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Oh, and make these unique items green. I don't think we have any green items. :)
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Jet Boots:
'Dave had to be joking when he told you about boots with rockets in the heel, right? Sure, you'd be fast, but you'd go flying at the slightest knock!'
Increase knockback by 4 (Make it much likelier to get knocked back, and to get knocked back further).
Increase movement speed by 50%
Same protection as steel boots.
Hoverboots. You float six inches above the ground. You cannot be harmed by acid or lava.http://forum.chaosforge.org/index.php?topic=1169.0 (http://forum.chaosforge.org/index.php?topic=1169.0)
However, since you can't brace yourself, your knockback skyrockets. Even a pistol shot will send you careeming into a wall. It'd be frigging hilarious. XD
QuoteJet Boots:
'Dave had to be joking when he told you about boots with rockets in the heel, right? Sure, you'd be fast, but you'd go flying at the slightest knock!'
Increase knockback by 4 (Make it much likelier to get knocked back, and to get knocked back further).
Increase movement speed by 50%
Same protection as steel boots.
Where have I heard this before... OH YEAH!QuoteHoverboots. You float six inches above the ground. You cannot be harmed by acid or lava.http://forum.chaosforge.org/index.php?topic=1169.0 (http://forum.chaosforge.org/index.php?topic=1169.0)
However, since you can't brace yourself, your knockback skyrockets. Even a pistol shot will send you careeming into a wall. It'd be frigging hilarious. XD
:)
Untitled (Chaingun): 6d6I suspect you meant (1d6)x6, right?
Untitled (Double Shotgun) Each shell fired has a 25% of causing one additional square of knockback.Considering that shotguns weaker with distance this would sadly be conuter-productive :(
QuoteUntitled (Chaingun): 6d6I suspect you meant (1d6)x6, right?
I didn't think about that...does knockback still cause additional damage just by happening? Oh well.QuoteUntitled (Double Shotgun) Each shell fired has a 25% of causing one additional square of knockback.Considering that shotguns weaker with distance this would sadly be conuter-productive :(
...Y'know, I've never actually played Painkiller, but for some reason those remind me of it.Now that you mentioned it... yeah those ideas do have Painkiller-like feel...
Oi, unique mods! Can't be used on unique items (obviously), and the item they're used to will lose any mods it had before, and can't be modded any more. Some ideas:
Auto-Load mod - When your weapon goes empty it'll reload itself.
Incendiary mod - Only goes to (advanced) rocket launcher. When the rocket blows up, it leaves behind a lava pool everywhere to its destruction range. The lava will be around for several turns, and you will receive EXP out of all monsters dying in it.
Blind mod - Aim to the eyes! Whenever an enemy is hit, it has 50% chance of going blind, resulting in a vision and accuracy loss (kinda like negative Eagle Eye and Cateye). Cacodemons and pain elementals have 100% chance of losing their sight. In any case, using a medikit will restore vision.
Barrier mod - Adds damage threshold to armor: For instance, when used on red armor, all damage that's less than 4 will be stopped compeletely and won't deal any damage. Compatible with TaN.
Also, what about unique monsters? Not to the extent of Barney and Santa Clause, but say, something in-theme that has a chance to appear - and will be difficult to defeat, but has an improved chance of dropping a unique item. If that's approved of, I don't mind putting together some profiles for unique monsters, I already have a few good ideas.
Yeah, my 40k stuff would be fun..
[ why do "barrels of acid" explode BTW? ]'Cause they did in DOOM. It's probably the oldest FPS cliche - barrels explode when you shoot them. Sometimes it has to be certain kinds of barrels, but they're in basically everything post-DOOM.
What you proposed is not unique-worthy -those just are normal items with one mod pre-built. And DShotgun is useless as shotguns ignore to hit. Anyway my proposals:
When it comes to games "unique" is a word to describe powerfull and rare items items - we could call them Artifacts, Rare Items or Special Items the effect would be the same - it's just that Unique sounds better and anyone that played games a bit will know right away what this is about. Yes beeing one-of-a-kind a.k.a beeing unique is one of their traits,
uniques that I'll find in a game would be something like that I'd probably strangle someone... And if they'd appear more commonly they would just be taking the niche that "yellow" weapons are put in now.
E-11 Blaster Rifle
Okay, what the hell is the 'power pack' you keep talking about? Did I sleep and miss a new release?
Fate: a pistol which holds only one bullet. Instantkill if it hits, but that is tricky as the accuracy of the weapon is dreadful.
Some of these things seem very overpowered to me. If we add too many things that powerful, we'll have to make the regular monsters more powerful to compensate. And then on the games that we don't find these nice items, we'll be entirely screwed. So the game becomes less skill-based and more luck-based. Which I'm certainly opposed to, I don't know about the rest of you.
Fate Pistol: Imagine it with intuition. You just stand offscreen of something and shoot wildly in their direction. Hell, JC would be a pushover even without intuition.
Name:Ol' Painless (minigun from Predator, IIRC)
Base item: Chaingun
Abilities: 12-shot (though same speed as CG), 120 clip capacity, 2d2 damage, very long reload (X2-3 normal for CG), recoil (1-3 spaces). Maybe double-handed (blocks secondary slot)? Maybe has 1 turn "warm up"?
Yeah, somehow game is not complete without a minigunR U sure? ;)
Yeah, somehow game is not complete without a minigunR U sure? ;)
What he means daqin, is that there quite possibly is such a gun already in the game.Yeah, somehow game is not complete without a minigunR U sure? ;)
I am sure that I want it. Any 'but's are second probem.
What he means daqin, is that there quite possibly is such a gun already in the game.Yeah, somehow game is not complete without a minigunR U sure? ;)
I am sure that I want it. Any 'but's are second probem.