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Topics - Firstblood

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16
Pre-0.9.9 / [U|AoLt|95%|Win] first full win
« on: April 26, 2007, 15:36 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Dave, level 14 Demon Lieutenant, nuked the Cyberdemon.
 on level 26 of the Phobos base.
 He survived 230631 turns and scored 287710 points.
 He was a man of Ultra-Violence!

 He killed 960 out of 1008 hellspawn. (95%)
 He held his right to remain violent.
 He was an Angel of Light Travel!

 He found the Phobos Arena.
 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!
 He witnessed the City of Skulls.
 He faced The Wall.
 He wandered into the Unholy Cathedral.
 He defeated the Angel of Death.
 He was caught in the Mortuary!
 And he managed to clear it!
 He killed the Cyberdemon, just to find a greater evil...
 He discovered true Hell!
 He defeated the FINAL EVIL!

-- Statistics ------------------------------------------------

  Health 49/70   Experience 94328/14
  ToHit +6  ToDmg Ranged +0  ToDmg Melee +6

-- Traits ----------------------------------------------------

    Ironman        (Level 2)
    Hellrunner     (Level 3)
    Reloader       (Level 1)
    Eagle Eye      (Level 2)
    Brute          (Level 2)
    Cateye         (Level 1)
    Berserker      (Level 3)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   plasteel boots [8/8] (76%)
    [d] [ Prepared   ]   chaingun (1d6)x5 [50/50]

-- Inventory -------------------------------------------------

    [a] advanced rocket launcher (4d5) [0/1]
    [b] advanced plasma rifle (1d9)x8 [0/40]
    [c] 10mm ammo (x100)
    [d] large med-pack
    [e] large med-pack
    [f] large med-pack

-- Kills -----------------------------------------------------

    48 former humans
    76 former sergeants
    64 former captains
    61 imps
    89 demons
    106 lost souls
    83 cacodemons
    35 barons of hell
    45 hell knights
    42 arachnotrons
    1 John Carmack
    43 former commandos
    1 Angel of Death
    49 pain elementals
    28 arch-viles

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 On level 3 he battled through a maze of rooms.
 Afterwards he fought on Hell's Arena.
 On level 4 he battled through the complex.
 On level 5 he battled through the complex.
 On level 6 he battled through the complex.
 He then stormed the Chained Court.
 On level 7 he battled through the complex.
 On level 8 he found hellish caves.
 On level 9 he battled through the complex.
 Afterwards he witnessed the Wall.
 On level 10 he found a hellish city.
 On level 11 he found a hellish city.
 On level 12 he found hellish caves.
 He then ventured into the Halls of Carnage.
 On level 13 he battled through the complex.
 On level 14 he found a hellish city.
 On level 15 he found hellish caves.
 Then he found the City of Skulls.
 On level 16 he found a hellish city.
 Then he invaded the Unholy Cathedral.
 On level 17 he found a hellish city.
 On level 18 he battled through the complex.
 On level 19 he found a hellish city.
 On level 20 he battled through the complex.
 On level 21 he found a hellish city.
 On level 22 he found a hellish city.
 He was foolish enough to enter the Mortuary!
 On level 23 he battled through a maze of rooms.
 On level 24 he battled through a maze of rooms.
 Then at last he found the Phobos Arena.
 He killed the Cyberdemon, and discovered true Hell!
Then finally in hell itself, he killed the final EVIL.



17
V. 0.985
Win version
Windows XP

My last two games have froze on me (no save on crash, I have no idea how to enable that if its possible for this type of crash).

[M|AoMr] game crash as soon as I entered level 9. Last level was level 8.
[M|AoMr] crashed as soon as I entered level 17. Last level was UC.
(I had an awesome character, owned CoS)

I see the start of the level, but the game is totally frozen, no input works. The music also hangs. I recently started using the MP3 version of the music.

