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Messages - ZicherCZ

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46
Century Lounge / Re: [M|100%|ArchAo666|YAAM] Double Promotion
« on: October 04, 2017, 23:48 »
Both patience, and neurosis. Will to waste a lot of free time is required as well.

47
Century Lounge / Re: [M|100%|ArchAo666|YAAM] Double Promotion
« on: September 27, 2017, 10:51 »
Good Lord, Centurial Angelic with Medal of Prejudice?
Yeah, IMHO such an achievement is borderline-impossible, especially with no saving.

48
Century Lounge / Re: [M|100%|ArchAo666|YAAM] Double Promotion
« on: September 27, 2017, 08:32 »
Infernal Asskicker's Badge? Because, you know, 666, the number of the beast, and you are an ass-kicking marine?
Perhaps even Infernal Asskicker's Badge/Medal/Cross for getting a YAAM AAo666 win on HNTR+, UV+ and N! respectively?

49
Discussion / Re: The Journey to 100%
« on: September 26, 2017, 06:21 »
I suppose now that I'm trying to take up coding, I ought to get a copy of the source and see what I can learn from it...

Go for it - the source can provide you with a good number of code-reading exercises.

50
Discussion / Re: Quick questions thread!
« on: September 25, 2017, 08:42 »
i think unholy cathedral on N! is just regular demons?
Eh, damn me - you're correct.

51
Discussion / Re: Quick questions thread!
« on: September 25, 2017, 06:41 »
Now that I think of it, there is a pretty quick way to test the sounds - just assign custom sounds to a nightmare demon, start a N! AoOC game and dive for the Unholy Cathedral. Nightmare demons are guaranteed there.

Too bad I only have a fresh DRL installation (no achievements whatsoever, no challenges unlocked), so I cannot try this myself ...

52
Discussion / Re: Quick questions thread!
« on: September 25, 2017, 05:44 »
It annoys me that nightmare enemies are completely silent, because it allows them to sneak up on you.  I wanna change their sounds, as well as those of the elite former humans and agony elemental, into sounds from PSX Doom/Doom 64 so I gotta ask: What are their internal names as printed in the .lua files?
In the first place, the no-sound of nightmare enemies is a part of why they are considered nightmare. Assigning sounds to these enemies would significantly decrease their deadliness, so if you assign sounds to them and later post your victory mortems here, it would be only fair to admit this fact in those victory posts.

The enemies' internal names are not mentioned in the .lua files, but they are mentioned in the monster definitions in the source code. They are as follows:
Spoiler (click to show/hide)

Note that I didn't actually try to assign sounds to them - they may have sounds blocked deeper in the code, overriding whatever sounds you may want to assign to them. You'll have to test this yourself.

53
Well, Tormuse, we've seen what you can do ...



(image taken from the DRL Comics thread)

54
The more I watch you and your achievements, the more I think that you might the one to get the Quad Angelic legitimately (and with a video for good measure).

Congratulations on yet another awesome run! :)

55
Discussion / Re: Quick questions thread!
« on: September 19, 2017, 06:32 »
I assume discontinuing chainfire boils down to performing any action other than alt-fire?
Not exactly. Once you start chainfiring, you are prompted with a target selection immediately after each turn (no need to press alt-fire again). If you cancel the targetting, chainfire ends.

56
Discussion / Re: Quick questions thread!
« on: September 19, 2017, 02:06 »
Can anyone explain to me the art of chainfiring? I don't think I've ever experimented with that, and I'm currently trying UV AoMC, on which I suspect it may come in handy...

Here's how it works:
On the first (initial) turn the weapon fires 2/3 of its standard shots, rounded up.
On the second (warming) turn the weapon fires a standard amount of shots.
On the third (full) turn and all subsequent turns the weapon fires 3/2 of its standard shots, rounded down, until you stop chainfiring or your weapon runs out of ammo (in this case, of course, you will only fire whatever number of shots you have remaining).

So for example a normal chaingun would fire 3, 4 and 6 bullets respectively, while a F-modded minigun would fire 7, 10 and 15 bullets.

Now, you can switch targets between turns. If you do, however, the weapon will pan from the previous target to the new one, and will fire shots in an arc between these targets - one shot per ~30° of arc. So if you first aimed directly north and then switched to directly east, two shots would be "lost" (fired at 30° and 60° angle respectively, and these can hit targets standing in their path), and only the rest of the volley would hit the new intended target.

Good luck with that UV AoMC.

EDIT: If I read the code correctly, then extra shots granted by Triggerhappy are counted towards the _base_ number of shots (i.e. before multiplications for the initial and full turns of chainfiring).

57
Discussion / Re: The Journey to 100%
« on: September 15, 2017, 01:13 »
Quote from: DRL Wiki (energy-shielded vest page)
In the Cybernano assembly, it's almost IDDQD.

58
Discussion / Re: The Journey to 100%
« on: September 11, 2017, 11:21 »
I'm a bit late, but still - welcome, and thanks for your "blog", it's nice to see someone doing and recording their overall progress :).

I still need 2000 melee kills, 25000/50000 kills, 100 Cyberdemon kills, and 50 JC kills to finish the ranks!

If you are willing to go through an ultra-grind, just go for a single UV AAo666 game. You don't even need to focus on melee at all - with some luck, you can find a chainsaw to rack up easy melee kills, and 50k kills / 100 Cybies can be done in a single playthrough. Of course, there's no JC along the way, but it's more than enough for a Cyberdemon rank.

59
Discussion / Re: DRL: Xtreme Arena
« on: September 05, 2017, 05:23 »
Just my luck.

Cybie killed. Spidey killed. Chained Court and Military base cleared. First three arenas cleared. All of that with a 100% killrate. Four monsters left in the last wave of the fourth arena, all tucked in the other half of the map. Me with 100% health and 136% armor. And then wham ... power outage.

Ah well. Maybe next time ...

60
Discussion / Re: DRL: Xtreme Arena
« on: August 22, 2017, 01:33 »
It would be nice to give the game another shot after a few years - but for all the hell I can't find the post where DRL Xtreme Arena was available for download. Would anyone point to where I could download it?

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