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1
Requests For Features / Re: Compilation of fixes, changes, and new ideas for version 0.9.9.9
« on: October 28, 2024, 06:54 »
For another potential hotfix for bugs and other issues, here is how I would prioritize the listed bugs and other issues based on how urgent I think they are:
Critical priority
*The trait selection lockup bug. (Uncommon but game-ending when it happens, with no way to salvage your game nor even a mortem in that state, but no apparent cause has yet been identified)
High priority
*Lightfoot Diamond and Angelic badges aren't being awarded when their requirements are fulfilled. (This is likely being caused by indirect kills being erroneously categorized as "melee" kills, which would effectively make these badges impossible to get)
*Dragonslayer doesn't grant any amount of berserk. (Aside from this notorious weapon's signature mechanic not working, this is a potential run ender if picked up by a build without Berserker or Malicious Blades, as you need to be berserked or have Malicious Blades' defensive boosts to survive being locked to a melee-only weapon)
*Halls Of Carnage's lava flood sometimes doesn't activate, allowing you to play the level at whatever pace you desire. (A beneficial bug, but aside from making a special level much easier than intended, this bug seems to occur at random and so it cannot be anticipated if any given run will benefit from this bug or not)
*You can easily softlock in House Of Pain on Nightmare and in Angel Of Darkness if you don't have the Arena Master's Staff, from an enemy reviving in an earlier room while you're locked in a later room. (While there are a couple other special level softlocks, this one stands out as it doesn't require an unwise Phase Device use, but it may not have an easy quick fix that would make this eligible for a hotfix, ideas on how to address it are in the special level section of the OP)
Mid priority
*A Technical mod's resistance boosts on armors/boots get carried over in assemblies that uses a Technical mod, as long as the mod isn't applied last to finish the assembly. (A beneficial bug, but it does make several assemblies better than they're supposed to be)
*Corpses can sometimes be ungibbable by explosions and plasma(tic) shotguns. (I see it frequently happen in House Of Pain's first room, where a Pinky corpse or two will just refuse to gib, but it's unclear what is causing it and that is not the only level it can happen)
*Brute's accuracy bonus is still not being applied properly to thrown knives/Mjollnir.
*When using the look command, you are unable to scroll the screen with your keyboard, preventing keyboard-only players in graphic mode from seeing the whole floor.
*Direct explosive hits seem to have their damage calculation occur after knockback, making them weaker than they should be or even deal no damage at all. (Would list this as high priority but it's a long-standing bug from prior versions and so may not have a simple fix)
Low priority
*Sharpshooter's effect doesn't work with the Demolition Pistol and (presumably) the Anti-Freak Jackal. (Could arguably be mid priority, but the affected weapons are rare and Sharpshooter isn't hurt that much by it, so it can be set aside for the next full version if it's not a simple fix)
*When rocket jumping, your targeting cursor can extend beyond immediate adjacent tiles, despite not being able to target any tile beyond that range. Previous versions would just lock its targeting to its valid range, which made rocket jumping around quicker to input. (As a heavy rocket jump user that is very annoyed by this bug, my personal bias wants to label this as mid priority, but it ultimately has little gameplay impact)
*Projectiles can occasionally clip through walls at weird angles, including explosive projectiles going through outer boundary walls without exploding. (Could be quite exploitable in the right circumstances, but happens rarely enough and is usually not impactful enough to be an urgent bug. Needs more testing to determine what causes it, I seen it happen in House Of Pain's first room a couple times in particular but seen it in random floors too)
*Ammo stacks dropped by ammo dispensing lever aren't affected by the difficulty multiplier. (Not sure if this is an actual bug or intended, but it's a minor issue either way)
*In floors beyond level 30 in A100/666, you still predominantly only see lava instead of a greater variety in fluid generation. (Not sure if an actual bug or if the new level 30+ fluid generation formula just has a very heavy bias towards lava, but either way you're not seeing greater fluid variety in deep A100)
*When the Apostle spawns on the final floor of A100/666, it and all enemies that revive/get spawned will be immediately revealed by the enemy reveal mechanic since technically everything dies when you first enter the floor, despite this being a boss fight. (Could arguably be mid or even high priority, but labelling as low priority since very very few people will actually encounter this and since the Apostle hasn't gotten its planned buffs yet that could make it an actually compelling boss fight).
*House Of Pain doesn't have a default song defined in the music.lua file, so it'll play a random song unless you add a proper entry for it in the music.lua file yourself.
*Various UI issues that don't affect gameplay. (see the OP for all that been compiled so far)
Critical priority
*The trait selection lockup bug. (Uncommon but game-ending when it happens, with no way to salvage your game nor even a mortem in that state, but no apparent cause has yet been identified)
High priority
*Lightfoot Diamond and Angelic badges aren't being awarded when their requirements are fulfilled. (This is likely being caused by indirect kills being erroneously categorized as "melee" kills, which would effectively make these badges impossible to get)
*Dragonslayer doesn't grant any amount of berserk. (Aside from this notorious weapon's signature mechanic not working, this is a potential run ender if picked up by a build without Berserker or Malicious Blades, as you need to be berserked or have Malicious Blades' defensive boosts to survive being locked to a melee-only weapon)
*Halls Of Carnage's lava flood sometimes doesn't activate, allowing you to play the level at whatever pace you desire. (A beneficial bug, but aside from making a special level much easier than intended, this bug seems to occur at random and so it cannot be anticipated if any given run will benefit from this bug or not)
*You can easily softlock in House Of Pain on Nightmare and in Angel Of Darkness if you don't have the Arena Master's Staff, from an enemy reviving in an earlier room while you're locked in a later room. (While there are a couple other special level softlocks, this one stands out as it doesn't require an unwise Phase Device use, but it may not have an easy quick fix that would make this eligible for a hotfix, ideas on how to address it are in the special level section of the OP)
Mid priority
*A Technical mod's resistance boosts on armors/boots get carried over in assemblies that uses a Technical mod, as long as the mod isn't applied last to finish the assembly. (A beneficial bug, but it does make several assemblies better than they're supposed to be)
*Corpses can sometimes be ungibbable by explosions and plasma(tic) shotguns. (I see it frequently happen in House Of Pain's first room, where a Pinky corpse or two will just refuse to gib, but it's unclear what is causing it and that is not the only level it can happen)
*Brute's accuracy bonus is still not being applied properly to thrown knives/Mjollnir.
*When using the look command, you are unable to scroll the screen with your keyboard, preventing keyboard-only players in graphic mode from seeing the whole floor.
*Direct explosive hits seem to have their damage calculation occur after knockback, making them weaker than they should be or even deal no damage at all. (Would list this as high priority but it's a long-standing bug from prior versions and so may not have a simple fix)
Low priority
*Sharpshooter's effect doesn't work with the Demolition Pistol and (presumably) the Anti-Freak Jackal. (Could arguably be mid priority, but the affected weapons are rare and Sharpshooter isn't hurt that much by it, so it can be set aside for the next full version if it's not a simple fix)
*When rocket jumping, your targeting cursor can extend beyond immediate adjacent tiles, despite not being able to target any tile beyond that range. Previous versions would just lock its targeting to its valid range, which made rocket jumping around quicker to input. (As a heavy rocket jump user that is very annoyed by this bug, my personal bias wants to label this as mid priority, but it ultimately has little gameplay impact)
*Projectiles can occasionally clip through walls at weird angles, including explosive projectiles going through outer boundary walls without exploding. (Could be quite exploitable in the right circumstances, but happens rarely enough and is usually not impactful enough to be an urgent bug. Needs more testing to determine what causes it, I seen it happen in House Of Pain's first room a couple times in particular but seen it in random floors too)
*Ammo stacks dropped by ammo dispensing lever aren't affected by the difficulty multiplier. (Not sure if this is an actual bug or intended, but it's a minor issue either way)
*In floors beyond level 30 in A100/666, you still predominantly only see lava instead of a greater variety in fluid generation. (Not sure if an actual bug or if the new level 30+ fluid generation formula just has a very heavy bias towards lava, but either way you're not seeing greater fluid variety in deep A100)
*When the Apostle spawns on the final floor of A100/666, it and all enemies that revive/get spawned will be immediately revealed by the enemy reveal mechanic since technically everything dies when you first enter the floor, despite this being a boss fight. (Could arguably be mid or even high priority, but labelling as low priority since very very few people will actually encounter this and since the Apostle hasn't gotten its planned buffs yet that could make it an actually compelling boss fight).
