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Topics - GenTechJ

Pages: [1]
1
Discussion / NotEye and DoomRL
« on: August 31, 2012, 03:34 »
Thanks to an old (locked) topic by packrat I found this nifty frontend today, and as someone playing on a laptop it kinda helps me when it comes to diagonal movement (I have no numpad). My only problems are I can only use the FPS mode, and I have yet to figure out where I need to go to edit the tiles used to make them ASCII or to rip the sprites from Doom and edit what I need to for the new stuff (basically anything that isn't from Doom/Doom 2). Anyone else use NotEye to run DoomRL and have figured these issues out?

2
Requests For Features / Grenade Launcher/Bouncing weapons
« on: April 12, 2010, 19:25 »
While working on some weapons in sandbox, and after looking around the wiki and asking on the board discovered a proper grenade launcher or grenade like items aren't possile due to lack of bounceable projectiles.

Is this something that can be implemented?

Would anyone else want this?

3
Discussion / Donation page error
« on: March 12, 2010, 11:25 »
I noticed something while looking over the Donations page just now, my donation this month has not only disappeared from the list, but from the statistics calculation as well (There should be $90 total before subtraction of the paypal fees, also with the current amounts shown on the page, it should be $65 before paypal fees, not $67.25). An error with the code?

Yeah, I know. Minor error to point out with 9.9.1 released. :p

4
Off Topic / Quake Live beta errors
« on: January 23, 2009, 13:02 »
I imagine with all the fellow Doom players I'm not the only one who signed up for the Quake Live beta. I finally received my invite today, and everything went smoothly until I went to set my keybindings, at which point Firefox refused to accept any of my entries (even backspace to clear the default entry, which was blank, all it did was go back a page).

So I opened up IE, created a new account, and once again got the exact same issue with keybindings.

After logging back in, in either browser, under either account...it takes me to registration step 2 of 3, the confirmation email. At which point, my original confirmation code doesn't work, nor does pressing resend confirmation code with both my yahoo account and my gmail account.

My question to other Quake Live testers is, have you encountered these problems? Were they resolved? Have you had either of them again since the apparent new version? Any tips, or do I just wait for an update email?

5
Requests For Features / Map memory
« on: January 23, 2009, 11:00 »
Due to the thread necro warning I got when I went to post in the other thread about this (from '07) I'm starting a new thread.

An improvement to the mapping system would be nice. What you saw is what the map displays after you leave LoS until you come back. So even if barrels explode and destroy items/walls/etc the map still displays the barrel/walls/items. Doors stay closed unless you saw them as open and didn't close them. Items stay on the map, whether or not an enemy has decided to grab them/stand on them, or something has destroyed them. Makes more sense to me anyways, and it might up the challenge a bit with the doors and walls, but I still think it'd be better. Plus trying to remember what room I saw (insert power up name here) in gets to be difficult in some stages. Also remembering the last location you saw an enemy could be plausible. Example: "I remember seeing a Hell Knight beyond this door", so until you go back and verify whether he's still there or not, it remains on the map. You could even get evil with this, say the Hell Knight moves, and you see him somewhere else, you run, your map now displays the location of two Hell Knights, though it's just one moving around. Panicking, you head down the stairs and all the items you could've grabbed and the exp you could've gained have just gone right out the window.

Of course, items and barrels could be something you only remember after a couple levels of Cat's Eye or Intuition. For example, a new advanced trait called Eidetic Memory (or even a new base trait to replace something else or added to the game).

Either way, level 1 could be something like remembering barrel locations and ammo. Level 2 would be remembering non unique weapons/items/armor/powerups. Level 3 would be remembering the locations of uniques.

6
Pre-0.9.9 / [E|90%|19|YASD] Death by an Arachvile
« on: January 23, 2009, 01:13 »
All in all, not too bad of a run. And either the RNG was showing me some love, or I was really lucky. Too bad a Baron completely destroyed my Necroarmor, I was definitely feeling the effects of not having it afterwards.

--------------------------------------------------------------
 DoomRL (v.0.9.8.11 BETA 1B) roguelike post-mortem character dump
--------------------------------------------------------------

 GenTechJ, level 7 Human Soldier, killed by a arch-vile
 on level 19 of the Phobos base.
 He survived 67875 turns and scored 20114 points.
 He was too young to die!

 He killed 269 out of 296 hellspawn. (90%)
 He held his right to remain violent.


