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Messages - ZicherCZ

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751
Play-By-Forum / Re: Doom(RL) Word soccer
« on: December 20, 2011, 07:18 »
Angel of (what to start with? Choices, choices ... ;) ) Death

752
Play-By-Forum / Re: Doom(RL) Word soccer
« on: December 20, 2011, 04:48 »
Energy Pistol

753
Play-By-Forum / Re: Doom(RL) Word soccer
« on: December 19, 2011, 10:13 »
Revenant.

754
Play-By-Forum / Re: Doom(RL) Word soccer
« on: December 19, 2011, 09:56 »
There's pretty much no other way to go on - but:

Kornel! :)

755
Play-By-Forum / Re: Doom(RL) Word soccer
« on: December 19, 2011, 09:19 »
"elephant gun"

756
Play-By-Forum / Re: Doom(RL) Word soccer
« on: December 19, 2011, 08:55 »
"Tough As Nails"

757
Play-By-Forum / Doom(RL) Word soccer
« on: December 19, 2011, 08:31 »
Alright, would anyone be interested in a really simple PbF game?

There are only a few rules:
1) The next word or phrase must begin with the letter, that the last ended with.
2) The word or phrase must be directly related to DoomRL, Doom or Doom 2.
3) More words in a phrase entered are allowed only if they are directly stated in any of the games. So for example "former sergeant" or "Cyberdemon's Head" are fine,as are names of the artifacts/exotics/map names etc. In case of DoomRL, abbreviations are allowed when they are commonly known ("UC or "ITYTD" are fine, for example).
4) 0.995-exclusive names in DoomRL are _not_ OK until the official release. No spoilers ;).

EDIT (I'm very forgetful after a working day):
5) Repetitions are disallowed.

Is anyone interested, how long a chain of words can we achieve? :)

758
I can't even tell how much I would like to actually see this run.

759
Discussion / Re: Advice on UV?
« on: December 18, 2011, 13:59 »
Cheesybox, you may want to try AoMC on UV.
Sure as hell this is not easier per se - but it _does_ teach you a thing or two about your movement, corner/radar-shooting and the like.
My personal advice I'm trying right now: High-power plasma gun (power mod first!) plus Ammochain. 96 damage for a single plasma cell should kill just about everything non-boss.
(Note: You may hate, really hate the randomness of "normal" UV games afterwards.)

760
Is it normal to have a high score roster of nothing but 50+ dead folk with just a few winners? .... I haven't even completed a UV game yet, let alone unlock Ao100.
My two Czech helllers (no pun intended - hellers are really the Czech small change of CZK) of worth: YES. It is normal at rougelikes. Get used to dying. A lot. And then even more. And I do not mean to discourage you :)

761
Reloading from an ammo pack takes 1/5 of the reload time listed in your character screen. So for a Tac Shotgun, you should be able to do a full reload in about as much time as a move-reload. Also, I'm not convinced that fully reloading a Tac Shotgun every move with Shottyman is not a bug.
OK, thanks for the clarification.
Personally I don't think full reloading is a bug - for me it's a part of the reason while Tac Shotgun (and assault and Jackhammer) are so great.

762
Off Topic / Re: Now playing... (games)
« on: December 05, 2011, 09:44 »
CapCom - Alien vs. Predator (1994 arcade game via MAME) ...
... coming close to an official world record ...

763
It's expected behaviour.  This is to your advantage, as it lets you use the shell box for quick reloads when standing and firing without wasting it on move-reloads.  If you're only using move-reloads, feel free to 'U'nload it.
Just to clarify - what is the game time of quick-reloading from the box?
I can live with this, but when quick-reloading from a box into a tactical shotgun, it takes six actions while standing still, as opposed to a single move. It makes me feel a bit vulnerable, especially in the middle of a firefight.
And thanks for the congrats :).

764
Making progress, I guess ...

This time I decided to try and finally get a HMP win in 0.994. Being most familiar with MAD playstyle, I went that way, and it proved a very interesting game (for me, at least :) ).

Nothing special in Arena and Chained Court - but training in Arena definitely taught me a lot about movement and especially corner-shooting.