The level 9 crash, I started in a room bottom left of the map with a human commando.
The level 17 crash, I started in some hellish caves in the middle of the map surrounded by at about 8 Cacodemons. Both crashes identical in that as soon as I start the level, the music hangs and the game is frozen.

My games haven't crashed before, so I don't know if something else is wrong, or if its because I'm playing on a different difficulty to usual or using the MP3 music. I guess for some reason it could be the MP3s, but I don't know why, and noone has reported the same error that I can see. Hope its not just my computer.

I also made the music volume the same as the sfx in the .cfg file. They are both 25 now.


All I can think of. Is there some error log or something? The log.txt doesn't seem to say anything special. Going to start using the save function in case it keeps happening in the meantime.

18
Pre-0.9.9 / [U|AoMr|95%|10] (ran out of bullets!)
« on: April 17, 2007, 19:28 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Dave, level 7 Demon Sergeant, killed by a arachnotron
 on level 10 of the Phobos base.
 He survived 61733 turns and scored 40516 points.
 He was a man of Ultra-Violence!

 He killed 214 out of 226 hellspawn. (95%)
 He held his right to remain violent.
 He was an Angel of Marksmanship!

 He stormed the Chained Court.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!

-- Statistics ------------------------------------------------

  Health -1/50   Experience 17066/7
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Finesse        (Level 2)
    Hellrunner     (Level 1)
    Son of a gun   (Level 3)
    Dualgunner     (Level 1)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   green armor [1/1] (83%)
    [b] [ Weapon     ]   advanced pistol (2d5) [5/6]
    [c] [ Boots      ]   protective boots [4/4] (86%)
    [d] [ Prepared   ]   pistol (2d4) [5/6]

-- Inventory -------------------------------------------------

    [a] green armor [1/1] (70%)
    [b] green armor [1/1] (59%)
    [c] green armor [1/1] (65%)
    [d] green armor [0/1] (16%)
    [e] blue armor [1/2] (47%)
    [f] blue armor [2/2] (50%)
    [g] blue armor [1/2] (47%)
    [h] red armor [2/4] (30%)
    [i] 10mm ammo (x31)
    [j] shotgun shell (x50)
    [k] rocket (x4)
    [l] power cell (x50)
    [m] power cell (x6)
    [n] phase device
    [o] phase device
    [p] protective boots [4/4] (100%)
    [q] protective boots [4/4] (100%)

-- Kills -----------------------------------------------------

    23 former humans
    47 former sergeants
    16 former captains
    15 imps
    27 demons
    13 lost souls
    17 cacodemons
    7 barons of hell
    12 hell knights
    6 arachnotrons
    5 former commandos
    6 pain elementals
    2 arch-viles

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 Afterwards he fought on Hell's Arena.
 On level 3 he battled through the complex.
 On level 4 he battled through the complex.
 On level 5 he battled through the complex.
 He then stormed the Chained Court.
 On level 6 he battled through the complex.
 On level 7 he found a hellish city.
 On level 8 he found hellish caves.
 On level 9 he battled through the complex.
 On level 10 he battled through the complex.
 There he finally was killed by a arachnotron.


Thought I would give AoMr with 100% kills another go, but ran out of ammo on level 9, which made level 10 an inevitable deathtrap (hence the reason I picked Hellrunner as my final trait, so that I could make a break for some ammo/stairs). I suppose bad luck with Human Captains and ammo spawning, combined with not realising how fast my ammo would deplete (I mistakenly thought that several stacks of 100 bullets plus Adv. Pistol and SoaG level 3 would go really far!).

So as to not push my luck with ammo next time, I could try getting some Eagle Eye and Cat Eye instead of Finesse and Dual Gunner, but I really wanted a UV win without using any CE or Int at all. (or I could take more bullets and less small medkits, but I usually find health a sparse commodity as well).

19
Pre-0.9.9 / [U|100%|Win] 1st win 0.985
« on: April 10, 2007, 21:09 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Dave, level 14 Demon Sergeant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 168260 turns and scored 256680 points.
 He was a man of Ultra-Violence!

