Chaosforge Forum

DoomRL => Bug Reports => Topic started by: LuckyDee on April 12, 2014, 15:11

Title: [0997G WinXP] Shottyman + Nano mods
Post by: LuckyDee on April 12, 2014, 15:11
Equipping a shotgun with a nano-mod will make you unable to reload manually, but reloading by moving courtesy of Shottyman still works normally.
Title: Re: [0997G WinXP] Shottyman + Nano mods
Post by: thelaptop on April 12, 2014, 20:45
So... you want auto loading from Shottyman nerfed on N-modded shogtuns?
Title: Re: [0997G WinXP] Shottyman + Nano mods
Post by: LuckyDee on April 13, 2014, 00:23
Not necessarily - hadn't even given that bit any thought. Point is, the restriction of the mod and the benefit of the skill don't add up.
Title: Re: [0997G WinXP] Shottyman + Nano mods
Post by: shark20061 on April 20, 2014, 07:41
This is already fixed for the new version.