*House Of Pain doesn't have a default song defined in the music.lua file, so it'll play a random song unless you add a proper entry for it in the music.lua file yourself.
*Various UI issues that don't affect gameplay. (see the OP for all that been compiled so far)
2
Post Mortem / [U|AoMC+AoCn|94%|YAFW] - Finally get Scavenger Diamond in 0.9.9.8
« on: October 26, 2024, 18:25 »
For the complete video of this run, here is the Youtube link.
I put off finally playing Nightmare to get the Scavenger Diamond badge back, which took me over a week. In previous versions, you could cheese this badge by getting Azrael's Scythe and exploiting its altfire, Whisper Of Death, which deals 20 damage to every enemy on the map at the expense of max HP, allowing you to kill every enemy in The Vaults without actually getting inside any of said vaults, technically fulfilling the requirements for the badge. In version 0.9.9.8 however, The Vaults had its spawning depth swapped with Unholy Cathedral, which made it no longer possible to get the Scythe before The Vaults, so now you must actually get inside each of the vaults in order to clear it. 0.9.9.8 also buff the enemy layout in The Vaults significantly; previously on UV difficulty, you just had 4 Archviles in the left vault, 4 Revenants in the right vault, and 4 of both in the center vault, so just coming in Fireproof Red Armor would greatly neuter the enemy thread. In 0.9.9.8 however, the left vault now has 6 Arachnotrons, 6 Barons in the right vault, and 4 of both in addition to 4 Archviles in the center vault. This mixture of different damage types means you can no longer just rely on some easily obtained fire-resistant armor, while Arachnotrons also rack up damage much more quickly even when you have strong armor, and Barons will steal the armors within the vaults to get much more resilient. So you not only need to get lucky, but also have an ideal setup to actually surviving getting teleported into a small room full of nasty enemies. 0.9.9.8 also added an alternative level to The Vaults called House Of Pain, which you cannot get the Scavenger badges in, so half of all runs will be unable to even get a chance at this badge by default (well theoretically anyway, I've been having House Of Pain spawn well more than half the time, enough so that I'm half-convinced there could be a bug giving it a disproportionate spawning rate).
For the actual strategy, first the build. To survive teleporting into the center vault, being berserked is a must and so you want Berserker, which leaves two viable masteries; Vampyre and Blademaster. Blademaster could work, but Vampyre is the clear optimal choice; that 60% resistances from berserk stacks with the 20% inherent energy resistances the Marine has, which when combined with any decent armor, will reduce all damage from The Vaults' enemies to 1. Berserked melee is also very powerful, which will give you the DPS to kill the enemies, and will ensure any Barons that get any good armor will fall swiftly (unless you're unlucky enough for them to get an armor with very good melee resistance). Vampyre giving you HP back for each kill will also keep your health up, which is crucial to keep you from dying to a death of a thousand cuts. Vampyre itself is additionally broken good in 0.9.9.8, which will allow you to rush through the game in a way you wouldn't be able to do with a weaker mastery, significantly speeding up attempts when you're likely going to have make several of them at the least.
Speaking of speeding up attempts, the Scavenger badges don't require a standard game or any specific challenge, so I do a Dual-Angel of Angel of Confidence + Angel of Max Carnage. Normally when it comes to spamming quick attempts, Angel of Overconfidence is the gold standard for starting you off in Hell. However, AoOC will give you only a single floor of preparation, so not only you will be lacking crucial levels when entering The Vaults that could leave you too weak, the odds are very low you'll also find the items you need (at least one Phase Device + decent armor), and then the odds are even lower that you'll actually get into the center vault. Angel of Confidence, on the other hand, provides a middle ground; it starts you off in Deimos instead, which gives you 8 random floors + Tower Of Babel + four special levels, giving more than enough time to get the traits and armor you need, as well as making it likely you'll get the necessary Phase Devices (on average you'll get two over the 8 random floors, if you're lucky you can get more, but if unlucky you could still get none at all). Then by combining it with Angel of Max Carnage to make everything always do max damage and have max accuracy, it'll speed the game up by allowing you to kill enemies much faster, especially as you do need to explore floors thoroughly to find as many Phase Devices as you can and anything else helpful (it is also helpful for killing Formers and Hell Nobles before they use items they may have found, which includes Phase Devices that you need, just be careful to not gib the Formers as that will destroy any items they have). Doing this in AoMC does sound counter-productive to actually surviving getting into The Vaults, and normally that would be a death sentence, but as explained earlier, Vampyre is so strong that it'll still shrug off all those hits for 1 damage as long as you have good enough armor. AoCn + AoMC did result in me dying or quitting out a few times on the first floor, as the game can start you in an unsurvivable situation, but the majority of the time I could survive whatever floor it starts me in.
When it comes to the special levels along the way, doing Hell's Armory/Deimos Lab is a must, which Berserker + AoMC makes the normally tough Shambler fights a breeze. Aside from getting much needed equipment and mods (as well as increased odds at getting a particularly helpful weapon I'll get to in a bit), I really want an Onyx or Nano mod, as Vampyre wants an indestructible or regenerating armor to bumrush through the rest of the game and thus make attempts go faster. If I didn't get a Nano nor Onyx mod from the Armory/Lab, and didn't find a Red Armor on the first floor to at least make Nanofiber Red Armor for some sort of indestructible armor, I would just Q+Y out, but for the majority of runs I got at least one of those. When I got an Onyx or Nano mod, I would try saving it for a Red Armor or something else better than Blue Armor, but if I didn't find one by the end of Deimos 3, I would just put it on Blue Armor, as that would suffice since a berserk Marine's resistances are so strong. With the rest of the special levels, I would do The Wall/Containment Area, as they're easy for Vampyre, while the Backpack + rockets is very handy for a particular strat I'll describe in a bit, and you need some sort of Rocket Launcher to open the left and right vaults, so the guaranteed Missile Launcher is nice if you haven't found a Rocket Launcher yet. City Of Skulls/Abyssal Plains can be skipped, but I do them still to get some extra EXP since they're easy for Vampyre and have lots of rockets. Then I do Halls Of Carnage since I often could use the two mods it has, but would skip Spider's Lair, as I don't really need the BFG nor anything else on the level and am surely strong enough at this point to not need anymore traits.
Now for helpful items, the best thing you want to find is a Napalm Launcher. As mentioned earlier, a Phase Device can't plop you on acid nor lava, so if you find a Napalm Launcher, you can force a Phase Device to put you in the center vault by covering every single outside floor tile in lava before using a Phase Device, guaranteeing you success. A Napalm Launcher is uncommon, but not exceedingly so, and I found it four times in over a dozen attempts. The first three times, House Of Pain spawned... but finally in this attempt where I get a Napalm Launcher in Deimos Lab, I end up getting The Vaults, allowing me to finally succeed. When trying to get Scavenger Diamond this way, you really want to build Cerberus or Lava Boots, to ensure you don't hurt yourself too much when covering The Vaults in lava. An Acid Spitter can be used similarly, but it's much less effective, as the Napalm Launcher just uses rockets and so you can stockpile a bunch of them to cover the entire map in lava, whereas the Acid Spitter will have to "absorb" the acid its single shot leaves behind, which besides being a tedious process, the Acid Spitter will be unable to leave behind a net positive of acid in the thin hallway areas of The Vaults, so you won't be able to cover the majority of floor space with it.
As for total attempts, I didn't keep track, and I Q+Y'd out of most unsuccessful runs, but it was somewhere around a dozen to two. As I said in the beginning, the vast majority of runs had House Of Pain spawn, including all my runs where I had a Napalm Launcher (before this successful run), and/or had several Phase Devices stockpiled. And in runs where I got the Vaults, I either had no Phase Device, or in two cases, a single one, which failed to get me into the center vault (you have a 29.36% chance to get teleported into the center vault, so you need two to have more than a 50% chance, and four to reach 75+% odds). Then there was a run where I got The Vaults with two Phase Devices and an Acid Spitter, but even after covering as much of the level as I could in acid, both Phase Devices failed to get me in (though I at least managed to salvage a Klear Cross out of that run). I took a break for a couple days after that very deflating failed run, but in my immediate next attempt after, I finally did get a run with a Napalm Launcher and The Vaults, netting me Scavenger Diamond at last. Once you succeed and exit The Vaults with everything dead, you can die and still get the Scavenger Diamond badge, but I go and rush through the rest of the game to finish the run.
