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Messages - rchandra

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1
I'm probably extremely rusty, so I might be forgetting something obvious, but is there a reason you insisted on so many of the earlier special levels, other than simple experience? Seems to me those would add significantly to the starting difficulty of the run, although perhaps the predictability makes them worthwhile for the boost to your build, allowing earlier access to skills in terms of non-special levels than you'd otherwise have.

Yeah, they're predictable so if I think I can do a special level, I will.  The experience and items are very valuable, and hopefully they enable you to recover the health/meds spent over the next few levels.  Arena is kind of tough but I've had so much practice at it (still splat sometimes by exploring into a caco mostly).  Phobos Lab requires some consideration, for the nightmares (ambush and otherwise), could see skipping.  Armory is always worth doing, Carnage probably could be skipped when going for 100% kills (but a spare envirosuit will take care of the worst bit, at the end).

I see I didn't mention my thought process for Vaults - again brought the Staff most of the way but when it came down to it opening all vaults at once to the Viles and friends didn't seem so good.  If I'd had a way to break the side vaults first, I would have done it.

N! would change this calculus but I never did have much success at that level.

2
This took me 20 attempts.  18 of them ended on floor 2 (some in Arena, but mostly not).  One in CC+ (walked into a captain while retreating from Baron post-Master).

I chose Scout with a die roll, and went for Gun Kata.  I remember always liking waiting the extra level to get more SoG rather than beelining for MGK.  Back and forth on Dualgunner at XL 3 or 4, though - this time took it at 4.  I didn't see much point in trying to fit WK in, just took some Iro/Rel/EE and the last SoGs when available.  Intuition also seemed reasonable but I didn't take it here.

I tried to save a Berserk pack in CC+, but that didn't work out - a Baron splatted it.  Early mods led me towards HP + speedloaders.  I like that combination, do a bunch of damage fast but speedload to keep shooting.  For Phobos Lab I had enough speed to lure the nightmare demons out, then close a door and wait.  Phobos Anomaly went awfully.  I let too many demons into the start room and they ate my tac armour while I tried to get from globe to globe.  Finished with 2 medpack I think.

Hell's Armoury was a bit scary - traded an envirosuit for the supercharge after I got plasmaed by a commando.  But the gun room had a combat pistol!  Shambler was easy enough with Dodgemaster, fought in the open on the right.  Wore plasma shield just in case, got hit once.  Rewards included nano pack!  Put it on red armour, and got P mod soon after for Power armour.  The combat pistol became high-powered as well.  That thing tore through Deimos very nicely.  Babel was no problem, just fight in the open and watch the reloads.

Two Hell levels had unholy atmosphere, between envirosuits and supercharge they were not much of an issue.  Limbo felt very tempting but since I had had such trouble passing level 2 I didn't want to risk it.  Some later level produced another combat pistol; I didn't have mods saved so it only got powered once.  Lava Armour/Enviroboots could have been good but I was happier with power Red + fireproof plasteel.  Lava Pits got nuked thanks to an invuln; unfortunately I did not use the element to get a flawless Mastermind kill.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Chow, level 14 Hell Baron Lt. Colonel Scout,
 defeated the Mastermind at the City of Dis.
 He survived 141419 turns and scored 297307 points.
 He played for 3 hours, 22 minutes and 37 seconds.
 He was a man of Ultra-Violence!

 He killed 994 out of 994 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Marksmanship!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 6
  Levels completed : 6

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Medal of Prejudice
  UAC Star (gold cluster)
  Hell Armorer Badge
  Hell Champion Medal
  Marksman Gold Badge
  Marksman Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #>#####################................................####
  ######################...............####...............###
  #####################.......####.....####.....####.......##
  ####################........####.....####.....####........#
  ###################.........####.....####.....####.........
  ##################..........####..............####.........
  #################..........................................
  #################....####X...........................####..
  #################....####............................####..
  #################....####............................####&.
  #################....####......%.....................####..
  #################..........................................
  ##################..........####..............####.........
  ###################.........####.....####.....####.........
  ####################........####.....####.....####........#
  #####################.......####.....####.....####.......##
  ######################...............####...............###
  #>#####################................................####
  ###########################################################

-- Statistics ------------------------------------------------

  Health 56/70   Experience 90668/14
  ToHit Ranged +2  ToHit Melee +2  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 2)
    Hellrunner       (Level 2)
    Son of a gun     (Level 5)
    Reloader         (Level 1)
    Eagle Eye        (Level 1)
    Dualgunner       (Level 1)
    Dodgemaster      (Level 1)
    Gun Kata         (Level 1)

