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Messages - ih8regin

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16
Grats, first :)

Arch-Viles cannot open doors, neither can cacodemons, so you could safely wipe out viles before opening any vaults.

Also, AoMC can wipe Unholy Cathedral as well, with throwing combat knives. I did that several times. Tedious AF, but doable. Of course, demons would need to get drowned in lava instead of combatting them, because you won't have any berserk, but since lost souls on AoMC are one-shotted with a knife, even if you throw it, the level becomes you vs AoD, and that Angel is sort of predictable so you technically can develop a movement pattern to not let him hit you - provided you have enough speed. You've taken HR sooo late I even wonder why.

17
Forum / HTTPS certificate expired
« on: April 22, 2020, 23:54 »
This forum got its HTTPS certificate expired yesterday. Please fix.

18
Discussion / Re: Quick questions thread!
« on: April 17, 2020, 22:51 »
I'm trying to figure out how to do without Intuition 2, for all the challenges where I can't have that.
Is there any, besides radar shooting with a shotgun and listening for screams?

19
Century Lounge / Re: [U|Ao100|99%|YAVP] Centurial Platinum
« on: April 13, 2020, 22:47 »
Nightmare Cybie is about 90HP fatter than UV Cybie, and thus it's WAY better to stairdive on N! whenever you see one than to try whacking it down. Add 2x XP on N! to boot, and an overall tediousness of AAo666, polish with inability to save (Nightmare! What saves?) and get incorrect output in "cyberdemons killed" statistics, meaning you've met way more than you've killed. Also, are there ever enough AAo666 N! mortems to gather some statistics?

20
Discussion / Re: Quick questions thread!
« on: April 11, 2020, 21:56 »
Intuition 2, then don't enter the monster's range on your turn, let them wander into your vicinity instead. I learned this trick watching one of Tormuse's videos when I finally gave up on trying to figure it out myself - even if it ended up as simple as this. That is, maneuver so that the yet-invisible monster would be marked at the very edge of your FOV, both before and after your move, thus if he'd get closer you will have the first chance to act. Doorways and ambushes aside, of course. With doorways, you would need a lure or wait until all enemies (detectable ofc) on the other side of the door are close to the wall with the door so that they won't see you entering the square with the door. With ambushes, I believe your best bet would be using phase devices prior to an ambush or right after it like in City of Skulls.

21
Century Lounge / Re: [U|Ao100|99%|YAVP] Centurial Platinum
« on: April 10, 2020, 22:00 »
Cyberdemon vs mancubi - there are more differences than just HP pool. First, cybies target, mancubi wander, thus you will always get all the cyberdemons up your face in a small amount of time after entering a level with them, while you can evade most of the mancubi should you hide in a corner and knockback all of visible ones out of range. Second, cybies have more range than the player, meaning you will get rockets fired at you from off screen, and should you play say MAc, this would mean they always will have an edge over you without fire protection, mancubi have equal sight radius. Third, cyberdemons are immune to (their own only, or all cybies'? Unclear) splash, from at least their own attacks, so MAYBE two cybies can eventually kill each other should you say reload a plasma shrapnel being invulnerable, but mancubi DEFINITeLY aren't immune so if caught in crossfire, you have a decent chance to both dodge all mancubi rockets, provided you are at range, and kill some of them while not firing a single shot, but you cannot do the same vs cyberdemons.

22
Discussion / Re: Quick questions thread!
« on: April 07, 2020, 02:47 »
Gonna test that... as I thought you can disassemble anything modded, not just weapons. If it's not true, then you'd anyway need two onyx packs to build that tower shield and lava boots.

23
There's an option you can set to create a prompt you have to clear with the Enter key when you try to fire with an empty weapon that can prevent that mistake.  I learned that from Tormuse, might be worth doing.
Ho, thanks, this really helped. I might be forgetting this stuff, earlier I was hardier when it comes to game options.

24
Century Lounge / Re: [U|Ao100|99%|YAVP] Centurial Platinum
« on: April 06, 2020, 22:40 »
Note for the future - nightmare arachnotrons can shoot in melee range, so they were likely perforating you instead of hitting with melee. This makes them the worst opponents in AoB or melee runs.
Also I'm not sure why maxing SoB - you'll get increasing knockback chances with rapid fire, mostly moving your target off the line of fire. This helps shotguns, sure, but works worse for whatever shoots more than once and does not cover an area. I'd rather amp EE instead of SoB at level 13, since more frequent hits at full distance really mean saving ammo.
One trick with Juggler: you can use an exotic weapon of any kind as a prepared weapon in order to switch to it instantly, so you for example could store there a super shotgun or a Jackhammer, swapping for a hyperblaster with a 8 key, since an assembly still counts as a base gun type when selecting by keys.
And finally, how come your Ao100 lasted 4 DAYS?! This timer only counts in-game elapsed time, so you really had to spend over a hundred hours on that game. And it says you saved several times. Saving more than once is normal, but 4 days with saving? REALLY? For records, my only UV Ao100 run took 9 hours of elapsed time and a single save.

