Quoting: Santiago Zapata
say that Castlevania 1.2 has been released...
[crl1.1e released! http:/...]
Forgot to update your own sig? :)
Quoting: Malek
now all i need is a way to rip better whip/getting hit sounds from GBA castlevanias :)
Would be nice to have them if you ever rip them, right now they are crappy ;)
Also, they will be parametrizable on next version (ITD1 Created)
Quoting: Malek
Overall good update :)
Thanks!
Quoting: Malek
now all i need is a way to rip better whip/getting hit sounds from GBA castlevanias :)
<br />
<br />To be honest, Castlevania DS had a decent whip sound effect. However, Julius grunts when you attack sometimes, so I don't know how useful it'll be to you =(
EDIT: I noticed that even if I play as a female, I still sound like Nathan Graves =p
Quoting: sn0rb
I noticed that even if I play as a female, I still sound like Nathan Graves
Hehe yes, as I said, I didnt work too much on the SFX selection yet
Quoting: Malek
It happens when I try to start CastlevaniaRL again after playing it once and exitin
I couldnt reproduce this bug, can you tell what OS and JRE are you running? any additional details?
Quoting: Malek
Will those be usefull for anything?
Yes, they have a bit of echo, but I think that will be no problem... I will include these as default on the next distribution.
Sadly there aren't... There is one capable of running Dawn of sorrow but the game was CRAWLING on my computer, and it didn't support any sound recorder...
But what you said isn't a bad idea - perhaps GBA castlevanias have sound tests (I remember Aria of sorrow had one - not sure wether it was music only or sounds too...) the only problem is that I would have to find time to beat them (lost saves for aria of sorrows, never had time to beat the other two)
Quoting: Santiago Zapata
Yes, they have a bit of echo, but I think that will be no problem... I will include these as default on the next distribution.
Hmmm... this echo might be the result of the stage they were taken on... not completly sure though...
Quoting: Malek
lost saves for aria of sorrows, never had time to beat the other two
I think I have saves for AoS, CoTM and HoD very close to ending, dunno if I have a sound mode unlocked though. I will check that.
Quoting: Malek
might be the result of the stage they were taken on
Yes, if they were taken from the first stage I think there is an echo there.
Quoting: sn0rb
omeone could unlock Dawn of Sorrow's sound test and get some attack/injury/death screams for female PCs.
Thats a pretty good idea, specially considering there are no female protagonists on the GBA games
Sadly, there's no Sound Mode in CotM (nor is there a Hugh mode, gyaaaaaah).
Aria of Sorrow, as far as I remember, only has one silent spot- the initial area where Mina and Arikado stand around.
Now, let's see if I have this right: The various classes seem to be based on the following-
Vampire Killer: Leon, Sonia, Trevor, Simon, Juste, Richter, and Julius Belmont, Nathan Graves
Vampire Renegade: Alucard/Genya Arikado/Nathan Farenheit Tepes/Whatever he's calling himself this sequel
Vanquisher: Sypha and Yoko Belnades
Invoker: Maria Renard
Manbeast: Cornell
Knight: No idea, prolly Victor Belmont from the cancelled Castlevania: Resurrection?
Hehe, there's no chance that Soma's power of Dominance will make an appearance in any future edition, is there? =p
Quoting: Santiago Zapata
considering there are no female protagonists on the GBA games
True, but Yoko Belnades is playable in the DS game (along with Julius and Alucard). Her death scream scares the living shit out of me. =p
Quoting: Malek
the only thing I can do is try to search for "silent spots" here :(
Quoting: sn0rb
Aria of Sorrow, as far as I remember, only has one silent spot
Both Aria of Sorrow and Circle of the moon are silent at the save points spots once you load game, HoD is silent too but there is that thing beating on the background.
Quoting: sn0rb
Knight: No idea, prolly Victor Belmont from the cancelled Castlevania: Resurrection?
It is based on Henry Oldrey, the second hero from Legacy of Darkness (see http://www.vgmuseum.com/mrp/heroes3.htm)
Quoting: sn0rb
Hehe, there's no chance that Soma's power of Dominance will make an appearance in any future edition, is there? =p
That one, and Devil Forgemaster (Hector) may be included in the future...
Quoting: sn0rb
Aria of Sorrow, as far as I remember, only has one silent spot- the initial area where Mina and Arikado stand around.
That was the first thing I've tried - sadly there is some ambient wind in background.
Quoting: Santiago Zapata
Both Aria of Sorrow and Circle of the moon are silent at the save points spots once you load game, HoD is silent too but there is that thing beating on the background.
Now thats a nice thing to know... I mostly used VBA quicksaves and dropped to save points for healing so I didn't remember that... I'm fairly sure that the "heartbeat" dissapears after you save in AoS... so saving-loading and saving again should do the trick
PS. Whats the deal with getting "souls" on lvl up on in 1.2? What are the used for and how?
[EDIT]W00t - Deamon rank ^^
[EDIT 2]Checked it - the "heartbeat is only in HoD... but since HoD is probably the crappiest castlevania game ever we don't have to care much... AoS and CotM are soundless after load... the fun part is that the AoS save I found is a game + save - and that means I both have julius ulocked, several weapons and all the souls except plot-necessary ones... any specific order in which I should record the sounds? xD
Oh and when you add that mp3 or ogg support (ogg would probably be better as they take less) I can send 3 nice BGMS - Awake (that theme that plays after entering the first real corridor in CotM), Heart of Fire (AoS Julius Theme) and another Heart of Fire (from some other CV, completly diffrent music)
Quoting: Malek
Whats the deal with getting "souls" on lvl up on in 1.2?
<br />Their use is to 'F'usion a primary and secondary to enhance your skills, for example, fusing Mars and Neptune will give you more hits (or so I remember)
<br />
<br />Quoting: Malek
any specific order in which I should record the sounds? xD
<br />Quoting: Malek
I can send 3 nice BGMS
<br />That's nice to hear! I will be mailing you about that when time comes (I suffered a small accident so I am at home now and cant work on the game)
EDIT: How do I change my signature! I havent been able to do it :p
Quoting: sn0rb
That's the name of the Catacombs theme from CotM? Awake? My God, I heart that song ^_^
Yeah... when i first heard it i just stepped back to the previous area and theb back just to hear the beggining again... and than I did it again... and again... and again...
I really must try to remember at what site I've finally found Awake - IIRC they had BGMs from all three GBA castlevanias there...
Quoting: XDel
Very nice, but I wish it was also for DOS and not just Windows and Java.
Well... it works on Linux as well... DOS has no official JavaVM, though there are some experimental independent ones out there you may want to try. I doubt sound would work tho.
Quoting: XDel
Seems like a waste of resources for something so simple. :)
You are ignoring what is going on underneath ;)