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Topics - Tormuse

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1
AliensRL / [0.8.4 BETA 1|Sc|YAVP] Sidearm purity
« on: September 03, 2021, 16:09 »
Okay, so a few weeks back, I got the idea in my head to see if I could win this game using only sidearms.  (And also grenades;  I'm not *that* crazy...  or am I?)  :P  I only picked up other weapons to extract ammo from them, then immediately dropped them.  I didn't use any weapon I couldn't hold in the "sidearm" weapon slot.  It took a few tries, but I finally got it.  Yay!  :D 

On this attempt, unlike other attempts, I went straight to Master skill level for sidearms first, before deviating to get any other traits.  (Well, as straight as is possible to go, considering how expensive it is, even with the Scout's reduced cost for sidearm skill)  Any benefit from the weapons skills is hardly noticeable until Master level, and even then, I still miss a lot when enemies are at range, and have to wait 'til they get closer to reliably hit them.

Ammo was really scarce at the beginning, as I was totally reliant on my starting M4A3 pistol, and having to throw away all 5.56 ammo I found, since there aren't any sidearms that use it, and I had to avoid most of the aliens I encountered, but once I found the colt, and shortly after, the sawed-off shotgun, my ammo worries disappeared for the rest of the game.

The colt and krak grenades were the only armour-piercing weapons I had, so I had to save their ammo for Elites and Praetorians, and couldn't spare any for breaking down doors, so I ended up having to dawdle a lot until I could get Expert Technical skill, so I could hack open the military doors in the Main Tower, since there were a few of them between me and the elevator on one of the upper levels.  I also got advanced Fitness, so I could hold more grenades, since I (correctly) anticipated that I would need as many as I could carry for the final fight against the Queen.

Along the way, I made some interesting discoveries I was not previously aware of...  or perhaps they're new additions to this version and I just didn't play it that much?  Anyway, it appears that you can only get the "exploration bonus" once per level.  I guess, in previous games, I headed straight to the end so quickly, I didn't notice.  I had thought you just get that bonus periodically, regardless of what level you're on.  This meant that in order to get all the skills I had, I had to grind a *lot,* and kill a lot of aliens, doing a lot of wandering around the various towers...  not the Military Tower, though, since I didn't feel up to facing the sentry bots, and I can't use the ammo they drop anyway...  which explains why I ended up with so many security keys.  :P  Also, level 7 of each of the various towers doesn't connect with any other tower.  (Has that been a thing all along?  I don't remember it)

Another thing that really helped during the final showdown is that sentry turret kits are apparently really powerful!  :o  I had two of them set up, (meaning I had to set one up, then run back and get the other one, since you can only carry one at a time)  :P  and they took out Praetorians with a surprising amount of ease.  (With the assistance of my colt, of course)  :)  It helped the endgame out considerably.  The Queen fell to an incendiary grenade and two krak grenades, and a bunch of colt shots.

-- AliensRL 0.8.4 BETA 1 (r983) Post Mortem --------------------------

  Name     : Tormuse
  Class    : Scout
  Rank     : Veteran
  Result   : killed the queen and escaped
  Score    : 18470

  Total experience  : 14940
  Experience left   : 1160
  Game length       : 516195 turns

  Security keycards : 25
  Military keys     : 0

  Armor   : Plasteel armor [3]
  Sidearm : M4A5 compact pistol (7/7)
  Primary : .44 colt (6/6)
  Heavy   : sawed-off shotgun (ready)
  Medpacks: 4

-- Graveyard ---------------------------------------------------------

                                        #..#                   
                                        #..#                   
                                        #..#                   
                                        #..#                   
                                        #..#                   
       ##################################//#####################
       #................................/../....................
       #................................/../...............%....
       #..###############################//#####################
       #..#....#.þ.#...°...°..#.°...°..#..........°.#....#...°.
       #..#....|þ.þ#..........|.......°|............#.....|.....
       #..#X==.|...|..........#.°....°.#..Ü..Ü..Ü...#..Ü.°|°.Ü..
       #..#===.#.þ.#..°...°...#####-####°...........|.....|.....
       #..#===.##-##-#####---##..þ....#...........°#°...°|°.Ü..
       #..#....|.....þ.#.þ.þ.#.......#.......°.°..#...°.#.....
       #..#....#.......þ|þ...þ|........###############-####.....
       #..#....#..ÜÜ.Ü..#..þ..#.....þ.#..................##--##
       #..###-##.......þ####-######-####..................#..°.#
       #..#....#..ÜÜ.Ü..#..þ..#..°..°%#..................#....#
       #..#...|........#.....#......].##--#####-#######-##°...#
       #..#...|........#þ.Ü.þ#.......#.°..#.°......a#aaa#...°#
       #..#.þ..#...þ....#.....|..°.....#...#a.......°#aaa#°...#
       #..###-######-####.Ü..#####-####...°#°.Ü..Ü...#..°#....#
       #..#.°..#......þ.#.....#........#....|........°#...#....|
       #..#....|........|..Ü..#........#....#..Ü..Ü.%.#°..|....#
       #..#°...|..ÜÜ.Ü..#.....#..Ü..Ü.°#....#.........#...#....#
       #..#...°|........#..þ..#........#....#..Ü..Ü..a#..°#....#
       #.*#....|þ.ÜÜ.Ü..####-##..Ü..Ü..|....#.........|...#..°.#
       #.%#°...|........#.....#.......#....#..Ü..Ü...#...##--##
       #..#...°|..ÜÜ.Ü..|....|..Ü..Ü..#....#.........#..°#.....
       #..#....|.......|....°|.......°#°...#.........#...|.|%..
       #..#....#.....þ..#..°..#....°...#.°..#a......°.#...#.....

-- Skills ------------------------------------------------------------

  Sidearms      : master
  Light weapons : untrained
  Heavy weapons : untrained
  Technical     : expert
  Medicine      : advanced
  Fitness       : advanced
  Perception    : basic

-- Ammunition --------------------------------------------------------

  9mm ammo      : 189/400
  5.56 ammo     : 400/400
  .44 ammo      : 115/150
  M309 ammo     : 500/500
  M250 ammo     : 500/500
  60mm gren.    : 40/40
  12g. shells   : 185/200
  napalm cartrid: 20/20
  frag grenade  : 4/5
  inc grenade   : 3/5
  krak grenade  : 1/5

-- Other items -------------------------------------------------------

  4 * medpack
  4 * armor pack
  25 * security key
  9 * multi-tool
  5 * painkiller pack
  5 * stimpack
  2 * military stimpack
  1 * military medpack

-- Kills (1300) ------------------------------------------------------

  180 juveniles
  198 warriors
  35 elites
  14 praetorians
  183 scavengers
  94 hunters
  39 stalkers
  372 drones
  177 workers
  7 overseers
  1 queen

-- Messages ----------------------------------------------------------

 here.
 The praetorian slashes you!
 You criticaly hit the praetorian! The
 praetorian impales you!
 You lightly hit the praetorian!
 You hit the praetorian! The
 praetorian slashes you! The
 praetorian impales you!
 You barely hit the praetorian! The
 praetorian dies.
 You use a medpack. You feel much
 better!
 You reload your weapon.
 You activate the elevator. Entering
 Civilian Tower, level 1...

----------------------------------------------------------------------


PS  This was my highest ever scoring game!  Yay again!  :D

2
AliensRL / [0.8.4 BETA 1|Ma|YAVP] Light makes might
« on: July 28, 2021, 18:18 »
For no particular reason, I decided to try this game again, and see if I could get my "light weapons" skill up to master level.  The grind to get there was kind of ridiculous;  I was already ready to face the Queen long before I reached expert level, let alone master level.  (Even though I was playing as the marine, who has lowered cost of upgrading light weapon skill)  I didn't upgrade anything else, because I was saving up all my skill points for that one skill, and then took out the Queen as soon as I reached my goal.

I've complained about weapon skills needing a buff for a while, but I have to admit that once I reached master level, there was a noticeable improvement in my weapons' abilities.  I just wish the game was long enough to reasonably allow someone to advance that far.  Something for a future update, maybe.  :)

-- AliensRL 0.8.4 BETA 1 (r983) Post Mortem --------------------------

  Name     : Tormuse
  Class    : Marine
  Rank     : Veteran
  Result   : killed the queen and escaped
  Score    : 14920

  Total experience  : 11840
  Experience left   : 1040
  Game length       : 358313 turns

  Security keycards : 3
  Military keys     : 0

  Armor   : Plasteel armor [3]
  Sidearm : .44 colt (6/6)
  Primary : 12g. combat shotgun (5/5)
  Heavy   : M41A pulse rifle (99/99)
  Medpacks: 2

-- Graveyard ---------------------------------------------------------

  Ü..°#a.Ü..Ü..####-##.........#..#..þ..þ.#.....#...#.....°...#.
  ....#°......°#.....#.°...°...#..#######################-######
  Ü...#..Ü..Ü../....%####/######..#..þ...þ.#..°...þ.#.....°.#...
  ...°#........#..Ü..#.a°..°...#..|........#.......þ#.......#...
  ..°.#......a.#þ..../.........#..#þ.ÜÜÜ...#........#..Ü|..°#þ.Ü
  ###-##########..Ü..#..Ü..Ü...#..#........|........|..%....|...
  .............#.....#°.......#..#..ÜÜÜ...#........#..Ü....#..Ü
  .............#.....#.........#..#.......þ#°...%..°#......°#...
  .............#..þ..#.........#..#.þ.|%...#..þ.°|..#....°..#...
  ##############################//##############################
  ............................./../.............................
  .......................%...../../.............................
  ##############################//##############################
                               #..#                             
                               #..#                             
                               #X.#                             