  SoG->SoG->SoG->DG->HR->HR->DM->MGK->Iro->EE->Iro->SoG->SoG->Rel->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   powered red armor [5/5] (96%)
    [b] [ Weapon     ]   high power combat pistol (3d5) [10/10]
    [c] [ Boots      ]   fireproof plasteel boots [2/2] (100%)
    [d] [ Prepared   ]   combat pistol (3d4) [15/15] (P1)

-- Inventory -------------------------------------------------

    [a] phaseshift armor [4/4] (100%) (P)
    [b] plasma shield [0/0] (94%)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x6)
    [e] 10mm ammo (x100)
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] phase device
    [o] homing phase device
    [p] envirosuit pack
    [q] envirosuit pack
    [r] lava element
    [s] Enviroboots [0]
    [t] 10mm ammo chain (x174)
    [u] 10mm ammo chain (x250)
    [v] 10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    Melee      - internal 0%    torso 25%   feet 0%   
    Acid       - internal 0%    torso 0%    feet 50% 
    Fire       - internal 0%    torso 50%   feet 55% 

-- Kills -----------------------------------------------------

    115 former humans
    79 former sergeants
    57 former captains
    164 imps
    81 demons
    236 lost souls
    53 cacodemons
    30 hell knights
    43 barons of hell
    14 arachnotrons
    8 former commandos
    39 pain elementals
    24 revenants
    15 mancubi
    17 arch-viles
    12 nightmare demons
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  On level 2 he assembled a high power weapon!
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 5 he assembled a speedloader pistol!
  On level 7 he sneaked into the Phobos Lab.
  On level 7 he assembled a fireproof boots!
  On level 7 he assembled a tactical armor!
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a tactical armor!
  On level 9 he assembled a high power weapon!
  He destroyed the evil within and reaped the rewards!
  On level 10 he assembled a power armor!
  On level 12 he assembled a fireproof boots!
  On level 14 he ventured into the Halls of Carnage.
  On level 16 he found the Tower of Babel!
  Level 20 blasted him with an unholy atmosphere!
  On level 22 he found the Lava Armor!
  On level 22 he entered the Lava Pits.
  He nuked level 22!
  He managed to clear the Lava Pits completely!
  Level 23 blasted him with an unholy atmosphere!
  On level 23 he found the Enviroboots!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You see : a Spider Mastermind (mortally wounded) | pool of blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched!
 Fire -- Choose target...
 You see : a Spider Mastermind (mortally wounded) | pool of blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind flinched! The
 missile hits the Spider Mastermind. The Spider Mastermind flinched!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind dies.
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now. You dualreload your guns!

-- General ---------------------------------------------------

 235 brave souls have ventured into Phobos:
 204 of those were killed.
 1 of those was killed by something unknown.
 5 didn't read the thermonuclear bomb manual.
 And 13 couldn't handle the stress and committed a stupid suicide.

 13 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 6 killed the bitch and survived.
 5 showed that it can outsmart Hell itself.

--------------------------------------------------------------

3
Century Lounge / Re: [M|Ao100|YAAM] Centurial Sunrise
« on: December 28, 2019, 12:17 »
This game is about ranged weapons and a fist is neither!

Nice work.  Do you know if the Sniper knife works?

4
Indeed, Azrael's - I was at 70 or 80 HP at that point so felt fine to go back.  Also used it for Limbo, but several Bs got raised and claimed some of the medpacks.  I didn't think of using the supercharges by the start point to refresh stamina instead.  On scanning other mortems, I see this is a common method of getting the Scavenger Diamond.

Thanks for the welcome! Reading your posts has been pretty cool, nicely documented accomplishments.  (I watched the Everyman Angelic, and tried to watch some of your other YT content but audio balance was a serious issue).

5
It's been a while!  Whatever skills I had have felt like they are gone, but eventually I was able to get through a UV game.  I wanted to play a generalist with Malicious Blades.  The early game was fine, lots of shotgunning, except when I did something dumb and died, or couldn't make it through CC+ - this is my first character to get to XL 7.  Amusingly once I did get it, I hadn't been carrying a 2nd knife so had to use the chainsaw in melee.  Deimos Lab awarded PPBBFO mods, which led to some tough choices.  I didn't really want to carry mods around waiting to assemble cerberus etc despite my ballistic vest.  Converting shotgun(P) to elephant gun also tempted, but eventually decided on bulking a knife and finishing tactical shotgun and making OP red armour, protection now is better than resistances later.  Early micro launcher felt like an error, would rather have had the T mods at this point - especially once I found it wasn't breaking walls, fortunately found a missile launcher before the Wall.

I brought some phases planning to try for the lucky vaults clear, but instead I kind of cheated my way through (and Limbo too) (if I had planned on that, I could have dropped Arena Staff earlier!).  Can you see the hint in the mortem?

