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Messages - AJBuwalda

Pages: 1 2 [3] 4 5 ... 8
31
AliensRL / Re: AlienRL Wiki: How do we start one?
« on: October 08, 2012, 01:16 »
GH will be sending me information to help him get it all on-line. I'm also thinking of making comparisions between different guns.

32
Announcements / Re: AliensRL Wiki officially opened!
« on: October 08, 2012, 01:14 »
Game Hunter and myself are hammering out the details as we speak. I'll be helping him with getting all the information entered in the wiki.

33
Play-By-Forum / Re: Shadowrun Recruitment: Highway to Hell
« on: October 08, 2012, 01:11 »
Technomancers are in no way, shape or form magic. Atleast no more so than being a Elf is an effect of magic. They are more like a symbiote of the Matrix.

I like your character idea! Since you are going for an Equalist of some sorts, indeed Technomancer is not the best idea since that is inherent. A hacker is a good possibility, though!

34
AliensRL / Re: AlienRL Wiki: How do we start one?
« on: October 06, 2012, 02:49 »
Which docs do you search and how? That would be helpful, so I can be helpful in kind!

35
Play-By-Forum / Re: Shadowrun Recruitment: Highway to Hell
« on: October 06, 2012, 02:48 »
A character which is merely a ghost in the matrix is not very fun to roleplay with!

As far as I know, Technomancers are quite rare and quite mysterious guys with quite nifty and quite unobtainable powers(in particular, being able to interact with the Matrix with nothing but thought). You could try reaching theese heights - it sounds impossible enough for normal man to achieve, and powerful enough to struggle for.

But of course, that's just me.

Also, if you have to just die while on-line to become a matrix ghost, isn't the matrix damn full of them?
It also takes a certain power of will to keep yourself together in the Matrix as a ghost, so the tend to be even rarer than Technomanchers. Klear could start as a Technomancer though. King of the web :-P

36
Play-By-Forum / Re: Shadowrun Recruitment: Highway to Hell
« on: October 05, 2012, 09:13 »
1.) The meatsack stays in physical world. It can get damaged by feedback from the matrix, though.
2.) Yes, they are basically matrix ghost. The only way to achieve this is by dying while on-line, the next closest thing are Technomancers.
3.) Psyche is you drug of choice probably... Increases Logic and intuition, yet has little side-effect!

And I would like to add that ignorance is bliss until you're facing an force 5 Fire Elemental :-P

37
AliensRL / Re: AlienRL Wiki: How do we start one?
« on: October 05, 2012, 06:35 »
Everyone was prodding me about it, and now that it is finally up, nobody cares anymore? :/
I will be beginning next week, sir. Busy with getting containers to foreign countries and making money.

38
AliensRL / Re: YASD - My first Technician...
« on: October 05, 2012, 03:13 »
Who says we won't... Buh dum dum TSSSSS!

39
AliensRL / Re: Alien the TT RPG
« on: October 05, 2012, 03:11 »
Good luck with that.
And what systems do you like? And first of all what's on your mind - square-based like D&D or hex-based like Battletech system?
Actually, more free-flow than that. It will not be miniature based, but you could play it like that. I like Shadowrun, Dark Heresy, Rogue Trader, Death Watch, World of Darkness, D&D 4th, WH Fantasy RP, Savage Worlds, Mutants and Masterminds etc... :-P

40
Play-By-Forum / Re: Shadowrun Recruitment: Highway to Hell
« on: October 05, 2012, 02:59 »
Will answer tonight, after work!

41
AliensRL / Re: Alien the TT RPG
« on: October 04, 2012, 00:59 »
I'm actually thinking of writing a system for it myself, borrowing the best elements from systems I like and mixing it together.

42
AliensRL / Re: YASD - My first Technician...
« on: October 03, 2012, 13:09 »
Look at me, and let your body stand still in fear while I deliver you the pleasure ...the pain.
Sounds kinky, Skar :-P

43
Play-By-Forum / Re: Shadowrun Recruitment: Highway to Hell
« on: October 03, 2012, 10:15 »
I've got an image of some unscrupulous hacker/techno junkie... and maybe even regular junkie. His defining character trait should be a high-tech visor or something like that. You say a visor isn't a character trait? Well, it is for this guy... (I'm not sure how that works myself, but it feels right) And he'll definitely shun magic, if it is at all possible to survive in this world like that.

But anyway, I've still been too busy to read up on shadowrun, so I might change my mind, and I'm definitely going to flesh the character out much better than this, once I see what's possible and get a feel for the background.
Excellent... Hatered for magic is quite common in the world of Shadowrun. Here is the beauty: you can't function without it entirely. You will once in a while need a mage to strip a facility of its magic defenses which are as formidable as technological ones. You will have much inner-conflict which is awesome. You could also go for cybereyes and make them all glowey and stuff!

44
Play-By-Forum / Re: Shadowrun Recruitment: Highway to Hell
« on: October 03, 2012, 07:30 »
First come, first serve... ;-)

45
Play-By-Forum / Re: Shadowrun Recruitment: Highway to Hell
« on: October 03, 2012, 07:13 »
More like absence of a suitable payment method. I have 15$ to spare, but, believe it or not, no way to actually get it there. Plus the shipping will most probably cost me another 10$.

And even if those problems didn't exist, I honestly think it's pointless to buy a physical rulebook unless you are going to hold some real-life sessions of that RPG. Considering that the amount of people around me who are into RPG is next to zero, that probably won't happen.
That sucks, bro. I have a entire group of friends who are into that kind of thing. You could probably find a group through Meet Up or some similar service. BTW, check your inbox ;-)

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