Chaosforge Forum

DoomRL => Discussion => Topic started by: Simon-v on November 05, 2010, 11:22

Title: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Simon-v on November 05, 2010, 11:22
(http://dl.dropbox.com/u/23785083/drla-cover-front-small.png)


1 The cookies might not in fact be real.
Title: Re: Doom the Roguelike Theme
Post by: Gargulec on November 05, 2010, 12:04
Actually it sucks... not! Really neat thing you have made here, Simon.
Title: Re: Doom the Roguelike Theme (Song)
Post by: Kornel Kisielewicz on November 06, 2010, 06:09
The first part is a little painful on the ears (maybe I should have not played it on loud volume :P), the second is great -- kind of reminds me of good C64 chiptunes. As for inclusion in DoomRL, the graphical version will surely include Sonic Clang's arrangements of Classic Doom music (got his permission), but who knows :>
Title: Re: Doom the Roguelike Theme (Song)
Post by: Simon-v on November 06, 2010, 07:29
I'm always ready to step down and pass the torch to someone more skilled and/or talented than me.
Wait, that's actually kind of sad...
Title: Re: Doom the Roguelike Theme (Song)
Post by: ParaSait on November 06, 2010, 09:10
I'm always ready to step up and torch someone more skilled and/or talented than me.
There, fixed. :P
Title: Re: Doom the Roguelike Theme (Song)
Post by: Cyber Killer on November 06, 2010, 10:09
Vorbis version?
Title: Re: Doom the Roguelike Theme (Song)
Post by: thelaptop on November 06, 2010, 10:28
Vorbis version?
I think the FLAC version would be more useful.
Title: Re: Doom the Roguelike Theme (Song)
Post by: Game Hunter on November 06, 2010, 14:13
I really like it. I would consider speeding up the drums in general, though: DooM was usually pretty hard-hitting when it came to its music. Naturally the very beginning/end can have a lead-in to what would be the denser percussion, but the music (not tempo, mind you, that's fine where it is) just feels slow early on, is the impression I get. It may be better off with a slightly softer introduction after the first four bars, too: I can see where Kornel is coming from, when the lead guitar jumps out at you. Personally, I would just use a crescendo in those first four, so the sudden jump in volume isn't as sudden.

Also, if you want this to work best in-game, make sure it can loop without any break in the song. DoomRL handles seamless music very well.
Title: Re: Doom the Roguelike Theme (Song)
Post by: Simon-v on November 06, 2010, 16:26
Game Hunter:

I've taken most of your comments into consideration and applied a few fixes to address some of the more problematic issues that, i have to admit, didn't really occur to me until i was told about them.

Please note that this specific tune is intended for the title screen, and as such does not strictly need a strong and pronounced percussion. A potential special level theme, on the other hand, would. In addition, the title music in DoomRL does not currently loop, though it could change with time. Nevertheless, i removed the pause in the wave file and played with the envelope a bit to make the transition a little smoother, but it won't work for the midi.


Proponents of alternative audio formats:

The mp3 version was produced by running the midi file through Timidity++ with a wave file as the output and Fluid as the soundfont, then compressing the wave. By this i am implying that anyone with a similar (or better!) setup could produce the track in any desired format and that, in my opinion, the sound quality of the source file is not high enough to warrant worrying about quality loss during conversion.

Despite the above, i made the requested files. Make of it what you may.
Title: Re: Doom the Roguelike Theme (Song)
Post by: thelaptop on November 06, 2010, 19:01
w00t w00t!  You da man, Simon-v!

/me waits for the wrath of the god hand to descend on him
Title: Re: Doom the Roguelike Theme (Song)
Post by: Cyber Killer on November 07, 2010, 02:09
@Simon-v I'm not that much worried about compression quality - it's more about using the proper format, not the icky yucky mp3 ;-)

note: timidity can output direct;y do vorbis and flac.

note2: I downloaded the vorbis ver, and after that I downloaded the midi file to check it it plays any differently on my soundcard (SB Live) and it is different ;-) The drums are more "visible", and it's 20 seconds longer (wtf?!) . Check it out ? http://www.sendspace.com/file/m5ytop
Title: Re: Doom the Roguelike Theme (Song)
Post by: thelaptop on November 07, 2010, 03:25
@Simon-v I'm not that much worried about compression quality - it's more about using the proper format, not the icky yucky mp3 ;-)

note: timidity can output direct;y do vorbis and flac.

note2: I downloaded the vorbis ver, and after that I downloaded the midi file to check it it plays any differently on my soundcard (SB Live) and it is different ;-) The drums are more "visible", and it's 20 seconds longer (wtf?!) . Check it out ? http://www.sendspace.com/file/m5ytop
And that's why I suggested FLAC -- because we hear what Simon-v heard, bit for bit, without worrying if any artifacts came in or if the MIDI patches used were different.
Title: Re: Doom the Roguelike Theme (Song)
Post by: Simon-v on November 07, 2010, 04:57
Version 1.3 is out. In it, i used my newfound reverb and chorus controls to add more depth to the track and also fixed the balance and panning which failed to please me previously.
Title: Unholy Cathedral Theme (Song)
Post by: Simon-v on January 04, 2011, 15:30
Several A few months in the making.

Seven Three discarded drafts.

Many hours of tweaks and fixes.

Two hold-backs for further refinement.

Slightly under one and a half three minutes long.

One copy-paste. (This one.)

Simon the wannabe composer presents:

My misplaced attempt at the Unholy Cathedral Theme Song



(More details are to be found in the first post (http://forum.chaosforge.org/index.php/topic,3446.msg29967.html#msg29967).)

Go ahead and tell me it sucks. Ha!
Title: Re: Unholy Cathedral Theme (Song)
Post by: Xander Morhaime on January 04, 2011, 16:21
Is good, man.