Now for the mortem:
I put off finally playing Nightmare to get the Scavenger Diamond badge back, which took me over a week. In previous versions, you could cheese this badge by getting Azrael's Scythe and exploiting its altfire, Whisper Of Death, which deals 20 damage to every enemy on the map at the expense of max HP, allowing you to kill every enemy in The Vaults without actually getting inside any of said vaults, technically fulfilling the requirements for the badge. In version 0.9.9.8 however, The Vaults had its spawning depth swapped with Unholy Cathedral, which made it no longer possible to get the Scythe before The Vaults, so now you must actually get inside each of the vaults in order to clear it. 0.9.9.8 also buff the enemy layout in The Vaults significantly; previously on UV difficulty, you just had 4 Archviles in the left vault, 4 Revenants in the right vault, and 4 of both in the center vault, so just coming in Fireproof Red Armor would greatly neuter the enemy thread. In 0.9.9.8 however, the left vault now has 6 Arachnotrons, 6 Barons in the right vault, and 4 of both in addition to 4 Archviles in the center vault. This mixture of different damage types means you can no longer just rely on some easily obtained fire-resistant armor, while Arachnotrons also rack up damage much more quickly even when you have strong armor, and Barons will steal the armors within the vaults to get much more resilient. So you not only need to get lucky, but also have an ideal setup to actually surviving getting teleported into a small room full of nasty enemies. 0.9.9.8 also added an alternative level to The Vaults called House Of Pain, which you cannot get the Scavenger badges in, so half of all runs will be unable to even get a chance at this badge by default (well theoretically anyway, I've been having House Of Pain spawn well more than half the time, enough so that I'm half-convinced there could be a bug giving it a disproportionate spawning rate).
For the actual strategy, first the build. To survive teleporting into the center vault, being berserked is a must and so you want Berserker, which leaves two viable masteries; Vampyre and Blademaster. Blademaster could work, but Vampyre is the clear optimal choice; that 60% resistances from berserk stacks with the 20% inherent energy resistances the Marine has, which when combined with any decent armor, will reduce all damage from The Vaults' enemies to 1. Berserked melee is also very powerful, which will give you the DPS to kill the enemies, and will ensure any Barons that get any good armor will fall swiftly (unless you're unlucky enough for them to get an armor with very good melee resistance). Vampyre giving you HP back for each kill will also keep your health up, which is crucial to keep you from dying to a death of a thousand cuts. Vampyre itself is additionally broken good in 0.9.9.8, which will allow you to rush through the game in a way you wouldn't be able to do with a weaker mastery, significantly speeding up attempts when you're likely going to have make several of them at the least.
Speaking of speeding up attempts, the Scavenger badges don't require a standard game or any specific challenge, so I do a Dual-Angel of Angel of Confidence + Angel of Max Carnage. Normally when it comes to spamming quick attempts, Angel of Overconfidence is the gold standard for starting you off in Hell. However, AoOC will give you only a single floor of preparation, so not only you will be lacking crucial levels when entering The Vaults that could leave you too weak, the odds are very low you'll also find the items you need (at least one Phase Device + decent armor), and then the odds are even lower that you'll actually get into the center vault. Angel of Confidence, on the other hand, provides a middle ground; it starts you off in Deimos instead, which gives you 8 random floors + Tower Of Babel + four special levels, giving more than enough time to get the traits and armor you need, as well as making it likely you'll get the necessary Phase Devices (on average you'll get two over the 8 random floors, if you're lucky you can get more, but if unlucky you could still get none at all). Then by combining it with Angel of Max Carnage to make everything always do max damage and have max accuracy, it'll speed the game up by allowing you to kill enemies much faster, especially as you do need to explore floors thoroughly to find as many Phase Devices as you can and anything else helpful (it is also helpful for killing Formers and Hell Nobles before they use items they may have found, which includes Phase Devices that you need, just be careful to not gib the Formers as that will destroy any items they have). Doing this in AoMC does sound counter-productive to actually surviving getting into The Vaults, and normally that would be a death sentence, but as explained earlier, Vampyre is so strong that it'll still shrug off all those hits for 1 damage as long as you have good enough armor. AoCn + AoMC did result in me dying or quitting out a few times on the first floor, as the game can start you in an unsurvivable situation, but the majority of the time I could survive whatever floor it starts me in.
When it comes to the special levels along the way, doing Hell's Armory/Deimos Lab is a must, which Berserker + AoMC makes the normally tough Shambler fights a breeze. Aside from getting much needed equipment and mods (as well as increased odds at getting a particularly helpful weapon I'll get to in a bit), I really want an Onyx or Nano mod, as Vampyre wants an indestructible or regenerating armor to bumrush through the rest of the game and thus make attempts go faster. If I didn't get a Nano nor Onyx mod from the Armory/Lab, and didn't find a Red Armor on the first floor to at least make Nanofiber Red Armor for some sort of indestructible armor, I would just Q+Y out, but for the majority of runs I got at least one of those. When I got an Onyx or Nano mod, I would try saving it for a Red Armor or something else better than Blue Armor, but if I didn't find one by the end of Deimos 3, I would just put it on Blue Armor, as that would suffice since a berserk Marine's resistances are so strong. With the rest of the special levels, I would do The Wall/Containment Area, as they're easy for Vampyre, while the Backpack + rockets is very handy for a particular strat I'll describe in a bit, and you need some sort of Rocket Launcher to open the left and right vaults, so the guaranteed Missile Launcher is nice if you haven't found a Rocket Launcher yet. City Of Skulls/Abyssal Plains can be skipped, but I do them still to get some extra EXP since they're easy for Vampyre and have lots of rockets. Then I do Halls Of Carnage since I often could use the two mods it has, but would skip Spider's Lair, as I don't really need the BFG nor anything else on the level and am surely strong enough at this point to not need anymore traits.
Now for helpful items, the best thing you want to find is a Napalm Launcher. As mentioned earlier, a Phase Device can't plop you on acid nor lava, so if you find a Napalm Launcher, you can force a Phase Device to put you in the center vault by covering every single outside floor tile in lava before using a Phase Device, guaranteeing you success. A Napalm Launcher is uncommon, but not exceedingly so, and I found it four times in over a dozen attempts. The first three times, House Of Pain spawned... but finally in this attempt where I get a Napalm Launcher in Deimos Lab, I end up getting The Vaults, allowing me to finally succeed. When trying to get Scavenger Diamond this way, you really want to build Cerberus or Lava Boots, to ensure you don't hurt yourself too much when covering The Vaults in lava. An Acid Spitter can be used similarly, but it's much less effective, as the Napalm Launcher just uses rockets and so you can stockpile a bunch of them to cover the entire map in lava, whereas the Acid Spitter will have to "absorb" the acid its single shot leaves behind, which besides being a tedious process, the Acid Spitter will be unable to leave behind a net positive of acid in the thin hallway areas of The Vaults, so you won't be able to cover the majority of floor space with it.
As for total attempts, I didn't keep track, and I Q+Y'd out of most unsuccessful runs, but it was somewhere around a dozen to two. As I said in the beginning, the vast majority of runs had House Of Pain spawn, including all my runs where I had a Napalm Launcher (before this successful run), and/or had several Phase Devices stockpiled. And in runs where I got the Vaults, I either had no Phase Device, or in two cases, a single one, which failed to get me into the center vault (you have a 29.36% chance to get teleported into the center vault, so you need two to have more than a 50% chance, and four to reach 75+% odds). Then there was a run where I got The Vaults with two Phase Devices and an Acid Spitter, but even after covering as much of the level as I could in acid, both Phase Devices failed to get me in (though I at least managed to salvage a Klear Cross out of that run). I took a break for a couple days after that very deflating failed run, but in my immediate next attempt after, I finally did get a run with a Napalm Launcher and The Vaults, netting me Scavenger Diamond at last. Once you succeed and exit The Vaults with everything dead, you can die and still get the Scavenger Diamond badge, but I go and rush through the rest of the game to finish the run.
Now for the mortem:
--------------------------------------------------------------
DRL (0.9.9.8a) roguelike post-mortem character dump
--------------------------------------------------------------
PLSGIVEMETHEVAULTS,
level 14 Cyberdemon Lt. General Marine,
nuked the Mastermind at the Hell Fortress.
