ../fpcvalkyrie/src/vio.pas
  $00000000004836BE line 386 of src/doomio.pas
  $000000000046C101 line 226 of src/doombase.pas
Tile mode gets to the point of showing a loading window, but seems to hang at about 1/3rd loaded. Trying the 32-bit binaries for kicks gives the same set of errors as in this thread. I've checked my setup against this thread and all the libraries are installed.

The system is Devuan Ascii x64. Any ideas as to what's going wrong here? And did the source ever get released? Seems like it'd be worth just trying a fresh build since freenix binaries go stale so easily.

3
Announcements / Re: DoomRL 0.9.9.7 RELEASED!
« on: June 18, 2013, 18:57 »
See, if there were a way to turn it off, I wouldn't have to change my habit (and you act as if that's easy - here's a hint, retraining muscle memory isn't easy.)

4
Announcements / Re: DoomRL 0.9.9.7 RELEASED!
« on: June 18, 2013, 15:31 »
Is there a way to turn off this new equip-from-ground feature? It's really irritating.

5
Discussion / Re: Quick questions thread!
« on: April 10, 2012, 20:07 »
Would someone explain the win criteria for Angel of Pacifism to me? This is twice now that I've gotten to the Cyberdemon, set the nuke next to him, and survived until it goes off, but I haven't got the badge for completing it...do I have to survive the nuke? Can he take more than one, and I should pick up some extras on the way?

6
Pre-0.9.9 / [M|AoLT|99%|YAVP]
« on: April 19, 2008, 09:49 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.9) roguelike post-mortem character dump
--------------------------------------------------------------

 John, level 9 Demon Lieutenant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 128710 turns and scored 82353 points.
 He didn't like it too rough.

 He killed 484 out of 488 hellspawn. (99%)
 He was a real killing machine...
 He was an Angel of Light Travel!

 He found the Phobos Arena.
 He stormed the Chained Court.
 He found the Hell's Armory.
-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #...........................###...........................#
  #...........................###...........................#
  #...........................###...........................#
  #..........................................................
  #.....}....................................................
  #.....|...X................................................
  #.....................##...................................
  #.....................##...................................
  #.....................##...................................
  #................................................###.......
  #.....................................###........###.......
  #.........................###.........###........###......#
  #....#....................###.........###.................#
  #.........................###.............................#
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 51/80   Experience 36844/9
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman        (Level 3)
    Tough as nails (Level 1)
    Son of a gun   (Level 3)
    Dualgunner     (Level 2)

  SoG->SoG->DG->DG->SoG->Iro->Iro->Iro->TaN->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Necroarmor [6/6] (92%)
    [b] [ Weapon     ]   modified pistol (2d5) [3/6] (D1)
    [c] [ Boots      ]   modified plasteel boots [8/8] (50%) (D)
    [d] [ Prepared   ]   modified pistol (2d5) [3/6] (D1)

-- Inventory -------------------------------------------------

    [a] modified red armor [2/4] (31%) (D)
    [b] red armor [2/4] (41%)
    [c] 10mm ammo (x46)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] large med-pack
    [g] large med-pack

-- Kills -----------------------------------------------------

    105 former humans
    75 former sergeants
    34 former captains
    29 imps
    41 demons
    64 lost souls
    24 cacodemons
    12 barons of hell
    1 Cyberdemon
    8 hell knights
    8 arachnotrons
    9 former commandos
    8 pain elementals
    6 arch-viles
    3 mancubi

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 4 he stormed the Chained Court.
  On level 9 he found Hell's Armory.
  On level 11 he found the Necroarmor!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 Unknown command. Press "?" for help.
 Unknown command. Press "?" for help.
 Unknown command. Press "?" for help.
 Unknown command. Press "?" for help.
 Unknown command. Press "?" for help.
 Unknown command. Press "?" for help.
 Unknown command. Press "?" for help.
 Unknown command. Press "?" for help.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon.
 The Cyberdemon fires!
 Fire -- Choose target... The missile hits the Cyberdemon.
 The Cyberdemon reloads his rocket launcher.
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
 dies. Congratulations! You defeated the Cyberdemon! Press <Enter>

-- General ---------------------------------------------------

 Before him 201 brave souls have ventured into Phobos:
 190 of those were killed.
 7 of those were killed by something unknown.
 And 1 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 3 souls claim to have killed him...
 3 killed the bastard and survived.

--------------------------------------------------------------
I tell ya what, the trick to AoLT is pistols and Son Of A Gun. 100 rounds per inventory slot makes balancing your inventory much simpler. The Necroarmor helped out in the final battle, too; not having to switch armors every few hits makes things a fair bit easier. I found the Phaseshift Armor as well, but...eh, no thanks. Overall, not as hard as I thought it was going to be.

7
Yeah, I miss the old tactics settings too...

8
Discussion / You know you've been playing DoomRL too much when...
« on: February 13, 2008, 15:44 »
...you play actual DOOM and find yourself trying to reload after six pistol rounds.

9
Requests For Features / Re: Request for Ideas : Unique Items
« on: January 23, 2008, 15:52 »
[ why do "barrels of acid" explode BTW? ]
'Cause they did in DOOM. It's probably the oldest FPS cliche - barrels explode when you shoot them. Sometimes it has to be certain kinds of barrels, but they're in basically everything post-DOOM.