25
It looks like N! AoMs is TOTALLY dependent on whether there are monsters in your close vicinity to pass through. My best distance so far was Hell Armory where I have "overslept" a rezzed revenant and it blasted me all my cover and almost into the lava. This time I was already shredded with an unloaded shotgun when I foolishly stepped out of my cover to lay a fire line - oh yeah, luckily I had an exit right beside, but the next level wasn't any better. Whoops. Actually I hate when the game can't let you aim with an empty weapon, I am too often hitting F then instead of aiming I had my face stuck out into the open - yes, with no ammo to fire, to add insult to injury. And AoMC doesn't tolerate such mistakes. But in this run I have earned my first Hell Arena Pwnage medal, so I decided to share it along with my thoughts. Probably I have reached my current ceiling in DoomRL, and UV starts looking like... hum, a sort of easy going, so I maybe stop playing for a while. However, these quarantine measures all over the world this while might not last too long so you people won't miss me XDDD

Spoiler (click to show/hide)

26
Discussion / Re: Quick questions thread!
« on: April 05, 2020, 23:40 »
Ao100 MSc (Scavenger, Technician only) run I think. With MSc, you have an ability to disassemble stuff to uncover packs, and if you say stumble upon an onyx pack, you'll have 50% chance to build both basic assemblies with it (depending on whether you get the pack back once you disassemble say a fireshield, as that one is expendable). Otherwise, play a lot of AoCn and clear armory/lab collecting schematics.

27
Post Mortem / Re: [U|AoMC+AoI|96%|YAVP] Impatience is a sin
« on: April 05, 2020, 23:34 »
AoMC rocket jump is guaranteed to remove you out of the ambush zone, either leftwards or rightwards, so that no monster would be able to shoot you while you try to escape. Then you cornershoot them almost at leisure. The best way to pass through is of course a phase device if it lands you into the middle room (I guess you can't get past the BB wall with a phase device there), but if you didn't get any, say they all have been consumed by hell barons, which they do like to use, rocket jumping remains the best alternative IMO to avoid getting killed by the ambush. Self-damage is decent (18-30%-4=9.6, not sure about rounding, guess it's a 10), which is tolerable even on AoMs.

Yes, AoOC disables untouchable badges, as well as speed badges, it's said somewhere.

Regardless AoI vs AoP, I say AoP is easier if you can maintain your armor stock, or happen to hit an onyx/nano armor of any sort. At least you can stock medkits. With AoI you have to use all the packs in an instant, and if you hadn't prepared a device for it, count the find as a loss.

Akso, got a N! YASD when I've slept over a revenant in Hell's Armory :( so far my best attempt on AoMC+AoMs. Ouch.

28
Discussion / Re: Quick questions thread!
« on: April 02, 2020, 11:30 »
ASCII is easy. @ is you, letters are enemies, # is a wall, / is an open door (a closed door is a +, but I deliberately skipped it because a medkit is a plus sign as well, but colored red, and IIRC this forum doesn't support coloring in code blocks) and a dot is empty space. Each character position is one tile.

29
Discussion / Re: Quick questions thread!
« on: April 02, 2020, 09:15 »
Sergeants can be lured towards a piece of armor or a medkit. You do like this:
Code: [Select]
.#
@#
./.....h
.#
Then you close the door, drop a medkit behind the door (or else you'll get shot while dropping) and back off:
Code: [Select]
.#
@#
+/.....h
.#
Then wait until a former would show its face in the door. As he does, you WHACK him! With Brute 2 and a knife, you would have some serious 85%-ish chance to oneshot him outright. Even if he'd survive, say he wears an armor and you're luring him with a medkit, he'll do a melee attack instead of shooting at you point blank, that attack deals a mere 1d3 (1-3) damage, with your default blue armor it'll get reduced to strict one. Here have another whack, stupid zombie.

Another config you might go for is like this:
Code: [Select]
..###
.@###
.+......h
To achieve this, first drop a piece of random ammo to occupy space underneath you, then a medkit - I'm not sure if the medkit would drop below at 100+ rate, however you can also drop a medkit in either position 1, 3 or 4 instead (numpad wise, the position here is 2), then a former will still be able to see and get lured to it, but it may come too broad regarding the corner and see AND shoot you, so watch it. (I'm not a good specialist at luring random stuff into melee range, har har, but I'm learning slowly)

And, you cannot lure imps like this, so I have options of either waiting out the timer hoping a nearby imp will eventually drift into the doorway, or going on the hunt and having him fireball me. Multiply this over a sheer number of UV imps - result a dead marine at about level 4. Sometimes I survive to level 6 instead, thanks to CC having a lot of zerks to let me heal up and cause some havoc, and sometimes my luck lasts to Anomaly ambush - then deteriorates. Hum.

30
Post Mortem / [U|AoMC+AoI|96%|YAVP] Impatience is a sin
« on: April 02, 2020, 03:24 »
Actually this is my first finished AoI, most ended up with a wipe somewhere around Phobos lv6/7, but this is actually my first try on UV, the rest were on N!. Hah. AoMC really makes all shooting challenges easier, especially if you scrabble enough XP for Cateye. The primary problem with N! is if you don't clear up corpses, you eventually get screwed with constant respawn of enemies, making say Military Base either a real chore or a deathtrap, even with MCe. But the real best feature available in AoMC is - Rocket Jump! You jump, and everyone just flies outwards, thinning the crowd.