Armory was fun. I already reached MAD before entering, and boy, does it make a difference against Shambler! In previous games, it took me ages to take him down without MAD, even when shooting him with an elephant gun right into his face.
In the Armory I also found a schematics, leaving me with only one basic assembly to find. Where's the nano mod, when you need it? Another Gold Medal would look nice in the Awards section :).

Moments later, I finally found the tech mod to assemble a tactical shotgun. I came to love this weapon before, and it became the main weapon of choice for me. For tougher targets, I picked up the BFG and missile launcher. Both proved very useful quite soon ...

Hellgate? Fairly easy. Two BFG charges to weaken the initial wave, tactical shotgun to wipe out the rest, and missile launcher for the Bruiser Bros. They never even fired a shot.

After clearing the City of Skulls and Spider's Lair (and collecting a truckload of energy cells there), I eventually found another BFG and I bulk-modded both of them. The difference between two and three shots without reloading can make a huge difference.

On level 22, I found the staircase to the Mortuary. I was there before (and HPD'd out in about ten turns) - but _two_ invulnerability globes very close to the staircase and my offensive arsenal convinced me to give it a shot. I had an emergency HPD anyway, if things would turn too hairy. So I popped in.
What followed can only be described as massacre. Eight BFG shots in all directions for a head-starter, missile launcher until I was all out of rockets and shotgunning the rest. I was lucky - the invulnerability did last long enough to let me kill all the Viles, and the rest was just mopping up.
And to add to the rewards: Angelic Armor was my 40th exo/unique, granting me Armorer Platinum - my first ever Platinum medal!
Yes, I agree - this Mortuary was not much more than a display of pure luck :).

The next level contained the stairs to Lava Pits. I only had one envirosuit, so I decided not to risk the need to bugger out and lose the 100% kill rate I had so far. As I missed UC before, Explorer and Conqueror were already ruled out anyway.

Level 24 helped me a lot with a tracking map very close to my starting position. This made my tactical planning to kill all the viles, revenants and spiders much, much easier.

Finally, the time came to face Cybie. Supercharged to 100HP and with Angelic Armor on, I was nearly the same juggernaut as he is. To his disadvantage I also had the ammo worth of ten BFG shots at my disposal. But when he was mortally wounded, I opted for a stylish MAD kill and finished him with my tactical shotgun.

Well, all in all, this was by far my best (and to be honest, also the luckiest) run so far. It's a bit ironic that while I have the Platinum Badge required for Major rank, I still miss one Silver for 2nd Lieutenant :).

Commented mortem follows:

--------------------------------------------------------------
 DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------

 Ilya Bely, level 13 Cacodemon Sergeant Major Marine,
 defeated the Cyberdemon on level 25 of the Phobos base.
 He survived 126354 turns and scored 190016 points.
 He played for 3 hours, 28 minutes and 4 seconds.
-- Preparing dinner got a bit in the way :) --
 He wasn't afraid to be hurt plenty.

 He killed 865 out of 865 hellspawn. (100%)
 This ass-kicking marine killed all of them!
-- Yay!!! --

-- Special levels --------------------------------------------

  Levels generated : 10
  Levels visited   : 8
  Levels completed : 8

-- Skipped UC and Lava Pits. --

-- Awards ----------------------------------------------------

  Hell Armorer Badge
  Grim Reaper's Badge
  UAC Star (silver cluster)
  Medal of Prejudice
  Hell Champion Medal
  Armorer Platinum Badge
  Reaper Gold Badge
  UAC Silver Badge
  Arachno Bronze Badge
  Heroic Bronze Badge
  Veteran Silver Badge
  Gatekeeper Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..............................###.........................
  #....###.......................###....###..................
  #....###.......................###....###......###.........
  #....###..................###.........###......###.........
  #.........................#>#..................###.........
  #.........................###..............................
  #..........................................................
  #..........................................................
  #.......###...........###...........###......###...........
  #.......###.......|...###...........###......###...........
  #.......###.....||}...###.....###...###......###...........
  #.................|...........###..........................
  #.............................###..........................
  #........X.................................................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 137/100   Experience 70130/13
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +1  ToDmg Melee +1

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 4)
    Tough as nails   (Level 3)
    Son of a bitch   (Level 1)
    Reloader         (Level 2)
    Badass           (Level 1)
    Shottyman        (Level 1)
    Army of the Dead (Level 1)

