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1
Post Mortem / [M|AoB|100%|YAVP] I did it at last!
« on: March 28, 2013, 15:03 »
My first AoB victory! Is it a bit simple than in previous builds? Anyway it was pretty hard only at the beginning. And more than just hard at Chained Cort. Luckily I could've cleared it spending all my medkits and armors. Cause staff of Arena's Master helped me later more than once. And I almost died on the Wall (4% hp and plenty of barons and knights around) because I jumped right in the monster crowd. That was incautious but luck sat in my pocket this time. After that almost no difficulties at all. Berserker and Vampyre traits helped really much. I'll try AoB with other classes definitely, but later.
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 drugon, level 13 Former Human Sergeant Major Marine,
 defeated the Mastermind at the City of Dis.
 He survived 138785 turns and scored 130829 points.
 He played for 5 hours, 39 minutes and 33 seconds.
 He didn't like it too rough.

 He killed 740 out of 740 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Berserk!

 He saved himself 5 times.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 11

-- Awards ----------------------------------------------------

  Medal of Prejudice
  Aurora Medallion
  Explorer Badge
  Conqueror Badge
  Grim Reaper's Badge
  Hell Armorer Badge
  Gargulec Medal
  Hell Champion Medal
  Heroic Bronze Badge
  Berserker Bronze Badge
  Berserker Silver Badge
  Longinus Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ####................................#####################>#
  ###...............####...............######################
  ##.......####.....####.....####.......#####################
  #........####.....####.....####........####################
  .........####.....####.....####.........###################
  .........####..............####..........##################
  ..........................................#################
  ..####............................####....#################
  .&####............................####....#################
  ..####............................####....#################
  ..####............................####....#################
  ..........................................#################
  .........####..............####..........##################
  .........####.....####.....####.........###################
  #........####.....####.....####.X%.....####################
  ##.......####.....####.....####.......#####################
  ###...............####...............######################
  ####................................#####################>#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 141/90   Experience 74084/13
  ToHit Ranged +0  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +6

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 3)
    Finesse          (Level 1)
    Tough as nails   (Level 3)
    Brute            (Level 2)
    Berserker        (Level 1)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Bru->Bru->Ber->Bad->Iro->MVm->TaN->Fin->Bad->TaN->Iro->Iro->TaN->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [11/11] (99%)
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   Nyarlaptotep's Boots [6/6] (100%)
    [d] [ Prepared   ]   piercing combat knife (2d6)

-- Inventory -------------------------------------------------

    [a] tower shield [12/12] (150%)
    [b] gothic armor [6/6] (200%) (A)
    [c] nanofiber bullet-proof vest [1]
    [d] large med-pack
    [e] large med-pack
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] phase device
    [n] phase device
    [o] homing phase device
    [p] homing phase device
    [q] power mod pack
    [r] lava element
    [s] fire skull
    [t] fire skull
    [u] gothic boots [10/10] (196%) (A)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 95%   feet 60% 
    Melee      - internal 60%   torso 95%   feet 60% 
    Shrapnel   - internal 60%   torso 95%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 90% 
    Fire       - internal 60%   torso 60%   feet 90% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    100 former humans
    71 former sergeants
    12 former captains
    89 imps
    69 demons
    205 lost souls
    34 cacodemons
    30 hell knights
    26 barons of hell
    24 arachnotrons
    6 former commandos
    13 pain elementals
    10 revenants
    17 mancubi
    13 arch-viles
    12 nightmare demons
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he sneaked into the Phobos Lab.
  On level 7 he assembled a tactical boots!
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a piercing blade!
  He destroyed the evil within and reaped the rewards!
  On level 11 he assembled a fireproof armor!
  On level 11 he assembled a fireproof armor!
  On level 11 he assembled a fireproof armor!
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 12 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he ventured into the Halls of Carnage.
  He sounded the alarm on level 15!
  On level 15 he assembled a fireproof armor!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 19 he assembled a ballistic armor!
  On level 19 he entered the Vaults.
  On level 19 he found the Railgun!
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter Limbo!
  On level 20 he found the Angelic Armor!
  He managed to clear Limbo from evil!
  On level 22 he assembled a tower shield!
  On level 22 he entered the Lava Pits.
  On level 22 he found the Nyarlaptotep's Boots!
  He managed to clear the Lava Pits completely!
  On level 23 he assembled a nanofiber armor!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
 taste blood!
 You need to taste blood!
 You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
 taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
 taste blood!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You're going
 berserk! You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
 You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 3 brave souls have ventured into Phobos:
 1 of those was killed.