-- Skills ------------------------------------------------------------

  Sidearms      : untrained
  Light weapons : master
  Heavy weapons : untrained
  Technical     : untrained
  Medicine      : untrained
  Fitness       : untrained
  Perception    : untrained

-- Ammunition --------------------------------------------------------

  9mm ammo      : 399/400
  5.56 ammo     : 172/400
  .44 ammo      : 48/150
  M309 ammo     : 375/500
  M250 ammo     : 486/500
  60mm gren.    : 16/40
  12g. shells   : 102/200
  napalm cartrid: 0/20
  frag grenade  : 3/3
  inc grenade   : 3/3
  krak grenade  : 3/3

-- Other items -------------------------------------------------------

  2 * medpack
  3 * security key
  4 * painkiller pack
  4 * stimpack
  6 * multi-tool
  2 * military medpack
  5 * armor pack

-- Kills (874) -------------------------------------------------------

  103 juveniles
  166 warriors
  35 elites
  10 praetorians
  119 scavengers
  111 hunters
  19 stalkers
  176 drones
  116 workers
  9 overseers
  1 queen
  9 military bots

-- Messages ----------------------------------------------------------

 You activate the elevator. Entering
 Medical Tower, level 1...
 There is a M4A3 pistol lying here.
 You barely hit the warrior! You
 barely hit the warrior! You barely
 hit the warrior! The warrior dies.
 You reload your weapon.
 The hunter slashes you! The hunter
 slashes you!
 You lightly hit the hunter! You
 lightly hit the hunter! The hunter
 dies.
 You reload your weapon.
 You enter the corridor. Entering
 Civilian Tower, level 1...

----------------------------------------------------------------------


3
AliensRL / [0.8.4 BETA 1|SC|YAVP] Trusty sidearm
« on: July 26, 2021, 21:34 »
Someone randomly brought up AliensRL the other day, and it made me feel like playing this again.  :)  I haven't played the game at all since 2019, and apparently, I haven't played this version since 2015.  (I guess I really like the technician features of the previous version;  :P  seriously, if someone picks up development of this game, I hope they fix the things that broke during the last update)

Anyway, I decided to play as the Scout, for no particular reason, with the intention to lean into his strengths with the sidearm...  though in the long run, I ended up relying on my primary weapons anyway, and never fully upgraded my sidearm skill.  I didn't really notice a difference with my sidearm between "unskilled" and "expert."  I still think those weapon skills either need a buff, or need to be made less expensive;  there was no way I was going to grind all the way up to "master" skill level, when I was already ready to win the game by that point.

-- AliensRL 0.8.4 BETA 1 (r983) Post Mortem --------------------------

  Name     : Tormuse
  Class    : Scout
  Rank     : Experienced
  Result   : killed the queen and escaped
  Score    : 10970

  Total experience  : 7940
  Experience left   : 1400
  Game length       : 147082 turns

  Security keycards : 7
  Military keys     : 2

  Armor   : Power armor [4]
  Sidearm : .44 colt (6/6)
  Primary : M41A pulse rifle (99/99)
  Heavy   : HK MG4 machine gun (80/80)
  Medpacks: 2

-- Graveyard ---------------------------------------------------------

                               #X.#                             
                               #..#                             
                               #..#                             
  ##############################//##############################
  ...#.þ...#.......#......../....../...°.....#.°.°.....#.°.....
  ...#....þ|........|°......./....../.........#.........#.......
  Ü..#..Ü..|þ.ÜÜ.Ü..|..Ü..Ü..########..Ü..Ü...#°.Ü..Ü...#.Ü..Ü.
  ...|....þ|.......%|........#      #......../........./....%..
  ..#...þ.#..ÜÜ.Ü..,..Ü..Ü..#      #.°....°..#.......°.#.°...°.
  ##########þ.......|°......°#      ##---###/###################
  ....#%.°.#........|..Ü..Ü..#      #..°..#...þ.þ.þ..#..°.°...#.
  ....#°+.°#....þ...#........#      #....°#þ%........|........|þ
  ....#....####/#####..Ü..Ü..#      #°.Ü..#..ÜÜÜ.ÜÜ..|..Ü..Ü..|.
  ....#°...#....°..#°.......#      #.....#þ........þ|........|þ
  ....|....#........#.......°#      #°....#..ÜÜÜ.ÜÜ..|..Ü..Ü..|.
  ....###-##..Ü..Ü..#..°..°..#      #...../.........þ|........|.
  ....#.°..#........#####-####      ####-##.....þ....#a%Ü..Ü..|þ
  ..|.#....#.......°#.þ.°..°.#      #.°...#######-####.||....°#.
  .%..#...a#......°.#........#      #....#..........#a.......##
  ....#...°####-#####..°..°..#      #..Ü.|#..........#####-####.
  ....#...#.....þ..#####-####      #°....#..........#........#.
  ....#....#þ......þ#.....°..#      #..Ü..#..........#........#.
  #####....#..ÜÜÜ.|%#°.......#      #....°#..........#........#.
  .þ..#°...#........#..Ü..Ü..#      #.°...#..........#........#.
  ....|...°#þ.ÜÜÜ...|.......°#      ####-##..........#....../%#°
  ÜÜ..|....#........#..Ü..Ü..#      #.°...#..........#........#.
  ....|....#þ.ÜÜÜ...#........#      #...°#..........#........#.
  ..þ.#a..a#........#..Ü..Ü.°#      #..Ü|%#.%........#.....|..#.
  ##########..ÜÜÜ...#°.......#      #°....#.|........#........#.
  ...#.....#.......þ#........#      #..Ü%|#####-######........|.
  ...#°....#.....þ..#.°.....#      #°.%+.#...°....°.#####-#####
  ...#..Ü..#######-###########      #..Ü..#..........#.°.°.°..#.

-- Skills ------------------------------------------------------------

  Sidearms      : expert
  Light weapons : untrained
  Heavy weapons : untrained
  Technical     : untrained
  Medicine      : advanced
  Fitness       : basic
  Perception    : basic

-- Ammunition --------------------------------------------------------

  9mm ammo      : 400/400
  5.56 ammo     : 139/400
  .44 ammo      : 138/150
  M309 ammo     : 96/500
  M250 ammo     : 300/500
  60mm gren.    : 4/40
  12g. shells   : 195/200
  napalm cartrid: 20/20
  frag grenade  : 4/4
  inc grenade   : 3/4
  krak grenade  : 1/4

-- Other items -------------------------------------------------------

  2 * medpack
  5 * stimpack
  7 * security key
  5 * armor pack
  5 * painkiller pack
  8 * multi-tool
  1 * sentry turret kit
  2 * military key

-- Kills (467) -------------------------------------------------------

  42 juveniles
  54 warriors
  21 elites
  13 praetorians
  90 scavengers
  42 hunters
  9 stalkers
  114 drones
  76 workers
  5 overseers
  1 queen

-- Messages ----------------------------------------------------------

 hit the praetorian! You barely hit
 the praetorian! You barely hit the
 praetorian! The praetorian shreds
 you!
 You barely hit the praetorian! You
 barely hit the praetorian! You barely
 hit the praetorian! You barely hit
 the praetorian! The praetorian
 slashes you! The praetorian slashes
 you! The praetorian impales you!
 You barely hit the praetorian! The
 praetorian dies.
 You reload your weapon.
 You enter the corridor. Entering
 Civilian Tower, level 1...

----------------------------------------------------------------------


4
Post Mortem / [0.9.10c|N!|Sc|YASD] Buckle those swashes
« on: June 24, 2021, 23:47 »
So I decided to record myself playing a Nightmare game, seeing if I can get the Jovisec and CRI Diamond badges.  Sadly, I didn't make it, largely due to a bug that caused the game to crash twice, forcing me to play one of the levels three times.  By that point, I was getting impatient and frustrated, and died in a very avoidable way.  (Though still pretty unlikely;  the RNG was against me in the final second of the game)  :P

Here's the video series anyway.  (Fair warning, the video and audio go way out of sync after the second crash)

I wanted to see if I could make the Swashbuckler trait work, and built the game around that.  It took a while to get off the ground, but a lucky AV2 katana in Europa was a big help.  (As was the extended mag chaingun I found in Callisto)  The katana had frenzy 20, and I discovered that (as far as I can tell) this caused each of the chaingun's bullets to do 20 extra damage once the katana triggered the frenzy effect, which gave me the glorious opportunity a few times to whack someone with the sword to trigger frenzy and the 100% critical chance from Swashbuckler 3, then insta-switch to the chaingun to absolutely shred anything nearby, even gibbing ravagers with the opening volley!  :o

This game should've been in the bag.  I had plenty of ammo and supplies, with a good collection of weapons.  There was no reason to take that last swing at the "deadly" exalted reaver at the end when I did.  I had a bazillion options available, including simply taking a step back to let the pain dissipate before taking that second swing, so he couldn't hit me again.  I just didn't realize how much damage he was doing;  two moves before I died, I had almost full health, and didn't expect him to do that much.  The whole game up 'til that point had been slow and plodding, being careful with every move, and I'm 100% sure that if the game hadn't crashed repeatedly, I wouldn't have been so thrown off as to make that mistake.  Oh well...