This run, however, was pretty remarkable with what I could find over the course of the game - a GCB, I even thought about taking levels in SoG specifically for that gun, a nano pack (BAD AoI, BAD BOY! Otherwise I'd prefer a nanomachic wep instead of immediately assembling a power armor), an assault shotty BEFORE Military Base (yay!), and a phaseshift boots - a rare thing to find, really. But, I've mised YAAM alreadyat the entrance, so... hum, I maybe should have skipped some enemies together with earning a better badge of untouchable. Apparently I can't behave to acquire even a medal, let alone a cross, maybe playing AoI+AoMC on N! would eventually train me to the point when I would be able to acquire them.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Material Defender,
 level 14 Arch-Vile Br. General Scout,
 defeated the Mastermind at the City of Dis.
 He survived 87004 turns and scored 291213 points.
 He played for 1 hour, 58 minutes and 35 seconds.
 He was a man of Ultra-Violence!

 He killed 712 out of 739 hellspawn. (96%)
 He held his right to remain violent.
 He was an Angel of Max Carnage!
 He was also an Angel of Impatience!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 7
  Levels completed : 7

-- Awards ----------------------------------------------------

  Grammaton Cleric Cross
  Mastermind's Brain
  UAC Star (silver cluster)
  Untouchable Badge
  Hell Armorer Badge
  Chessmaster's Token
  Hell Champion Medal
  Eagerness Bronze Badge
  Eagerness Silver Badge
  Eagerness Gold Badge
  Eagerness Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  >#####################..........%.....................#####
  #####################...............####...............####
  ####################.......####.....####.....####.......###
  ###################........####.....####.....####........##
  ##################.........####.....####.....####.........#
  #################..........####..............####..........
  ################..............X............................
  ################....####............................####...
  ################....####............................####...
  ################....####............................####&..
  ################....####............................####...
  ################...........................................
  #################..........####..............####..........
  ##################.........####.....####.....####.........#
  ###################........####.....####.....####........##
  ####################.......####.....####.....####.......###
  #####################...............####...............####
  >#####################................................#####
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 88349/14
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 3)
    Hellrunner       (Level 2)
    Son of a bitch   (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 1)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  Int->Int->SoB->SoB->TH->MCe->HR->Fin->HR->Jug->DM->Fin->WK->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   tactical armor [0/0] (100%)
    [b] [ Weapon     ]   Grammaton Cleric Beretta (2d6) [10/18]
    [c] [ Boots      ]   phaseshift boots [4/4] (100%)
    [d] [ Prepared   ]   plasma rifle (1d7)x6 [40/40] (A1T1)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [5/5]
    [b] micro launcher (5d5) [1/1]
    [c] gatling gun (1d7)x6 [18/60]
    [d] assault shotgun (7d3) [6/6]
    [e] BFG 9000 (11d6) [60/100] (P1)
    [f] powered red armor [5/5] (100%)
    [g] Longinus Spear (8d8)
    [h] 10mm ammo (x56)
    [i] 10mm ammo (x140)
    [j] shotgun shell (x70)
    [k] shotgun shell (x42)
    [l] rocket (x12)
    [m] power cell (x70)
    [n] power cell (x70)
    [o] power cell (x70)
    [p] power cell (x70)
    [q] power cell (x30)
    [r] 10mm ammo chain (x20)
    [s] shell box (x100)
    [t] shell box (x48)
    [u] rocket box (x20)
    [v] power battery (x120)

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    77 former humans
    54 former sergeants
    38 former captains
    129 imps
    125 demons
    43 lost souls
    41 cacodemons
    52 hell knights
    41 barons of hell
    32 arachnotrons
    11 former commandos
    16 revenants
    4 mancubi
    22 arch-viles
    7 elite former humans
    5 elite former sergeants
    5 elite former captains
    2 elite former commandos
    2 bruiser brothers
    2 shamblers
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he assembled a tactical boots!
  On level 7 he marched into the Military Base.
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  On level 9 he assembled a micro launcher!
  On level 9 he assembled a power armor!
  He destroyed the evil within and reaped the rewards!
  On level 10 he assembled a tactical armor!
  On level 11 he found the Grammaton Cleric Beretta!
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 14 he assembled a tactical shotgun!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 23 he stumbled into a complex full of arch-viles!
  On level 23 he assembled a gatling gun!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You see : a Spider Mastermind (mortally wounded) | blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 The missile hits the Spider Mastermind.
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | blood | [ m ]ore
 The missile hits the Spider Mastermind.
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind dies.
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 366 brave souls have ventured into Phobos:
 317 of those were killed.
 1 of those was killed by something unknown.
 3 didn't read the thermonuclear bomb manual.
 And 20 couldn't handle the stress and committed a stupid suicide.

 25 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 18 killed the bitch and survived.
 4 showed that it can outsmart Hell itself.

--------------------------------------------------------------

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