Is good.
Title: Re: Unholy Cathedral Theme (Song)
Post by: Kornel Kisielewicz on January 04, 2011, 16:46
It kicks ass! Thank you! :D

EDIT: added to repository, will be available officially next beta :)
Title: Re: Unholy Cathedral Theme (Song)
Post by: Deathwind on January 05, 2011, 00:27
It's a great track and a perfect fit but I have one question, is there any way that the end could be edited to cleanly loop?
Title: Re: Unholy Cathedral Theme (Song)
Post by: UnderAPaleGreySky on January 05, 2011, 04:35
Once again, Simon shows us his l33t skills. :D
Title: Re: Unholy Cathedral Theme (Song)
Post by: Simon-v on January 05, 2011, 07:06
It's a great track and a perfect fit but I have one question, is there any way that the end could be edited to cleanly loop?

The forum discarded my previous attempt at posting a long and well-written response, so i'll do it again, in brief.

I tried. Didn't work. The WAVE track (and derivatives) are made to loop cleanly (i.e., on the beat) with silence. I'm not sure if MIDI allows leading or trailing silence (last time i tried to do that it cropped it during playback). I might look into it again, but i promise nothing.

A crossfading done by the DoomRL music engine would do the trick quite nicely.
Title: Re: Unholy Cathedral Theme (Song)
Post by: ZZ on January 05, 2011, 12:21
Somehow this music reminds me of CastleVania music.

And also, this music is great, that's already told, but I think it's too long for such short level. It would fit into the main game, if only you removed those cathedral-specific moments, like the beginning. But however, I suppose there will be nothing left there.

Anyway, great work on this thing. Awesome one indeed.
Title: Final Showdown (Song)
Post by: Simon-v on January 18, 2011, 14:17
Several A few One month in the making.

Seven Three Four Ten discarded drafts.

Many hours of tweaks and fixes.

Two hold-backs for further refinement.

Slightly under two three a half minutes long.

One Two copy-pastes. (See above.)

Simon the wannabe composer presents:

My misplaced attempt at the Final Showdown Most Definitely Final Secret Boss Theme Song


(More details are to be found in the first post (http://forum.chaosforge.org/index.php/topic,3446.msg29967.html#msg29967)).

Go ahead and tell me it sucks. Ha!
Title: Re: Final Showdown (Song)
Post by: Kornel Kisielewicz on January 18, 2011, 14:45
It's good... you have teh skillz. But it doesn't come close to my favourite of yours -- the Unholy Cathedral (http://forum.chaosforge.org/index.php/topic,3735.0.html) theme ;)
Title: Re: Final Showdown (Song)
Post by: Simon-v on January 18, 2011, 14:59
Surely one cannot be expected to craft nothing but masterpieces all the time...
Title: Re: Final Showdown (Song)
Post by: thelaptop on January 18, 2011, 23:39
Surely one cannot be expected to craft nothing but masterpieces all the time...
Keep on crafting!  A masterpiece will eventually appear!  =D
Title: Re: Unholy Cathedral Theme (Song)
Post by: Simon-v on February 05, 2011, 09:07
Due to setting up a better MIDI synth engine, i have updated the MIDI file(s) with slightly tweaked version(s) of themselves. Other formats will follow soon enough.
Title: Re: Unholy Cathedral Theme (Song)
Post by: Kornel Kisielewicz on February 05, 2011, 13:05
Simon-v - the MIDI file itself is changed? Or only the renderings?
Title: Re: Unholy Cathedral Theme (Song)
Post by: Simon-v on February 05, 2011, 13:23
Simon-v - the MIDI file itself is changed? Or only the renderings?
The MIDI was changed (mostly channel panning and loudness tweaks). I expect the renderings to be prepared and re-uploaded later tonight.
Title: Re: Unholy Cathedral Theme (Song)
Post by: Simon-v on February 05, 2011, 14:53
The MIDI renderings (MP3, OGG and FLAC) were successfully uploaded. Enjoy, and play "spot the difference"!
Title: Re: Final Showdown (Song)
Post by: rchandra on February 05, 2011, 21:27
nice song.  am I a bad person for thinking of Europe? "It's the fi-nal show-down!"

it sounds like it gets cut off mid-phrase at the end (mp3) - is this just because I'm listening to it outside the game? putting two copies into the playlist doesn't seem to help.
Title: Re: Final Showdown (Song)
Post by: Simon-v on February 06, 2011, 04:00
Admittedly, there is a small split-second gap at the very end of the MP3 version that prevents it from looping perfectly. The OGG and FLAC versions seem to be unaffected. I'm not sure what to do with this, except joining the "bleh, MP3" choir in the back row right over there. Perhaps i am going to release an "album" version someday that will feature seamless looping, extended length and a proper fade-out. Someday.
Title: Re: Final Showdown (Song)
Post by: thelaptop on February 06, 2011, 05:02
Admittedly, there is a small split-second gap at the very end of the MP3 version that prevents it from looping perfectly. The OGG and FLAC versions seem to be unaffected. I'm not sure what to do with this, except joining the "bleh, MP3" choir in the back row right over there. Perhaps i am going to release an "album" version someday that will feature seamless looping, extended length and a proper fade-out. Someday.
Okay, so here is what I think happened.  The mp3 format has a bit reservoir, and there's a buffer of bits that are unused by default.  That's why true "gapless" playing is notorious, since there's always that spare bit capacity that needs to be flushed out.  Depending on the audio player used, you may have an option of "gapless" playback that you can use to get the nice loop.

Simon-v, I highly recommend that you make two versions of your music, namely the "studio cut" and the "game version".  We will use the "game version" in-game, and compile the "studio cut" stuff to make into a DoomRL album of some sort.  I think it'll be an awesome idea; in fact, if you follow MSPaintAdventures (http://www.mspaintadventures.com/), you'll see that they have done something similar, releasing the tracks they used in the animations (and not).