  Rel->Rel->SM->Bad->TaN->MAD->Iro->TaN->Iro->Iro->SoB->TaN->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [3/7] (46%)
    [b] [ Weapon     ]   tactical shotgun (8d3) [3/6]
    [c] [ Boots      ]   tactical boots [1/1] (100%)
    [d] [ Prepared   ]   power battery (x70)

-- Stylish MAD shotgun finish :) --

-- Inventory -------------------------------------------------

    [a]   modified BFG 9000 (10d8) [10/130] (B1)
-- The difference between two and three shots without reloading can be tremendous ... --
    [b]   assault shotgun (7d3) [6/6]
    [c]   missile launcher (6d6) [0/4]
    [d]   modified BFG 9000 (10d8) [10/130] (B1)
-- ... the difference between three and six shots is even bigger :) --
    [e]   fireproof red armor [2/4] (30%)
    [f]   ballistic shield [0/0] (100%)
    [g]   shotgun shell (x49)
    [h]   shotgun shell (x70)
    [i]   shotgun shell (x70)
    [j]   power cell (x70)
    [k]   power cell (x55)
    [l]   large med-pack
    [m]   large med-pack
    [n]   large med-pack
    [o]   large med-pack
    [p]   large med-pack
    [q]   homing phase device
    [r]   envirosuit pack
    [s]   power mod pack
    [t]   bulk mod pack
    [u]   Arena Master's Staff
-- No Vaults this game, sadly. --
    [v]   shell box (x42)

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    73 former humans
    82 former sergeants
    38 former captains
    105 imps
    57 demons
    278 lost souls
    28 cacodemons
    40 barons of hell
    1 Cyberdemon
    29 hell knights
    43 arachnotrons
    15 former commandos
    21 pain elementals
    16 arch-viles
    21 mancubi
    13 revenants
    2 bruiser brothers
    1 shambler
    1 agony elemental
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 5 he assembled a tactical boots!
-- ... and wore them for the rest of the game. --
  On level 5 he found the Arena Master's Staff!
  On level 9 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 11 he assembled a tactical shotgun!
-- Never found the Jackhammer so far ... --
  On level 12 he ventured into the Halls of Carnage.
  On level 13 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 15 he encountered the Phobos Hellgate.
  On level 17 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 18 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 22 he was foolish enough to enter the Mortuary!
  On level 22 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
-- Okay, I was lucky, but it was the first time for me :) --
  On level 23 he assembled a fireproof armor!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 rocket launcher.
 You dodge! Boom!
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | pool of blood
 The Cyberdemon reloads his rocket launcher.
 You are hit!
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | pool of blood
 The Cyberdemon reloads his rocket launcher.
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | pool of blood
 You are hit! Your Angelic Armor is damaged!
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | pool of blood
 The Cyberdemon dies. You feel relatively safe now. Congratulations! You
 defeated the Cyberdemon! Press <Enter>...

-- General ---------------------------------------------------

 60 brave souls have ventured into Phobos:
 53 of those were killed.
 And 1 couldn't handle the stress and committed a stupid suicide.

 6 souls destroyed the Cyberdemon...
 6 killed the bastard and survived.

--------------------------------------------------------------


PS: I noticed that Shottyman's move-reloading does not work when you have no shells in the inventory, but you have a shell box in the Prepared slot. Having to reload the tactical shotgun manually is a major PITA ... Is this a bug or an expected behavior?

765
0.9.9.4 / [M|AoMr|YAAM] Assemblies + Bullet Dance = way to win! :)
« on: November 29, 2011, 03:48 »
Hi everyone,
after a bit of a break I went to give a shot on AoMr in 0994. The Bullet Dance path seemed like it could do it's job.

I had to say, I was impressed. Later in the game, I was able to pick of Arachs and even one Vile at the edge of sight without allowing them to ever get a shot at me.

For a good part, the reason was a truckload of assemblies I was able to create. Five assemblies (basic, all of them) is something I've never done before in a single game. Most of them were armour.

A lucky find of Sniper Mod was also extremely helpful. With this one, high-power pistol in my other hand and Bullet dance equaled four hits totaling at 2d4+2d6+24, or 28-64 (avg. 46) per one burst.

Well, now it's time to try and get a shot on the new classes as well.