He survived 188054 turns and scored 319446 points.
He played for 1 hour, 19 minutes and 40 seconds.
He was a man of Ultra-Violence!
He killed 920 out of 974 hellspawn. (94%)
He held his right to remain violent.
He was an Angel of Max Carnage!
He was also an Angel of Confidence!
-- Special levels --------------------------------------------
Levels generated : 8
Levels visited : 8
Levels completed : 8
-- Awards ----------------------------------------------------
Cyberdemon's Head Killing the Cyberdemon w/o taking damage
UAC Star (bronze cluster) 25+ kills without taking damage
Aurora Medallion Found more than 3 uniques in one game
Grim Reaper's Pin Clear the Mortuary/Limbo
Hell Armorer Pin Clear Hell's Armory/Deimos Lab
Scavenger Platinum Badge Clear The Vaults by luck
Scavenger Diamond Badge Clear The Vaults by luck on UV+
-- Graveyard -------------------------------------------------
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###########################################################
-- Statistics ------------------------------------------------
Health 120/60 Experience 95812/14
ToHit Ranged +12 ToHit Melee +18 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Marine
Finesse (Level 3)
Tough as nails (Level 1)
Brute (Level 3)
Juggler (Level 1)
Berserker (Level 1)
Whizkid (Level 2)
Badass (Level 2)
Vampyre (Level 1)
Bru->Bru->Ber->Fin->Bad->MVm->Fin->WK->WK->Bru->Bad->Fin->Jug->TaN->
-- Equipment -------------------------------------------------
[a] [ Armor ] blue armor [4] (OPT)
[b] [ Weapon ] Longinus Spear (8d8)
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] shell box (x95)
-- Inventory -------------------------------------------------
[a] tactical rocket launcher (6d6) [3/5]
[b] plasma rifle (1d10)x8 [40/40] (F1P3)
[c] assault shotgun (8d3) [6/6] (P1)
[d] napalm launcher (7d7) [1/1]
[e] BFG 9000 (10d6) [100/100]
[f] Angelic Armor [7/7] (100%)
[g] rocket (x12)
[h] power cell (x70)
[i] power cell (x70)
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] phase device
[n] cerberus protective boots [0/0] (100%)
[o] shell box (x100)
[p] shell box (x100)
[q] rocket box (x25)
[r] rocket box (x25)
[s] power battery (x120)
-- Resistances -----------------------------------------------
bullet - internal 60% torso 80% feet 60%
melee - internal 60% torso 80% feet 60%
shrapnel - internal 60% torso 80% feet 60%
acid - internal 80% torso 90% feet 80%
fire - internal 80% torso 90% feet 80%
plasma - internal 80% torso 95% feet 80%
-- Kills -----------------------------------------------------
43 former humans
68 former sergeants
21 former captains
79 imps
55 demons
339 lost souls
23 cacodemons
34 hell knights
50 barons of hell
34 arachnotrons
19 former commandos
46 pain elementals
39 revenants
13 mancubi
31 arch-viles
10 nightmare imps
7 nightmare cacodemons
1 nightmare demon
2 shamblers
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
-- History ---------------------------------------------------
On level 1 he entered Deimos Lab.
On level 1 he assembled a tactical boots!
He destroyed the evil within and reaped the rewards!
On level 2 he assembled a chainsword!
On level 3 he arrived at the Containment Area.
He emerged from the Containment Area victorious!
On level 4 he found the City of Skulls.
He wiped out the City of Skulls.
On level 5 he assembled a cerberus boots!
On level 6 he ventured into the Halls of Carnage.
On level 6 he assembled a tactical shotgun!
On level 8 he found the Tower of Babel!
On level 9 he entered the Vaults.
On level 9 he found the Cybernetic Armor!
He managed to clear the Vaults completely!
On level 11 he invaded the Unholy Cathedral!
On level 11 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
On level 12 he was foolish enough to enter Limbo!
On level 12 he assembled a tactical rocket launcher!
On level 12 he found the Angelic Armor!
He managed to clear Limbo from evil!
On level 14 he entered the Lava Pits.
On level 14 he found the Necroarmor!
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He overloaded a nuclear BFG 9000 on level 16!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
You need to taste blood! Fire -- Choose target...
You see : blood
You need to taste blood!
You reload the tactical rocket launcher. You need to taste blood! Fire --
Choose target...
You see : blood
You need to taste blood! Fire -- Choose target...
You see : floor
You need to taste blood! You feel vulnerable again.
You wear/wield : a Longinus Spear (8d8)
You hit John Carmack. You are hit! That hurt! You're going berserk! You need
to taste blood!
You hit John Carmack. You need to taste blood!
You hit John Carmack. John Carmack dies. Congratulations! You defeated John
Carmack! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
55 brave souls have ventured into Phobos:
18 of those were killed.
2 didn't read the thermonuclear bomb manual.
And 2 couldn't handle the stress and committed a stupid suicide.
33 souls destroyed the Mastermind...
2 sacrificed itself for the good of mankind.
5 killed the bitch and survived.
26 showed that it can outsmart Hell itself.
--------------------------------------------------------------
3
Discussion / Re: My mortem dump thread and progression record to as close to 100% as I can get
« on: October 24, 2024, 19:31 »
UV AoMC + AoCn run gets Fallout Platinum Cross and Klear Cross
I posted this in its own Post Mortem thread, as I believe it's the first time anyone gotten the newly added Klear Cross. I've been grinding for Scavenger Platinum + Diamond, and this run was initially aiming for that, but after a crushing failure at The Vaults in what was my most promising run yet, I decided to play out the rest of the run and happened to find a Trigun. I was just going to get the Fallout Platinum Cross out of the way with it, but when noticing that Angel Arm doesn't tire you and after getting the Nuclear BFG from Limbo + another random nuke, I realized I could get Klear Cross too, a medal I thought was going to require its own horrible grind. The improvised detour went as planned, and now my medal count is up to 44, leaving only six medals left to complete the collection and the Heroic Diamond badge.
Badge count - [26|26|26|15|4|0] Medal count - 44/50 Score - 498/1500 (33.20%)
UV AoMC + AoCn run for Scavenger Platinum + Diamond
I posted this in its own Post Mortem thread, as while I did get Scavenger Diamond previously in 0.9.9.7, I did so via the Azrael's Scythe cheese method and not through the actually teleporting into the center vault, while said cheese is no longer possible in 0.9.9.8, so this is the first time I got the Scavenger Platinum and Diamond badges through the "intended" way (albeit aided by the Napalm Launcher). With these badges, I'm now tied with my Diamond badge count of 5 from 0.9.9.7, as well as only one Platinum behind with 16 but with many more medals, putting me at roughly around the same progress I finished 0.9.9.7 with. I also only have a single Platinum I can get without playing Nightmare (Armorer Platinum, which is a terrible grind not worth going for at this moment when I'm at 590 specials found currently), and only two Diamonds I can get without playing Nightmare (Armorer Diamond, which is also not worth grinding for specifically at this time, and Quartermaster Diamond, which I got previously in 0.9.9.7 but don't quite feel like going for it again yet in 0.9.9.8).
Badge count - [26|26|26|16|5|0] Medal count - 44/50 Score - 522/1500 (34.80%)
I posted this in its own Post Mortem thread, as I believe it's the first time anyone gotten the newly added Klear Cross. I've been grinding for Scavenger Platinum + Diamond, and this run was initially aiming for that, but after a crushing failure at The Vaults in what was my most promising run yet, I decided to play out the rest of the run and happened to find a Trigun. I was just going to get the Fallout Platinum Cross out of the way with it, but when noticing that Angel Arm doesn't tire you and after getting the Nuclear BFG from Limbo + another random nuke, I realized I could get Klear Cross too, a medal I thought was going to require its own horrible grind. The improvised detour went as planned, and now my medal count is up to 44, leaving only six medals left to complete the collection and the Heroic Diamond badge.