Tormuse, level 16 Scout, killed on
IO L6 by a exalted reaver.

He survived for 13228 turns.
The run time was 5h 7m 0s.
World seed was 2809.
He scored 5690 points.
He opposed the NIGHTMARE!

CALLISTO L5 - Secure Vault
CALLISTO L5 -> Military Barracks
EUROPA L3 - Infestation
Europa Concourse -> Europa Dig Zone L1
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
IO L2 -> Mephitic Mines L1
Mephitic Mines L2 - The Hunt
Mephitic Mines L3 - Low Power
Mephitic Mines L3 -> Noxious Hollow
Noxious Hollow - cleared

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage

He killed 720 out of 781 enemies.

  14 archreavers
  4 plasma ravagers
  23 exalted ravagers
  21 fiends
  56 exalted fiends
  16 turrets
  12 rocket turrets
  10 military sentrys
  1 former CRI grunt
  12 security sentrys
  84 exalted reavers
  11 CalSec bots
  1 former CRI soldier
  2 corrupted sergeants
  23 exalted kerbeross
  7 ravagers
  3 hellish sergeants
  2 medusas
  14 former soldiers
  17 former guards
  2 exalted medusas
  16 fire fiends
  2 former heavys
  85 exalted soldiers
  3 former sergeants
  6 CRI marines
  4 corrupted heavys
  20 cryobeross
  8 hellish soldiers
  3 former CRI commandos
  4 hellish heavys
  2 military drones
  19 corrupted soldiers
  25 ice fiends
  40 toxic reavers
  40 former grunts
  8 hellish commandos
  6 armored ravagers
  5 former CRI sergeants
  3 CRI bots
  14 reavers
  8 corrupted commandos
  9 toxic fiends
  11 security drones
  18 cryoreavers
  4 kerbeross
  6 CalSec sentrys
  6 former commandos
  3 security bots
  8 toxibeross

Traits
  Skilled L2
  Dash L2
  Executioner L1
  Swashbuckler L3
  Hoarder L3
  Scavenger L1
  Energy leech L3

Trait order
  Hor->Swa->Swa->Das->Skl->Skl->EnL->Swa->
  Hor->EnL->EnL->Das->Hor->Exe->Scv

Equipment
  Slot #1 : AV1 chaingun +PA
   * Auto-calibrated
   * Ripper 1
   * Calibrated 1
   * Extended Mag 30
   * Spin-up

  Slot #2 : AV2 katana AV
   * Exalted bane
   * Vampiric 3
   * Resilient
   * Frenzy 20

  Slot #3 : JAC .44 SMG A
   * Calibrated 1
   * Splatter

  Body    : duramesh scout armor P
   * Meshed
   * Duramesh

  Head    : ENV helmet
   * Heatvision 6
   * Darkvision
   * Sealed
   * Fire-resistant
   * Padded

  Utility : AV2 utility AMP
   * Energetic
   * Metabolic boost


Inventory
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x34)
  .44 ammo (x3)
  gas grenade (x2)
  EMP grenade (x1)
  krak grenade (x2)
  frag grenade (x2)
  smoke grenade (x2)
  CRI phase kit (x1)
  multitool (x2)
  stimpack (x3)
  small medkit (x2)
  large medkit
  large medkit

5
So I thought I'd try out the latest beta release candidate to test out the new "medusa" enemy, and I played at Ultraviolence to ensure that I'd survive long enough to encounter them...  though I still played Angel of New York Reload, because I didn't want it too easy.  :P

My build was based around trying to make the most of my inability to reload, so lots of hacking to help get mechanical enemies, (later getting Wizard) grenadier, and toxicologist.  (The late game involved lots of poisoning enemies with my free poison smoke screen)  :)  The neat thing about hacking enemies is that the hacked enemies still dropped weapons when they died, so any time I was able to bring an entourage of bots between levels, I was effectively carrying in an extra pile of weapons.  :)

Spoiler: Medusae (click to show/hide)

I went up against the Summoner with a railgun, a super nailgun, and an army of six sentries, all with overhealth.  I didn't even need to use the Golden Gun I started with.  I always brought it along just in case, but I actually managed to go the whole game without firing it once.  (I wonder if there should be an achievement for that)  :P

Tormuse, level 17 Technician, defeated
The Summoner against all odds.
He survived for 23119 turns.
The run time was 8h 20m 17s.
World seed was 6928.
He scored 7213 points.
He was ULTRAVIOLENT!
He was an Angel of New York Reload!

CALLISTO L3 - Infestation
Callisto Hub -> Valhalla Terminal L1
Valhalla Terminal L2 - Lockdown
Valhalla Terminal L2 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 - Low Power
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 - Low Power
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
EUROPA L6 - Secure Vault
IO L2 -> Io Black Site L1
Io Black Site L2 - Secure Vault
Io Black Site L3 -> Black Site Vaults
Black Site Vaults - cleared
IO L6 - Low Power
BEYOND L2 - The Hunt
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  New York Bronze Badge
   * Reach Io on Angel of New York Reload
  New York Silver Badge
   * Complete Angel of New York Reload
  New York Gold Badge
   * Complete Angel of New York Reload on Hard
  New York Platinum Badge
   * Complete Angel of New York Reload on UV

He killed 634 out of 629 enemies.

  53 reavers
  4 corrupted commandos
  28 ice fiends
  6 cybeross
  1 CRI sergeant
  44 fiends
  4 hellish sergeants
  2 military sentrys
  6 exalted ravagers
  8 security drones
  23 cryoreavers
  3 corrupted grunts
  33 hellish soldiers
  18 armored ravagers
  11 toxibeross
  21 exalted reavers
  37 former grunts
  2 CRI soldiers
  1 corrupted heavy
  9 exalted kerbeross
  23 combat drones
  4 kerbeross
  9 archmedusas
  3 military bots
  14 hellish commandos
  10 CRI bots
  4 guardian bots
  8 plasma ravagers
  7 medusas
  26 former guards
  6 former CRI sergeants
  4 former sergeants
  4 corrupted sergeants
  18 ravagers
  9 CRI marines
  27 fire fiends
  1 former CRI grunt
  1 Summoner
  8 siege ravagers
  31 turrets
  2 former heavys
  10 cryobeross
  20 CalSec bots
  2 former commandos
  6 former CRI commandos
  8 security bots
  34 toxic reavers
  53 archreavers
  23 exalted fiends
  9 exalted soldiers
  11 rocket turrets
  7 security sentrys
  5 corrupted soldiers
  17 CalSec sentrys
  14 former soldiers
  9 former CRI soldiers
  9 hellish heavys
  16 toxic fiends

Traits
  Skilled L2
  Powerjack L1
  Hacker L3
  Hoarder L1
  Toxicologist L3
  Remote Hack L1
  Grenadier L3
  WIZARD L2

Trait order
  Hor->Hak->Hak->RHa->Hak->Gre->Gre->Gre->
  Skl->MWZ->Pow->Tox->Tox->Tox->Skl->MWZ->


Equipment
  Slot #1 : Golden Gun
  Slot #2 : 7.62 assault SMG
  Slot #3 : AV1 plasma launcher
   * Hunter 12

  Slot #4 : super nailgun
   * 9 inch nails
   * Spin-up

  Body    : meditech armor A
   * Swift
   * MediTech
   * Powered

  Head    : AV3 combat headset B
   * Durable
   * Darkvision
   * Critical 20
   * Target tracking

  Utility : AV3 auto AMP
   * Auto gyro-stabilizer
   * Auto crit system


Inventory
  plasma grenade (x2)
  gas grenade (x3)
  gas grenade (x3)
  gas grenade (x3)
  krak grenade (x3)
  CRI phase kit (x2)
  multitool (x3)
  military stimpack
  large medkit
  large medkit
  large medkit

6
Post Mortem / [0.9.9b|U|AoB|Te|YAAM] Master of blades
« on: May 19, 2021, 19:58 »
For once, I wasn't trying for an achievement this time;  I saw other people having fun with the new Blademaster trait, and I wanted to get in on that.  :D  After a few false starts playing at Nightmare difficulty, I decided to take it (relatively) easy with an Ultraviolence game.  :)  (Naturally, Angel of Berserk was the way to go)

I delayed getting Bladedancer for a while, for the simple reason that it took me a long time to find any blades.  In all my recent past games, sergeants drop combat knives, but in this game, only the one on level 1 did.  I'm not sure if it's a difficulty level thing or a version thing, but I decided to put my levels into Hacker instead, and found that Valhalla Command, normally pretty harrowing, becomes super easy with Hacker 3 combined with Remote Hack.  All the Calsec Bots on the level could be remotely hacked for free!  :D  (I don't really get to use the hacked bots much, since Calsec gets shut down at the end, but it was still fun)  :)

Blademaster works very well with my usual strategy of waiting two squares around a corner, so that when an enemy pokes his head around, I can run up and cut it off.  :P  They often get a hit on me when I do that, normally, but Blademaster auto-attacks them before they can react, which is very nice.  :)

I did encounter a crash a couple times toward the end after Shattered Abyss.  It seems that the Demonic Sword doesn't play nicely with Blademaster trait.  Oh well...  I kinda liked two-weaponing my katanas anyway.  :)

Tormuse, level 17 Technician, defeated
The Summoner against all odds.
He survived for 17406 turns.
The run time was 5h 53m 22s.
He scored 7336 points.
He was ULTRAVIOLENT!
He was an Angel of Berserk!