If you are willing, maybe you can contribute some of the proceeds of the sale to ChaosForge itself too!  =P
Title: Re: Final Showdown (Song)
Post by: fwoop on February 06, 2011, 10:34
I like it! Would be better with some higher quality instrument samples though.

And yeh the first thing I thought of when I saw the title was http://www.youtube.com/watch?v=tt_ro2aerQg (http://www.youtube.com/watch?v=tt_ro2aerQg) :p
Title: Re: Final Showdown (Song)
Post by: you on February 06, 2011, 12:48
fwoop: video blocked due to a copyright issue
Title: Re: Final Showdown (Song)
Post by: Simon-v on February 06, 2011, 12:51
I like it! Would be better with some higher quality instrument samples though.
Would you kindly point me towards said "higher quality instrument samples"?
Title: Re: Final Showdown (Song)
Post by: ParaSait on February 06, 2011, 12:54
Would you kindly point me towards said "higher quality instrument samples"?
For some reason, high quality sounds are a real bitch to find without spending gazillions of bucks. :|
Title: Re: Final Showdown (Song)
Post by: Deathwind on February 06, 2011, 23:59
PM me a wish list, I'll see what I can scavenge.
Title: Hell's Weapons (Song)
Post by: Simon-v on February 10, 2011, 13:13
Several A few One month in the making.

Seven Three Four Twenty (!) discarded drafts.

Many hours of tweaks and fixes.

Two hold-backs for further refinement.

Slightly under two three a half minutes long.

One Two Three copy-pastes. (See above.)

Simon the wannabe composer presents:

My misplaced attempt at the Hell's Weapons Hell's Armory Theme Song


(More details are to be found in the first post (http://forum.chaosforge.org/index.php/topic,3446.msg29967.html#msg29967)).

Go ahead and tell me it sucks. Ha!
Title: Re: Hell's Weapons (Song)
Post by: Game Hunter on February 10, 2011, 15:35
I was expecting more...foundry-like stuff for some reason. Not that an armory is necessarily like a foundry, or that there is any production even going on in the level. Your UC and HF songs provided the right atmosphere for each level, but I'm not so sure this one will do the same.

That said, I do like the song, it's quite reminiscent of Map09 in Doom II. Already have it in my music.ini.
Title: Re: Unholy Cathedral Theme (Song)
Post by: Chainsaw on February 16, 2011, 12:05
Dude well done, this track is mad!
Title: Re: Doom the Roguelike Theme (Song)
Post by: thelaptop on February 24, 2011, 17:33
Unlocked in case of content.

Simon-v: If you update the music here, do let us know so we an unlock the older topics so that folks can comment readily to it.  Otherwise the aged topics will remain locked and no one will be able to comment.
Title: Too Hot Down Here (Song)
Post by: Simon-v on March 26, 2011, 14:56
Several months in the making.

Seven Three Four Eleven discarded drafts.

Many hours of tweaks and fixes.

Two hold-backs for further refinement.

Slightly under over two three a half minutes long.

One Two Three Four copy-pastes. (See above.)

Simon the wannabe composer presents:

My misplaced attempt at It's Too Hot Down Here The Lava Pits Theme Song


(More details are to be found in the first post (http://forum.chaosforge.org/index.php/topic,3446.msg29967.html#msg29967)).

This is a more ambient track than usual, and as such might not seem very interesting. This is intended, and i assure you that it fits the level pretty well and is at least not annoying to listen to.

Go ahead and tell me it sucks. Ha!
Title: Re: Too Hot Down Here (Song)
Post by: Deathwind on March 26, 2011, 20:35
It sucks.

All joking aside this is far from your best work, I find it much repetitive.
Title: Re: Too Hot Down Here (Song)
Post by: Simon-v on March 26, 2011, 20:56
Should have mentioned i was going for something more dark and ambient than usual. Would be more fair too -- at least then people would know what to expect when listening to it for the first time. Actually, it's not too late to do that now.
Title: Re: Too Hot Down Here (Song)
Post by: UnderAPaleGreySky on March 27, 2011, 00:53
All joking aside this is far from your best work, I find it much repetitive.
True, it's repetitive, but then most music put together for games is, unless there's a boss fight or something big story development.

That said, I think it's very fitting for the level. :)
Title: Re: Too Hot Down Here (Song)
Post by: you on March 27, 2011, 03:22
Spoiler: It sucks (click to show/hide)
Title: Re: Too Hot Down Here (Song)
Post by: Ander Hammer on March 27, 2011, 03:53
It's really a pretty good song, but it feels... I don't know. Maybe like it would fit someplace other than the Lava Pits better. It's got a feeling of foreboding build-up to even worse things to come.
Title: Re: Final Showdown (Song)
Post by: Ander Hammer on March 27, 2011, 03:57
I like it. It's got that Doom-like feel and sounds pretty final-boss-y aside.
Title: Re: Unholy Cathedral Theme (Song)
Post by: Ander Hammer on March 27, 2011, 04:03
It does sound like Doom meets Castlevania. In other words, 100% fitting for the Unholy Cathedral.
Title: Re: Too Hot Down Here (Song)
Post by: Nameless on March 27, 2011, 05:04
It's kinda eerie, which made me think of the mortuary more than the lava pits. The foreboding feeling strikes me as appropriate given how close to L25 the pits spawn. The tension is good. I'd say it was fine.
Title: Re: Too Hot Down Here (Song)
Post by: Simon-v on March 27, 2011, 06:03
It's kinda eerie, which made me think of the mortuary more than the lava pits. The foreboding feeling strikes me as appropriate given how close to L25 the pits spawn. The tension is good. I'd say it was fine.

Suffice to say that i have other plans for the Mortuary.