Badge count - [26|26|26|15|4|0] Medal count - 44/50 Score - 498/1500 (33.20%)
Spoiler (click to show/hide)
UV AoMC + AoCn run for Scavenger Platinum + Diamond
I posted this in its own Post Mortem thread, as while I did get Scavenger Diamond previously in 0.9.9.7, I did so via the Azrael's Scythe cheese method and not through the actually teleporting into the center vault, while said cheese is no longer possible in 0.9.9.8, so this is the first time I got the Scavenger Platinum and Diamond badges through the "intended" way (albeit aided by the Napalm Launcher). With these badges, I'm now tied with my Diamond badge count of 5 from 0.9.9.7, as well as only one Platinum behind with 16 but with many more medals, putting me at roughly around the same progress I finished 0.9.9.7 with. I also only have a single Platinum I can get without playing Nightmare (Armorer Platinum, which is a terrible grind not worth going for at this moment when I'm at 590 specials found currently), and only two Diamonds I can get without playing Nightmare (Armorer Diamond, which is also not worth grinding for specifically at this time, and Quartermaster Diamond, which I got previously in 0.9.9.7 but don't quite feel like going for it again yet in 0.9.9.8).
Badge count - [26|26|26|16|5|0] Medal count - 44/50 Score - 522/1500 (34.80%)
Spoiler (click to show/hide)
4
Post Mortem / [U|AoMC+AoCn|98%|YAFW] - Failed Scavenger Diamond run leads to first Klear Cross
« on: October 24, 2024, 19:19 »
I've been making attempts at the Scavenger Diamond badge over the past week, and been having an awful run of luck with it; most attempts I get House Of Pain, including every attempt I found a Napalm Launcher and/or several Phase Devices, and I've only gotten two attempts up to this point where I got The Vaults with at least one Phase Device, both of which I had only one Phase Device and both failed to get me into the center vault.
This run however looked like it was finally going to be it; I've been doing Angel Of Confidence + Angel of Max Carnage to speed up attempts, and Deimos 1 started me in a precarious situation next to multiple Chaingunners and a Pain Elemental, while a horizontal acid river severely restricted where I could go and I had no good corner shooting spot. I managed to survive that start, and then pulled off a Shambler's Head in Hell's Armory, which netted me an Onyx mod + Nano mod, while the Armory also had an Acid Spitter; I much rather have the Napalm Launcher, but the Acid Spitter can also be used to eliminate eligible teleport tiles in The Vaults and thus increase my chances of phasing into the center vault. The floor immediately after that I find a random second Onyx mod and Red Armor, so my armor is set to rush through the game without worry and I shortly find Gothic Boots after to use the second Onyx mod on, which will be nice for limiting the damage I take from reloading the aforementioned Acid Spitter. I then find a Chainsaw near the end of Deimos, so I also get a better melee weapon than the Chainsword too, for that extra assurance. This of course would be all for nought though if House Of Pain spawns yet fucking again... yet this time I do get The Vaults, with the Acid Spitter and two Phase Devices.
When in The Vaults, I clear out the left and right vaults, and then start covering the level in acid. This is a tedious process, and I'm quite limited in how much acid I can spread as the damage is still racking up even with me only taking 1 damage from each acid step. I also can't effectively use the Acid Spitter in the narrow passage ways, as it both covers less tiles and would end up net negative with reloading the Acid Spitter after (since every "sucked up" acid tile becomes a water tile, restoring it as a valid teleport spot). After covering most of the left and right vaults in acid, as well as the left and right nooks where you get more space to spread acid around, I probably had around at least a third of the level covered in acid to significantly increase my odds, and so I decide it's time to pop the Phase Devices. The first Phase Device... doesn't get me in the center vault, and then the second Phase Device... still doesn't get me in the center vault either...
Well I was feeling quite deflated, finally getting a good inventory setup while The Vaults spawns and I still don't get into the center vault, Scavenger Diamond runs should not be taking anywhere near this long. At this point I would normally Q+Y out, but decide to just finish the run. Shortly after I would randomly find a third Onyx mod, pretty useless at this point but why I couldn't get this luck with The Vaults? The rest of the run would be unremarkable, if not for me finding a Trigun in Hell 5. I was actually a bit disappointed at first when I saw the Pistol Unique that spawned was the Trigun and not the GCB (as the Grammaton Cross is one of the handful of medals I'm still missing), but then thought I may as well get the Fallout Platinum Cross out of the way (another medal I haven't gotten yet), especially as I did get the Nuclear BFG from Limbo and then found a random nuke after on Hell 6 to help puff up that nuke count. On Hell 7, an Invuln would spawn, and with enough medkits stockpiled to spam Angel Arm enough for Fallout Platinum Cross, I then start spamming it to puff up that nuke count... Where I then noticed that Angel Arm doesn't tire you like I thought it did, and realized I had an opportunity to get the newly added Klear Cross here, a medal I was dreading having to grind eventual runs for. With that, I then descend into Dis still invulnerable, and spam Angel Arm until my max HP got too low to use it anymore. With the Marine's 60 max HP, I was able to get 10 Angel Arms off, which, alongside the prior activated nuke, put my nuke count at 11. I then rocket jump to the stairs to keep my invuln intact for Hell Fortress, where I overcharged the Nuclear BFG for the win and for my 12th nuke, just enough to net me the first Klear Cross.
So while this run didn't achieve its goal, I did not end up empty handed, and it's a big relief that I ended up not needing to make a big grind for Klear Cross after all. I'm getting pretty close now to getting all the medals, with only six left...
This run however looked like it was finally going to be it; I've been doing Angel Of Confidence + Angel of Max Carnage to speed up attempts, and Deimos 1 started me in a precarious situation next to multiple Chaingunners and a Pain Elemental, while a horizontal acid river severely restricted where I could go and I had no good corner shooting spot. I managed to survive that start, and then pulled off a Shambler's Head in Hell's Armory, which netted me an Onyx mod + Nano mod, while the Armory also had an Acid Spitter; I much rather have the Napalm Launcher, but the Acid Spitter can also be used to eliminate eligible teleport tiles in The Vaults and thus increase my chances of phasing into the center vault. The floor immediately after that I find a random second Onyx mod and Red Armor, so my armor is set to rush through the game without worry and I shortly find Gothic Boots after to use the second Onyx mod on, which will be nice for limiting the damage I take from reloading the aforementioned Acid Spitter. I then find a Chainsaw near the end of Deimos, so I also get a better melee weapon than the Chainsword too, for that extra assurance. This of course would be all for nought though if House Of Pain spawns yet fucking again... yet this time I do get The Vaults, with the Acid Spitter and two Phase Devices.
When in The Vaults, I clear out the left and right vaults, and then start covering the level in acid. This is a tedious process, and I'm quite limited in how much acid I can spread as the damage is still racking up even with me only taking 1 damage from each acid step. I also can't effectively use the Acid Spitter in the narrow passage ways, as it both covers less tiles and would end up net negative with reloading the Acid Spitter after (since every "sucked up" acid tile becomes a water tile, restoring it as a valid teleport spot). After covering most of the left and right vaults in acid, as well as the left and right nooks where you get more space to spread acid around, I probably had around at least a third of the level covered in acid to significantly increase my odds, and so I decide it's time to pop the Phase Devices. The first Phase Device... doesn't get me in the center vault, and then the second Phase Device... still doesn't get me in the center vault either...
Well I was feeling quite deflated, finally getting a good inventory setup while The Vaults spawns and I still don't get into the center vault, Scavenger Diamond runs should not be taking anywhere near this long. At this point I would normally Q+Y out, but decide to just finish the run. Shortly after I would randomly find a third Onyx mod, pretty useless at this point but why I couldn't get this luck with The Vaults? The rest of the run would be unremarkable, if not for me finding a Trigun in Hell 5. I was actually a bit disappointed at first when I saw the Pistol Unique that spawned was the Trigun and not the GCB (as the Grammaton Cross is one of the handful of medals I'm still missing), but then thought I may as well get the Fallout Platinum Cross out of the way (another medal I haven't gotten yet), especially as I did get the Nuclear BFG from Limbo and then found a random nuke after on Hell 6 to help puff up that nuke count. On Hell 7, an Invuln would spawn, and with enough medkits stockpiled to spam Angel Arm enough for Fallout Platinum Cross, I then start spamming it to puff up that nuke count... Where I then noticed that Angel Arm doesn't tire you like I thought it did, and realized I had an opportunity to get the newly added Klear Cross here, a medal I was dreading having to grind eventual runs for. With that, I then descend into Dis still invulnerable, and spam Angel Arm until my max HP got too low to use it anymore. With the Marine's 60 max HP, I was able to get 10 Angel Arms off, which, alongside the prior activated nuke, put my nuke count at 11. I then rocket jump to the stairs to keep my invuln intact for Hell Fortress, where I overcharged the Nuclear BFG for the win and for my 12th nuke, just enough to net me the first Klear Cross.
