Chaosforge Forum

  • June 12, 2024, 14:40
  • Welcome, Guest
Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Moonshine Fox

Pages: [1] 2 3 ... 10
General Discussion / Re: run-wait?
« on: October 22, 2020, 23:44 »
Correct, spam-wait is not a thing in JH. It makes for a really dull and boring playstyle so it's not encouraged. Is it technically taking away an "optimal" strategy? Yes. But it's for the good of the game.

I've seen the repeated "clear" line even on non N! games. A friend of mine ran a normal game and he had 6+ clear lines for a single level.

General Discussion / Re: Jupiter Hell 0.9.3 - Nightmare - RELEASED!
« on: September 08, 2020, 07:42 »
This update? Is good. Enjoying it greatly already!

Post Mortem / [0.9.2a|M|Te|YAAM] Turns out Scout is hardmode
« on: September 04, 2020, 00:31 »
I've run almost exclusively Scout for the last 6 months. Yesterday I decided to branch out a bit and try Technician. Ho-lee-sheet! Compared to Scout, it was easymode deluxe. Headshot carried me all the way to the end and the ability to reshuffle mods made each weapon I picked up be instantly useful. That Plasma Pistol allowed me to oneshot even Armored Ravagers. The Summoner went down in three shots.

Oddly enough, Pinpoint is supposed to do something similar for Scout, but I never felt this incredibly powerful as Gunslinger Scout as I did with Tech.

Spoiler (click to show/hide)

Post Mortem / [0.9.2a|M|Sc|YAAM] Finally got my asskicking
« on: September 03, 2020, 03:17 »
Been struggling hard to get 100% kills for some reason. I've taken great care to find every enemy and kill them, yet ended up with less than 100% for so many runs and it's driven me nuts. Anyway, enough of that!

Decided to go with my favorite boi, the Scout Gunslinger! Started out finding a spare revolver on floor 1, so I had one ready for when Gunslinger popped. It did short work of everything in Callisto. Dove into the Barracks to see if I could find upgrades, and lo and behold, two AV2 9mm. They carried me leisurely through Europa and into Io where I ended up picking up one Plasma gun to conserve ammo use. 9mm is rare down there.

Only a level or two later I decided "fuck it" and picked up a second plasma gun and PB modded both. One had the honor of becoming C-modded in Tyre Outpost. It was quite handy against Reavers.

Once into Beyond I dove into Limbo as ammo was getting low and I was real worried about not lasting through the entirety of Beyond. For some reason, it feels like Limbo makes Beyond shorter.

Found an AV3 Energy Pistol in Limbo that I ended up modding with the mods I had on hand. Summoner died in the third salvo.

I don't think I'll ever pick up Gun Kata again. It's real neat being able to fire on the move, but when you're already starved for ammo, you *really* don't want to take potshots at things and it gave me unreasonable stress in the latter parts of Io and Beyond. All in all, good run!

Spoiler (click to show/hide)

It also disallows using any other weapons but melee ones :D
So quite literally the Cathedral then :)

The wiki isn't run by Chaosforge. It's a fan-site.

But why would "Adrenaline" be highlighted? It's not a stat, not a game mechanic. It's just "fluff" text. If anything, "Fury" should be highlighted in that case, since that's the class resource.

General Discussion / Re: Scouts
« on: March 06, 2020, 00:40 »
Headshot is better than Gunslinger. It deals more damage and uses less ammo, so Tech comes out ahead on that one.

And you're right, Plasma Pistols work for blind shooting. Regular 9mm or .44 don't work.

General Discussion / Re: Scouts
« on: March 05, 2020, 00:19 »
Not as significant, but the Scout bonuses are really weak as well and tailored to doing speed runs and maybe some angel modes. On a regular game, you don't really care where the elevators and chests are because you're going to reveal the entire map anyway. Losing a weapon slot on top of that is especially rough since that almost forces you into taking gun hoarder for flexibility, basically starting with one less talent. 

Using a good rocket launcher or shotgun to kill stuff off-screen helps with the constant chip damage, but it's a relatively frustrating way to play and still usually doesn't make up for the damage difference between Scouts and Marines/Technicians due to their talents. Recently, I've had more luck using this strategy with gun hoarder & juggler to make use of more (untalented) weapons than actually going for gunslinger, but it doesn't feel like the intended way to play a scout.

You do need Gun Hoarder to get Whizkid, which is a requirement if you're doing in a Gunslinger run or AoM run. You have to stack those P-mods on your guns to survive.

Blind-shooting is even more messy if you're doing a pistol run, as they have a 0% hit chance outside of your visual range, unless you're lucky enough to have 9mmC. But then your damage output is meh.

Valhalla Command is a nightmare with Slash damage. XD

General Discussion / Re: Scouts
« on: March 02, 2020, 00:35 »
I'm playing almost exclusively Scout at the moment, and like you, going mostly Gunslinger. The only reason Scout works right now is because Gunslinger is as strong as it is.

Avoiding/mitigating damage as Scout is hard, and I think the main cure for it is more diligent use of Stealth to get into cover. But even with cover, you take a lot of chip damage because of low damage output and low range.

My best Scout game yet was only made possible because I got two 9mm Calibrated in the Barracks, allowing me to confidently snipe.

Spoiler (click to show/hide)
Boy, what a run. Yeah it was on Easy, but all I needed for my next rankup was a single silver medal, so I figured picking up a Marksman Silver wouldn't be too difficult. Turns out it was. My last five runs ended with me overconfidently trying to battle it out with CRI Marines and getting utterly shredded by Plasma Rifles.

So today I took it very carefully, and in the Military Barracks (after seeing nothing but ADV Shotguns the entire run) I got TWO 9mm Calibrated. Turns out, with Gunslinger, those two puppies are amazing, in spite of the lacking damage. The ability to confidently snipe anything is incredbily powerful, and bots that usually cause a huge problem for Gunslinger runs are no match for two 9mmC.

They carried me all the way to Io, where I picked up two Energy Pistols and progressively modded them up until I finally got an ADV one. I can't remember where I got it exactly, it might have been in the Io Vaults, but not sure. For once I got the Vaults having three keycards, so getting in was easy. The other two vaults were forcefully opened with my remaining 9mmC. It took a lot of ammo, but at this point I was at 150+ Cells, so it was worth spending some more to get in.

The Summoner died in three shots. Saw him, shot him for 40% of his health. Saw him, shot him for another 40%. He spawned a Reaver instead of teleporting and I said "Hasta la vista, motherfucker!" and dead he was. All in all, good but very easy run. I should have expected as much playing on easy. But also very fun!

Post Mortem / Re: [0.8.9|E|AoHu|YAAM] If it is Hubris...?
« on: February 29, 2020, 07:12 »
I've done tons of Gunslinger runs lately and I've seen an Adv Energy Pistol once. I'm super jealous of yours there. :)

Post Mortem / Re: [0.8.8|U|AoSh|Te|10|YASD] Shottyman Bronze
« on: February 11, 2020, 08:43 »
Actually L2 and L3 spawn Callisto and Terminal exits in random order. Barracks is always L4
TIL. Thanks!

Pages: [1] 2 3 ... 10