Spoiler (click to show/hide)
Title: Re: Doom the Roguelike Theme (Song)
Post by: Simon-v on March 31, 2011, 05:18
Being unsatisfied with how it sounded, i took the liberty to rewrite parts of the theme song, trying to make it excite me.

I was sort of successful.

The song is now officially at version 2. Preview and re-download if necessary.

(More details are to be found in the first post (http://forum.chaosforge.org/index.php/topic,3446.msg29967.html#msg29967)).
Title: Re: Doom the Roguelike Theme (Song)
Post by: rchandra on March 31, 2011, 21:35
I actually preferred the previous version.  It felt like a great 'game over' music, which is correct most times I'm at the title screen.
Title: Re: Hell's Weapons (Song)
Post by: Solarn on April 03, 2011, 03:17
Reminds me of the MAP08 music in TNT Evilution. Was it an inspiration for this piece?
Title: Re: Hell's Weapons (Song)
Post by: Malek Deneith on April 03, 2011, 08:30
As far as I remember I did link MAP08 music from Evilution when Simon was doing this song and I think he did mention it inspired him some.
Title: Something Wicked (Song)
Post by: Simon-v on June 28, 2011, 06:10
Several months in the... Oh, come on, this joke has run long enough.

I hereby present my misplaced attempt at the theme for the Mortuary, aptly named Something Wicked (i laughed my ass off when i thought of that) for what happens to be peer review.

Of exactly one person.


(More details are to be found in the first post (http://forum.chaosforge.org/index.php/topic,3446.msg29967.html#msg29967)).

If you think it sucks, or that it's good but doesn't fit the level, you are welcome to grab yourself a copy of Sonic Mayhem's Descent Into Cerberon, which even i find difficult to compete with, and use that instead.
Title: Re: Something Wicked (Song)
Post by: General Patton on June 28, 2011, 11:58
[SirRonLionHeart]OH WHAT THE- THIS IS FANTASTIC! YOU ARE A HEAVY METAL MAN GUY THING! YEEAAAAAH!

/me headbangs for seven hours and a half!
[/SirRonLionHeart]
Title: Re: Something Wicked (Song)
Post by: Kornel Kisielewicz on June 29, 2011, 07:42
Mega-like :D
Title: Of Skull And Bone (Song)
Post by: Simon-v on July 21, 2011, 04:26
Without the usual long preambles (see previous posts if you'd like to see what they were like), i present my misplaced attempt at the theme for the City of Skulls, aptly named Of Skull And Bone for what happens to be peer review.

Of exactly one person.


(More details are to be found in the first post (http://forum.chaosforge.org/index.php/topic,3446.msg29967.html#msg29967)).
Title: Re: Of Skull And Bone (Song)
Post by: tehtmi on July 21, 2011, 05:06
Excellent job on this one; it's my favorite so far. The beginning is very tense, and the baseline is quite catchy. Very fitting for the City of Skulls.
Title: Re: Of Skull And Bone (Song)
Post by: Angles of death on July 21, 2011, 10:37
It's good. Very, very good. It reminds me of Blood, which is also a good thing.
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Simon-v on July 24, 2011, 08:33
After a while i got tired of posting separate threads for every song (and the community got tired of replying to every one of them). Thus, this Doom the Roguelike: The Album All-In-One Mega Thread was created, merging in all the others.

I even went and edited my posts to better reflect their new context. Unfortunately, some posts that aren't mine still look weird and out-of-place, but it's not too bad compared to the mess that was here previously.

(Our apologies to thelaptop for taking over his thread and driving him out of business! :P )
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: thelaptop on July 24, 2011, 08:45
(Our apologies to thelaptop for taking over his thread and driving him out of business! :P )
/me shrugs
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: drugon on August 03, 2011, 11:05
Can't say that I liked Doom the Roguelike Theme and Too Hot Down Here but others are great. Especially Hell's Weapons (midi version rule!) and Unholy Cathedral.
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Moonlight on September 11, 2011, 18:04
I might just be ever so slightly retarded but when i attempt to switch over to the .ogg files, the game crashes. I do think i am doing it correct (Well duh, obviously not since i need to ask), i first tried with the flac files to no avail and then after that i tried it with the .ogg files following it to the letter. No go.
So, simply. Anyone care to post an already modified musicmp3.lua?
And yes, i have manually pointed to the musicmp3.lua in the config.lua file.

Would be very helpful anyways, since i like the .ogg versions of the songs way more then i like the midi versions.
Thanks!
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Simon-v on September 12, 2011, 01:14
Here's my own. Please note that it uses a combination of the suggested MP3s, Sonic Clang's remixes and my own music; You will either need to edit it to match your sound files or get all the files mentioned.
Code: [Select]
-- Simon-v's Custom Music File
-- Includes a mix of Sonic Clang's Classic Doom 3 remixes,
-- the MP3 tracks from http://www.sirgalahad.org/paul/doom/
-- and my own music tracks.

