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Messages - Melon

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16
I would see it this way:
- This level should be easier for berserks. We only have one true berserker level.
- No diagonal movement!
- Lava barrels. If you shot, lava spurs out, sometimes blocking the puzzles. Tough luck! You still can exit the level normal way.
- Monsters get spawned if you stay too long. They are added to your "career" stats, but you don't get any experience from them. However, getting ammo from them is still possible.
- Barrels have to be put in right place. After this happens, some wall lowers/explodes/disappear revealing staircase to another level or encounter with a special enemy/mini-boss.
- As for the enemy I would imagine some great daemon that throws barrels at you or pieces of wall or corpses, whatever it has at his hands. If you get hit, you get pushed back, making it harder for you to reach it. This daemon is very slow, but can kill you in two hits. Yup! But if you are a fast berserker/dodger you can use the hit and run tactics. As for ranged weapons, it is heavily armored and it's hard to do any damage from range unless you hit its weak spot (bonus from Eagle Eye perhaps?)
- The reward? http://doom.wikia.com/wiki/Quietus

17
How about: you have to push barrels of napalm into place. They cannot be destroyed, but if they get hit they spill lava all over the place. You have to push the barrels quickly into right place, otherwise you'll get flooded with lost souls (or other monsters on higher difficulty level) which spawn from time to time. Developer has to make sure, that monsters are spawned in a way, that will not prevent the hero from moving barrels into correct place. You don't get xp for the monsters!

This would be a good challenge for berserker. You can enter as a regular character but you'll have to watch not to damage the barrels during the carnage, otherwise you'll have to push barrels into lava.

Now what's next. Fight with another boss of doom? Or you can reward for completing the level?

Also, as this level is sort of a prank, it shouldn't appear very often. Only 1 out of 20 games? And it should be somewhere in Hell, so it also would make discovery of that level very rare.

18
Requests For Features / Sokoban level - tribute to Nethack
« on: July 22, 2012, 10:27 »
Anyone played Nethack? There's a "hidden" Sokoban like level: http://www.youtube.com/watch?v=8fQqWx4ORaA

I was wondering if such could be implemented in DoomRL but in a way to retain the climate of gore

19
Forum / Re: First unread post redirection
« on: July 18, 2012, 13:51 »
I'm pretty sure that's what happens when you click on the blue 'new' button.

And just when we could get a bounty for that...

20
Bug Reports / Re: Bugs on lubuntu 11.04
« on: July 15, 2012, 02:41 »
Abnormal program termination!

Reason : Access violation

21
Bug Reports / Bugs on lubuntu 11.04
« on: July 15, 2012, 02:35 »
This applies to single run

1. Game starts with  "there is no sound card message".
2. On the title screen I can hear sounds when I move between menu items, but no music is heard
3. Music sometimes is garbled. It's sounds like SDL can't decide what it wants to play, I can hear several different songs for like 0.2 seconds (perhaps some buffering is involved?).
4. On level two I killed all the enemies. I pulled a lever that caused the level to fill with water. I then procedeed to next level. When I wanted do go down to next level, the game froze.

22
Requests For Features / Re: New unique items
« on: July 15, 2012, 01:11 »
When you started talking about the hologram, I noticed one thing. There is no monster infighting:

http://doom.wikia.com/wiki/Monster_infighting

23
Requests For Features / Re: The Horrible Ideas Thread
« on: July 13, 2012, 04:40 »
Because the cigarettes are radioactive, you don't loose 1HP but there's a 1% chance you will die of radioactive lung cancer,

24
Usually, when I get the feel of the game, I try to play everything on ultra -violence. I've got enough of my own nightmares, so I don't play on that difficulty

25
You got me, Y/N...

26
Yup, it's a bug [;

Okay, seriously, I think it would be a nice feature and homage to original Doom series. When you wanted to quit the game, there was a "funny" message asking if you really want to quit. When you pressed enter, a random sound was played

Just a suggestion...

27
Announcements / Re: DoomRL 0.9.9.6 RELEASED!
« on: July 09, 2012, 11:55 »
Just wanted to throw my tree bitcoins.

This version works (at least for now) on lubuntu 11.04 32-bit.

Soon I'll be moving to 12.04 and we'll see there...

Anyway good job!

28
Discussion / Re: Finally, I have all the badges.
« on: March 29, 2012, 16:41 »
Poll question: Why don't I have a girlfriend?

15 % I am a shy person
4 % I rarely go to parties
9 % My heart was broken and I don't want any relationship right now
72 % I have all possible badges in DoomRL

30
Discussion / Re: ASCII graphics for Doom - Now with download!
« on: February 03, 2012, 13:31 »
Am I really that hi... What the... ?


THIS IS BEAUTIFUL!

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