After getting Malicious Blades and WK2, I alternated between Iro to live (especially when current HP was low) and stuff like Finesse/Brute/Juggler for extra offense.

In the later part of the game the only real problem was Mancubi flinging me (and themselves!) everywhere and destroying all the stuff (many mods, and the double medpack from a HK - I use one of my 2-3 hoarded packs after seeing those drop, step out, and they explode).  Not sure what I'm meant to do about those - maybe assemble some low-knockback boots?

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Lispeth Salander,
 level 16 Hell Knight Captain Technician,
 nuked the Mastermind at the Hell Fortress.
 He survived 172997 turns and scored 432765 points.
 He played for 6 hours, 49 minutes and 51 seconds.
 He was a man of Ultra-Violence!

 He killed 1494 out of 1494 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 11

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (silver cluster)
  Aurora Medallion
  Conqueror Badge
  Grim Reaper's Badge
  Hell Armorer Badge
  Hell Champion Medal
  UAC Gold Badge
  Veteran Gold Badge
  Veteran Platinum Badge
  Elite Platinum Badge
  Scavenger Platinum Badge
  Scavenger Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..................................................|.......#
  ...................................................}|.....#
  ..................................................|.X.....#
  ..........................................................#
  ..........................................................#
  ...............................................%..........#
  .....................................................%....#
  ..........................................................#
  ..................................................%..%....#
  ..................................................%%%.....#
  .................................................%........#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 25/50   Experience 133861/16
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Technician

    Ironman          (Level 4)
    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Brute            (Level 3)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Whizkid          (Level 2)
    Malicious Blades (Level 1)

  HR->HR->Fin->Bru->Bru->DM->MMB->WK->WK->Iro->Fin->Iro->Jug->Iro->Iro->Bru->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6] (AOP)
    [b] [ Weapon     ]   chainsword (9d2) (B)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   chainsword (8d3) (P)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [4/5] (T1)
    [b] hyperblaster (2d4)x5 [40/40] (F1)
    [c] missile launcher (6d6) [4/4] (A1)
    [d] BFG 9000 (10d6) [100/100] (T2)
    [e] Azrael's Scythe (9d9)
    [f] shotgun shell (x26)
    [g] shotgun shell (x70)
    [h] rocket (x3)
    [i] rocket (x14)
    [j] rocket (x14)
    [k] power cell (x70)
    [l] power cell (x70)
    [m] power cell (x65)
    [n] large med-pack
    [o] phase device
    [p] steel boots [1/1] (100%)
    [q] phaseshift boots [4/4] (100%)
    [r] shell box (x100)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 50%   feet 50% 
    Melee      - internal 0%    torso 75%   feet 75% 
    Shrapnel   - internal 0%    torso 50%   feet 50% 
    Fire       - internal 0%    torso 75%   feet 50% 

-- Kills -----------------------------------------------------

    103 former humans
    92 former sergeants
    52 former captains
    101 imps
    114 demons
    637 lost souls
    49 cacodemons
    60 hell knights
    58 barons of hell
    21 arachnotrons
    10 former commandos
    51 pain elementals
    30 revenants
    36 mancubi
    45 arch-viles
    3 nightmare imps
    1 nightmare cacodemon
    1 nightmare demon
    7 elite former humans
    5 elite former sergeants
    5 elite former captains
    2 elite former commandos
    2 bruiser brothers
    2 shamblers
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 5 he found the Arena Master's Staff!
  On level 5 he assembled a micro launcher!
  On level 7 he marched into the Military Base.
  On level 7 he assembled a tactical boots!
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  On level 9 he assembled a tactical shotgun!
  He destroyed the evil within and reaped the rewards!
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 12 he assembled a hyperblaster!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he ventured into the Halls of Carnage.
  On level 14 he assembled a chainsword!
  On level 15 he found the Grammaton Cleric Beretta!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Azrael's Scythe!
  He then destroyed the Unholy Cathedral!
  On level 19 he entered the Vaults.
  He managed to clear the Vaults completely!
  On level 20 he was targeted for extermination!
  On level 20 he was foolish enough to enter Limbo!
  On level 20 he found the Angelic Armor!
  He managed to clear Limbo from evil!
  On level 22 he assembled a chainsword!
  On level 22 he arrived at Mt. Erebus.
  On level 22 he found the Necroarmor!
  He managed to raise Mt. Erebus completely!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You are hit! The hell knight hits you. You dodge! The missile hits the hell
 knight. John Carmack reloads his rocket launcher. You dodge! The missile hits
 the hell knight.
 You start running!
 You dodge! The missile hits the hell knight. You dodge!
 You dodge! You are hit! You dodge! The missile hits the hell knight. You
 dodge! The missile hits the hell knight.
 Unknown command. Press "?" for help.
 You dodge! The missile hits the hell knight. The hell knight dies. The hell
 knight dies. You dodge! The missile hits the lost soul. The lost soul dies.
 You hit John Carmack. You hit John Carmack. John Carmack reloads his rocket
 launcher.
 You hit John Carmack. You hit John Carmack. You are hit!
 You hit John Carmack. John Carmack dies. Congratulations! You defeated John
 Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 215 brave souls have ventured into Phobos:
 186 of those were killed.
 5 didn't read the thermonuclear bomb manual.
 And 13 couldn't handle the stress and committed a stupid suicide.