Music = {
start = "mp3/doom_the_roguelike_theme.ogg", -- Simon-v
interlude = "mp3/d1inter.mp3", -- Paul's Stuff
bunny = "mp3/d1end.mp3", -- Paul's Stuff
intro = "mp3/e1m1.ogg", -- Sonic Clang
hellgate = "mp3/e1m8.ogg",

level2 = "mp3/e1m2.ogg",
level3 = "mp3/e1m3.ogg",
level4 = "mp3/e1m7.ogg",
level5 = "mp3/e1m5.ogg",
level6 = "mp3/e1m6.ogg",
level7 = "mp3/e1m4.ogg",
level8 = "mp3/e1m9.ogg",
level9 = "mp3/e1m1.ogg",
level10 = "mp3/e1m2.ogg",
level11 = "mp3/e1m3.ogg",
level12 = "mp3/e1m4.ogg",
level13 = "mp3/e1m5.ogg",
level14 = "mp3/e1m6.ogg", -- Sonic Clang
level15 = "mp3/e2m2.mp3", -- Paul's Stuff
level16 = "mp3/e2m4-e4m6.mp3",
level17 = "mp3/e2m6-e4m7.mp3",
level18 = "mp3/e2m7-e3m7-e4m5.mp3",
level19 = "mp3/e2m9-e3m1.mp3",
level20 = "mp3/e3m2-e4m2.mp3",
level21 = "mp3/e3m8.mp3",
level22 = "mp3/e2m2.mp3",
level23 = "mp3/e2m4-e4m6.mp3",
level24 = "mp3/e2m6-e4m7.mp3", -- Paul's Stuff

spec1 = "mp3/e1m4.ogg", -- Sonic Clang
spec2 = "mp3/e1m9.ogg", -- Sonic Clang
spec3 = "mp3/hells_weapons.ogg", -- Simon-v
spec4 = "mp3/e3m2-e4m2.mp3", -- Paul's Stuff
spec5 = "mp3/e2m7-e3m7-e4m5.mp3",     -- Paul's Stuff
spec6 = "mp3/of_skull_and_bone.ogg", -- Simon-v
spec7 = "mp3/e2m4-e4m6.mp3", -- Paul's Stuff
spec8 = "mp3/unholy_cathedral.ogg", -- Simon-v
spec9 = "mp3/something_wicked.ogg", -- Simon-v
spec10 = "mp3/e3m5.mp3", -- Paul's Stuff
spec11 = "mp3/too_hot_down_here.ogg", -- Simon-v

boss = "mp3/e2m8.mp3", -- Paul's Stuff
boss2 = "mp3/final_showdown.ogg",     -- Simon-v
victory = "mp3/d1readme.mp3", -- Paul's Stuff
}

EDIT: I have updated the first post with a note regarding the notation used, which, admittedly, can be confusing.
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Simon-v on September 12, 2011, 05:59
Without the usual long preambles (see previous posts if you'd like to see what they were like), and with great humility over the apparent impatience (which directly led to the unfortunate double post), i present my misplaced attempt at the theme themes for Hell's Arena, aptly named Rounds of Hell (parts 1-3) for what happens to be peer review.

Of exactly one person.


(More details are to be found in the first post (http://forum.chaosforge.org/index.php/topic,3446.msg29967.html#msg29967)).
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: rchandra on September 12, 2011, 12:38
I like them, but I think they sound too much like the UC and DoomRL themes, particularly parts 1-2.  Part 1's silences also sound a bit forced.  Is it currently possible to use them all in the Arena or would it have to be Arena/CC/TheOtherPlace?

edit: well, they made me want to hear UC theme again, and listening to that I wonder why I don't play melee more often :)  Is there any Contra influence in that one (2:24, and a similar bit earlier)?
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Simon-v on September 13, 2011, 00:19
I like them, but I think they sound too much like the UC and DoomRL themes, particularly parts 1-2.
Part 1's silences also sound a bit forced.
I wanted to create a feeling of deja vu when you reach both the Arena and UC, and the music is supposed to escalate as you overcome wave after wave of the Arena.

Is it currently possible to use them all in the Arena or would it have to be Arena/CC/TheOtherPlace?
Afraid not, but hopefully The Kornel will implement it in the first beta of 0.9.9.5. I would disrecommend using them for different levels, though, as the results will be unpredictable.

edit: well, they made me want to hear UC theme again, and listening to that I wonder why I don't play melee more often :)  Is there any Contra influence in that one (2:24, and a similar bit earlier)?
Not that i know of (and i specifically went and listened to every Contra track to make sure). Contra kicks ass, though.
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Simon-v on December 30, 2011, 10:20
Without the usual long preambles (see previous posts if you'd like to see what they were like) and just in time for New Year and DoomRL 0.9.9.5, i present my misplaced attempt at the theme for The Wall, aptly named The Brick Song, for what happens to be peer review.

Of exactly one person.

(More details are to be found in the first post (http://forum.chaosforge.org/index.php/topic,3446.msg29967.html#msg29967)).

P.S.: This track had 52 drafts before reaching RC state. Talk about a coincidence.
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Matt_S on January 11, 2012, 16:44
I really like The Brick Song.  Something Wicked is still my personal favorite, but this is pretty high up on my list (especially the non-midi versions; the percussion seems louder on my system in the midi version).

Can I ask what software you use to make your music?  I've wanted to try my hand at music for a long time, but I haven't been willing to spend any money :x
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Simon-v on January 12, 2012, 01:11
I really like The Brick Song.  Something Wicked is still my personal favorite, but this is pretty high up on my list (especially the non-midi versions; the percussion seems louder on my system in the midi version).
Thank you for the kind words. They are always welcome.

The MIDI versions are provided for compatibility reasons only; The difference between the sounding on different systems (and even on the same system with different setups!) is rather great, and it almost never sounds like what the composer intended. For all practical purposes, the binary/rendered versions are preferred.

Can I ask what software you use to make your music?  I've wanted to try my hand at music for a long time, but I haven't been willing to spend any money :x
This comes up fairly often. I guess i should make a FAQ entry or something.

My actual requirements are fairly simple. I need a MIDI sequencer of some sorts that can do some kinds of effects, a MIDI player/renderer that can write to WAV and a collection of high-quality samples for it. For a while now, these requirements were satisfied by TuxGuitar (which behaves a whole lot like GuitarPro (or so i heard), and also provides the benefit of being able to verify offhand that the composition will be playable on real-world instruments), FluidSynth for the rendering and Frank Wen's Fluid, release 3 as the soundfont.