Callisto Hub -> Valhalla Terminal L1
Valhalla Terminal L2 - Low Power
Valhalla Terminal L2 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 - Secure Vault
EUROPA L2 -> Asterius Habitat L1
Asterius Habitat L2 - Exalted Summons
Asterius Habitat L3 -> Asterius Breach
Asterius Breach - cleared
IO L5 - Lockdown
IO L5 -> Infernal Lock
Infernal Lock - cleared
The Shattered Abyss - cleared
BEYOND L2 - The Hunt
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels

He killed 616 out of 616 enemies.

  8 corrupted commandos
  55 reavers
  22 ice fiends
  2 cybeross
  3 hellish sergeants
  38 fiends
  21 cryoreavers
  8 security drones
  4 military sentrys
  9 exalted ravagers
  5 toxibeross
  24 armored ravagers
  3 hellish soldiers
  3 corrupted grunts
  25 former grunts
  13 exalted reavers
  5 corrupted heavys
  6 combat drones
  6 exalted kerbeross
  1 kerberos
  9 hellish commandos
  4 military bots
  4 CRI bots
  5 guardian bots
  2 plasma ravagers
  4 former CRI sergeants
  14 former guards
  9 former sergeants
  6 CRI marines
  22 ravagers
  5 corrupted sergeants
  28 fire fiends
  1 former CRI grunt
  1 Summoner
  16 siege ravagers
  2 former CRI heavys
  15 turrets
  2 former heavys
  10 cryobeross
  2 former commandos
  23 CalSec bots
  12 security bots
  6 former CRI commandos
  34 toxic reavers
  71 archreavers
  16 exalted soldiers
  35 exalted fiends
  21 security sentrys
  9 rocket turrets
  21 CalSec sentrys
  1 Swordmaster
  31 corrupted soldiers
  17 former soldiers
  5 former CRI soldiers
  16 toxic fiends

Traits
  Skilled L1
  Cover Master L2
  Hacker L3
  Juggernaut L3
  Remote Hack L1
  Bladedancer L3
  BLADEMASTER L3

Trait order
  Jgn->Hak->Hak->RHa->Hak->Bda->Bda->Bda->
  MBM->MBM->Skl->Cov->MBM->Jgn->Jgn->Cov->


Equipment
  Slot #1 : AV2 katana BA
   * Resilient
   * Guarded 10
   * Surrounded
   * Frenzy 10

  Slot #2 : AV3 katana PA
   * Hunter 5
   * Resilient
   * Ripper 30
   * Freezing 2

  Slot #3 : demonic sword
   * Frenzy 10
   * Vampiric 5

  Body    : AV3 combat armor PB
   * Durable
   * Meshed
   * Loading feed
   * Powered

  Head    : analytic visor A
   * Critical 10
   * Tactical computer
   * Aim assist

  Utility : AV2 utility AMP
   * Powerful
   * Metabolic boost


Inventory
  plasma grenade (x1)
  gas grenade (x2)
  krak grenade (x3)
  smoke grenade (x3)
  CRI phase kit (x3)
  multitool (x3)
  military stimpack
  military stimpack
  military stimpack
  military stimpack
  large medkit

7
Recently, over on the Discord server, the subject of combining Survivor trait with Angry MotherFucker trait came up, and Kornel had this to say about it:

Quote
That combo is intended. For a Berserk! style of gameplay :P
I wanna see a RaT+AMF+Survivor melee build :P
With the demonic sword. I'd call it Gattsu

So naturally, I had to try that out.  :)  I figured I'd do it in an AoI game to really be living on the edge.  :P  (And also so I could get a Diamond badge while I was doing it)  :)  After making a few failed attempts where I tried to make it an exclusively melee game, I decided to try it as a hybrid build, using mostly ranged weapons until I was leveled up enough to make the transition to using only melee weapons, and that worked out better.

I've learned over the course of the last bunch of games that the reward at the end of Calsec Central is based on your kill counts.  Whatever type of weapon you have the most kills of, you get an AV3 version of that weapon.  I also noticed that in this version, the character screen tracks kills for auto rifles, hunter rifles, and chainguns separately, as "automatics," "semi-automatics," and "rotaries" respectively, so I thought it would be neat to see if I could get enough "rotary" kills to get an advanced chaingun.  This is a little tricky, because 7.62 ammo is relatively scarce in Callisto, and you generally don't see any chainguns until a few levels in.  I dealt with this by balancing my kills out, getting some kills with pistols, some with shotguns, some with melee, etc...  keeping each of the numbers low, so that when I got the chaingun, the number of "rotary" kills would be highest.

Unfortunately, it didn't work.  Even though I was successful in keeping the chaingun kills up, the reward was an AV3 9mm auto rifle instead, and 9mm ammo isn't common enough in mid to late game to make it worth it, so I left it behind, all that work for nothing.  :(  (I guess the game still considers chaingun kills to be "automatic" kills for purposes of Calsec Central rewards, if not on the character screen;  oh well, live and learn...)

I got an AV2 katana from the Mk2 manufacture station in Asterius Breach, (Side note:  I find it kind of weird that Asterius Breach is harder than Tyre Outpost, but Tyre Outpost has a better reward of a Mk3 manufacture station) which is about the time I switched to more or less full time melee.  I was a little dismayed by the fact that the katana had the "molten" perk, because in my experience, melee weapons that burn enemies are just as likely to burn you.  :P  But it worked out okay, because it was doing enough damage from the RaT and AMF bonuses that most enemies were gibbed with one hit, and the burning wasn't an issue.  :)

That katana later got replaced by the AV3 katana you see in slot 1, which I found as the reward in Noxious Hollow...  which is kind of a funny level to play in Nightmare difficulty, because of the abundant toxic clouds around, which are no problem for all the toxic reavers around, which are immune to poison, but when they revived in exalted forms, the whole level was filled with the pain and dying sounds of all the exalted reavers, which were not immune to the poison.  :D

For a long while, I had a really nice self-repairing combat armour with bleeding resistance.  The self-repairing aspect was really important for the fact that armour really takes a beating in a melee build, and the bleeding resistance was important for the stacking bleeding damage that melee enemies do.  Unfortunately, I ended up losing that armour in Shattered Abyss from all the abundant Archreavers.  (Damn acid damage!)

The Swordmaster was kind of funny to fight.  :)  By that time, I had max 160hp, so the Survivor trait was keeping me at 40hp, but he apparently does more damage than that, since one hit brought me down to 1hp, with the message that Survivor kept me alive.  This was followed by me running around in circles for a while to keep away from him long enough for my hp to regenerate enough for me to take another swing at him.  :P

I did use the Demonic Sword for a while at the end, just to keep the theme of Kornel's game, but it wasn't the greatest for a number of reasons...  the fact that it kept healing me meant that for each kill, I was getting a smaller and smaller damage bonus, and I was also no longer getting the bonus of the "surrounded" perk from the katana.  Worst of all, I no longer had the effect of the "resilient" perk from the katana, so I was missing more often any time I was in pain.  (Which is really worrying when you're low on health and counting on each of your hits to land!)  I still used the Demonic Sword to finish off the Summoner, but things were a little shaky at the end.

So there you go, another Diamond badge!  Yay!  :D  My new highest score too!  :)

Tormuse, level 19 Marine, defeated
The Summoner against all odds.
He survived for 16039 turns.
The run time was 5h 13m 1s.
He scored 9962 points.
He opposed the NIGHTMARE!
He was an Angel of Impatience!

CALLISTO L2 - Infestation
CALLISTO L3 -> Mimir Habitat L1
Mimir Habitat L2 - Lockdown
Mimir Habitat L3 - Lockdown
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
EUROPA L3 - Lockdown
Europa Concourse -> Asterius Habitat L1
Asterius Habitat L2 -> Asterius Breach
Asterius Breach - cleared
IO L3 - The Hunt
IO L3 -> Mephitic Mines L1
Mephitic Mines L2 -> Noxious Hollow
Noxious Hollow - cleared
IO L6 - Lockdown
The Shattered Abyss - cleared
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - Exalted Summons

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  Eagerness Platinum Badge
   * Complete Angel of Impatience on UV
  Eagerness Diamond Badge
   * Complete AoI on Nightmare!

He killed 906 out of 925 enemies.

