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Topics - Picklish

Pages: [1]
1
With Cateye (2?), monsters that appear at the edge of your LOS are visible, but hitting the fire key will not automatically choose them.

2
Bug Reports / Start game, show player, exit causes exception
« on: January 26, 2008, 10:56 »
This is on Linux, 989, sound.  If I just start a game, show player, and then exit, I get this:
Code: [Select]
An unhandled exception occurred at $0805A682 : EInvalidPointer : InvalnThere are more characters, but given the console state after quitting doomrl, that's all I could print.

3
Bug Reports / Tactics / documentation
« on: January 26, 2008, 10:36 »
I could be confused about changes that have happened since 985/987, but it is not clear to me how tactics are used.

The manual still claims that there are the same cowardly, cautious, and aggressive tactics as 985 had and doesn't mention running.  The status bar lists cautious, which makes me think that maybe I can change which tactic I am using.  However, when I hit the tab button for tactics, it just starts running -> tired -> cautious.  If the old tactics have been removed, could the documentation and status bar be updated to reflect that?

4
Bug Reports / Asymmetrical line of sight
« on: January 26, 2008, 10:29 »
In a recent game, I was standing around the corner from an imp.  He kept shooting at me, but I couldn't see him.

5
Requests For Features / Ability to aim out of sight
« on: January 26, 2008, 10:25 »
Currently, when aiming, the target is limited to your field of view.  This makes it incredibly tough to shoot at anything that doesn't line up perfectly in one of the eight cardinal directions.  There's already a to-hit penalty for shooting those things and it seems reasonable to me that I should be able to aim at them more easily.

Also, being able to tab-select barrels when firing would be nice too.

6
Bug Reports / No partial win credit
« on: January 26, 2008, 10:14 »
I beat the Cyberdemon by sacrifice on the same turn that he killed me.  The high score list says that I won, but my partial wins didn't increment and I didn't get any credit for winning with AoI.  (989, Linux, sound)

7
The lever said "dangerous", but hell, even the switch that explodes the barrels right next to you is labelled neutral, so you can't really trust it.  I just really, really, wasn't expecting the entire level to be filled with lava, though.  Just the room, sure.  But, the entire level? Never seen that one before.  Also, extra fun on AoI.

Thanks, Kornel.  The message made it entirely worth it.  ;)

8
Requests For Features / Relatively Safe Reminder
« on: May 19, 2007, 08:55 »
I know that there's a message history now and that folks have requested a button to say whether the level is safe or not.

My suggestion is to change the level name in the lower right, e.g. "Phobos Base Entry", from red to dark blue whenever it's safe.  No need to implement a keypress or search through the message history, it's just right there.

9
Pre-0.9.9 / [M|AoMr|94%|win] Single Pistol
« on: May 12, 2007, 06:47 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Picklish, level 8 Demon Lieutenant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 102006 turns and scored 65732 points.
 He didn't like it too rough.

 He killed 278 out of 297 hellspawn. (94%)
 He held his right to remain violent.
 He was an Angel of Marksmanship!

 He found the Phobos Arena.
 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #...................###....................................
  #...................###....................................
  #.........|.........###....................................
  #..X......||...........................................###.
  #.........}............................................###.
  #.....................###..............................###.
  #.....................###..................................
  #.....................###..............###..###..###.......
  #..........................###.........###..###..###.......
  #..........................###.........###..###..###.......
  #..........................###.............................
  #..........................................................
  #.................###....................................##
  #.................###....................................#>
  #.................###....................................##
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 33/50   Experience 23888/8
  ToHit +3  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Finesse        (Level 2)
    Son of a gun   (Level 3)
    Eagle Eye      (Level 1)
    Whizkid        (Level 2)

  SoG->SoG->SoG->Fin->Fin->WK->WK->EE->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (83%)
    [b] [ Weapon     ]   advanced pistol (2d7) [4/13] (D3R3S3M3)
    [c] [ Boots      ]   plasteel boots [2/8] (21%)
    [d] [ Prepared   ]   extended pistol (2d4) [6/9]

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (100%)
    [b] blue armor [1/2] (47%)
    [c] red armor [4/4] (84%)
    [d] red armor [4/4] (100%)
    [e] 10mm ammo (x90)
    [f] 10mm ammo (x100)
    [g] phase device
    [h] phase device