Truth to be told, you don't need any kind of awesome software to create; All you need is enough inspiration and persistence to make a 30-second, four-instrument loop that doesn't suck. Later, when you improve so much that you grow out of your tools, you will know what you need to replace them with.
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: drugon on January 18, 2012, 19:12
I liked The Brick Song. Well done!
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: PFL on March 13, 2012, 05:49
I thought I'd throw in my inconsequential opinion and say your tracks are great!  Doom with a twist - quite fitting for a game like DoomRL.

I use you tracks along with the PSX soundtrack.  It makes the levels with your songs all the more exciting as they juxtapose with the ambient works of Aubrey Hodges really well.

Can't wait for the full album... :)
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Klear on March 13, 2012, 06:02
Yeah... in the announcement thread I mentioned that at first I didn't like the new music, then I got used to it and that I think that in short time I'll love it. Well, it has already happened. I especially love the piano in one of the tracks (not sure which one right now though).
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Simon-v on March 18, 2012, 03:11
Without the usual long preambles (see previous posts if you wish to see what they were like) and completely missing the DoomRL 0.9.9.6G release, i present my misplaced attempt at the theme for The Vaults, aptly named Dark Secrets, for what happens to be peer review.

Of exactly one person.

Pity he won't be able to do it for a while.

(More details are to be found in the first post (http://forum.chaosforge.org/index.php/topic,3446.msg29967.html#msg29967)).

A fair warning: most of this track is "ambient", and there is some repetition. Some people find this sort of stuff "uninteresting". I can't help you with that, so just crank up the music volume, sit back and enjoy the ride while doing something else (like killing the resident mancubi and arkh-viles, for example).
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Matt_S on March 18, 2012, 10:56
I like it :)
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: GinDiamond on September 19, 2012, 12:33
My favorites are the Unholy Cathedral, Something Wicked, and the Brick Song.

I also like Dark Secrets. What special level is this for?

It sounds really great. I would have like it for Walls of Ice!
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Simon-v on September 20, 2012, 09:22
My favorites are the Unholy Cathedral, Something Wicked, and the Brick Song.

I also like Dark Secrets. What special level is this for?

It sounds really great. I would have like it for Walls of Ice!

Thanks!

I normally announce new tracks in a separate post in this thread. The relevant post is:
Without the usual long preambles (see previous posts if you wish to see what they were like) and completely missing the DoomRL 0.9.9.6G release, i present my misplaced attempt at the theme for The Vaults, aptly named Dark Secrets, for what happens to be peer review.

Of exactly one person.

Pity he won't be able to do it for a while.

(More details are to be found in the first post (http://forum.chaosforge.org/index.php/topic,3446.msg29967.html#msg29967)).

A fair warning: most of this track is "ambient", and there is some repetition. Some people find this sort of stuff "uninteresting". I can't help you with that, so just crank up the music volume, sit back and enjoy the ride while doing something else (like killing the resident mancubi and arkh-viles, for example).

You may use it freely, as long as you don't violate the — fairly lax — license terms (credit where credit is due, no selling it for money and derivative works licensed alike).
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Thexare on September 21, 2012, 00:26
I've been wanting to try making some music of my own, and I was wondering what program you use. I distinctly recall you answering this very question somewhere, but it's not in this topic...
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Simon-v on September 21, 2012, 03:57
I've been wanting to try making some music of my own, and I was wondering what program you use. I distinctly recall you answering this very question somewhere, but it's not in this topic...

This comes up fairly often. I guess i should make a FAQ entry or something.

My actual requirements are fairly simple. I need a MIDI sequencer of some sorts that can do some kinds of effects, a MIDI player/renderer that can write to WAV and a collection of high-quality samples for it. For a while now, these requirements were satisfied by TuxGuitar (which behaves a whole lot like GuitarPro (or so i heard), and also provides the benefit of being able to verify offhand that the composition will be playable on real-world instruments), FluidSynth for the rendering and Frank Wen's Fluid, release 3 as the soundfont.

Truth to be told, you don't need any kind of awesome software to create; All you need is enough inspiration and persistence to make a 30-second, four-instrument loop that doesn't suck. Later, when you improve so much that you grow out of your tools, you will know what you need to replace them with.

You're welcome. (I'll be adding a FAQ page on my website sometime soon and putting this one in it. Yeah, i better.)
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: GinDiamond on September 22, 2012, 13:02
Does TuxGuitar take a MIDI keyboard?
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Simon-v on September 22, 2012, 23:12
The forums claim that a plugin to do that is in development. Of course, there are always other programs, perhaps even more suitable for the job. (Rosegarden, maybe? Who knows. Didn't check it for years.)
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Simon-v on October 05, 2012, 11:36
Without the usual long preambles (see previous posts if you wish to see what they were like) and making great use of Kornel being busy with things that are not DoomRL, i present my misplaced attempt at the theme for The (Un)Chained Court, aptly named Rage! for some kind of peer review.

(More details are to be found in the first post (http://forum.chaosforge.org/index.php/topic,3446.msg29967.html#msg29967)).

With that, we're back to metal-like stuff, i guess.
The track name is pronounced similarly to "RAAAAAAAAAAAAAAAAAAGE!!!!!!!!111111111~" or somesuch. I don't insist that you pronounce it like that specifically, though. A single exclamation mark will do just fine.
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Klear on October 05, 2012, 13:19
Nice and doomy... I'll try it out in game to see how it fits. I guess that's a good excuse to postpone my attempts at a N! run and do an UV Conqueror run or something I should be able to do.
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Kornel Kisielewicz on October 05, 2012, 15:56
RAAAAAAAAAAAAAAAAAAAAAAAAAAGEEEEEEEEEEEEEEEEE!!!!!!!111111LOLOL
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Matt_S on October 05, 2012, 19:26
Hmm, I dunno... It's kind of neat, but for something called "Rage!" it seems a little tame.
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Simon-v on October 06, 2012, 01:42
Well, i'm sorry i couldn't blow your mind!
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Thexare on October 07, 2012, 02:41
It *was* in this topic? Weird. Could've sworn I read through every post. Clearly not. Thanks for digging it up.