Mortem follows:

--------------------------------------------------------------
 DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------

 Timo Viitanen, level 10 Demon Corporal Marine,
 defeated the Cyberdemon on level 25 of the Phobos base.
 He survived 99837 turns and scored 89279 points.
 He played for 2 hours, 18 minutes and 4 seconds.
 He didn't like it too rough.

 He killed 448 out of 448 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Marksmanship!

-- Special levels --------------------------------------------

  Levels generated : 10
  Levels visited   : 3
  Levels completed : 3

-- Awards ----------------------------------------------------

  Hell Armorer Badge
  Medal of Prejudice
  UAC Star (bronze cluster)
  Hell Champion Medal
  Marksman Silver Badge
  Marksman Bronze Badge
  Armorer Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #......................................................###.
  #......................................................###.
  #.................###....................###...........###.
  #.................###....................###...............
  #.................###....................###...............
  #......................###.................................
  #......................###........###......................
  #................###...###........###......................
  #................###.|............###......................
  #................###||....................###....###.......
  #.............X....|.}....................###....###.......
  #..............................###..###...###....###.......
  #..............................###..#>#....................
  #..............................###..###....................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 24/60   Experience 42966/10
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Marine

    Son of a bitch   (Level 3)
    Son of a gun     (Level 3)
    Dualgunner       (Level 1)
    Badass           (Level 1)
    Triggerhappy     (Level 1)
    Bullet Dance     (Level 1)

  SoG->SoG->DG->SoB->SoB->TH->MBD->Bad->SoG->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified red armor [6/6] (60%) (P)
    [b] [ Weapon     ]   modified pistol (2d4) [0/6] (S1)
    [c] [ Boots      ]   fireproof protective boots [1/2] (40%)
    [d] [ Prepared   ]   high power pistol (2d6) [0/4]

-- Inventory -------------------------------------------------

    [a]   blue armor [2/2] (75%)
    [b]   fireproof red armor [1/4] (4%)
    [c]   ballistic vest [1/1] (100%)
    [d]   10mm ammo (x84)
    [e]   10mm ammo (x100)
    [f]   10mm ammo (x100)
    [g]   10mm ammo (x100)
    [h]   10mm ammo (x100)
    [i]   large med-pack
    [j]   large med-pack
    [k]   homing phase device
    [l]   thermonuclear bomb
    [m]   power mod pack
    [n]   agility mod pack
    [o]   fire skull
    [p]   hatred skull
    [q]   Hell Staff
    [r]   plasteel boots [2/2] (100%)
    [s]   10mm ammo chain (x164)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 25% 
    Fire       - internal 0%    torso 25%   feet 30% 

-- Kills -----------------------------------------------------

    70 former humans
    54 former sergeants
    12 former captains
    90 imps
    50 demons
    78 lost souls
    26 cacodemons
    8 barons of hell
    1 Cyberdemon
    9 hell knights
    19 arachnotrons
    5 former commandos
    5 pain elementals
    5 arch-viles
    2 mancubi
    11 revenants
    2 bruiser brothers
    1 shambler

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 10 he entered Hell's Armory.
  On level 10 he assembled a fireproof boots!
  He destroyed the evil within and reaped the rewards!
  On level 11 he ventured into the Halls of Carnage.
  On level 14 he assembled a speedloader pistol!
  On level 15 he encountered the Phobos Hellgate.
  On level 18 he assembled a fireproof armor!
  On level 21 he found the Hell Staff!
  On level 23 he ran for his life from acid!
  On level 23 he found the Cybernetic Armor!
  On level 23 he assembled a high power weapon!
  On level 23 he assembled a fireproof armor!
  On level 24 he found the Acid Spitter!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 You dodge!
 You dualreload your guns! The Cyberdemon reloads his rocket launcher. You
 are hit!
 Fire -- Choose target...
 You see : a Cyberdemon (severely wounded) [m]ore | pool of blood
 The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (mortally wounded) [m]ore | pool of blood
 The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | pool of blood
 The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 Cyberdemon dies. You feel relatively safe now. Congratulations!
 You defeated the Cyberdemon! Press <Enter>...

-- General ---------------------------------------------------

 13 brave souls have ventured into Phobos:
 11 of those were killed.

 2 souls destroyed the Cyberdemon...
 2 killed the bastard and survived.

--------------------------------------------------------------

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