-- Graveyard -------------------------------------------------

  ###########################################################
  #..==.==#....+................|+....0............/.........
  #..=..=.#....#.................#.................#.........
  +==...==+....#.................#.............B...#.........
  #==...=.#....#########+#########.................=.........
  #....=.=#+...+..................s..............=./=........
  ####+==##+#######+####+####+##.####/####/####/##==###/####+
  ...#.==......+......}#........X/.>.....#.#.......==iii....=
  ...#.=...=...#.......#...........s.....#.#.#######====.....
  ...+===##===##......0#.0.......#V...i.././.#.....#.===...==
  ####/====.=..#=#######.........#########+#.#..0..#######=#+
  .....+=====..+==..0..+.........+...".....#./..}..+.....==..
  ####/####+#=###=#+####/####+#######+####+####/#######+#===+
  ............=/.=.=.............+...|...#.#......./.....====
  ####/######=.#..=..."..........#0......#.#....;..#........=
  ...........#.#.=..........}....#.......#.#..+....#.........
  ...........#.#.=..=............#+#######+#######+#########+
  ...........#.+..===......00....+.c...............+.0.......
  ###############=#=#########################################
  ###########################################################

-- Statistics ------------------------------------------------

  Health -1/50   Experience 18983/7
  ToHit +4  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Tough as nails (Level 1)
    Son of a bitch (Level 3)
    Eagle Eye      (Level 2)
    Triggerhappy   (Level 1)

  EE->EE->SoB->SoB->TaN->SoB->TH->

-- Equipment -------------------------------------------------

    [] [ Armor      ]   red armor [1/4] (25%)
    [a] [ Weapon     ]   modified chaingun (1d6)x4 [15/52] (M1)
    [b] [ Boots      ]   modified plasteel boots [4/4] (150%) (D)
    [c] [ Prepared   ]   modified rocket launcher (6d7) [1/1] (D1)

-- Inventory -------------------------------------------------

    [a] red armor [4/4] (100%)
    [b] 10mm ammo (x85)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] rocket (x2)
    [f] rocket (x10)
    [g] small med-pack
    [h] small med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack

-- Kills -----------------------------------------------------

    48 former humans
    21 former sergeants
    13 former captains
    66 imps
    19 demons
    61 lost souls
    9 barons of hell
    2 hell knights
    3 arachnotrons
    4 pain elementals
    1 revenant

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he found the Butcher's Cleaver!
  On level 9 he found the Necroarmor!
  On level 9 he found Hell's Armory.
  On level 12 he found the Assault Shotgun!
  On level 18 he entered the Vaults.
  He came, he saw, but he left.
  On level 19 he finally was killed by a arch-vile.

-- Messages --------------------------------------------------

 lost soul hits you. Your red armor is damaged! The arch-vile raises his
 arms! You are engulfed in flames! Your red armor is damaged!
 Chain fire (full) -- Choose target or abort...
   The missile hits the lost soul. The lost soul dies. Boom! Boom! Boom!
 Boom! Boom! Boom! The arch-vile raises his arms! You are engulfed in
 flames! Your red armor is damaged!
 Chain fire (full) -- Choose target or abort...
   The missile hits the lost soul. The missile hits the lost soul. The lost
 soul dies. Boom! Boom! Boom! Boom! Boom! The imp fires! You are hit!
 Your red armor is damaged! Your red armor is damaged!
 Chain fire (full) -- Choose target or abort...
   The missile hits the lost soul. The missile hits the lost soul. The lost
 soul dies. Boom! The missile hits the arch-vile. The missile hits the
 arch-vile. The missile hits the arch-vile. The missile hits the arch-vile.
 The arch-vile raises his arms! You are engulfed in flames! Your red

-- General ---------------------------------------------------

  He's the first brave soul to have ventured into Hell...

--------------------------------------------------------------

7
Pre-0.9.9 / [M|92%|AoMr] Ooooo, rare goodies
« on: January 01, 2008, 02:06 »
--------------------------------------------------------------
 DoomRL (v 0.9.8.8 BETA 3) roguelike post-mortem character dump
--------------------------------------------------------------

 Igor Savin, level 7 Imp Corporal, killed by a baron of hell
 on level 18 of the Phobos base.
 He survived 82066 turns and scored 38010 points.
 He didn't like it too rough.

 He killed 345 out of 377 hellspawn. (92%)
 He held his right to remain violent.
 He was an Angel of Marksmanship!