 12 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 5 killed the bitch and survived.
 5 showed that it can outsmart Hell itself.

--------------------------------------------------------------

6
Discussion / Re: Quick questions thread!
« on: December 30, 2012, 07:14 »
Does using a nuke on Dis 8 prevent the Untouchable series of badges?

7
Century Lounge / Re: [U|Ao100|YAAM] Supersonic Marine
« on: December 28, 2012, 10:00 »
what's with "nightmare cacodemon. The missile hits the nightmare cacodemon." at the end of your messages?

8
Discussion / Re: AoI Cyberdemon
« on: December 27, 2012, 18:59 »
Thanks folks.  I used the following trait path: Rel->Rel->Bad->Bru->SM->MAD->Bru->Ber->TaN->TaN->Bad->TaN->Iro->

This enabled me to clear all special levels except Vaults (centre) and Lava Pits.

I danced with Cyberdemon, exchanging rockets again until he hit me and triggered berserker, then he met the piercing chainsaw.

Often Viles and friends would trigger berserker, then they could enjoy Azrael's scythe.  Otherwise I usually used the elephant gun.
Hell 7 was just painful, with so many archviles and Barons/Mancubi in a maze layout, by the time I found the stairs I was at 7% health - so I just accepted the partial win to claim Eagerness Silver/Gold.

9
Discussion / Re: Quick questions thread!
« on: December 27, 2012, 10:30 »
in some entries, you can abuse trees and try to run the first few enemies out of ammo, but this strategy is not guaranteed to survive later versions.

10
Discussion / Re: AoI Cyberdemon
« on: December 27, 2012, 10:28 »
ah, well perhaps this will work better if/when a bfg is restored to one of the special levels - in the current beta, there is none other than mortuary's nuclear BFG.

with berserker I have the same problem as dodgemaster - won't be able to get Survivalist.  So until then I need a different build, perhaps MAD + berserker, or vampyre + shottyman.

11
Discussion / AoI Cyberdemon
« on: December 27, 2012, 02:36 »
Does anybody have advice for dealing with the Cyberdemon after Deimos on AoI?  I got what felt like a strong character to that point on HMP with probably 120 HP (iro x3, BA), dodged a lot of rockets and returned fire with missile launcher, but I'd still take a lot of hits.  I really hope dodgemaster/fireangel isn't necessary, as shottyman + survivalist has seemed like a good path otherwise.  I don't remember how I dealt with him in pre-episode versions, probably with BFGs or a nuke since he was at the end and BFGs used to be more common.

12
Bah, I was certain I had figured it out, but my planned method was in Equality's list. :(

13
Heh, my AoLT HMP win yesterday used a minigun for a long time - it holds so many bullets itself that I think it's worth the higher expenditure.  Of course, I was working towards Ammochain, which just made it silly - but before that there are many bullet chains (starting, arena, armory, maybe random, maybe base...).  Actually I regretted pitching the minigun, as by Hell 7 I was running low on cells - the assault plasma rifle taking 2 shots per volley starts to add up.  I actually picked up a random chaingun and made a few kills with that, until I found more cells and was sure I had enough.

I don't think a melee character will have trouble with the Arena Master on HMP - and you weren't AoB, so Arena itself wouldn't be too troublesome.  EDIT: the Arena Master is actually much easier as a Marine, I forgot about the increased duration of berserk packs helping me.

Having fought the AoD at level 3 a few times with a knife (trying AoOC), I'm sure going for him to upgrade your weapon is the right move.  You'll get the win soon.

14
Announcements / Re: ChaosForge Donation Drive!
« on: November 23, 2012, 19:37 »
Hopefully Kornel didn't get mugged carrying 12988.0064 zloty to the computer store.

15
Discussion / Re: Original IP roguelike for the Chaosforge?
« on: November 14, 2012, 10:44 »
slightly off-topic... how much of DoomRL is still using id's IP improperly?  Doom was GPLed apart from its WAD, right?  The music is mostly Simon-v, Sonic Clang, etc.  Level design certainly doesn't match any original Doom game.
Of course DoomRL itself is not GPLed yet, so that would be a different problem.

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