- May 11, 2024, 09:53
- Welcome, Guest
Show Posts
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
46
Post Mortem / Da Rulez! (READ BEFORE POSTING)
« on: December 18, 2006, 13:02 »
Three simple rules of Post Mortem forum:
1. Use tags in the topic's name. Example:
[H|AoMr|86%|17|YASD] Viles suck!
Check the spoiler tag for details regarding the format.
1a. Tags for mortems involving modules have a slightly different format. You'll want to post everything as shown above, but precede it with another tag of the form "[MOD|mod_name]". Thus, you could have tag that looks like the following:
[MOD|Skulltag] [M|96%|21|YASD]
2. Put your mortem text in the proper tags. If you're using the full reply, highlight the mortem text and use the Insert Mortem button (looks like a red-eyed skull). This is how it should be typed:
And this is what it looks like:
3. Unless the mortem itself is a significant achievement with respect to the mortems on these forums as a whole (Ao100 on Nightmare! anyone?) be sure to post a comment about the run itself or make it otherwise interesting.
Failure to comply to those rules will result in severe burns and getting slapped with a large trout a bit.
EDIT HISTORY:
1. Use tags in the topic's name. Example:
[H|AoMr|86%|17|YASD] Viles suck!
Check the spoiler tag for details regarding the format.
Spoiler (click to show/hide)
1a. Tags for mortems involving modules have a slightly different format. You'll want to post everything as shown above, but precede it with another tag of the form "[MOD|mod_name]". Thus, you could have tag that looks like the following:
[MOD|Skulltag] [M|96%|21|YASD]
2. Put your mortem text in the proper tags. If you're using the full reply, highlight the mortem text and use the Insert Mortem button (looks like a red-eyed skull). This is how it should be typed:
Code: [Select]
[mortem]
-- A yellow title wrapped in red dashes ---
DoomRL is yellow
-------------------------------------------
Numbers (1 26 0.992) are displayed in yellow
Normal text is just grey, same with tile layout:
#######
#..@..#
#.....#
#.B.B.#
#######
[/mortem]
And this is what it looks like:
-- A yellow title wrapped in red dashes ---
DoomRL is yellow
-------------------------------------------
Numbers (1 26 0.992) are displayed in yellow
Normal text is just grey, same with tile layout:
#######
#..@..#
#.....#
#.B.B.#
#######
3. Unless the mortem itself is a significant achievement with respect to the mortems on these forums as a whole (Ao100 on Nightmare! anyone?) be sure to post a comment about the run itself or make it otherwise interesting.
Failure to comply to those rules will result in severe burns and getting slapped with a large trout a bit.
EDIT HISTORY:
Spoiler (click to show/hide)
47
Requests For Features / RFE: Reloading
« on: December 16, 2006, 12:47 »
A simple request. Please, please rework the reloading system - getting only portion of magazine refilled because there wasn't enough ammo in single stack isn't just annoying - it's DEADLY!
49
Forum / To edit or not to edit
« on: November 20, 2006, 11:42 »
Okay, as you might have noticed by now Kornel disabled ability dor users to edit own posts. I don't think it is a right thing to do (there are always situations when you notice something that can be better done by quick edit than posting another message) but I wasn't able to convince him. So I'm putting it in a pool about it in hopes that enough pressure from you will make him break :P
Vote away :)
Vote away :)
50
Discussion / More DoomRL media
« on: October 09, 2006, 22:49 »
DoomRL was mentioned on a new polish general-rougelike oriented website... rewiev is kind of short, but I asked the admins of the site enable user-submissions, and if they do I'm going to submit a better one (hopefully)
Link
Link
52
Discussion / Wiki: Reactivation
« on: September 27, 2006, 09:18 »Code: [Select]
[code]It seems that Kornel has been sliping a few things behind our backs... we shouldn't update wiki just yet but I feel that posting your finds here won't hurt... oh, and I'm planning to give Weapons/Items/Monsters/Levels sections a bit of overhaul when I'll find time to test how exactly to make templates.