 He fought on Hell's Arena.
 He became a champion of Hell's Arena!
-- Graveyard -------------------------------------------------

  ###########################################################
  .....#..#.==..........................=...................#
  .....#..#.===................%......===.....#..........;..#
  .....==.#=#===####....%..###########X==..####..#.....######
  ......=====.....=.........==.......B.O==....#..#..........#
  .......====.....=..\#.|#.|===........=.=....#..#|.=.......#
  ..#..##=#==#..#.=...#.=#.#=#=#..#####==######..#.=#=#####.#
  +.#...==......#.=...#.======........====....#..#.===......#
  ..#..===......==.c..#..======......======...#M.#.==..#....#
  ..####==######=====.#=#======######=..====..#.=====###..#.#
  .+........c..=.====.=.=.===.==.=......#.=.....=====..#..#.#
  ......c.......========.....===="......#.=......#.===.#..#.#
  ...c#########===========###==#=########.=#..#..##===.#..#.#
  ............====..=.#.=....====.......#.=#..#..#=.==....#.#
  .........=.==.=====.#......=.=..=+....#..#..#..#===.....#.#
  ########===#======..#.######==#=####..#..#..#..#===.....#.#
  ............=.==....#......==.=.......#..#..#..=..=.....#.#
  ...............==...#..[..=====..........#..#..#..#.....#.#
  ##########################======###########################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 17878/7
  ToHit +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Son of a gun   (Level 2)
    Eagle Eye      (Level 2)
    Dualgunner     (Level 2)
    Intuition      (Level 1)

  SoG->SoG->DG->DG->EE->EE->Int->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified blue armor [2/2] (90%) (D)
    [b] [ Weapon     ]   advanced pistol (2d4) [10/10] (S2M2)
    [c] [ Boots      ]   Gothic Hell Boots [20/20] (134%)
    [d] [ Prepared   ]   extended pistol (2d4) [0/9]

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (82%)
    [b] blue armor [2/2] (97%)
    [c] red armor [2/4] (49%)
    [d] Butcher's Cleaver (5d6)
    [e] 10mm ammo (x76)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] phase device
    [j] thermonuclear bomb

-- Kills -----------------------------------------------------

    115 former humans
    71 former sergeants
    13 former captains
    17 imps
    37 demons
    24 lost souls
    10 cacodemons
    2 barons of hell
    3 hell knights
    1 arachnotron
    5 former commandos
    2 pain elementals
    1 arch-vile
    2 mancubi

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 13 he found the Butcher's Cleaver!
  On level 15 he found the Gothic Hell Boots!
  On level 18 he finally was killed by a baron of hell.

-- Messages --------------------------------------------------

 the mancubus.
 Fire -- Choose target... Boom! The missile hits the mancubus. The mancubus
 is bleeding! The mancubus misses you. The mancubus loses blood.
 Fire -- Choose target... The missile hits the mancubus. The cacodemon hits
 you.
 Fire -- Choose target... The missile hits the mancubus. The mancubus hits
 you. The mancubus loses blood.
 Fire -- Choose target... The missile hits the mancubus. The mancubus dies.
 The cacodemon hits you.
 Fire -- Choose target... The missile hits the cacodemon.
 Fire -- Choose target... The missile hits the cacodemon.
 Fire -- Choose target... The missile hits the cacodemon. The cacodemon hits
 you.
 You reload the pistol with 10mm ammo. The baron of hell hits you. The
 cacodemon hits you. The baron of hell hits you. You die!...

-- General ---------------------------------------------------

 Before him 3 brave souls have ventured into Phobos:
 3 of those were killed.

--------------------------------------------------------------

One of my better AoMr games. Quite pleased with it actually. Note the two nifty items I found. :D

8
Off Topic / I'm still alive
« on: June 07, 2007, 00:53 »
Well things have gotten crazy since helping Kornel with the 7Day RL. First was the move, then all the joys of getting a house in suitable conditions to be called a home rather than a house.

Second was I've finally started school. Had a programming project the first week. Granted it was incredibly easy. However this week's assignment is trickier for a relative beginner, but still doable.

Just wanted to let Kornel and everyone else know I'm still about, just don't have near as much time as I'd like to anymore. But in three years I'll have my degree and will be working in the gaming field, even if it's just homebrew. :)

9
Off Topic / Might be making my first steps into game design
« on: March 05, 2007, 14:40 »
Just got done with the phone interview with Westwood University for a bachelor's degree in Game Programming and Design. Just need to talk the info over with my mom for the application fee and hopefully I'll be applied by tomorrow evening and starting my classes near the end of march. So if everything goes well I'll be graduated and working in the gaming industry in three years. Wish me luck everyone. :D

10
Requests For Features / Name.ini or something similiar
« on: January 10, 2007, 14:08 »
An odd request I know, but is it possible to add an extra file with the names used in the autogenerator that we can edit? I'm too lazy to come up with a name every time I start a new game, but there are names I'd like to see/add to the autogen list.

