Chaosforge Forum
Jupiter Hell => Post Mortem => Topic started by: CrashGordon94 on March 07, 2021, 19:28
-
I've been struggling a lot with this challenge... I honestly thought this would be the one!
I got a JS Revolver tricked out with mods, 1-2 shooting most enemies and Sustaining on kills.
But then I made it to Shadow Halls and the big guys (reavers of some kind I think) were banging me up hard, ran out of healing items and ended up getting finished off in Dark Cathedral...
This makes me way more miserable than it probably should.
Crash Gordon, level 14 Technician, killed on
Dark Cathedral by a poison.
He survived for 7903 turns.
The run time was 2h 14m 14s.
He scored 2342 points.
He took MEDIUM risks.
He was an Angel of Marksmanship!
CALLISTO L2 -> Mimir Habitat L1
Mimir Habitat L3 - Low Power
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
CALLISTO L6 - Infestation
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L1 - Exalted Curse
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
IO L3 -> Shadow Halls L1
Shadow Halls L2 -> Dark Cathedral
Awards
Marksman Bronze Badge
* Reach Io on Angel of Marksmanship
He killed 342 out of 339 enemies.
3 former CRI soldiers
8 former soldiers
6 reavers
5 hellish soldiers
11 corrupted soldiers
24 ice fiends
10 turrets
5 exalted soldiers
11 exalted fiends
7 armored ravagers
3 plasma ravagers
2 siege ravagers
20 security drones
11 CRI marines
6 CRI bots
14 fiends
2 exalted reavers
19 fire fiends
10 toxic reavers
6 corrupted guards
36 former grunts
9 archreavers
9 former guards
11 ravagers
12 corrupted grunts
3 toxic fiends
1 hellish commando
4 former CRI grunts
5 CalSec sentrys
3 corrupted sergeants
1 corrupted commando
3 former commandos
1 corrupted heavy
2 hellish sergeants
4 security bots
2 military sentrys
1 kerberos
11 former sergeants
7 security sentrys
3 CalSec bots
2 military drones
3 former CRI sergeants
8 cryobeross
1 toxiberos
1 combat drone
6 rocket turrets
14 cryoreavers
Traits
Skilled L2
Whizkid L3
Son of a Gun L2
Headshot L3
SHARPSHOOTER L3
Trait order
SoG->SoG->Hsh->Whk->Whk->Whk->MSS->Skl->
Skl->MSS->Hsh->Hsh->MSS
Equipment
Slot #1 : - NONE -
Slot #2 : JS .44 revolver P2BA2
* Sustain
* Stabilized 1
* Deadly 3
* Frenzy 3
* Calibrated 1
* Finisher 5
Slot #3 : CRI plasma pistol P2A2
* Longshot 3
* Stabilized 1
* Calibrated 1
* Deadly 3
Body : AV3 combat armor P2BA
* Metabolic boost
* Durable
* Carrier
* Plated
* Auto-med 6
* Smoke-gen
* Heated
Head : AV3 combat helmet PBA
* Durable
* Long-range tracking
* Crit Enhancer 25
* Aim assist
* Plated
* Meshed
Utility : AV2 utility AMP
* Aim assist
* Carrier
Inventory
energy cell (x100)
energy cell (x100)
energy cell (x100)
energy cell (x42)
.44 ammo (x50)
.44 ammo (x28)
CRI phase kit (x2)
-
Shadow Halls? Dark Cathedral? Huh... I need to get back to this game. Apparently, there are a bunch of new levels I haven't seen before.
Anyway, sorry for your loss; that does sound disappointing to have lost when you had such nice equipment. :|
-
Yeah, there was a big update, also revised traits. Made a similar run on the first try of this new update, Tech Sharpshooter rocking the AV3 7,62 sidearm, doing real well and then the computer crashed. It took a lot of willpower not to smash the keyboard.