 2 souls destroyed the Mastermind...
 1 killed the bitch and survived.
 1 showed that it can outsmart Hell itself.

--------------------------------------------------------------

thelaptop: Use mortem tags instead of code tags for mortems.  =)

2
That was pretty interesting but very desperate game. I didn't know that HW will have some heavy weapon. More than that - weapon that shoots pretty common 5.56 ammo! But it was clear from the very beginning that I should find MP5 (plenty of them) and sawed-off shotgun/colt or 12g combat shotgun on the first or at least second floor. Otherwise I would die because of lack of ammo. So that happened at long last. I discovered two Engineering towers and that helped for the first hour. But on the second floor I had to retreat cause I didn't have ammo (stim packs are pretty useful in such cases). It was pretty fun how I shoot aliens at distance and then closed doors just in front of their faces several times. ^_^ My plan was to find Military tower cause I had 6 security keys! I could discover a sawed-off shotgun, colt or even 12g combat shotgun there!.. But I couldn't pierce through a Security tower unfortunately.
-- AliensRL 0.8.2 Post Mortem ----------------------------------------

  Name     : drugon
  Class    : HW Specialist
  Rank     : Rookie
  Result   : killed in action
  Died on  : Security Tower, level 1
  Score    : 1371

  Total experience  : 3485
  Experience left   : 545
  Game length       : 71216 turns

  Security keycards : 6
  Military keys     : 0

  Armor   : Gyro-stabilizer

  Sidearm : M4A3 pistol (10/12)
  Primary : FN SCAR rifle (reload)
  Heavy   : HK MG4 machine gun (reload)
  Medpacks: 2

-- Graveyard ---------------------------------------------------------

     #..###########.##-##################..#####################
     #..%|...............%|..............................%|.....
     #....................|...............................*.....
     #..###########.##########.##########..#######-#############
     #..#.........#.#%.......#.#........#..#A..........a#.......
     #..#.р..р.рр.|.#.|......#.#..р.р...#..#............#.р...р.
     #..#....р..р.#.#0....%..#.#..рррр..#..#.0..........#.рр.ррр
     #..#.ррр.ррр.#.#a....|..|.#.р....р.#.A#............#.р...р.
     #..|........a#.#.%/.....#.#.рр.рр..#..#............#..рр.р.
     #..######-####.#........#.#.р.рр...#..#............|..ррр.р
     #..|........a#.#........#.#..р.ррр.#..#............#.......
     #..#.........#.|........#.#...рр.р.#..#............#####-##
     #..#.........#.#~~~.....#.#.ррр....#..#............#.......
     #..#.........#.#~~~.....#.#A.,.р...#..#............#.р.р.рр
     #..#.........#.#~~~.....#.#AA/,,.р.#..#............#..р.р.a
     #..#.........#a#........|.#X.,.,,].|..#####-########.р.р..р
     #..#.........#.#........#.#...,,...#..#............#.рр.рр.
     #..#.........#.#........#.#..,,+.р.#..#............#..р...р
     #..#.........#.#........#.#..рррр..#..#............#.рр.рр%
     #..#.........#.#....a...#.#........#..#............#......|
     #..###########.##########.########-#..#####################
     #..........................................................
     #..###########.##########.#####-####..#####################
     #..#......a..#.#.a°...°a#.#...ю0ю..#..#a......#........#...
     #..#.ррррр.р.#.#........#.#........|%.#.......#..|.р.р.#.рр
     #..#..р..р.р.#./........#.#..ЬЬЬ..ю#..#.......#.р.%.р..#.р.
     #..#.рр....р.#.#°......°#.#........#..#.......|..р.р.р.#.р.
     #..#.р....р..#.#........#.#ю.ЬЬЬ...#..#.......#.ррр.р..#...
     #..#.рррр.р..#.#........#.#a.......#..#.......#.рр.р.р.#..р
     #..#..рррр.р.#.#..]|...°#.#..ЬЬЬ..ю#..#.......#...р..р.#.р.
     #..#.р.......#.#°..%....#.#........#..#.......#.р.р..р.#..р
     #..#.р...ррр.#.#.......#.#ю.ЬЬЬ..ю#%.#.......#..р..рр.|.рр

