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Messages - LuckyDee

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1816
Requests For Features / Re: Damage report
« on: April 02, 2012, 11:00 »
You get 50 HP from the start on a non-marine, so as long as you finish the game without taking any healing, you should get the best untouchable medal.

Yeah makes sense, but then again it's the Iron Cross counter I'll be having difficulty with :S

1817
well, I expect Medal of Prejudice is awarded in a "win" situation only, be it partial, standard or full.

Nuked myself on lvl 22, so I got nowhere near Spidey. But like I said, if a win is required, then this medal is actually just a duplicate of the Veteran Bronze. It could be of course, but this might justify a change in the requirements.

1818
Requests For Features / Damage report
« on: April 01, 2012, 13:39 »
Some of the achievements require you to take a min/max amount of damage to obtain them. There's also achievements for completing the game in a max number of turns or minutes. While the latter is extensively reported both in the mortems and in the in-game character information, the former depends on guesswork. And althought I can work out wat the average of xDy damage will be, I'm sure as hell not going to keep track of the number of times I got shot with every form of attack - I'm clueless as to the least and most amount of damage suffered in a game so far, and very curious.

Can this info be included please? The mortem would be fine, the in-game char screen would be an added bonus.

1819
Caught Doom with its pants down: scored a 100% kill-rate (nuking myself in the process, so that's actually more than 100%), but the Medal of Prejudice still isn't awarded. I couldn't have been more thorough. If you can't win this medal without not killing yourself, it's actually the exact same thing as the Veteran Bronze, which would be a pity. Any takers?

1820
Do you know the difference between strategy and tactics? There is no strategy involved in DoomRL, save that of choosing an advancement path.

How can you state this after starting this discussion based on the fact that you require DoomRL to think for you instead of doing it for yourself? It's not that there's no strategy involved, it's just that you can't be bothered to figure it out and would rather do a mad dash to the finishline instead.

1821
Isn't this all just a matter of misguided expectations? If you have problems with the interface, which was built for strategy, aren't you playing the wrong game? I mean, extremely oversimplified this is like playing simcity and complaining that the firepower of your residential area is lacking. I mean, with a lot of games it's fun to play them differently than intended, but if it doesn't work, I think you're barking up the wrong tree.

1822
So when I, of all people, say a particular user interface can be a pain in the ass, you may consider that a statement.

I disagree with 2Deviations as well, in that this is not a difficulty issue. I do, however, find it hard to conceal my amazement at the 'interface issues'. As I mentioned to Napsterbater, yes this game is Doom and yes this game is not. In fact, in a lot of respects it comes really close to chess. The run command issues (and comparable) put aside, the faster you play, the more likely it will be that you'll make mistakes - you'll press the wrong key, press 2 at the same time, etc. I got slaughtered by 2 Revenants yesterday when I miscounted my ammo and stepped out from cover thinking I was aiming for a cornershoot.

The only reason I died was because I was going too fast: no one was urging me on, there was no clock ticking away, and dinner wasn't getting cold. I wasn't paying enough attention and pressed the wrong keys - and paid for it.

Back to chess: you can (and will) guess at what your opponent's next move(s) are going to be, and plan a few of your own ahead accordingly. If you then execute these planned moves without bothering to check if your guess at the countermoves was more or less correct, you, generally speaking, are a great big nincumpoop. And without wanting to be offensive, the remark that started this discussion ('I pressed 'r' 5 times in a row without thinking') falls smack dead in the middle of this category.

So, in summary:
* Actual design flaws in the game should be rectified. So far, I've seen none discussed in this thread.
* Interface errors are more or less non-existent - I can point out a few, be not enough to start complaining about them. I agree that either a numpad or custom bindings are vital, but the result will always be Press This Key - Watch That Happen. All you need to do is make sure you know what the keys do, and press them in the right order.
* If you use the 'run' function instead of thinking for yourself - which in my perception makes no difference in the time it takes, unless you want to make coffee while Doomguy does the running - don't complain if it doesn't think like you do. In my opinion, it shouldn't think at all, and drop you straight into a pool of lava if it happens to be in the way.
* If you want to play fast, don't complain if you're fingers are faster than your eyes. The game wasn't built for speed, it was built for strategy. Live fast, die young.

All this aside, if you feel changes to the game should be made - as Matt demonstrated - go ahead; as long as I don't have to pay the price for having a different style of play than someone else, you won't hear me moaning about any 'improvements'. And additionally: great discussion. Lots of input from lots of people, nice to see how everyone experience the game.

1823
Requests For Features / Re: Safety mode
« on: April 01, 2012, 00:29 »
I've been following the discussion thread as well, and though I don't agree with most of the requests, I don't see the point in arguing: if features that I don't want to use get implemented, I simply don't use them.

Currently however, most of my games are ITYTD, which is a good enough playground for getting to know the game as is. If you want to rush into danger, you'll probably sneer at this difficulty level. Putting Safety Mode 'auto on' in ITYTD makes this difficulty level a joke instead of a learning curve. Auto on would be fine for a 3-level tutorial for example, but not for a full-fledged (albeit very easy) standard game mode.
Or maybe you could include the option in the ini, same as the hints.

1824
Yeah that's probably where I failed. Rats.

1825
Requests For Features / Re: Less reliance on the wiki
« on: March 31, 2012, 06:16 »
Personally, I'm in love with the wiki; I'm a sucker for achievements, and as 2DeviationsOut recently demonstrated, it takes about 3 months of continuous playtime to get them all. IMO, the game leaves enough randomness - especially with so many challenge modes - not to suffer from reading through the spoilers; most of the time, you'd only be surprised the first time around, and since there's no way of backtracking this will usually mean another run if the surprise is deadly enough.