 He killed 836 out of 837 hellspawn. (100%)
 He was a real killing machine...

 He found the Phobos Arena.
 He stormed the Chained Court.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!
 He invaded Spider's lair.
 He witnessed the City of Skulls.
 He faced The Wall.
 He wandered into the Unholy Cathedral.
 He was caught in the Mortuary!
 And he managed to clear it!

-- Statistics ------------------------------------------------

  Health 69/70   Experience 93010/14
  ToHit +6  ToDmg Ranged +1  ToDmg Melee +1

-- Traits ----------------------------------------------------

    Ironman        (Level 2)
    Finesse        (Level 1)
    Hellrunner     (Level 2)
    Son of a bitch (Level 1)
    Reloader       (Level 1)
    Eagle Eye      (Level 2)
    Juggler        (Level 1)
    Cateye         (Level 1)
    Intuition      (Level 3)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (99%)
    [b] [ Weapon     ]   advanced chaingun (1d7)x5 [10/50]
    [c] [ Boots      ]   plasteel boots [4/8] (41%)
    [d] [ Prepared   ]   advanced double shotgun (6d4)x2 [2/2]

-- Inventory -------------------------------------------------

    [a] red armor [4/4] (99%)
    [b] red armor [4/4] (100%)
    [c] red armor [4/4] (86%)
    [d] Angelic Armor [6/6] (56%)
    [e] chainsaw (4d6)
    [f] advanced rocket launcher (4d5) [1/1]
    [g] advanced plasma rifle (1d9)x8 [0/40]
    [h] advanced BFG 9000 (8d9) [0/100]
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] 10mm ammo (x100)
    [l] 10mm ammo (x47)
    [m] shotgun shell (x50)
    [n] shotgun shell (x50)
    [o] shotgun shell (x50)
    [p] rocket (x2)
    [q] thermonuclear bomb

-- Kills -----------------------------------------------------

    45 former humans
    53 former sergeants
    22 former captains
    49 imps
    76 demons
    90 lost souls
    81 cacodemons
    49 barons of hell
    1 Cyberdemon
    42 hell knights
    84 arachnotrons
    22 former commandos
    42 pain elementals
    19 arch-viles

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 On level 3 he found hellish caves.
 Afterwards he fought on Hell's Arena.
 On level 4 he battled through the complex.
 He then stormed the Chained Court.
 On level 5 he battled through a maze of rooms.
 On level 6 he found hellish caves.
 On level 7 he battled through the complex.
 On level 8 he found a hellish city.
 On level 9 he found a hellish city.
 On level 10 he battled through the complex.
 On level 11 he battled through the complex.
 Afterwards he witnessed the Wall.
 On level 12 he found a hellish city.
 On level 13 he battled through the complex.
 On level 14 he battled through a maze of rooms.
 On level 15 he found hellish caves.
 Then he found the City of Skulls.
 On level 16 he battled through the complex.
 Then he invaded the Unholy Cathedral.
 On level 17 he found hellish caves.
 On level 18 he battled through a maze of rooms.
 On level 19 he found a hellish city.
 Then he ventured into the Spider's Lair.
 On level 20 he battled through the complex.
 On level 21 he found hellish caves.
 On level 22 he found a hellish city.
 He was foolish enough to enter the Mortuary!
 On level 23 he found hellish caves.
 On level 24 he battled through the complex.
 Then at last he found the Phobos Arena.
 There he finally defeated the Cyberdemon.


Took the easy route with Int[3], this was for my 1st win requirement for Lieutenant. I decided not
to mess with the AoD, thats the one enemy I missed. Still experimenting with the other traits, as my earlier games were [H/U|AoB] and [H/U|AoMr] attempts and there are specific traits for those challenges.