-- Skills ------------------------------------------------------------

  Sidearms      : untrained
  Light weapons : untrained
  Heavy weapons : advanced
  Technical     : untrained
  Medicine      : untrained
  Fitness       : basic
  Perception    : untrained

-- Ammunition --------------------------------------------------------

  9mm ammo      : 6/400
  5.56 ammo     : 12/400
  .44 ammo      : 150/150
  M309 ammo     : 0/500
  M250 ammo     : 0/500
  60mm gren.    : 0/40
  12g. shells   : 200/200
  napalm cartrid: 0/20
  frag grenade  : 0/4
  inc grenade   : 0/4
  krak grenade  : 1/4

-- Other items -------------------------------------------------------

  2 * medpack
  5 * painkiller pack
  5 * armor pack
  4 * stimpack
  6 * security key

-- Kills (144) -------------------------------------------------------

  92 juveniles
  11 warriors
  9 scavengers
  12 hunters
  20 drones

-- Messages ----------------------------------------------------------

 hunter shreds you! The hunter slashes
 you! The hunter slashes you!
 You barely scratch the hunter! You
 barely hit the hunter! You barely
 scratch the hunter! You barely
 scratch the hunter! You barely
 scratch the hunter! You barely
 scratch the hunter! You barely
 scratch the hunter! You barely
 scratch the hunter! The hunter
 slashes you! The hunter slashes you!
 The hunter slashes you!
 Your weapon is empty!
 The hunter slashes you! The hunter
 shreds you! You die. Press < Enter >...

----------------------------------------------------------------------


3
AliensRL / Exploration bonus message
« on: September 22, 2012, 08:05 »
When you're receiving exploration bonus a message appears:
Hint: Press C to spend your experience!

But C doesn't work now. If I understood right the only way to open Character screen is to chose it in the menu.

4
AliensRL / YASD - Welcome to Valhalla, brave scout
« on: September 22, 2012, 08:00 »
Suddenly plenty of Elites and Stalkers attacked me in already (though partly) discovered sector. I used inc grenade first but that didn't help me much because of quantity and quality of the enemy. After that I blew up frag grenade but it was not enough also. Finally I understood that there are only two ways out - die horribly and die horribly with taking those bastards with me into the depths of hell. Well... To be honest I hoped that krak grenade wouldn't scrape me but it did.
What I noticed is extremely rarity of sawed-off shotgun and colt. I only found one sawed-off shotgun (but decided not to take it because of low penetration rate) and no colts at all. I think that these two weapons should appear more often. Now I play as HW and I have really big problems with ammo sometimes. Sawed-off shotgun or usual shotgun (primary weapon I mean) would help me but I can't find them yet.
I must admit that 5.56 weapons is a great addition into the game. FN SCAR really helps much at the beginning. And it is a great step forward to compare with previous versions of the game there you experienced ammo lack all the time but in the very beginning.
-- AliensRL 0.8.2 Post Mortem ----------------------------------------

  Name     : drugon
  Class    : Scout
  Rank     : Experienced
  Result   : killed in action
  Died on  : Main Tower, level 5
  Score    : 5180

  Total experience  : 6720
  Experience left   : 320
  Game length       : 164281 turns

  Security keycards : 0
  Military keys     : 0

  Armor   : Flak armor [2]
  Sidearm : M4A3 pistol (8/12)
  Primary : H&K G36 rifle (reload)
  Medpacks: 0

