Chaosforge Forum
Other Roguelikes => AliensRL => Topic started by: AJBuwalda on September 14, 2012, 10:37
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Well, after four action hero-y types I though lets try something else. The Tech is a cool cat, that's for sure, but damn the beginning is tough. I will have to adept my style of play. I do like the interaction with terminals and the options to unlock security doors. That combined with the cheapness of the tech-skill and this might get interesting!
(http://i214.photobucket.com/albums/cc297/AJBuwalda/Tech.png)
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I played a master techician the other day. Most useful feats where multitooling into security doors, unlimited healing from red computer consoles and fixing elevators (with only three multitools - kraxftp!). I liked him, alas he was not very skilled with guns and rifles, and he met a horrible death during his attempted ascend in the colony.
How does one, by the way, take screenshots of post mortems in a easy way? F10 fails to deliver in post mortem (but works well when actually playing).
I also wonder why the colony and it's military storages is full of ancient weaponry. Like a, to us, modern military installation full of long rifles and flintlock guns :)
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The Godhand will look closer at items generation in the next release...
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How does one, by the way, take screenshots of post mortems in a easy way? F10 fails to deliver in post mortem (but works well when actually playing).
There's a mortem.txt file in the AliensRL directory that saves your latest post-mortem.
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Must say that my Technician skills haven't really improved over the last days. Even though the mechanics are very cool, I might just stick with HW specialist because I actually survive way longer before getting shredded. If people have any play tips I am all ears!
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You need some points in Sidearms / Light Weapons in order to survive. Take it to at least basic level.
Light Weapons may be even more important in this release, since 9mm pistol is a bit weakened, and there are dozens of FN SCARs lying everywhere, and 5.56 ammo as well.
Not to mention that some 9mm automatic weapons are quite decent as well.
Also, I usually drop a point (or two) in Medicine (to make medpacks more effective) and Fitness (faster, stronger, more valuable Inc / Krak grenades).
Remember that at the start of the game the chance to spawn more dangerous bugs is pretty low. So close the doors, run away from fights (think ammo/medpacks wise - "Is it worth to waste supplies in order to get those in a specific room?").
Do not forget about drugs: painkillers set your pain at 0 and make you immune for some time. Stimpacks make you a bit faster - it may help to get an edge over bugs.
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Game Hunter has a video Let's Play series of a Technician (http://www.youtube.com/watch?list=PLefBsUqEQ6aGO6DT_LtFn_MuKySRyVxQi&v=xOq0KIzIf2U&feature=player_detailpage) that you may be able to learn from.
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I think my main problem is that I just fill those bugger with holes every chance I get. This is all dandy when you're in the storage tower (with Med-kits en ammo to spare), but once I need to find another elevator because the one in the storage tower is broken, than I run into problems ;-)
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Go through Military.
=)
No, seriously, it is one of safiest towers. If you know how it works, that is :> .
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Don't you need plenty of keys just to get around in there?
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You need some, but:
- You would get some of them while going through crates. Explore level one a bit, you need the experience and ammo.
- Technical skill does wonders.
- At some point, you can ignore all the keys and doors and just start to behave in a more aggresive way ;] .
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Wait, why would you not need keys any more? *Oblivious*
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Wait, why would you not need keys any more? *Oblivious*
Keys / keycards are not the only means of opening the locked areas ...experiment!
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Keys / keycards are not the only means of opening the locked areas ...experiment!
You mean with multi-tools I presume. That was clear to me ;-)
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From the release announcement: Oh, and everything can be now destroyed (with the right firepower).
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From the release announcement: Oh, and everything can be now destroyed (with the right firepower).
Grenades, RPGs and such... :-D That's pretty cool!
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Two krak grenades work. They tend to destroy the walls around the door and leave the door itself intact though =)
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Well, whatever works :-P
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Two krak grenades work. They tend to destroy the walls around the door and leave the door itself intact though =)
It is like irl!
When you bash strengthened doors, usually the walls around them get damaged first :> .
Oh, and everything can be now destroyed (with the right firepower).
Actually, external tower walls cannot be destroyed (corridor walls between towers apply here as well). Thus, rather use keys / multitools on those, to spare kraks.
And if you lack the firepower, persistence would also work.
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Actually everything except "void" can be destroyed. The game just lacks a weapon with the final level of damage (and actually I have one planned -- insanely damaging but hard to handle, maintain and keep loaded).
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Actually everything except "void" can be destroyed.
I am not sure ...I remember some of the walls having no damage indicator at all (as opposed to others that do show their health / damage status).
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...insanely damaging but hard to handle, maintain and keep loaded).
You mean, the ChaosForge is going to make an appearance? =O
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You mean, the ChaosForge is going to make an appearance? =O
+1
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Excuse my ignorance, but what is the ChaosForge?
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Excuse my ignorance, but what is the ChaosForge?
Some silly forum, consisting of silly people playing silly games. Do I have to mention those games do not have any graphics ;) ?
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Some silly forum, consisting of silly people playing silly games. Do I have to mention those games do not have any graphics ;) ?
Oh, by the context I was under the impression that ChaosForge might be refference to an real or fictional weapon... *Face-palms*
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Oh, by the context I was under the impression that ChaosForge might be refference to an real or fictional weapon... *Face-palms*
Well, if there is some, I do not know a pie about it :P .
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I play as a Technician now and it seems that I have pretty good chances to win the game. But we'll see if I could do it.
P.S. Damn I can't believe it! I don't need ammo at all!
(http://s019.radikal.ru/i621/1210/9f/128921ca099b.png)
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Nice, Drugon! Freaking MG, are pure win <3 Post a your post-victory when your done ;-)
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I'll try not to screw it up.
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I'll try not to screw it up.
Trust me, you do better than me!
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I'll try not to screw it up.
Look at me, and let your body stand still in fear while I deliver you the pleasure ...the pain.
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Look at me, and let your body stand still in fear while I deliver you the pleasure ...the pain.
Sounds kinky, Skar :-P
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Sounds kinky, Skar :-P
I was thinking about my avatar, but I enjoy your way of thinking, Sir :) .
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You two should get a room.
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Who says we won't... Buh dum dum TSSSSS!