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16
Requests For Features / Re: Ao100 Mortem
« on: April 20, 2012, 17:59 »
"...stepped down into Endless Caves." (like that one in ADOM)
17
Requests For Features / Re: Dead Bodies Everywhere
« on: April 20, 2012, 17:53 »
And I just remembered wall of faces. Maybe, when animated sprites will become real...
18
Requests For Features / Re: DoomRL on different languages
« on: March 09, 2012, 06:12 »
We're discussing problems of declension in Russian (as well as any Slavic) language and how to implement it.
19
Requests For Features / Re: DoomRL on different languages
« on: March 09, 2012, 05:40 »
Вряд ли понадобятся прямо-таки все падежи. Достаточно именительного (кто бьёт/атакует/стоит вон там), винительного (соответственно, кого бьют/и т. д.) и творительного (кем был убит).
Для примерного списка строк есть, в принципе, вики. Например, level feelings.
Для примерного списка строк есть, в принципе, вики. Например, level feelings.
20
Bug Reports / Re: [0.9.9.6 Windows] Fireangel doesn't do anything (Fixed in repo).
« on: March 07, 2012, 11:13 »
Rocket jumping is useful on many-rooms levels with lava rivers.
"Bridge is blocked? I need no bridge!"
"Bridge is blocked? I need no bridge!"
21
Bug Reports / Re: DoomRL typos
« on: January 20, 2012, 13:09 »
Outside-of-the-game typo: file version of doomrl.exe (0.9.9.5!) is... still 0.9.9.1. Same for 0.9.9.4 .exe.
22
Discussion / Re: ASCII graphics for Doom - Now with download!
« on: January 19, 2012, 09:42 »
Now you have to make "#"-walls and floor from points!
23
Discussion / Re: Screenshots: ASCII and Graphics
« on: January 04, 2012, 13:50 »You enter Phobos, level 2. Khe, he, he, this will be a mess... You need to
taste blood!
###
.......
.....0....=
.............\=
...............====
...............====
.......[........====#
...|.......|.00..====
......0...h.......====.
..................0===.
#.......i...0h....====#
#.....0ii........00==.+
#...........^....===|c#
#...........@..0.====.#
#.........0......====.#
#...[......0.0...==0=.#
#............|.0h====.#
...............==0=#.#
.............0.====#
##############====#
ToTheMadness Armor : green armor [1/1] (100%)
Health: 100% Exp: 2/22% Weapon: shotgun (8d3) [1/1]
cautious brk lit Phobos Lev2
Mess? O yeah!
24
Requests For Features / Re: Extended Gameplay (Champion Challenges)
« on: November 05, 2011, 10:03 »
Archangel of Shotgunnery
What, you don't believe that your trusty shotty can save you?!
No armor allowed.
What, you don't believe that your trusty shotty can save you?!
No armor allowed.
25
Off Topic / Re: Now playing... (games)
« on: October 15, 2011, 07:19 »
Worms: Armageddon (1). It never gets old.
26
Requests For Features / Re: Extended Gameplay (Champion Challenges)
« on: August 26, 2011, 11:46 »
Champion of Light travel: no half-of-inventory limit, but each non-empty inventory slot slows you down for .05 sec. Equipment slots are inventory too.
27
Discussion / Re: News from the Forge vol. 3: DoomRL 0.9.9.4 BETA status thread
« on: August 08, 2011, 19:43 »
*Shoop da Whoop runs around slowly losing sanity*
60 specials? 40 assemblies? It's first hundred!
...Cannot remember any other game with such an arsenal.
By the way, will be timeline refreshed? Or everything is now announced on forums?
60 specials? 40 assemblies? It's first hundred!
...Cannot remember any other game with such an arsenal.
By the way, will be timeline refreshed? Or everything is now announced on forums?
28
Requests For Features / Re: Badge and Medal ideas (v2)
« on: August 03, 2011, 09:42 »
"Massacre" must also be "without use of nuke"
29
Discussion / Re: News from the Forge vol. 3: DoomRL 0.9.9.4 BETA status thread
« on: August 02, 2011, 17:39 »
Seems like now there is classic trio - The Tough, The Fast and The Smart.
And if in AoDa you cannot see far, then is rather agoraphobic challenge.
And if in AoDa you cannot see far, then is rather agoraphobic challenge.