10
Announcements / Re: DoomRL 0.9.8.9 - Released!
« on: January 15, 2008, 11:26 »
Hey, no QuakeRL. I'm already working on that!

11
Pre-0.9.9 / [M|AoMr|89%|YAVP] holy hell i beat it!
« on: January 15, 2008, 10:50 »
--------------------------------------------------------------
 DoomRL (v 0.9.8.8B) roguelike post-mortem character dump
--------------------------------------------------------------

 John, level 9 Demon Lieutenant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 98972 turns and scored 86231 points.
 He didn't like it too rough.

 He killed 481 out of 538 hellspawn. (89%)
 He was an Angel of Marksmanship!

 He found the Phobos Arena.
 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
 He faced The Wall.
 He was caught in the Mortuary!
 And he managed to clear it!
-- Graveyard -------------------------------------------------

  ###########################################################
  ...........................................................
  ...........................................................
  .........................}.................###.............
  .........................||..........###...###.............
  .....................................#>#...###.............
  .....................................###...................
  ..............................X............................
  ...........................................................
  ........................##.................................
  ...........................................................
  .................###.......................................
  .................###..........###................###.......
  .................###..........###................###.......
  ..............................###................###.......
  ......................................................###..
  ......................................................###..
  ......................................................###..
  ...........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 79/80   Experience 39172/9
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman        (Level 3)
    Tough as nails (Level 1)
    Son of a gun   (Level 3)
    Dualgunner     (Level 2)

  SoG->SoG->DG->DG->SoG->Iro->Iro->Iro->TaN->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (99%)
    [b] [ Weapon     ]   advanced pistol (2d5) [3/8] (D1R1S1M1)
    [c] [ Boots      ]   plasteel boots [8/8] (72%)
    [d] [ Prepared   ]   extended pistol (2d4) [4/9]

-- Inventory -------------------------------------------------

    [a] red armor [1/4] (5%)
    [b] red armor [2/4] (40%)
    [c] red armor [2/4] (44%)
    [d] Angelic Armor [1/6] (14%)
    [e] 10mm ammo (x52)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] 10mm ammo (x100)
    [l] 10mm ammo (x100)
    [m] large med-pack

-- Kills -----------------------------------------------------

    103 former humans
    71 former sergeants
    22 former captains
    31 imps
    50 demons
    35 lost souls
    30 cacodemons
    10 barons of hell
    1 Cyberdemon
    10 hell knights
    13 arachnotrons
    8 former commandos
    2 pain elementals
    8 arch-viles
    5 mancubi

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 8 he witnessed the Wall.
  Not knowing what to do, he left.
  On level 13 he ventured into the Halls of Carnage.
  On level 22 he was foolish enough to enter the Mortuary!
  He managed to clear the Mortuary from evil!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 You use a large med-pack. You feel fully healed. The Cyberdemon fires! Boom!
 Unknown command. Press "?" for help.
 You wear/wield : a red armor [4/4] (100%) The Cyberdemon reloads his rocket
 launcher.
 Unknown command. Press "?" for help.
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon is
 bleeding! The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The Cyberdemon dies. Congratulations! You defeated the
 Cyberdemon! Press <Enter>

-- General ---------------------------------------------------

 Before him 161 brave souls have ventured into Phobos:
 152 of those were killed.
 7 of those were killed by something unknown.
 And 1 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 1 souls claim to have killed him...
 1 killed the bastard and survived.

--------------------------------------------------------------
I can't believe I finally beat AoMr. (I've only tried like a hundred times...) Most of what allowed me to survive was the fact that I found a vault with two red armors on level...3, I think, and a steady supply of red armors as the game progressed. Somebody up there liked me today. The loads and loads of large medkits didn't hurt either - the only thing I was running out of at any point was ammo! Also, I found an extended pistol later in the game to match my magazine-modded advanced pistol, which equals more shots per reload! My original plan was to nuke the Cyberdemon and run like hell, but I stupidly dropped the nuke instead of using it and he destroyed it with splash damage - I was entirely sure I was going to die, but I actually managed to beat him!

[Edit: please use [mortem ] [ /mortem] tags(without spaces).]

12
Off Topic / Re: Compiler help, please
« on: January 12, 2008, 17:03 »
Dev-C++ is a very easy compiler to set up, that's what I like about it.

13
Off Topic / Re: Roguelike question
« on: January 11, 2008, 17:06 »
About 'converting' to another screen mode; it could be worth your while to write some display routines that handle different display sizes. Ages ago, I wrote a view object in Pascal which defined four panels (message bar at the top, status bar at the bottom, map view at the left, and info display at the right), each of which could be set to any width, height, and position.
Yeah, I suppose this is the best solution...I mainly just needed to know whether or not screen readers would support graphics modes (not surprising that they don't.) I think what I'll do is stick the game in console mode if extended color and the bitmap logo are off and leave it in graphics mode if they're on.

14
Off Topic / Re: Roguelike question
« on: January 11, 2008, 09:43 »
Advice? Anyone?

15
Off Topic / Roguelike question
« on: January 09, 2008, 21:27 »
So I'm trying my hand at writing a Roguelike. I'm using freeBASIC and the FBGFX library (imitates all the old QBASIC graphics functions.) Currently, I've got it running in 80x30 text mode - my question is this: should I take the time to convert it to 80x25 for potential console-mode compatibility, or should I just stick with 80x30? (I understand some DoomRL players are vision-impaired and use screen readers - how well do these work with graphically-represented text?)

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