So while this run didn't achieve its goal, I did not end up empty handed, and it's a big relief that I ended up not needing to make a big grind for Klear Cross after all. I'm getting pretty close now to getting all the medals, with only six left...
--------------------------------------------------------------
DRL (0.9.9.8a) roguelike post-mortem character dump
--------------------------------------------------------------
PLSNOMOREHOUSEOFPAIN,
level 15 Cyberdemon Lt. General Marine,
nuked the Mastermind at the Hell Fortress.
He survived 96213 turns and scored 458778 points.
He played for 1 hour, 17 minutes and 17 seconds.
He was a man of Ultra-Violence!
He killed 969 out of 982 hellspawn. (98%)
He held his right to remain violent.
He was an Angel of Max Carnage!
He was also an Angel of Confidence!
-- Special levels --------------------------------------------
Levels generated : 8
Levels visited : 7
Levels completed : 6
-- Awards ----------------------------------------------------
UAC Star (bronze cluster) 25+ kills without taking damage
Aurora Medallion Found more than 3 uniques in one game
Fallout Platinum Cross Nuked at least 6 levels in one game
Klear Cross Nuked at least 12 levels in one game
Grim Reaper's Pin Clear the Mortuary/Limbo
Shambler's Head Clear Hell's Armory/Deimos Lab w/o taking damage
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 66/10 Experience 101689/15
ToHit Ranged +12 ToHit Melee +20 ToDmg Ranged +0 ToDmg Melee +12
-- Traits ----------------------------------------------------
Class : Marine
Finesse (Level 3)
Tough as nails (Level 1)
Brute (Level 4)
Juggler (Level 1)
Berserker (Level 1)
Whizkid (Level 2)
Badass (Level 2)
Vampyre (Level 1)
Bru->Bru->Ber->Fin->Bad->MVm->Fin->WK->WK->Bru->Bad->Fin->Jug->Bru->TaN->
-- Equipment -------------------------------------------------
[a] [ Armor ] phaseshift armor [2] (O)
[b] [ Weapon ] ripper (6d6)
[c] [ Boots ] antigrav steel boots [1/1] (100%) (A)
[d] [ Prepared ] shell box (x87)
-- Inventory -------------------------------------------------
[a] tactical rocket launcher (6d6) [5/5]
[b] assault shotgun (7d3) [6/6]
[c] Trigun (3d6) [6/6]
[d] Acid Spitter (10d10) [0/10] {a}
[e] red armor [4] (AO)
[f] Berserker Armor [0]
[g] Longinus Spear (8d8)
[h] rocket (x14)
[i] rocket (x14)
[j] rocket (x10)
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] homing phase device
[r] lava element
[s] lava gothic boots [10] (A)
[t] shell box (x100)
-- Resistances -----------------------------------------------
bullet - internal 60% torso 90% feet 60%
melee - internal 60% torso 90% feet 60%
shrapnel - internal 60% torso 90% feet 60%
acid - internal 80% torso 80% feet 80%
fire - internal 80% torso 80% feet 80%
plasma - internal 80% torso 80% feet 80%
-- Kills -----------------------------------------------------
19 former humans
56 former sergeants
38 former captains
53 imps
34 demons
452 lost souls
36 cacodemons
20 hell knights
49 barons of hell
23 arachnotrons
20 former commandos
42 pain elementals
31 revenants
36 mancubi
36 arch-viles
9 nightmare imps
3 nightmare cacodemons
5 nightmare demons
1 shambler
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
-- History ---------------------------------------------------
On level 1 he entered Hell's Armory.
On level 1 he found the Acid Spitter!
He destroyed the evil within and reaped the rewards!
On level 3 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 4 he found the City of Skulls.
On level 4 he assembled a antigrav boots!
He wiped out the City of Skulls.
On level 6 he assembled a chainsword!
On level 6 he assembled a tactical rocket launcher!
On level 7 he assembled a lava boots!
On level 8 he found the Tower of Babel!
On level 9 he ran for his life from lava!
On level 9 he entered the Vaults.
He managed to scavenge a part of the Vaults' treasures.
On level 11 he invaded the Unholy Cathedral!
On level 11 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
On level 12 he was foolish enough to enter Limbo!
On level 12 he assembled a ripper!
On level 12 he found the Angelic Armor!
He managed to clear Limbo from evil!
On level 13 he found the Trigun!
He nuked level 14!
On level 14 he entered the Lava Pits.
On level 14 he found the Berserker Armor!
He managed to clear the Lava Pits completely!
He activated the Angel Arm on level 15!
He activated the Angel Arm on level 15!
He activated the Angel Arm on level 15!
He activated the Angel Arm on level 15!
Then at last he found Dis!
He activated the Angel Arm on level 16!
He activated the Angel Arm on level 16!
He activated the Angel Arm on level 16!
He activated the Angel Arm on level 16!
He activated the Angel Arm on level 16!
He activated the Angel Arm on level 16!
He left level 16 as soon as possible.
He defeated the Mastermind and found the TRUE EVIL!
He overloaded a nuclear BFG 9000 on level 17!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
You wear/wield : a ripper (6d6)
Warning! Explosion in 9 seconds! You need to taste blood!
Warning! Explosion in 8 seconds! You need to taste blood!
You need to taste blood!
Warning! Explosion in 7 seconds! You need to taste blood!
Warning! Explosion in 6 seconds! You need to taste blood!
You need to taste blood!
Warning! Explosion in 5 seconds! You need to taste blood!
Warning! Explosion in 4 seconds! You need to taste blood!
You need to taste blood!
Warning! Explosion in 3 seconds! You need to taste blood!
Warning! Explosion in 2 seconds! You need to taste blood!
You need to taste blood!
Warning! Explosion in 1 seconds! You need to taste blood!
Congratulations! You defeated John Carmack! Press <Enter>...
You feel relatively safe now. You need to taste blood!
-- General ---------------------------------------------------
54 brave souls have ventured into Phobos:
18 of those were killed.
2 didn't read the thermonuclear bomb manual.
And 2 couldn't handle the stress and committed a stupid suicide.
32 souls destroyed the Mastermind...
2 sacrificed itself for the good of mankind.
5 killed the bitch and survived.
25 showed that it can outsmart Hell itself.
--------------------------------------------------------------
5
Nightmare! / Re: (0.9.9.7) [N!|AoB+AoLT|68%|YASD] Arena Diamond Badge & 26/26 Diamond Badges!
« on: October 16, 2024, 20:58 »
Just wanted to comment here to commemorate you winning the first Arena Diamond in over a decade and for being the first player to legitimately get every Diamond badge in any version. If any mods come around, they should definitely pin this thread.
6
Discussion / Re: My mortem dump thread and progression record to as close to 100% as I can get
« on: October 09, 2024, 20:07 »
UV A666 run for Armorer Gold and an annoying quartet of medals.
I posted this in its own Post Mortem thread, as intentionally killing yourself on the final floor of A666 to get several medals is a pretty ludicrous concept. In addition to getting four new medals (the Experience Cross, Purple Heart, and two spoilery medals), in that run I was fortunate enough to find the remaining Exotics and Uniques I haven't found yet in 0.9.9.8 to pick up Armorer Gold, so now I have all the Gold badges. With those medals, I also exceed the proportion of medals I got back in 0.9.9.7, and have just eight more left to complete the medals and get Heroic Diamond (it might take a while though to get those remaining medals however...).