Truth to be told, you don't need any kind of awesome software to create; All you need is enough inspiration and persistence to make a 30-second, four-instrument loop that doesn't suck. Later, when you improve so much that you grow out of your tools, you will know what you need to replace them with.
The problem with that (and the reason for asking) is that I've never had the first idea what programs are worth using even to start with. Yeah, one could test their look with a random program from a Google search, but finding a program doesn't necessarily mean you'll find one that's worth fucking around with; if you have no experience with something, you're not going to have the first clue what is and is not necessary for adequate results.
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Matt_S on October 08, 2012, 12:57
It *was* in this topic? Weird. Could've sworn I read through every post. Clearly not. Thanks for digging it up.
The problem with that (and the reason for asking) is that I've never had the first idea what programs are worth using even to start with. Yeah, one could test their look with a random program from a Google search, but finding a program doesn't necessarily mean you'll find one that's worth fucking around with; if you have no experience with something, you're not going to have the first clue what is and is not necessary for adequate results.
It can be difficult to find one that's featured and not buggy, especially if you're looking for open-source stuff.  There's quite a few projects, but most of them seem to be version 0.x.  Despite asking this myself a while back, I never got too heavy into the music composition stuff.

Besides TuxGuitar, another one that I've used a bit is Aria Maestosa.  Another one that might be worth looking into is Sekaiju, which seems pretty feature-heavy.  That's a good thing and a bad thing, because it might be kind of overwhelming and confusing with being able to directly control midi events.  That's partly why I haven't really tried it out.  Another one that looks fairly capable is Frinika, which can do more than midi but is at version 0.7.1.  I also specifically remember using a Java program a long time ago, but I'll be damned if I can remember what is was called, and google has failed me so far... EDIT: it was MidiSwing, and it hasn't been updated for around 2 years, and it's only at version 0.3.6b.  Would not recommend it then.
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: GinDiamond on October 09, 2012, 07:08
What's the Rage! track for? A new special level?

Oh, and I'm trying to make tracks for special levels in Inferno.
Could you help with that?
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: GinDiamond on March 11, 2013, 14:25
Of Skull and Bone is growing on me. The more I listen to it, the more I like the subtle notes and feeling.

Can I change the musichq.lua to play Rounds of Hell 1, 2, and 3 for their respective waves on Hell's Arena?
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Simon-v on March 12, 2013, 12:30
Not at the time, as far as i know. It's planned, though.
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Radagast on March 26, 2013, 07:02
This OST actually kicks some serious ass.

Was wondering:

Did all of those terrific music tracks, actually make it to 0.9.9.7 in-game , and secondly as good quality ?? (Meaning ogg or flac and not mp3)
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Simon-v on March 27, 2013, 03:08
Most of them did. Rounds of Hell, in particular, weren't included because the infrastructure for them wasn't finished in time. The HQ version, unfortunately, ships with the MP3 versions, which are known to not loop properly. As a workaround, you could grab the OGG files from their download page (http://simonvolpert.com/music/ (http://simonvolpert.com/music/)) and search-and-replace the extensions of every one of them in music.lua or whatever. A bunch of scripts to do something like that are floating somewhere on the forums (http://forum.chaosforge.org/index.php/topic,5254 (http://forum.chaosforge.org/index.php/topic,5254)). Me, i have my own config file (https://dl.dropbox.com/u/23785083/musicmp3.lua (https://dl.dropbox.com/u/23785083/musicmp3.lua)) which i just drop in every time i get a new version.
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Radagast on March 27, 2013, 03:18
Nice I'll try it when I get home, thanks for the instructions and for the great tracks. :)
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Simon-v on April 27, 2013, 03:55
I have built a newsletter system to keep all who are interested updated on new music releases. It is a fairly clever hack with some of the basic functionality of mailing lists - un/subscription, verification, recalling of subscription details, and GPG authentication for posting. Any notices on new releases will be posted there first and then cross-posted to this thread. The mailto link for subscribing can be found on the music page of my website (http://simonvolpert.com/music/ (http://simonvolpert.com/music/)). The links for the other operations are properly advertised in the message headers.
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: GinDiamond on August 01, 2013, 12:46
*major bump*

Check it out!

https://dl.dropboxusercontent.com/u/109591486/DSCF3660.JPG (https://dl.dropboxusercontent.com/u/109591486/DSCF3660.JPG)
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Simon-v on August 02, 2013, 01:35
This pleases me. Where's it from?
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: GinDiamond on August 02, 2013, 09:08
I made it!

I took the album cover art you made and changed it a bit (so it looked better on the CD). I then got all the FLAC files you had on your site and burned them losslessly to the disk. I then made a jacket for the case and gave it to my little sister for her birthday yesterday (she loves the music from the game).
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: thelaptop on August 02, 2013, 22:14
...gave it to my little sister for her birthday yesterday (she loves the music from the game).
Oh my goodness!  That is so sweet of you!

Simon-v, you have a [known] big fan now hahahahaha...
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Simon-v on August 03, 2013, 05:02
I second that.

Pity the album is missing one last track or two.
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: GinDiamond on August 03, 2013, 12:49
what's it missing?

Oh, are you going to do some music for Halls of Carnage, Spiders Lair, and others?