-- Kills -----------------------------------------------------

    54 former humans
    40 former sergeants
    14 former captains
    16 imps
    23 demons
    17 lost souls
    29 cacodemons
    3 barons of hell
    1 Cyberdemon
    13 hell knights
    14 arachnotrons
    4 former commandos
    7 pain elementals
    6 arch-viles
    4 mancubi

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 4 he stormed the Chained Court.
  On level 15 he ventured into the Halls of Carnage.
  He flooded the entire level 20 with acid!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 You wear/wield : a red armor [4/4] (100%)
 You use a large med-pack. You feel fully healed.
 Your weapon is empty.
 You reload the pistol with 10mm ammo.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
 fires! You are hit!
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
 dies. Congratulations! You defeated the Cyberdemon! Press <Enter>

-- General ---------------------------------------------------

 Before him 72 brave souls have ventured into Phobos:
 67 of those were killed.
 4 of those were killed by something unknown.
 And 1 couldn't handle the stress and commited a stupid suicide.

--------------------------------------------------------------

A few random thoughts:

-I'd tried taking DG a few times, but I think in this case a second level of Whizkid and one EE was a better choice, especially given the abundance of decent weapon mods.  I didn't miss the DG, although I was sad to have an extended pistol to go in the second slot that went unused.  I half-wonder if I should have rather taken the EE much earlier.

-The RNG was extremely evil, giving me an advanced shotgun, an advanced rocket launcher, and an advanced plasma rifle, none of which I see on any game where I can use them.  Maybe Kornel's just being evil and increasing spawn rates of really good items you can't use? >;)

-Maybe it's just because they're new, but those mancubi are rough.  I'm glad that there aren't mancubi caves to deal with.

-The pistol speed is really ridiculous.  The worst was fighting archviles, where I emptied almost my entire pistol before the archvile got around to doing anything.  However, the archvile eventually did its evil attack, I was down to low health, and I healed with a large med-pack, only to apparently be so slow doing it that it attacked immediately afterwards as well, putting me almost back down to the same health.  Where's the instant item use trait? ;)

-This is only my second win.  During the first one I killed the CD without ever seeing him.  This time I saw him face to face and ate 100% of the eight or nine rockets that came my way, even on coward tactics.   The kickback on the CD's rockets was absolutely ridiculous and surprising.  Is the general strategy just to shoot at him out of LOS rather than attempt (as I did) to get back in LOS, possibly eating another rocket in the process? Or, better to be in melee range, even?

10
I'm mostly thinking this would apply to AoB.  It struck me as kind of odd that as I'm running around, only able to use melee weapons, that my character was at all excited about picking up shotguns, chainguns, etc... Maybe messages like "Where would I ever use this?" or "All I need is my trusty <insert current weapon>." Alternatively, no messages at all would also work, but seems less fun.  Additionally, these could also apply to AoMr since the same logic applies there.

(Unfortunately, I'm not feeling very creative at the moment, so I don't have much in the way of suggestions...)

11
Requests For Features / Directional-specific run keys
« on: May 06, 2007, 10:11 »
One of the things that I miss about other roguelikes' control schemes in DoomRL is to have directional-specific run keys.  In other words, currently, if I want to run left, I have to hit the run key and then left.  If I'm trying to find the last monster on the level, but I want to run so I'll stop when I see him, it becomes frustating to have to hit the run key so much.

Maybe it doesn't make sense for arrow key users, but for vi-style hjklyubn users like me, having an alternate set of "run in this direction" keys like HJKLYUBN (where you can just hold down the shift key) would be really useful.

12
Bug Reports / You hit you.
« on: May 06, 2007, 10:02 »
Quote
You feel more calm.
You hit you. Your blue armor is damaged!

For what it's worth, I was hitting the 'l' key (which for me is move right) a whole bunch while berserk wore off (on 0.9.8.7, linux, w/sound...).  I hit it again immediately after the "You feel more calm." message.  I was on AoB and was using a chainsaw.

Is this behavior (and grammar :P)...expected? I mean, I can't imagine it's easy to not hit yourself while lugging around a chainsaw, but it was really surprising.


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