Badge count - [26|26|26|15|3|0] Medal count - 42/50 Score - 476/1500 (31.73%)
Standard UV run with Scavenger to get Technician Diamond
I decided to just get the last assembly out of the way that I needed for Technician Diamond and also ensure I would never get any more Schematics, so I just ran standard games with Scavenger. The first run I got Hell's Armory, not good as I would only get one rare mod, but instead of a rare mod I got the Cybernetic Armor from the mod cache, so I potentially had the very rare opportunity to build Cybernano Cybernetic Armor. Unfortunately I didn't get either a Nano nor Onyx mod throughout the rest of the run despite finding many Uniques; two of the Uniques I found were a Revenant Launcher and Lava Armor (which have guaranteed mods that aren't Nano/Onyx mods), then a Necroarmor that didn't drop one, then a Hellwave Pack I can't scavenge, and then both the Scythe and Angelic Armor didn't drop one either. In the second run, it nearly died in Phobos, as I had a rough Unchained Court where a Baron manage to blow up both Berserks right when I opened the door, and then immediately after surviving Unchained Court, I got ambushed by a Pinky group + a bunch of other nasties right at the start of floor 6 while being unable to run away with no Hellrunner nor even Agility-modded boots, and while also lacking a Shell Box to not get mauled when reloading my Shotgun. But I managed to survive it by chokeholding in the doorway I was stuck in and, for the first time ever, actually finding use from the Arena Master Staff to finish off the group after they were significantly weakened (you can see my screenshots of this ordeal in the Discord server here). After also surviving a tough Phobos Lab when I had no Shell Box nor any speed boost, I then pulled off a Shambler Head in Hell's Armory, which rewarded me with a Nano + Onyx mod and thus I could finally build Cybernano Armor regardless of any subsequent luck with Scavenger. I was ready to use it on Red Armor, but held off for a few more floors in case a very good Exotic armor or the Cybernetic Armor spawned, and I thought that paid off when, after picking up a map on Deimos 4, I saw a golden-colored Exotic armor in a vault that could be the coveted Energy-shielded Vest, but unfortunately it was a fucking Energy Shield that you can't mod and so I had to build Cybernano Red Armor (something I would normally advise against, but I just needed to get this assembly done).
The rest of the run was then mostly uneventful, while I would only find one Unique in the whole run, which was the Railgun (that meant guaranteed Sniper mod), and the two Artifacts again didn't drop a Nano nor Onyx mod, so that Shambler Head ended up proving necessary to complete Technician Diamond here. For a couple last notes, this run was one of the very rare non-AoOC runs where I never built Tactical Boots, as I somehow only got three Agility mods even with Scavenger and after recycling a half dozen Bulk mods, that were very spread out too (didn't find the second until Halls Of Carnage, which I used to build the Hyperblaster I had ready since Armory, and then the third from The Mortuary's Assault Shotgun, which I used to build Cerberus Boots because it was evident I was very unlikely to build Lava Boots instead by then and +5% more movement speed wouldn't have really mattered at that point), and I got one of those rare super fast floods on the last floor before Dis, where the lava floods each row every two seconds (I had Cerberus Boots so I was in no real danger, still rushed through to see if I could find some more plasma ammo and anything else interesting, but the level ended up having nothing of note besides a Megasphere and so I should have just let the lava flood to kill everything).
With that, I'm up to 4 Diamonds now, only one away from tying my total in 0.9.9.7.
Badge count - [26|26|26|15|4|0] Medal count - 42/50 Score - 492/1500 (32.80%)
I posted this in its own Post Mortem thread, as intentionally killing yourself on the final floor of A666 to get several medals is a pretty ludicrous concept. In addition to getting four new medals (the Experience Cross, Purple Heart, and two spoilery medals), in that run I was fortunate enough to find the remaining Exotics and Uniques I haven't found yet in 0.9.9.8 to pick up Armorer Gold, so now I have all the Gold badges. With those medals, I also exceed the proportion of medals I got back in 0.9.9.7, and have just eight more left to complete the medals and get Heroic Diamond (it might take a while though to get those remaining medals however...).
Badge count - [26|26|26|15|3|0] Medal count - 42/50 Score - 476/1500 (31.73%)
Spoiler (click to show/hide)
Standard UV run with Scavenger to get Technician Diamond
I decided to just get the last assembly out of the way that I needed for Technician Diamond and also ensure I would never get any more Schematics, so I just ran standard games with Scavenger. The first run I got Hell's Armory, not good as I would only get one rare mod, but instead of a rare mod I got the Cybernetic Armor from the mod cache, so I potentially had the very rare opportunity to build Cybernano Cybernetic Armor. Unfortunately I didn't get either a Nano nor Onyx mod throughout the rest of the run despite finding many Uniques; two of the Uniques I found were a Revenant Launcher and Lava Armor (which have guaranteed mods that aren't Nano/Onyx mods), then a Necroarmor that didn't drop one, then a Hellwave Pack I can't scavenge, and then both the Scythe and Angelic Armor didn't drop one either. In the second run, it nearly died in Phobos, as I had a rough Unchained Court where a Baron manage to blow up both Berserks right when I opened the door, and then immediately after surviving Unchained Court, I got ambushed by a Pinky group + a bunch of other nasties right at the start of floor 6 while being unable to run away with no Hellrunner nor even Agility-modded boots, and while also lacking a Shell Box to not get mauled when reloading my Shotgun. But I managed to survive it by chokeholding in the doorway I was stuck in and, for the first time ever, actually finding use from the Arena Master Staff to finish off the group after they were significantly weakened (you can see my screenshots of this ordeal in the Discord server here). After also surviving a tough Phobos Lab when I had no Shell Box nor any speed boost, I then pulled off a Shambler Head in Hell's Armory, which rewarded me with a Nano + Onyx mod and thus I could finally build Cybernano Armor regardless of any subsequent luck with Scavenger. I was ready to use it on Red Armor, but held off for a few more floors in case a very good Exotic armor or the Cybernetic Armor spawned, and I thought that paid off when, after picking up a map on Deimos 4, I saw a golden-colored Exotic armor in a vault that could be the coveted Energy-shielded Vest, but unfortunately it was a fucking Energy Shield that you can't mod and so I had to build Cybernano Red Armor (something I would normally advise against, but I just needed to get this assembly done).
The rest of the run was then mostly uneventful, while I would only find one Unique in the whole run, which was the Railgun (that meant guaranteed Sniper mod), and the two Artifacts again didn't drop a Nano nor Onyx mod, so that Shambler Head ended up proving necessary to complete Technician Diamond here. For a couple last notes, this run was one of the very rare non-AoOC runs where I never built Tactical Boots, as I somehow only got three Agility mods even with Scavenger and after recycling a half dozen Bulk mods, that were very spread out too (didn't find the second until Halls Of Carnage, which I used to build the Hyperblaster I had ready since Armory, and then the third from The Mortuary's Assault Shotgun, which I used to build Cerberus Boots because it was evident I was very unlikely to build Lava Boots instead by then and +5% more movement speed wouldn't have really mattered at that point), and I got one of those rare super fast floods on the last floor before Dis, where the lava floods each row every two seconds (I had Cerberus Boots so I was in no real danger, still rushed through to see if I could find some more plasma ammo and anything else interesting, but the level ended up having nothing of note besides a Megasphere and so I should have just let the lava flood to kill everything).
With that, I'm up to 4 Diamonds now, only one away from tying my total in 0.9.9.7.
Badge count - [26|26|26|15|4|0] Medal count - 42/50 Score - 492/1500 (32.80%)
Spoiler (click to show/hide)
7
Century Lounge / [U|ArchA666|60%|666|YASD] - Intentionally dying on floor 666 for annoying medals
« on: October 09, 2024, 19:51 »
0.9.9.8 has added two new particularly annoying medals:
*The Purple Heart, which requires you to die at level 20 or above
(spoilered in case anyone still cares about that particular weapon and its secrets).
With me missing the Experience Cross and another spoilery medal in 0.9.9.8, also very annoying medals to get, I thought up of a way to gather them all up at once; play A666 so you can reach level 25, maximize your chances of finding the spoilery equipment in a single run to I wasn't completely sure if this would actually work, as I thought maybe the spoilery medal would require you to win the game or some other conflict with medals would happen, but nope, it worked exactly as planned and now I won't need to do any other separate runs specifically for any of these medals.