  12 corrupted commandos
  71 reavers
  1 Summoner
  24 ice fiends
  7 cybeross
  3 hellish sergeants
  22 fiends
  21 cryoreavers
  2 security drones
  17 military sentrys
  21 exalted ravagers
  3 hellish soldiers
  13 toxibeross
  17 armored ravagers
  19 former grunts
  99 exalted reavers
  3 corrupted heavys
  9 combat drones
  35 exalted kerbeross
  5 kerbeross
  3 hellish commandos
  6 military bots
  12 CRI bots
  1 guardian bot
  7 plasma ravagers
  2 former CRI sergeants
  18 former guards
  6 former sergeants
  16 CRI marines
  15 ravagers
  5 corrupted sergeants
  16 fire fiends
  1 former CRI grunt
  5 siege ravagers
  2 former CRI heavys
  22 turrets
  2 former heavys
  14 cryobeross
  4 former commandos
  18 CalSec bots
  11 security bots
  4 former CRI commandos
  27 toxic reavers
  69 archreavers
  84 exalted soldiers
  64 exalted fiends
  17 security sentrys
  22 rocket turrets
  36 CalSec sentrys
  1 Swordmaster
  18 corrupted soldiers
  22 former soldiers
  4 hellish heavys
  7 former CRI soldiers
  12 toxic fiends

Traits
  Ironman L2
  Furious L1
  Hellrunner L3
  Sustained fire L1
  Tough as Nails L3
  Rip and tear L2
  Angry Motherfucker L3
  SURVIVOR L3

Trait order
  SF->AMf->AMf->AMf->TaN->TaN->Iro->MSV->
  Hr->RaT->RaT->MSV->MSV->Iro->Hr->TaN->
  Fur->Hr

Equipment
  Slot #1 : AV3 katana BA
   * Guarded 10
   * Resilient
   * Surrounded
   * Freezing 2

  Slot #2 : demonic sword
   * Frenzy 10
   * Vampiric 5

  Slot #3 : 9mm frag shotgun B
   * Autoloader
   * Shredder
   * Swap Harness

  Body    : AV3 combat armor A
   * Swift
   * Compartments
   * Adrenal

  Head    : ENV helmet
   * Heatvision 6
   * Darkvision
   * Sealed
   * Fire-resistant
   * Padded

  Utility : AV3 utility AMP
   * Metabolic boost
   * Improved adrenaline


Inventory
  energy cell (x73)
  rocket (x10)
  rocket (x5)
  12ga shell (x50)
  7.62 ammo (x100)
  .44 ammo (x24)
  9mm ammo (x100)
  9mm ammo (x2)
  gas grenade (x1)
  EMP grenade (x2)
  krak grenade (x3)
  frag grenade (x2)
  smoke grenade (x3)

8
So, I really wanted to do a challenge that doesn't restrict me from using the master traits, (Why do so many of the Diamond badges require you to play masterless?  Hmph!)  so I decided to try for Blood Diamond.  (Also, I didn't want my game to be interrupted by an update, so I turned off beta testing)  :P  Since Angel of Vampirism theoretically meant my hp would be low all the time, I decided to lean into the strengths of Survivor and Angry MotherFucker traits.

I say "theoretically," because I actually turned out to be too effective a killer, up to the point that my health ended up being high almost all the time.  :P  (Oops!)  I started by going straight to AMF, because of the new 50% damage reduction when you're below 25% health, which...  I guess was helpful at the beginning, but as it turned out, quickly became irrelevant.  I think the re-kills of revived enemies is partly responsible for the fact that my health stayed high.

I didn't quite get Conqueror, because I wasn't able to kill everything at once in Frozen Temple.  (And I only went there to see if I could figure out how to use the "Frozen Heart," but I never did)  :(  I also tried to figure out how to open that mysterious right-most door in Infernal Lock, but didn't get that either.  :|  I did map out which switches open which doors, though, so there's that.

The shotgun with freezing ability you see there was one I got as the reward in Valhalla Command, and it was quite useful for the whole game, including the Summoner battle, especially against those occasional groups of fast-moving melee enemies.  I was able to freeze them and reload while running away.  :)

I'm not wearing any armour in the mortem, because it took a real beating on the second last level, (a hunt level where I got cornered) and got finished off during the Summoner battle, but I was wearing some basic armour I found early on that offered auto-reloading of automatic weapons, which I found quite helpful for the whole game, especially in combination with the automatic amp that gave a nice 20% damage boost to my pierce rifle.  :)

I carried around a storm SMG (or whatever it's called?  The one that fires 11 bullets at a time) for a while in case any enemies ever got too close, but it wasn't really getting very frequent use, so I was content to switch it up for the rocket launcher with the toxic cloud ability for the last few levels.

Tormuse, level 20 Marine, defeated
The Summoner against all odds.
He survived for 18086 turns.
The run time was 6h 7m 5s.
He scored 9470 points.
He opposed the NIGHTMARE!
He was an Angel of Vampirism!

CALLISTO L2 -> Valhalla Terminal L1
Valhalla Terminal L2 - Lockdown
Valhalla Terminal L3 - Low Power
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 -> Europa Ruins L1
Europa Ruins L1 - The Hunt
Europa Ruins L3 -> Frozen Temple
IO L3 - The Hunt
IO L5 -> Infernal Lock
Infernal Lock - cleared
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - The Hunt

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Blood Platinum Badge
   * Complete Angel of Vampirism on UV
  Blood Diamond Badge
   * Complete AoV on Nightmare!

He killed 960 out of 1102 enemies.

  56 archreavers
  18 plasma ravagers
  49 exalted ravagers
  27 fiends
  51 exalted fiends
  2 military bots
  22 turrets
  25 rocket turrets
  1 Summoner
  8 military sentrys
  1 former CRI grunt
  7 security sentrys
  158 exalted reavers
  24 CalSec bots
  1 former CRI soldier
  60 exalted kerbeross
  1 hellish sergeant
  12 ravagers
  11 former soldiers
  13 former guards
  6 siege ravagers
  6 fire fiends
  2 former heavys
  103 exalted soldiers
  8 former sergeants
  16 CRI marines
  1 corrupted heavy
  13 cryobeross
  6 guardian bots
  6 hellish soldiers
  16 former CRI commandos
  2 military drones
  17 corrupted soldiers
  11 ice fiends
  12 toxic reavers
  39 former grunts
  3 hellish commandos
  2 former CRI heavys
  26 armored ravagers
  4 former CRI sergeants
  6 CRI bots
  11 reavers
  9 toxic fiends
  10 corrupted commandos
  17 security drones
  5 cybeross
  57 cryoreavers
  3 kerbeross
  12 CalSec sentrys
  9 former commandos
  2 security bots
  5 toxibeross

Traits
  Skilled L1
  Ironman L2
  Hellrunner L3
  Sustained fire L1
  Tough as Nails L3
  Army Surplus L1
  Bloodhound L1
  Whizkid L3
  Angry Motherfucker L3
  SURVIVOR L1

Trait order
  SF->AMf->AMf->AMf->TaN->TaN->Iro->MSV->
  Hr->Iro->Arm->Whk->Hr->Hr->TaN->Whk->
  Whk->Ski->Blo

Equipment
  Slot #1 : 7.62 pierce rifle BA
   * Critical 25
   * Extended Mag 6
   * Anti-armor
   * Calibrated 2

  Slot #2 : AV3 rocket launcher
   * Calibrated 2
   * Toxic 2

  Slot #3 : AV3 12ga shotgun PBAL
   * Frenzy 8
   * Calibrated 1
   * Autoloader
   * Swap Harness
   * Critical 40
   * Freezing 2

  Body    :  - NONE -
  Head    :  - NONE -
  Utility : AV3 auto AMP
   * Auto accelerator
   * Auto booster


Inventory
  rocket (x4)
  12ga shell (x25)
  7.62 ammo (x100)
  7.62 ammo (x20)
  krak grenade (x1)
  frag grenade (x1)
  smoke grenade (x1)
  CRI phase kit (x3)
  stimpack (x3)
  large medkit
  frozen heart
  red keycard (x2)

9
So I was testing out the latest beta release candidate to see how the new experience awarding system works, and I accidentally won the game.  Erm...  can we call this a successful test?  :P

Seriously, though, I've tried AoMr many times unsuccessfully with a technician, because (in theory) I prefer the Headshot trait over Gunslinger, because it's more ammo efficient.  Then I decided to try out a Marine game with Gunslinger and won on my first try.  :P  I was able to mitigate the ammo inefficiency from all the extra bullets fired by Gunslinger with Army Surplus trait in the early game, and with the "Efficient" bulk mod bonus in the late game.  (I'm also not a fan of the fact that you fire more slowly with the guns until you reach Gunslinger level 3, but fortunately, that wasn't a problem for long)

I didn't get Conqueror, but not for lack of trying.  I'm convinced now that the key to getting the game to consider a level "finished" is to have all enemies dead at the same time, even if some revive afterward.  I was able to achieve that on all the special levels except Dark Cathedral, where I very nearly ran myself out of bullets.  (I completely exhausted my 7.62 rounds on that level and was down to my last stack of .44, and I was only hanging on because of the above-mentioned "efficient" bonus)  With all the enemies spawning so far apart, there was no way I could get all of them dead simultaneously, not even if I had enough bullets.  (At least I was able to get the rewards, including the "don't let the door hit your ass on the way out" message)  :P  It didn't help that on Shadow Halls level 1, there were zero supply boxes of any kind, (bug or feature?  It was seed 9765) and it was an Infestation level full of Archreavers, so I was already low on ammo going into Dark Cathedral.

I had a stack of multitools going into Limbo, and I pumped them into the tech station there to fill out my remaining mod slots that I hadn't filled yet, and I put the Frenzy bonus on everything, and shortly after regretted that I didn't get it sooner, because once it gets going, it dramatically increases the damage, though that might be partially a reflection of my HR 3 plus powered armour with metabolic boost, which made me super speedy, which let me charge headlong into extra groups before the Frenzy bonus wore off.  In any case, between that and the 20% bonus from the Pistol Booster amp, and the 25% crit enhancer in the helmet and all my boosts to critical chances, I was able to gib things like Siege Ravagers and Toxic Reavers in one volley!  By the time I got to the Summoner, I was able to shred him pretty quickly, three volleys per each of his three stages.

