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Messages - Potman

Pages: 1 ... 23 24 [25] 26 27
361
Requests For Features / Re: New Traits
« on: May 04, 2007, 07:07 »
No, but why sacrifice your plasma rifle anymore when you can already shoot almost anything with one or two blasts? I never used overcharging in the first place.

362
Bug Reports / Re: An amusing, yet minor bug
« on: May 04, 2007, 04:07 »
Huh, so the autoname can pick Finnish names, too? I wonder why?

363
Requests For Features / Re: New Traits
« on: May 04, 2007, 01:52 »
Triggerhappy makes overcharging plasma rifle useless, though.

364
Bug Reports / Re: An amusing, yet minor bug
« on: May 04, 2007, 01:49 »
Well you could close the door on other monsters as well, so I don't see this as a big surprise.

In other news, it's nice to have another Finn around. Terve!

365
Requests For Features / Re: New Traits
« on: May 03, 2007, 14:08 »
I think it's Triggerhappy, and I haven't had a chance to test it yet. What does it do?
Yeah, that. Well, with each point, it adds 2 more shots to your chaingun/plasma rifle per turn.

Quote
Other than that:
Spreadfire seems a little too case specific, but otherwise I like it. Problem is, how does it pick a second target? Does it consider hazards such as barrels behind the second target, which it may destroy if it misses? Less urgently, can it switch from a target to the north to one to the south? And what if for some unusual reason you just don't want it to fire at the second target?
Huh, never thought of any of those. Have to respond once I wake up tomorrow: Too late for now.

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Grenadier fits the profile of a suggested grenade launcher. I'll find the thread, and you'll see what the problems were with it.

366
Should've done this right away it occurred to me. Silly me.

367
Announcements / Re: DoomRL 0.9.8.7 - Released!
« on: May 03, 2007, 13:51 »
My stats were all right until I became Major. That's when they went Boom. Have you been captain all along the latest version?
Explain "boom", please.
"Boom" is the same thing that happened with the scores.

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Other than that, I suggest that everybody backs up their player.dat files until this is resolved.
Too late for me. *Tear*

368
Announcements / Re: DoomRL 0.9.8.7 - Released!
« on: May 03, 2007, 13:03 »
My stats were all right until I became Major. That's when they went Boom. Have you been captain all along the latest version?

369
Announcements / Re: DoomRL 0.9.8.7 - Released!
« on: May 03, 2007, 12:43 »
So you got all that during the latest version?! Wow!

370
Discussion / Re: DoomRL trainer
« on: May 03, 2007, 12:41 »
IDDQD should enable "God mode" meaning you have to be a god to survive it. IDKFA should make you drop all your ammo on the ground.
Nah. I've got better ones:

IDKFA will give you all the weapons in the game, but at the same time all your ammo will be destroyed, there'll be no ammo generated during the entire game ever again, and all weapons and ammo found from enemies will turn to dust when you try to pick them up.
IDDQD will give you 200% life, but the enemy will also do fifty times more damage from now on.

371
Announcements / Re: DoomRL 0.9.8.7 - Released!
« on: May 03, 2007, 12:21 »
But have you played long enough to get another rank?

372
Requests For Features / Re: New Traits
« on: May 03, 2007, 10:41 »
Two more trait ideas:

Spreadfire:
Requires: 1 for Hellrunner, 1 for Finesse
While using chaingun, plasma rifle, or dual pistols, and if the enemy dies while still firing, the remaining bullets are automatically aimed at the nearest enemy. So if you shoot a former human with a chaingun, but it dies after three shots, the remaining two will be directed at its neighbour. This skill is, obviously, cumulative with Happytrigger.

Grenadier:
Requires: 2 for Brute.
Allows to throw rockets without a rocket launcher. They can be thrown over monsters and obstacles (except for walls), so they will always reach their target. The rockets can be thrown 5 spaces away at maximum, but the amount increases by 5 with each subsequent point spent on the trait. This skill can be used on AoB, and the rockets deal 2d4 damage when used on melee.

373
Announcements / Re: DoomRL 0.9.8.7 - Released!
« on: May 03, 2007, 10:30 »
Okay, so the player data ain't compatible with the latest version, either? Yeah, nice. I ain't a captain no longer.

If I hadn't already deleted it, would it've been possible to post it here so that Kornel could've updated it? Not that it matters anymore.

374
Announcements / Re: DoomRL 0.9.8.7 - Released!
« on: May 03, 2007, 09:21 »
But my image was dark and gloomy...

Edit: In other news, I LOVE Triggerhappy!

375
Announcements / Re: DoomRL 0.9.8.7 - Released!
« on: May 03, 2007, 09:13 »
*Switches profile*

*Arms himself with a red armor and a plasma gun*

*Hides himself in some dark corner*

Why images in sigs forbidden?

Edit: Speaking of profiles, though, yours is pretty nice. WH40k rulz.

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