If I find an item of which I'm unsure what it does, I'd rather check the wiki than attempt to use it to blow up the Cyberdemon just to find out it's actually a healing item. Having 2 kids means I don't get to play for days on end, so I'll gladly not redo an entire run because I had to guess at something and guessed wrong.

1826
I was just about to create the same topic when I saw this thread; I was going for the Veteran Bronze and Medal of Prejudice, nuked 3 levels and went for blue on all others (I'm positive about this, the entire run revolved around obtaining these 2 achievements), and I ended up a full 2% short:

--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 LuckyDee, level 10 Cacodemon Sergeant Scout,
 sacrificed himself to kill the Mastermind on level 8 of Hell.
 He survived 76909 turns and scored 49111 points.
 He played for 1 hour, 55 minutes and 51 seconds.
 He was too young to die!

 He killed 346 out of 352 hellspawn. (98%)
 He held his right to remain violent.

 He saved himself 5 times.

-- Special levels --------------------------------------------

  Levels generated : 7
  Levels visited   : 5
  Levels completed : 5

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Fallout Gold Cross
  Hell Arena Key
  Lava Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...&..........................X............................
  ........................................&..................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 49155/10
  ToHit Ranged +2  ToHit Melee +2  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Eagle Eye        (Level 1)
    Juggler          (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)

  Int->Int->HR->HR->Fin->Jug->Fin->WK->WK->EE->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Cybernetic Armor [7/7] (61%)
    [b] [ Weapon     ]   tactical shotgun (8d3) [5/5]
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   missile launcher (6d6) [4/4]

-- Inventory -------------------------------------------------

    [a] BFG 9000 (10d8) [169/169] (B2F1)
    [b] blue armor [2/2] (71%)
    [c] red armor [6/6] (85%) (P)
    [d] shotgun shell (x64)
    [e] shotgun shell (x70)
    [f] shotgun shell (x70)
    [g] shotgun shell (x70)
    [h] rocket (x7)
    [i] power cell (x31)
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] power battery (x120)

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    42 former humans
    44 former sergeants
    13 former captains
    64 imps
    36 demons
    58 lost souls
    10 cacodemons
    18 hell knights
    6 barons of hell
    22 arachnotrons
    3 former commandos
    4 pain elementals
    11 revenants
    4 mancubi
    6 arch-viles
    2 bruiser brothers
    1 lava elemental
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 7 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 8 he encountered the Phobos Anomaly.
  On level 11 he assembled a tactical shotgun!
  On level 11 he ventured into the Halls of Carnage.
  Level 12 blasted him with unholy atmosphere!
  On level 14 he assembled a tactical boots!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  He nuked level 18!
  He nuked level 19!
  He sounded the alarm on level 21!
  On level 22 he entered the Lava Pits.
  On level 22 he found the Cybernetic Armor!
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He nuked level 24!
  On level 24 he finally sacrificed himself to kill the Mastermind.

-- Messages --------------------------------------------------

 You pull the lever... There is a lever (woah!) here.
 Are you sure you want activate the thermonuclear bomb? [Y/n]
 You use a thermonuclear bomb. Warning! Explosion in 10 seconds! There is a
 lever (woah!) here.
 Warning! Explosion in 9 seconds!
 Warning! Explosion in 8 seconds!
 Warning! Explosion in 7 seconds!
 Warning! Explosion in 6 seconds!
 Warning! Explosion in 5 seconds!
 Warning! Explosion in 4 seconds!
 Warning! Explosion in 3 seconds!
 Warning! Explosion in 2 seconds!
 Warning! Explosion in 1 seconds!
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.
 You hear the scream of a freed soul!

-- General ---------------------------------------------------

 17 brave souls have ventured into Phobos:
 15 of those were killed.

 2 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 1 killed the bitch and survived.

--------------------------------------------------------------

I say it's a bug. If I'm completely missing some vital clue here, please lemme know.

1827
Don't get me wrong btw - I'm still pretty much of a newbie myself and I'm not taking a swing at you, but the way I see it, asking for this game to be fast and furious is sort of like asking for a boxing match without punches - it makes no sense. The reason I'm so totally hooked on this game is the fact that it does require you to take a moment to think about your next move instead of the think-on-your-feet attitude of the original.

And different styles of playing may well satisfy different urges. If you're going to use a shotgun, you'll likely be furious, but you're going to have to select your traits carefully if you want to be fast as well.

As this was written while you were replying yourself, the answer to "Is this, or is this not Doom", frankly, is "Yes". Yes it is, and yes it's not.

1828
The 'acknowledge danger button' should be at the start of the game, so's you only have to press it once. From that point on, you should acknowledge that you're in danger. I know you specifically said not to say it, but if you don't want to play just a slight more patiently, then YASD you shall reap.

By the way, you can also press 'R' instead of 'r''r''r''r''r'. It saves wear and tear on the keyboard, but the net result will still be your death.

1829
Discussion / Re: Finally, I have all the badges.
« on: March 30, 2012, 16:00 »
Hey, it doesn't add up: you've received the Armorer Diamond Badge (3 of each unique/exotic), but have only found 2 Energy Shields - although I forgive Doom for not being able to keep track of all these ridiculously large numbers.

1830
Discussion / Re: INT2 vs Berserk
« on: March 30, 2012, 11:59 »
The minimap would give you a good chance to hit them with a shotgun, but when you require precision shooting, it won't be much help at all (in most cases). Clearly, the game contradicts itself in that respect as well - I'm getting the feeling that the enemies outside viewing range should are actually meant to show up in Berserk, but fail to do so due to the colour replacement settings...

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