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Discussion / Re: Why does the corner trick work?
« on: January 27, 2010, 13:56 »
Allow me to respectfully dispute your points
1. Double shotgun blast to knock the enemy back out of sight
2. If it's a thin wall, run around to the other side. The enemy will attempt to follow you in a straight line instead of going around the wall. You can use this technique to reset or maneuver them into another advantageous position. Or, now that you know where they are, you can stack up multiple barrels on the other side, then stand back and blow them away in a magnificent chain reaction. :)
1: Shooting enemies out of LOS, while a viable tactic, incurs accuracy penalty. Consider the folowing situation:There are ways to avoid getting damaged in this situation.
B
@#####
The knight will come into view within one or two moves. If corner trick is removed, it will then proceed to fire immediately. This means that the player has only two shots at most, each with additional acc. penalties, to make before he starts to get damaged - and that's almost never enough. And, considering that all B's are telepathic monsters (they know where you are even if they don't see), the player will have no way of outmaneuvering the knight - so he WILL get damaged, no matter what he does.
1. Double shotgun blast to knock the enemy back out of sight
2. If it's a thin wall, run around to the other side. The enemy will attempt to follow you in a straight line instead of going around the wall. You can use this technique to reset or maneuver them into another advantageous position. Or, now that you know where they are, you can stack up multiple barrels on the other side, then stand back and blow them away in a magnificent chain reaction. :)
2,3: Requires some RNG love, so it's not really a tactic per se.Acid/Napalm barrels are extremely common, and a reliable way to create acid/lava barriers wherever you want them. The RNG might hold out on you occasionally, but it's far more likely that you'll have the means to create a lake of corrosive/fiery death
4: A barrel blast is never enough to kill tougher enemies. So it's the same as 1.So, make a trap consisting of several that will cause a chain reaction.
Also, consider this points:It should be quite clear by now why I disagree with this assertion. There are plenty of tactical options remaining to the player without exploiting a bug.
1. Removal of any tactical tricks the player has, will, ultimately, only make the gameplay poorer.
2. The corner trick is deeply ingrained into the mind of DoomRL players - suffice to say it is featured in both FAQ's I have read as primary advice for beginning players.It's a bug. If it's intentional behavior, then it should be documented in the game's help.
All in all, I think that if such a change is to be made, a vote is in order.A vote is only relevant if DoomRL is the community's property. I don't know whether Kornel views DoomRL as the community's property or his own. I do think it would be presumptive to assume that DoomRL is the community's property without his say-so. As such, I think that he should be able to do whatever he wishes with his own creation, doubly so when it comes to fixing bugs.
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Discussion / Re: Why does the corner trick work?
« on: January 27, 2010, 11:55 »
I disagree with the above two posts stating that the corner trick is desirable. If you can see an enemy, they should be able to see you. I should clarify that when I say "corner trick" I do NOT mean firing into blind spots to hit unseen enemies. I mean standing in special spots where you CAN see the enemy to exploit the algorithms that plot the paths of missiles so that your line of fire is clear, but the enemy's return line of fire is obstructed.
Removing the corner trick will not remove tactics from the game. For example, you will still be able to:
1. Shoot enemies that you cannot see (and cannot see you) but are in areas you can still target (e.g. shooting into the blind spots of obstacles or beyond 8 spaces)
2. Trap enemies behind acid/lava and shoot them from out of sight
3. Knock enemies into acid/lava
4. Lure enemies near barrels and use the explosion(s) to kill them
Removing the corner trick will not remove tactics from the game. For example, you will still be able to:
1. Shoot enemies that you cannot see (and cannot see you) but are in areas you can still target (e.g. shooting into the blind spots of obstacles or beyond 8 spaces)
2. Trap enemies behind acid/lava and shoot them from out of sight
3. Knock enemies into acid/lava
4. Lure enemies near barrels and use the explosion(s) to kill them
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Discussion / Re: Why does the corner trick work?
« on: January 27, 2010, 10:07 »
Good, now I know not to rely on it. Thanks, Kornel!
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Discussion / Why does the corner trick work?
« on: January 27, 2010, 09:15 »
By corner trick, I mean getting into this kind of position:
When you are in this position, you can shoot the enemy, but they won't shoot back. I assume the reason is that the enemy's LOS is blocked by the wall, but if that's true, I don't understand why, because if I stand where the B is, I can shoot that location around the corner. Can anyone explain this to me? It seems like the corner trick is an exploit of a LOS bug; is it? Or is this behavior intentional and designed?
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.......B
.@.#####
When you are in this position, you can shoot the enemy, but they won't shoot back. I assume the reason is that the enemy's LOS is blocked by the wall, but if that's true, I don't understand why, because if I stand where the B is, I can shoot that location around the corner. Can anyone explain this to me? It seems like the corner trick is an exploit of a LOS bug; is it? Or is this behavior intentional and designed?
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Discussion / Re: How much time does it take to...
« on: January 26, 2010, 10:58 »
Kornel, I know you wrote the game. :) That's why I wrote what I did. I'm a fan of roguelikes, and I think yours is a brilliant distillation of the things that make roguelikes so rewarding. Thanks for creating it, and thanks for the info!
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Discussion / Re: How much time does it take to...
« on: January 26, 2010, 09:55 »
Except that 2 != 3 with Juggler, because 2 is free with Juggler while 3 is not. I am interested in the time it takes to perform the listed actions without any modifying traits. Does anyone else (besides the guy who wrote this game) know? :)
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Discussion / How much time does it take to...
« on: January 25, 2010, 12:42 »
1. Swap weapons
2. Equip weapon with quick-key
3. Equip from inventory
4. Use item
Thanks!
2. Equip weapon with quick-key
3. Equip from inventory
4. Use item
Thanks!
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