11
Pre-0.9.9 / GenTechJ's mortem dump
« on: January 10, 2007, 13:51 »
I figured I'll just keep all my mortems in one topic rather than creating a new topic for each mortem...anyways, my first time in the City of Skulls was very, erm, fatal...by the way, what exactly does Intuition do? I don't see anything different than usual with it...

--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Adrian Carmack, level 7 Former Human Sergeant, killed by a lost soul
 on level 15 of the Phobos base.
 He survived 61481 turns and scored 10413 points.
 He was too young to die!

 He killed 223 out of 245 hellspawn. (91%)
 He held his right to remain violent.

 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!
 He witnessed the City of Skulls.
 He faced The Wall.

-- Statistics ------------------------------------------------

  Health 0/50   Experience 16584/7
  ToHit +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Hellrunner     (Level 3)
    Eagle Eye      (Level 2)
    Intuition      (Level 2)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   extended chaingun (1d6)x5 [73/75]
    [c] [ Boots      ]   plasteel boots [8/8] (100%)
    [d] [ Prepared   ]   advanced rocket launcher (4d5) [1/1]

-- Inventory -------------------------------------------------

    [a] plasma rifle (1d8)x8 [0/40]
    [b] BFG 9000 (8d8) [20/100]
    [c] rocket (x8)
    [d] rocket (x10)
    [e] rocket (x10)
    [f] large med-pack
    [g] phase device
    [h] thermonuclear bomb
    [i] large med-pack

-- Kills -----------------------------------------------------

    39 former humans
    28 former sergeants
    7 former captains
    4 imps
    38 demons
    61 lost souls
    14 cacodemons
    1 baron of hell
    19 hell knights
    1 arachnotron
    3 former commandos

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 On level 3 he found hellish caves.
 Afterwards he fought on Hell's Arena.
 On level 4 he battled through the complex.
 On level 5 he battled through the complex.
 He then stormed the Chained Court.
 On level 6 he battled through the complex.
 On level 7 he battled through the complex.
 On level 8 he battled through the complex.
 Afterwards he witnessed the Wall.
 On level 9 he found hellish caves.
 On level 10 he battled through the complex.
 On level 11 he found a hellish city.
 On level 12 he found a hellish city.
 On level 13 he found hellish caves.
 On level 14 he battled through a maze of rooms.
 He then ventured into the Halls of Carnage.
 On level 15 he battled through a maze of rooms.
 Then he found the City of Skulls.
 There he finally was killed by a lost soul.

-- General ---------------------------------------------------

 Before him 17 brave souls have ventured into Phobos:
 17 of those were killed.

--------------------------------------------------------------
This was a save scummed mortem, just so everyone knows...

12
Pre-0.9.9 / [E|88%] My battle with the Arachs ended badly
« on: January 09, 2007, 20:40 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Bobby Prince, level 5 Former Human Corporal, killed by a arachnotron
 on level 18 of the Phobos base.
 He survived 48787 turns and scored 6400 points.
 He was too young to die!

 He killed 163 out of 186 hellspawn. (88%)


-- Statistics ------------------------------------------------

  Health 0/50   Experience 8892/5
  ToHit +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Hellrunner     (Level 3)
    Eagle Eye      (Level 2)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [1/4] (2%)
    [b] [ Weapon     ]   rapid combat shotgun (6d3) [0/5]
    [c] [ Boots      ]   plasteel boots [8/8] (57%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (92%)
    [b] shotgun shell (x46)
    [c] shotgun shell (x50)
    [d] shotgun shell (x50)
    [e] large med-pack
    [f] large med-pack

-- Kills -----------------------------------------------------

    21 former humans
    24 former sergeants
    17 former captains
    16 imps
    33 demons
    17 lost souls
    3 cacodemons
    2 barons of hell
    4 hell knights
    1 arachnotron
    2 pain elementals

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 On level 3 he battled through a maze of rooms.
 On level 4 he battled through the complex.
 On level 5 he battled through the complex.
 On level 6 he battled through the complex.
 On level 7 he battled through the complex.
 On level 8 he battled through the complex.
 On level 9 he battled through the complex.
 On level 10 he battled through the complex.
 On level 11 he found a hellish city.
 On level 12 he battled through the complex.
 On level 13 he found hellish caves.
 On level 14 he battled through the complex.
 On level 15 he battled through a maze of rooms.
 On level 16 he found a hellish city.
 On level 17 he battled through the complex.
 On level 18 he found hellish caves.
 There he finally was killed by a arachnotron.

-- General ---------------------------------------------------

 Before him 14 brave souls have ventured into Phobos:
 14 of those were killed.

--------------------------------------------------------------

I was surrounded by 4 Arachnatrons, and like a true marine of the Emperor I went down fighting. Heh...

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