It's probably also worth noting that this was my highest ever score in this game.  Yay!  :D

Also notable, this brings me up to General rank, and the next available rank is "God Hand" for 15 Diamonds.  With 8 Diamond badges to go, that'll take a while.  :P

Tormuse, level 20 Marine, defeated
The Summoner against all odds.
He survived for 12853 turns.
The run time was 6h 45m 13s.
He scored 9752 points.
He opposed the NIGHTMARE!
He was an Angel of Marksmanship!

CALLISTO L3 -> Mimir Habitat L1
Mimir Habitat L3 - Low Power
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
EUROPA L2 - Secure Vault
Europa Concourse -> Asterius Habitat L1
Asterius Habitat L2 -> Asterius Breach
Asterius Breach - cleared
Io Nexus -> Shadow Halls L1
Shadow Halls L1 - Infestation
Shadow Halls L2 -> Dark Cathedral
BEYOND L2 - Exalted Summons
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Marksman Platinum Badge
   * Complete AoMr on Nightmare!
  Marksman Diamond Badge
   * Complete AoMr on N! master-less

He killed 1101 out of 1254 enemies.

  94 archreavers
  7 plasma ravagers
  30 exalted ravagers
  22 fiends
  3 corrupted grunts
  47 exalted fiends
  5 military bots
  25 turrets
  20 rocket turrets
  1 Summoner
  6 military sentrys
  1 former CRI grunt
  19 security sentrys
  181 exalted reavers
  9 CalSec bots
  5 former CRI soldiers
  7 corrupted sergeants
  37 exalted kerbeross
  1 hellish sergeant
  7 ravagers
  22 former soldiers
  12 combat drones
  30 former guards
  7 siege ravagers
  7 fire fiends
  1 former heavy
  129 exalted soldiers
  8 former sergeants
  20 CRI marines
  6 corrupted heavys
  19 cryobeross
  3 hellish soldiers
  4 former CRI commandos
  39 corrupted soldiers
  10 ice fiends
  46 toxic reavers
  34 former grunts
  4 former CRI heavys
  26 armored ravagers
  3 former CRI sergeants
  13 CRI bots
  9 reavers
  5 toxic fiends
  21 corrupted commandos
  11 security drones
  8 cybeross
  33 cryoreavers
  4 kerbeross
  18 CalSec sentrys
  10 former commandos
  8 security bots
  11 toxibeross

Traits
  Ironman L2
  Hellrunner L3
  Son of a Gun L3
  Tough as Nails L1
  Army Surplus L3
  Cover Master L1
  Gunslinger L3
  Whizkid L3

Trait order
  SoG->SoG->Gsl->Gsl->Gsl->SoG->Arm->Whk->
  Whk->Arm->Arm->Whk->Hr->Hr->TaN->Hun->
  Hr->Iro->Iro

Equipment
  Slot #1 : AV2 .44 long revolver PBA
   * Efficient
   * Calibrated 1
   * Frenzy 3
   * Zombiebane
   * Autoloader

  Slot #2 : AV2 .44 long revolver PBA
   * Frenzy 3
   * Efficient
   * Calibrated 1
   * Critical 40
   * Hunter 6

  Slot #3 : AV2 7.62 sidearm PBE
   * Frenzy 3
   * Efficient
   * Disruptive 3
   * Critical 40
   * Calibrated 2

  Body    : AV3 marine armor PA2
   * Swift
   * Metabolic boost
   * Carrier
   * Painkiller
   * Powered

  Head    : AV1 basic helmet P2B2
   * Crit Enhancer 25
   * Tech Monitor
   * Durable
   * Danger Monitor
   * Health Monitor

  Utility : AV3 pistol AMP
   * Pistol accelerator
   * Pistol booster


Inventory
  7.62 ammo (x100)
  7.62 ammo (x80)
  .44 ammo (x50)
  .44 ammo (x50)
  .44 ammo (x45)
  gas grenade (x1)
  krak grenade (x3)
  smoke grenade (x3)
  CRI phase kit (x2)
  multitool (x1)
  military stimpack
  large medkit
  large medkit

10
So just for a change of pace, I thought I'd give Angel of Carnage another try.  :)  (Last time I tried this challenge, Nightmare difficulty didn't exist yet)  :P

Basically, the early game was spent maximizing my efficiency with rockets, while maximizing my inventory size, so I could carry forward as many rockets as possible for the mid to late game, where, as I correctly predicted, I was using rockets faster than I was getting them back.  By Beyond 1, I was down to 14 rockets, so it was fortunate that there was an ammo station there that I could pump multitools into to get like 50 more rockets to carry me to the endgame.

The AV3 rocket launcher you see in slot 1 is the one I got in Calsec Central, and carried me through the whole game.  The haze effect was good for making sure enemies didn't get the chance to fire back, and the vampiric effect reduced my need for healing sources, hence the big pile of first aid kits and stimpacks at the end.  :P  Giving it the "focused" buff was a risky move, since it reduced the area of the fog effect, which meant my enemies spent less time lost in the fog, but in late game, I was thankful for it, because of the frequency of fast-moving melee enemies that I needed to be able to shoot at closer range.

I got my first plasma launcher (the one in slot 3) from the Mk3 crafting station in Tyre Outpost, which was a nice complement to my arsenal, and helped me make more efficient use of cells.  (I got the second one in Limbo)  Since 10 cells count as a rocket for that weapon, and it converts ammo to your chosen weapon at a 15 to 1 ratio, any stacks of less than 10 cells were more efficient to turn into a rocket for the rocket launcher, whereas any stacks greater than 10 were more efficient to leave as cells.  (Stacks of exactly 10 could be used either way, since they're the equivalent of one shot of either weapon)

I didn't figure out how to open the right-most door in Infernal Lock.  I have a feeling maybe the switches need to be turned on/off in a particular sequence?  With six switches, that makes 64 possible combinations.  I would've gladly spent the time trying to figure it out if I had known that the way back was going to seal shut behind me when I moved on to fight the robots.  As it was, I didn't get the chance to experiment with it.  :(

Curiously, I didn't get the Conqueror medal;  it seems that it didn't count one of the special levels to be finished?  There's no "cleared" message for Tyre Outpost;  is that because an enemy revived or something?  Do they all have to be dead when you leave for it to be considered "cleared?"  But no, that can't be it, because there were definitely plenty of revived reavers when I left Limbo.  Hmm...

Tormuse, level 18 Technician, defeated
The Summoner against all odds.
He survived for 12744 turns.
The run time was 5h 45m 26s.
He scored 9182 points.
He opposed the NIGHTMARE!
He was an Angel of Carnage!

CALLISTO L3 - Secure Vault
Callisto Hub -> Mimir Habitat L1
Mimir Habitat L2 - Low Power
Mimir Habitat L2 -> CalSec Central
CalSec Central - cleared
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L2 - Low Power
Europa Dig Zone L3 -> Tyre Outpost
Io Nexus - Exalted Summons
IO L5 -> Infernal Lock
Infernal Lock - cleared
BEYOND L2 - The Hunt
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  CRI Star (silver cluster) (+50)
   * 50+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Rocket Platinum Badge
   * Complete AoC on Nightmare!
  Rocket Diamond Badge
   * Complete AoC on N! master-less

He killed 766 out of 861 enemies.

  3 corrupted commandos
  20 reavers
  1 Summoner
  24 ice fiends
  2 hellish sergeants
  30 fiends
  27 cryoreavers
  5 security drones
  4 military sentrys
  16 exalted ravagers
  7 toxibeross
  12 armored ravagers
  9 hellish soldiers
  3 corrupted grunts
  45 former grunts
  85 exalted reavers
  3 corrupted heavys
  4 combat drones
  24 exalted kerbeross
  2 kerbeross
  7 hellish commandos
  9 military bots
  7 CRI bots
  5 guardian bots
  17 plasma ravagers
  7 former CRI sergeants
  19 former guards
  7 former sergeants
  2 corrupted guards
  19 CRI marines
  20 ravagers
  2 corrupted sergeants
  7 fire fiends
  1 former CRI grunt
  2 siege ravagers
  23 turrets
  3 former heavys
  12 cryobeross
  4 former commandos
  7 CalSec bots
  4 security bots
  4 former CRI commandos
  30 toxic reavers
  55 archreavers
  41 exalted soldiers
  44 exalted fiends
  8 security sentrys
  26 rocket turrets
  20 CalSec sentrys
  6 corrupted soldiers
  14 former soldiers
  3 hellish heavys
  9 former CRI soldiers
  11 toxic fiends

Traits
  Skilled L1
  Whizkid L3
  Cover Master L2
  Juggler L2
  Hacker L2
  Hoarder L3
  Remote Hack L1
  Sysop L3

Trait order
  Whk->Sys->Hor->Hor->Sys->Hor->Whk->Whk->
  Sys->Hak->Hun->Jug->Hak->Skl->RHa->Hun->
  Jug

Equipment
  Slot #1 : AV3 rocket launcher PBA2
   * Critical 25
   * Focused
   * Calibrated 1
   * Autoloader
   * Haze
   * Vampiric 2