That would be cool.
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: PFL on August 14, 2013, 17:23
When the album is finally finished you should definitely sell it as a CD old skool stylee. :)

Seriously though, I would definitely buy a copy if it had nice artwork.
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Kornel Kisielewicz on August 14, 2013, 19:08
We'll get the artwork, and I suggest Simon-v to put it on sale on Bandcamp of similar.
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Simon-v on August 14, 2013, 22:22
I thought about it. There are enough services out there that specialize on on-demand production of this sort of stuff. However, that's for physical media, which i can't produce in a quality high enough. With digital downloads, the situation is different. Why not just "steal" the tracks, then send me money directly, bypassing all the middle-men?
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Simon-v on October 17, 2014, 02:13
Dear Simon,

You're not fooling anyone.

Stop pretending you're going to finish this album "someday". The time has come to just release it and call it done. Sure, it's a bit on the short side, but hey, nobody's perfect. You'll get over it.

Love,

Simon.
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Simon-v on December 30, 2014, 13:21
This is, probably, the last time i will be updating this topic. Well, maybe not.

With Doom The Roguelike: The Album complete, there is little reason for me to keep this thread going. All new music release notifications will be made through my ad-hoc, in-house newsletter system. Anyone who hasn't yet subscribed to it might want to do so now. To learn how one might do that, simply go to http://simonvolpert.com/music/ (http://"http://simonvolpert.com/music/") and scroll down a bit.

For the sake of, i'll post the complete text of the announcement here.

Quote
Good day, subscribers.

Today is a special day. Today, a new track, one that has been in production forever due to REAL LIFE, finally sees the light of day (or night, if you're in that kind of time zone).

I call it... Dark.

It also signifies the beginning of a new album, the one to follow Doom The Roguelike: The Album, titled simply "Aftermath".

You can get the track from the album page at http://simonvolpert.com/music/am/

Here's the description from the album page:

> Originally, this track was intended for AliensRL, another game made by ChaosForge.
> AliensRL is not DoomRL. It has a different dynamic. In DoomRL you run around guns-a-blazing and can reasonably hope to be able to wipe out everything that is foolish enough to stand in your way. In AliensRL, you are alone, up against overwhelming force that will have no difficulty to wipe the floor with you many times over, a swarm that will utterly demolish you if you attract too much attention. Your main tactics are evasion and stealth, as you try to gather just about enough weapons, ammo and items to survive the next few fights.
> In AliensRL, the game wants you to be paranoid. My idea was to help a little.
> The style of the music reflects this dynamic. It is slow, dark, ambient, with sounds and noises sprinkled here and there. I knew i am doing something right when the following happened:
>
>> http://twitter.com/statuses/306674315036880897/
>> Wed Feb 27 07:57:09 +000>> Prolonged listening to the track i'm working on is giving me auditory hallucinations. Perfect!
>
> Then, life happened, and the project got put on hold. I only returned to it when a switch in the music production software provoked me to examine my drafts again; As it happens, a few tweaks here and there, and the track seemed good enough to me to be released on its own."

Enjoy!
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Simon-v on October 01, 2016, 01:16
The license that was used for my works so far was ancient. I'm not kidding; I chose it around 2004, when i was just making my first steps in literature, and — i'm guessing, as the rationale for its selection is lost in time by now — for the wrong reasons. Aside from bumping the version a few times, no additional thought was invested in it ever since.

As such, i have updated the license used for all my works to a more permissive license type, as well as updating it to the latest available version. Hopefully, this will make working with my stuff slightly easier for you all. In particular, the new license allows commercial use — something a few of you were complaining about on several occasions before.

The new license can be viewed at https://creativecommons.org/licenses/by-sa/4.0/ (https://creativecommons.org/licenses/by-sa/4.0/)

If you keep a local copy of any of the files, i recommend re-downloading them to keep their metadata correct. This recommendation is even more appropriate, if you got the files as soon as they became available, as some of them contain subtle fixes and corrections.

The music is, as always, available from http://simonvolpert.com/music/ (http://simonvolpert.com/music/)

As always, you're welcome to send me your concerns and/or compliments at any time.
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: singalen on February 27, 2017, 10:41
Wow, thanks for reminder you had such great work there!
Somehow I never heard some of the tracks in game.
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Sereg on February 27, 2017, 11:29
Your post prompted me to follow the links and check out Simon's page, and it was interesting reading. I'm very far from musically inclined, so I can't pretend to know what goes into the composition process - but I can certainly appreciate the end result.

And yeah, I don't know that I've ever really been fully aware of the music on some of the levels - it all fits so well that it just seems like a natural part of the game and the level.

Edit: Making my way through the thread and found this:
It felt like a great 'game over' music, which is correct most times I'm at the title screen.

This forum needs an upvote button.
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Simon-v on February 28, 2017, 09:04
Thanks. I'm glad to hear that, especially since i can confidently say that i barely know what i'm doing myself.
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Simon-v on April 02, 2017, 14:11
An updated version of "Dark Secrets" was uploaded to the site, correcting an issue left over from the limitations of the previous music composition software. This version is also slightly shorter, closer to what was originally intended.

You are encouraged to re-download this track to keep your library current. Go get it from the album page. A special notice on this goes to the powers that be bundling the tracks with the DRL download... If there is a policy to post hotfix releases to begin with, or if there is ever going to be a release at all.
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Kornel Kisielewicz on April 03, 2017, 07:15
Dark Secrets is totally silent, both the on-site and MP3 download - others work fine :/
Title: Re: Doom the Roguelike: The Album All-In-One Mega Thread
Post by: Simon-v on April 03, 2017, 08:57
Oops.

There was an issue with it, but i think i fixed it now. Try dropping the browser's cache and downloading it again.

Also,

Quote
zombienet.org/simon @ 2017-04-03T10:09:47Z (https://zombienet.org/simon/note/yuqDYl2mTfiXXa3N6WMJyA)
It seems that i've uploaded a broken file; Now i'm counting the seconds untill i get to fix it, resignedly waiting for someone to point it out to me, and half-hoping and half-fearing that nobody does.

Guess i wasn't fast enough, after all.