As for my share of stuff/listings of what to find out/listing of what willl have to be added:
Cowar & Aggressive damage mod. formulas "stolen" from Kornel himself (not sure if they are melee only or not):
[code]Coward = Damage/2 rounded down (0 if 1 damage initialy)
aggresive = Damage * 1.4 rounded down
New level type - "The complex" - properties need more testing
New special level - unholy cathedral - more info on exact number of lost souls and demons needed
changed special level - hell's arena - need to check new messages, enemies (+checking how they change on diffrent difficulty levels) and rewards
changed special level - chained court - meh, just have to write down what ammo is in those 2 secret rooms, and put a note about picking up the chainsaw a first time
New enemy - Pain elemental - info needed
New enemy - angel of death - info needed
new weapon - spear of longinus - 8d8 melee weapon, need info on supposed armor increase
advanced trait - dualgunner - 3 levels, allows dual wield of pistols but 140% of fireing time on level one... normal f. time on lvl 3, need son of a gun 2
advanced trait - berserker - 2-3 levels (?), chance to go berserk upon melee attack (unknown %), need brute 2
advanced trait - cats eye - unchanged (?), need eagle eye 2
New level message - "You smell dry blood" - the exact message may vary - didn't write it up fast enough, effects unknown (died on the level I got)
New level message - "You shiver from cold" - not exactly new but untested
New (?) Berserk Pack effect - more or less triples the damage
"You feel the breeze of morbid air..." - I'm 99% sure this denotes lost souls on the level (the enty in the wiki lists that as a possibility but says 'more testing needed")
Ranks:
1.Skill:
Code: [Select]
Corporal (reach level 10) {unlocks angel od berserk, angel o
f marksmanship and angel of darkness challenges}
Sergeant(reach level 15, reach l5 in angel of berserk challenge, reach l10 in
angel of marksmanship challenge) {unlocks angel of impatience and ultra voil
ence}
Lieutenant(win the game, reach l10 in angel of impatience challenge, reach l15 in
angel of marksmanship challenge){???}
2.Experience:
Code: [Select]
Former Human (kill a total of 50 former humans)
Imp (kill a total of 100 imps, kill a total of 30 enemies in melee)
Things to find out: use the visible melee damage system to test out melee damage of monsters and their hp, new XP values (the experience is supposedly reworked as of beta 4 - need more confirmation on this)
Now get there and find me mor info - Give'em hell marine! ;)[/code][/code]
53
Discussion / Combat shotgun
« on: September 10, 2006, 15:03 »
Well... during the beta testings I've learned a new thing about combat shotgun... quoting from the entry I added to wiki:
Now did anyone else knew that? (never saw anyone talk about it on the forums/wiki) If so, do we know what effect it has on turn-time of walking, and was that effect taken into account when debating damage output of RFRF usage V.S. R5F5 usage?
Note: If you don't have a shell pumped into the shotgun, but still have some reloads in clip, you will auto-pump when you move.
Now did anyone else knew that? (never saw anyone talk about it on the forums/wiki) If so, do we know what effect it has on turn-time of walking, and was that effect taken into account when debating damage output of RFRF usage V.S. R5F5 usage?
54
Discussion / zero-nine-nine
« on: May 11, 2006, 10:59 »
Okay ... i'm risking getting branded and becoming and outcast, asking this question, but someone has to do this ... and the question is:
"What is the progress on DoomRL 0.9.9?"
*hides before Kornel comes and sees the topic*
"What is the progress on DoomRL 0.9.9?"
*hides before Kornel comes and sees the topic*
55
Bug Reports / Minor Bug - chainsaw [NOT A BUG]
« on: December 13, 2005, 17:53 »
DoomRL version: win 0.9.8
Platform: windows XPpro
It's not much but the chainsaw souns most of the times isn't played (you hear only enemies punches instead)
Platform: windows XPpro
It's not much but the chainsaw souns most of the times isn't played (you hear only enemies punches instead)
56
Off Topic / CastlevaniaRL ?
« on: December 12, 2005, 00:22 »
Looking for some rougelike games I stumbled upon an information about CastlevaniaRL ... as a big fan of the series I wanted to take a look but the site for the game appears to be dead. So I have question - does anybody have this downloaded, and can share it?
57
Announcements / Wiki and Blog moved
« on: November 26, 2005, 20:47 »
DoomRL Wiki has moved to a more stable server. And it got an more stylish look too ^^
New wiki adress is http://doomwiki.chaosforge.org
Also Kornel's blog moved to http://blog.chaosforge.org
New wiki adress is http://doomwiki.chaosforge.org
Also Kornel's blog moved to http://blog.chaosforge.org
58
Discussion / Diablo RL?
« on: October 23, 2005, 19:59 »
I remember you doing a small demo-like Diablo RL. What's happening to that project? Will it be continued or did you droped it?