  Slot #2 : AV3 plasma launcher BA2
   * Calibrated 1
   * Critical 25
   * Autoloader
   * Hunter 12
   * Deadly 20

  Slot #3 : CRI plasma launcher B2A2
   * Second chamber
   * Critical 25
   * Swap Harness
   * Calibrated 1

  Slot #4 : AV2 rocket launcher PB3
   * Frenzy 8
   * Barbed 3
   * Autoloader
   * Second chamber
   * Focused
   * Swap Harness

  Body    : AV3 combat armor PA2
   * Critical 10
   * Carrier
   * Metabolic boost
   * Loading feed
   * Powered

  Head    : AV3 combat helmet P2B
   * Crit Enhancer 25
   * Danger Monitor
   * Tech Monitor
   * Auto-repair
   * Nightvision

  Utility : AV3 utility AMP
   * Carrier
   * Smoke-gen


Inventory
  energy cell (x100)
  energy cell (x8)
  rocket (x10)
  rocket (x10)
  rocket (x3)
  CRI phase kit (x2)
  multitool (x4)
  military stimpack
  stimpack (x3)
  stimpack (x1)
  small medkit (x3)
  small medkit (x1)
  large medkit
  large medkit
  large medkit

11
I've been playing so many Nightmare games lately that I feel like I rarely get to see the late game, so I wanted to try something a little easier, while also seeing if I could get a Platinum badge, so Angel of Light Travel it was!  :)  (I gotta say...  this game is sooo much easier when enemies don't come back as Exalted variants all the time)  :P

The game sort of started as a range/melee hybrid build, but settled into melee more and more as the game went on, with an Assassinate build.  Assassinate gets pretty strong once you hit late game, and have three levels of Executioner and three levels of Energy Leech.  You still have to be careful about teleporting up to seemingly individual enemies that had a whole hoard of enemies next to them just off-screen.  That got me into trouble a few times.  :P

I primarily used my combat knife at the beginning, then switched to the advanced machete I found in Valhalla Command, then the advanced katana you see in my inventory there, which I got from the Mark 3 manufacturing terminal in Tyre Outpost.  (I actually brought a stack of multitools with me, so I could make three katanas, and pick out the best one)  That advanced amp you see is one I found right near the end, in Limbo.  (I'm still disappointed that the "silent" ability doesn't stack with Skilled 2;  no, I won't stop complaining about that)  :P

Tormuse, level 17 Scout, defeated
The Summoner against all odds.
He survived for 14816 turns.
The run time was 6h 49m 8s.
He scored 7398 points.
He was ULTRAVIOLENT!
He was an Angel of Light Travel!

CALLISTO L3 -> Valhalla Terminal L1
Valhalla Terminal L1 - Low Power
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L3 - Lockdown
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L2 - Exalted Summons
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
IO L2 -> Io Black Site L1
Io Black Site L1 - Low Power
Io Black Site L3 -> Black Site Vaults
Black Site Vaults - cleared
The Shattered Abyss - cleared
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - The Hunt

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  Lightfoot Platinum Badge
   * Complete AoLT on UV with 100% kills

He killed 657 out of 657 enemies.

  1 corrupted commando
  52 reavers
  26 ice fiends
  10 cybeross
  5 hellish sergeants
  2 former CRI guards
  26 fiends
  24 cryoreavers
  8 security drones
  4 military sentrys
  9 exalted ravagers
  9 toxibeross
  15 armored ravagers
  17 hellish soldiers
  6 corrupted grunts
  4 exalted reavers
  42 former grunts
  2 corrupted heavys
  4 combat drones
  9 exalted kerbeross
  3 kerbeross
  18 hellish commandos
  5 CRI bots
  2 guardian bots
  12 plasma ravagers
  5 former CRI sergeants
  23 former guards
  4 former sergeants
  12 CRI marines
  19 ravagers
  3 corrupted sergeants
  15 fire fiends
  1 former CRI grunt
  1 Summoner
  10 siege ravagers
  2 former CRI heavys
  48 turrets
  7 cryobeross
  3 former commandos
  19 CalSec bots
  1 security bot
  8 former CRI commandos
  31 toxic reavers
  61 archreavers
  19 exalted soldiers
  25 exalted fiends
  3 security sentrys
  14 rocket turrets
  8 CalSec sentrys
  1 Swordmaster
  18 corrupted soldiers
  9 former soldiers
  3 hellish heavys
  1 former CRI soldier
  22 toxic fiends

Traits
  Skilled L2
  Dash L3
  Hellrunner L2
  Executioner L3
  Energy leech L3
  ASSASSINATE L3

Trait order
  Exe->Exe->Exe->Skl->EnL->Das->MAS->EnL->
  EnL->MAS->Skl->Das->MAS->Das->Hr->Hr->


Equipment
  Slot #1 : demonic sword
   * Frenzy 10
   * Vampiric 5

  Slot #2 : AV3 katana PBA
   * Retaliate
   * Vampiric 1
   * Surrounded
   * Critical 10
   * Guarded 10
   * Resilient

  Slot #3 : AV1 7.62 assault rifle C
   * Freezing 2
   * Speed-loader

  Body    : AV2 combat armor PBA
   * Durable
   * Meshed
   * Painkiller
   * Swift
   * Loading feed

  Head    : combat helmet PB
   * Durable
   * Danger Monitor

  Utility : AV3 utility AMP
   * Silent
   * Carrier
   * Auto-med 10


Inventory
  krak grenade (x2)
  CRI phase kit (x1)
  small medkit (x1)
  large medkit

12
Bug Reports / Typos and grammatical errors
« on: February 16, 2021, 12:49 »
I've been meaning to make a post about this for a while, since I've been making a note of typos for the last...  ten versions or so.  :P  I have no idea if this is a good time to be making this, but I just don't want to put it off any longer.  This is gonna be a weird mix of old and new stuff;  some of it may have been fixed already, and now that all the descriptions have been re-done for the new Beta, I should really go over everything anew, but at least this will help the Devteam get started correcting it, so here goes.  :)

...

Bloodhound description, "...once you seen an enemy it's position is always revealed..."  (Should be "you've" instead of "you;" also, there should be a comma after "enemy;" also, also, no apostrophe in "its")

(vampiric mod description) "A sophisticate device..."  (should be "sophisticated")

Healing orb description:  "What could you ask for more!"  (Would read better as "what more could you ask for?"  with that word order and a question mark)

Basic helmet description:  "...protects agains critical hits..."  (typo, should be "against" instead of "agains")

At the beginning of the game, "Something went wrong" probably reads better as "something is wrong."

Marine helmet description:  "...and a bit additional protection..."  (missing word "of" as in "and a bit of additional protection")

"You hear the shreaking of reavers."  (Should be "shrieking")

Furious trait description:  "Additionally if you gib an enemy you have generate 1 additional point of Fury."  (Commas after "Additionally" and "enemy" and take out the word "have")

Tough as Nails description:  "...skin is so though..."  (Should be "tough" instead of "though")

Long revolver description:  "...slightly less stoping power..."  (should be "stopping" two p's)

Loading holster description:  "auto-reload the weapon when swaping to it."  (should be "swapping" two p's;  actually, I notice that "swapping" is misspelled in a lot of places;  you're probably going to want to do a general search for each instance of that word)

Resilient description:  "reduces pain effect on accuacy by half."  (should be "accuracy")

Marine description:  "...convert one a quarter..."  (take out "a")

...

I hope this is helpful.  Is it worth it for me to go over all the new descriptions right now?  Or is this something that should wait 'til later?

13
Berserk! / I guess it crashed because I was doing too well. :P
« on: January 26, 2021, 18:58 »
So lately, I've been playing BerserkRL, bits at a time, for months, maybe a few levels a day, and I finally got to see what happens if you reach Ironman level 100!  :D  The game tolerates you going over 100, but if you try to load the game when you're above 100, it instantly crashes.  Attached, is the log file from my last run, and a screenshot of my stats screen on the last playable level.  :)

It was still having the issue of crashing consistently when late-game Demons appear, but every once in a while, a Demon was able to spawn without it crashing.  I don't know what was different on those occasions, but I did take a screenshot of the last Demon that was able to spawn properly, which happened a few levels before the end.  :)

EDIT:  Also, I just confirmed that it now crashes consistently when it gets to the trait selection screen.  I can still upgrade my stats, though, and it gives me an extra point each time I reload, so I can boost my strength, dexterity, endurance, and willpower as much as I like!  :D  (I just can't do anything with them)  :P

14
I've been alternating between various challenges lately, trying for a number of Diamond badges, and finally got Lightfoot Diamond with my classic favourite Vampyre build!  :D

I largely relied on ranged weapons for early to mid game, carried a lot by the lucky find of the 7.62 CRI SMG, and then somewhere around Io, I switched to melee almost exclusively after I got the AV3 Katana from the weapon terminal in Tyre Outpost.  The "Exalted Bane" upgrade seemed fitting for a Nightmare game.  :)  (And I like the little nod to Nethack in the name)  :D  The Momentum upgrade on that weapon combined with the Kinetic upgrade on the armour meant that higher dodge bonuses meant higher damage and protection, which perfectly suited AoLT, where you get a natural speed boost, which I enhanced with Hellrunner, Swift, Danger Monitor, and Running.  :)

In a previous run, I found out the hard way that bleeding protection is now extra important for melee builds, because of the extra stackable bleedings that late game enemies give you.  :|  (And I also learned in this run that you need a power mod for bleeding protection instead of a bulk mod, like in previous versions;  that was a waste of a tech terminal)  :|

Not much else to say except that I noticed a couple of bugs.  The Tech Monitor ability says it "increases all repair received by 50%" but when I used the "repair armour" feature of a tech station, it increased it by the regular amount.  (Using multi-tools got the bonus, though...  and I was pleased to find that it affected both my helmet and body armour;  wasn't sure if it would, from the description)  :)  Also, the mortem still isn't displaying the trait order properly;  probably owing to me getting too many traits.  (All those Nightmare re-kills)  :P

Tormuse, level 17 Marine, defeated
The Summoner against all odds.
He survived for 13648 turns.
The run time was 6h 21m 4s.
He scored 8886 points.
He opposed the NIGHTMARE!
He was an Angel of Light Travel!