20
AliensRL / YAVP
« on: April 04, 2007, 16:42 »
-- AliensRL (DAY 7++) Post Mortem ------------------------------------

  Name     : Dave
  Class    : Scout
  Rank     : Badass
  Result   : Killed the alien Queen and escaped

  Total Experience : 22995
  Experience left  : 435
  Game length      : 283564 truns

  Armor   : Gyro-stabilizer [0]
  Sidearm : M4A3 pistol (12/12)
  Primary : M41-A pulse rifle (60/60)
  Heavy   : M56 smartgun (30/50)
  Medpacks: 10

-- Graveyard ---------------------------------------------------------

  #.#.......#..##########
  #.#.......#..#.........
  #.#.......#..#.........
  #.#.......#..#.........
  #.#A......#..#.........
  #.#.A.....#..#.........
  #.#.......#..#.........
  #.#.......#..#########-
  |.#.......#............
  #.#.......#..#######-##
  #.#.......#..#.........
  #.#.......|..#.........
  #.#.......#..#.........
  #.#.......#..#.........
  #.#.......#..##########
  #.#.......#..#.........
  #.#..%....#..#.........
  #.#.......#..#........+
  #.#.......#..#........A
  #.#.......#..#.........
  #.#.......#..#.........
  ###########  ##########

-- Skills ------------------------------------------------------------
  Sidearms      : expert
  Light weapons : expert
  Heavy weapons : advanced
  Technical     : expert
  Medical       : advanced
  Fitness       : expert
  Perception    : advanced

-- Ammunition --------------------------------------------------------

  9mm ammo      : 395/400
  .44 ammo      : 121/150
  M309 ammo     : 280/500
  M250 ammo     : 305/500
  60mm gren.    : 38/40
  12g. shells   : 112/200
  frag grenade  : 0/5
  inc grenade   : 0/5
  krak grenade  : 5/5

-- Kills (1904) ------------------------------------------------------

  661 juveniles
  100 workers
  399 warriors
  501 hunters
  242 elites
  1 queen

-- Messages ----------------------------------------------------------

 lightly hit the worker! You barely
 scratch the worker! You barely hit
 the worker! You hit the worker!
 You barely hit the worker! You
 barely hit the worker! You hit the
 worker! The worker dies.
 You reload your weapon.
 You prepare your heavy weapon!
 You enter the corridor. Entering
 Civilian Tower, level 1...

This (3rd) attempt ended early due to not realising the game would end as soon as I entered the final tower (I was trying to see how long I could survive, and planned to fight until my ammo reserves were depleted). Never really challenged in this attempt and had full ammo in most weapons frequently, always had 9 or 10 medkits.

Out of the 8 weapons, I found 3 did not suit my game strategy. This was because 2 of the 3 seemed either weak or inefficient, and I definitely prefered one ultimate weapon over the other.

I got unlucky with being unable to find a certain armor.

Definitely looking forward to see if the great author will add instalments to Aliens 7DRL++, as well as awaiting the new public instalment of DoomRL, because the spoilers you can add to weapons sound fun.


If another quick-fix was released, I would only ask for two things (previously mentioned by other players):
1. change .44 ammo to bright white so that it corresponds to Colt weapon and is different to 9mm ammo
2. add numeric xp counter in normal view so that you know when to spend xp points without constant shift+c

(I know this would produce side benefits, knowledge such as exact xp gain from aliens, and when and how much you get from exploration(sometimes you miss the message), but I found it really inconvenient to have to go to the character screen to check for upgrades)


Two other changes other players mentioned I think are also good, but would not improve the game as much for me as the above two:
3. disallow ammo pickup on full ammo (because the ammo disappears into nothingness)
4. ammo from dropped weapons by pressing d should return to stocks (currently goes into nothingness)


Final note, does anyone else press M to switch to Heavy Weapons or pick up medkits sometimes? I probably am too used to H as the key for heal. Of course tiredness probably had something to do with this, but when I have 97 health and I press M to take on an oncoming swarm of Elites and Hunters I get annoyed at myself :P

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