-- Graveyard ---------------------------------------------------------

                               #..#                             
                               #..#                             
                               #..#                             
                               #..#                             
                               #..#                             
                               #..#                             
                               #..#                             
                               #X.#                             
             ###################%%###################           
            ##.................A%...A...............##         
           ##........................................##         
    #########...........%...........%.....%.....A.A..######### 
    #.......|..###..##########################..###..|.......# 
    #.......|.####--##########################//####.|.......# 
    #.......###..................a.................###.......# 
    #.......##....%.................................##.......# 
    #.......#.................................%......#.......# 
    #.......#........................................#.......# 
   ##.......#........................................#.......##
  ###--######..%.........................0...........######--###
  #....##%.....|..........................%..............##%*..#
  .%..##*|................................................##....
  ...##.%......|%............................|.............##...
  ...##.|.......+...a.......................*%.............##.%.
  ....###.........###--###...%..........###//###.....|%..###....
  #.....|........##......##............##......##........|.....#
  #.....|........#........#...........a#.......A#........|.....#
  ....###........#........##############........#........###....
  ...##..........|......%.|............/........|..........##...
  ....#..........|.....|..|............/........|..........#....
  ....#A.........#........######//######........#..........#....
  ...##..........#........##.....|....##.......A#..........##...

-- Skills ------------------------------------------------------------

  Sidearms      : master
  Light weapons : untrained
  Heavy weapons : untrained
  Technical     : untrained
  Medicine      : untrained
  Fitness       : untrained
  Perception    : untrained

-- Ammunition --------------------------------------------------------

  9mm ammo      : 125/400
  5.56 ammo     : 279/400
  .44 ammo      : 150/150
  M309 ammo     : 168/500
  M250 ammo     : 0/500
  60mm gren.    : 0/40
  12g. shells   : 200/200
  napalm cartrid: 8/20
  frag grenade  : 2/3
  inc grenade   : 2/3
  krak grenade  : 2/3

-- Other items -------------------------------------------------------

  10 * multi-tool
  4 * armor pack
  5 * painkiller pack
  5 * stimpack
  1 * sentry turret kit

-- Kills (415) -------------------------------------------------------

  146 juveniles
  55 warriors
  3 elites
  53 scavengers
  56 hunters
  3 stalkers
  83 drones
  16 workers

-- Messages ----------------------------------------------------------

 Your weapon is empty!
 You let go of your weapon and grab
 the sidearm!
 You heavily hit the elite! The elite
 slashes you! The elite dies.
 You heavily hit the elite! The elite
 shreds you!
 You perfectly hit the elite! The
 elite slashes you! The elite dies.
 Canceled.
 The elite slashes you!
 You heavily hit the elite! The elite
 slashes you! The elite shreds you!
 You die. Press < Enter >... The stalker
 dies. The elite dies.

----------------------------------------------------------------------


5
AliensRL / Map marks
« on: September 20, 2012, 18:44 »
I asked that already but I didn't receive an answer about it. For now there are only barrels and dead alien bodies (didn't find any benefit from it) marked behind the sight line. What would be really great is to mark ammo, weapons and other useful stuff that is lying on the floor so you could run already discovered areas without such a trouble (changing to weapon which ammo you have, gathering leaved medpacs, etc.).

6
Requests For Features / Throwing knifes
« on: February 03, 2012, 18:43 »
Could brute also increase the hit chance of throwing knives please?

7
AliensRL / Marks on the map
« on: May 21, 2011, 04:50 »
In the current version I can see marks on the areas that is out of sight. These marks denote bodies of aliens and fuel barrels. It's pretty useful to see there are fuel barrels located. But what's the point of marking bodies? More than that - there are no marks for stuff. Medkits or ammo for example. But marking these items would be very useful so you could easily find stuff that you left behind for some reason than you need to go back for it.

8
Discussion / Ammochain
« on: May 07, 2011, 18:13 »
I'm thinking that this is too strong master trait. Maybe it should work only in Chainfire mode and Chainfire mode can be started only if there is at least one bullet in magazine even with Ammochain?

9
Requests For Features / Blasting ammo
« on: December 22, 2009, 12:43 »
As you know rounds keep some gunpowder. So it's pretty strange, that ammo just disappear when something near blows up. Especially rockets. If box of ammo blows up bullets should fuzzing right and left. What are you thinking about this?

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