CALLISTO L3 - Volatile Storage
CALLISTO L3 -> Mimir Habitat L1
Mimir Habitat L2 - Lockdown
Mimir Habitat L2 -> CalSec Central
CalSec Central - cleared
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
IO L2 - Low Power
IO L3 -> Io Black Site L1
Io Black Site L1 - The Hunt
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
The Shattered Abyss - cleared
BEYOND L2 - Exalted Curse
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  Lightfoot Diamond Badge
   * Complete AoLT on Nightmare!

He killed 668 out of 697 enemies.

  59 archreavers
  5 plasma ravagers
  42 exalted ravagers
  34 fiends
  38 exalted fiends
  34 turrets
  10 rocket turrets
  1 Summoner
  1 former CRI grunt
  6 security sentrys
  51 exalted reavers
  13 CalSec bots
  1 former CRI soldier
  3 corrupted sergeants
  21 exalted kerbeross
  46 ravagers
  2 hellish sergeants
  26 former soldiers
  8 former guards
  15 siege ravagers
  21 fire fiends
  8 former heavys
  48 exalted soldiers
  2 former sergeants
  12 CRI marines
  5 corrupted heavys
  15 cryobeross
  2 guardian bots
  8 hellish soldiers
  3 military drones
  16 ice fiends
  3 toxic reavers
  4 former grunts
  4 hellish commandos
  1 former CRI heavy
  1 Swordmaster
  16 armored ravagers
  1 former CRI sergeant
  12 CRI bots
  64 reavers
  6 corrupted commandos
  4 security drones
  8 cybeross
  18 cryoreavers
  4 kerbeross
  23 CalSec sentrys
  10 former commandos
  2 security bots
  2 toxibeross

Traits
  Skilled L1
  Furious L2
  Hellrunner L2
  Ironman L1
  Tough as Nails L2
  Rip and tear L2
  Army Surplus L1
  Whizkid L1
  Running
  VAMPYRE L3

Trait order


Equipment
  Slot #1 : CRI 7.62 SMG
   * Hunter 1

  Slot #2 : AV2 rocket launcher B
   * Autoloader
   * Poisoned 5
   * Focused

  Slot #3 : demonic sword
   * Frenzy 10
   * Vampiric 5

  Slot #4 : AV3 katana BA2
   * Exalted bane
   * Resilient
   * Guarded 10
   * Critical 30
   * Disruptive 3
   * Momentum

  Body    : AV3 combat armor PBA
   * Swift
   * Durable
   * Meshed
   * Kinetic shield
   * Fireproof
   * Tenacity

  Head    : combat helmet PBA
   * Target tracking
   * Danger Monitor
   * Tech Monitor

  Utility : AV1 utility AMP
   * Carrier


Inventory
  rocket (x5)
  7.62 ammo (x88)
  stimpack (x2)
  small medkit (x1)

PS  Darn it, I got two too many kills.  :P

15
I successfully completed my masterless Angel of Shotgunnery game to get Shottyman Diamond!  Yay!  :D  (I'm not sure why my trait order doesn't show in the mortem;  I guess mortem generation is still buggy)  That Army of the Dead trait was super tempting every time I leveled up, but I resisted, and stayed true to my goal right to the end.  :)

This run was helped immensely by the AV3 shotgun I found in Valhalla Command.  It had a natural 4/7 range and Vampyric 2.  It also had poison effect, which more often than not, was an annoyance, because if they die from the poison, I don't get the life-stealing effect of Vampyric or the AoSh Frenzy bonus.  In any case, the addition of a Cold mod pack improved it even more, because not only was I able to fire quickly, thanks to the Reloader and Reload Dance traits, but all my enemies got slowed down, often multiples of them at a time.  :)

Another thing that helped was a helmet that I acquired in Tyre Outpost that had "Nightvision" ability, which is described as "improves vision range in dark areas," which I would have assumed refers to the Lights Out event, but actually seems to increase your sight radius everywhere at all times!  :o  At first, I lamented the fact that I found it in a shotgun game, where I'm restricted to short range weapons, (it would be awesome in a game that allows rifles) but with the help of a bunch of accuracy mods and a shotgun amp, I was able to get my shotgun up to 7/8 range...  able to hit enemies for max damage before they even see me.  :)  After that, the game was pretty much a cakewalk.  Almost nothing could touch me, (or if they did, the Vampyre ability brought myself back up)  :)  and I barely used any med kits for the rest of the game.

I hesitated about getting Whizkid for a long time, but I'm glad I finally got it, because there are a lot of neat upgrades you can get.  (Side note:  I really like the new mod pack system;  it keeps things interesting)  :)  It got me the auto-loader feature on my main shotgun and a couple of boosts to my critical chances.

The Summoner was completely trivial to defeat.  In fact, I'm pretty sure he isn't supposed to be that easy.  Bloodhound trait let me see where he was, and I just shot him from outside his visual radius.  He summoned one enemy during his first phase, and for the second and third phases...  nothing at all.  He didn't summon or move, so I just kept shooting him until he was dead.  This suggests that if you can get to the last level with a regular shotgun, you can always count on an easy time against the Summoner.

Tormuse, level 18 Marine, defeated
The Summoner against all odds.
He survived for 11137 turns.
The run time was 4h 59m 45s.
He scored 8234 points.
He opposed the NIGHTMARE!
He was an Angel of Shotgunnery!

CALLISTO L2 -> Valhalla Terminal L1
Valhalla Terminal L1 - Infestation
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 - Lockdown
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 - Exalted Summons
Europa Dig Zone L3 -> Tyre Outpost
IO L2 -> Io Black Site L1
Io Black Site L1 - Secure Vault
Io Black Site L2 -> Black Site Vaults
IO L5 - The Hunt
BEYOND L2 -> Limbo
BEYOND L3 - Exalted Summons

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Shottyman Platinum Badge
   * Complete AoSh on Nightmare!
  Shottyman Diamond Badge
   * Complete AoSh on N! master-less

He killed 842 out of 983 enemies.

  62 archreavers
  32 fiends
  81 exalted ravagers
  8 plasma ravagers
  60 exalted fiends
  14 rocket turrets
  31 turrets
  1 Summoner
  4 military sentrys
  1 former CRI grunt
  23 CalSec bots
  112 exalted reavers
  3 former CRI soldiers
  36 exalted kerbeross
  4 corrupted sergeants
  2 hellish sergeants
  56 ravagers
  2 combat drones
  16 former soldiers
  5 former guards
  6 former heavys
  19 fire fiends
  9 siege ravagers
  4 former sergeants
  76 exalted soldiers
  7 cryobeross
  1 corrupted heavy
  10 CRI marines
  4 guardian bots
  8 hellish soldiers
  3 military drones
  8 corrupted soldiers
  6 hellish commandos
  4 former grunts
  5 toxic reavers
  24 ice fiends
  2 former CRI sergeants
  12 armored ravagers
  9 CRI bots
  11 reavers
  8 corrupted commandos
  10 cybeross
  4 security drones
  15 cryoreavers
  4 kerbeross
  16 former commandos
  6 CalSec sentrys
  3 toxibeross
  5 security bots

Traits
  Skilled L1
  Furious L1
  Hellrunner L2
  Ironman L2
  Tough as Nails L2
  Reloader L2
  Army Surplus L1
  Bloodhound
  Whizkid L2
  Running
  Reload Dance
  Incoming!

Trait order


Equipment
  Slot #1 : AV3 12ga shotgun BAC
   * Autoloader
   * Critical 25
   * Freezing 2
   * Vampiric 2
   * Poisoned 3
   * Calibrated 2

  Slot #2 : AV3 12ga auto-shotgun
   * Retaliate
   * Disruptive 3
   * Barbed 3

  Slot #3 : CRI plasma shotgun
  Body    : AV2 basic armor B2A
   * Loading feed
   * Durable
   * Target tracking
   * Powered
   * Swift

  Head    : AV3 combat helmet PA2
   * Long-range tracking
   * Target tracking
   * Critical 25
   * Durable
   * Nightvision
   * Aim assist

  Utility : AV2 shotgun AMP
   * Shotgun focus mode
   * Shotgun spread control


Inventory
  12ga shell (x50)
  12ga shell (x50)
  12ga shell (x50)
  12ga shell (x50)
  12ga shell (x33)
  krak grenade (x1)
  smoke grenade (x1)
  CRI phase kit (x3)
  stimpack (x3)
  small medkit (x3)
  large medkit
  large medkit

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