As for the build, I went with Blademaster, as I'm good enough to survive early A100/666 with a melee build lacking a Chainsaw, and then Blademaster will mow through those hundreds of floors faster than any other build, especially once I found the weapon I was looking for (which luckily I found in the 100s, and even with it being current bugged to not give permanent berserk, is still absurdly powerful in the hands of Blademaster and I was able to maintain being berserked 99% of the time anyway). Could have done this run much faster than 20ish hours, but I was still mostly exploring floors through most of the game instead of stair diving as I really wanted to complete Armorer Gold (the last Gold badge I need to have them all again), which required me to find an Energy-shielded Vest (the last Exotic I haven't found yet on this 0.9.9.8 file), and the game gives you no message when Exotics spawn, so I couldn't just stair dive until getting the "there is something really valuable here!" message like I could with trying to find the Uniques. Of which, I didn't find a single Energy-shielded Vest until floor 451, or at least not one that was nabbed by a Former or Hell Noble first where it would inevitably get instantly destroyed by me having such a powerful melee weapon (and then the game spawned a second one on the floor immediately after, the RNG really wanted to troll me there). After that I could breeze through the last couple hundred floors in a couple hours, and I luckily managed to find the rest of the Uniques I was missing for Armorer Gold. I also wanted to complete the rest of the assemblies I haven't made yet for Technician Diamond, but I shortly realized building Cybernano Armor would lock me out of wearing that particular spoilery armor I needed to wear at the end, so unfortunately I still need to do that in another run (was able to build the Mother-In-Law at least before finding the spoilery weapon, the other assembly I was missing, and it was very fun rocket jumping around with it until said spoilerly weapon prevented me from using it anymore).
Lastly this could have been done on HNTR, but I did it UV, partly because it's the difficulty I find most fun, and partly to maximize the amount of Cyberdemons I could find so I get Cyberdemon rank, as I needed to kill about 70ish more of them to get the rank (and I did not feel like waiting until that many more non-100/666 games to get that rank back). I didn't get a single Cyberdemon level, but I still managed to find well more than enough to fulfill the kill requirements for Cyberdemon rank (I also did some exploiting with Archviles now being able to revive Cyberdemons in 0.9.9.8 to puff up the Cyberdemon kill counts, but that probably wasn't necessary).
Here is the monster mortem for anyone that wants to see all of it, though I'll give one last spoiler warning for those that care
*The Purple Heart, which requires you to die at level 20 or above
Spoiler (click to show/hide)
With me missing the Experience Cross and another spoilery medal in 0.9.9.8, also very annoying medals to get, I thought up of a way to gather them all up at once; play A666 so you can reach level 25, maximize your chances of finding the spoilery equipment in a single run to
Spoiler (click to show/hide)
As for the build, I went with Blademaster, as I'm good enough to survive early A100/666 with a melee build lacking a Chainsaw, and then Blademaster will mow through those hundreds of floors faster than any other build, especially once I found the weapon I was looking for (which luckily I found in the 100s, and even with it being current bugged to not give permanent berserk, is still absurdly powerful in the hands of Blademaster and I was able to maintain being berserked 99% of the time anyway). Could have done this run much faster than 20ish hours, but I was still mostly exploring floors through most of the game instead of stair diving as I really wanted to complete Armorer Gold (the last Gold badge I need to have them all again), which required me to find an Energy-shielded Vest (the last Exotic I haven't found yet on this 0.9.9.8 file), and the game gives you no message when Exotics spawn, so I couldn't just stair dive until getting the "there is something really valuable here!" message like I could with trying to find the Uniques. Of which, I didn't find a single Energy-shielded Vest until floor 451, or at least not one that was nabbed by a Former or Hell Noble first where it would inevitably get instantly destroyed by me having such a powerful melee weapon (and then the game spawned a second one on the floor immediately after, the RNG really wanted to troll me there). After that I could breeze through the last couple hundred floors in a couple hours, and I luckily managed to find the rest of the Uniques I was missing for Armorer Gold. I also wanted to complete the rest of the assemblies I haven't made yet for Technician Diamond, but I shortly realized building Cybernano Armor would lock me out of wearing that particular spoilery armor I needed to wear at the end, so unfortunately I still need to do that in another run (was able to build the Mother-In-Law at least before finding the spoilery weapon, the other assembly I was missing, and it was very fun rocket jumping around with it until said spoilerly weapon prevented me from using it anymore).
Lastly this could have been done on HNTR, but I did it UV, partly because it's the difficulty I find most fun, and partly to maximize the amount of Cyberdemons I could find so I get Cyberdemon rank, as I needed to kill about 70ish more of them to get the rank (and I did not feel like waiting until that many more non-100/666 games to get that rank back). I didn't get a single Cyberdemon level, but I still managed to find well more than enough to fulfill the kill requirements for Cyberdemon rank (I also did some exploiting with Archviles now being able to revive Cyberdemons in 0.9.9.8 to puff up the Cyberdemon kill counts, but that probably wasn't necessary).
Here is the monster mortem for anyone that wants to see all of it, though I'll give one last spoiler warning for those that care
Spoiler (click to show/hide)
8
Nightmare! / Re: [N!|AoD+AoOc|36%|YAVP] Diamond-level Hunter goes against JC without a plan
« on: October 05, 2024, 15:52 »
Trying to fight JC using a High Powered Chaingun with no SoB, EE, nor even an ammochain box is certainly a choice :p (two thirds of your bullets was doing only 1 damage to him, and with no EE, half of them were probably missing as well). Luckily dying to him doesn't prevent your run from being considered a win still.
9
Post Mortem / Re: Badge Hunters for Version 0.9.9.8
« on: October 01, 2024, 11:45 »
Reserving this post for OP
10
Post Mortem / Re: Badge Hunters for Version 0.9.9.8
« on: October 01, 2024, 11:45 »
Reserving this post for OP
11
Post Mortem / Re: Badge Hunters for Version 0.9.9.8
« on: October 01, 2024, 11:45 »
This section orders players by the total number of Diamond and Angelic badges they have each obtained in 0.9.9.8, among those with at least one verifiable Diamond or Angelic badge.
7: wyvric
5: apalapan; Omega Tyrant
3: Clamp360
2: Buzzard; Icy
1: Groncho
4: wyvric
1: apalapan
Total Diamond Count
7: wyvric
5: apalapan; Omega Tyrant
3: Clamp360
2: Buzzard; Icy
1: Groncho
Total Angelic Count
4: wyvric
1: apalapan
12
Post Mortem / Re: Badge Hunters for Version 0.9.9.8
« on: October 01, 2024, 11:44 »Angelic Hunters
UAC Angelic- This badge has been deemed humanly impossible, and thus any claims of achieving this badge will require video proof!
Veteran Angelic
- wyvric (d) (*) (S)
Strongman Angelic
- Currently unachieved
Speedrunner Angelic
- This badge has been deemed humanly impossible, and thus any claims of achieving this badge will require video proof!
Elite Angelic
- wyvric (d) (*)
Demonic Angelic
- This badge has been deemed humanly impossible, and thus any claims of achieving this badge will require video proof!
Berserker Angelic
- Currently unachieved
Marskman Angelic
- Currently unachieved
Shottyman Angelic
Lightfoot Angelic
- This badge is currently bugged and so may be unwinnable!
Eagerness Angelic
- This badge has been deemed near impossible, and thus any claims of achieving this badge will require video proof!
Inquisitor Angelic
- This badge has been deemed near impossible, and thus any claims of achieving this badge will require video proof!
Quartermaster Angelic
- wyvric (d)
Masochist Angelic
- While this badge is considered possible, it was never verifiably won in over a decade of 0.9.9.7, and thus any claims of achieving this badge will require video proof!
Centurial Angelic
- Currently unachieved
Pacifist Angelic
- This badge has been deemed humanly impossible, and thus any claims of achieving this badge will require video proof!
Everyman Angelic
- Currently unachieved
13
Post Mortem / Badge Hunters for Version 0.9.9.8
« on: October 01, 2024, 11:44 »
For the old Badge Hunters thread that covered all previous versions, click this link.
In Game Hunter's absence, I'm starting up a new Badge Hunters thread that covers version 0.9.9.8 and beyond. This thread will document everyone who has obtained each Diamond and Angelic badge, with links to each of the winning mortems. If you obtained a Diamond or Angelic badge, be sure to post it to the Post Mortem board, and feel free to notify me directly so I can update this thread accordingly (I'll link mortems from external sources like Discord, but linking threads from here is preferred). Each badge's list of achievers will be in chronological order of when each person won the badge.
Legend
(^) - The linked mortem has video of the winning run.
(d) - The link goes to a mortem posted on Discord (be sure to join the Jupiter Hell Discord server to view such links)
(*) - The linked mortem fulfilled the requirements for the badge, but the badge doesn't show in the mortem since the player copied over a previous version's data where they obtained the badge previously.
(S) - The badge was achieved in the standard game (only noted for badges that don't explicitly require it).
(Pure) - The badge was achieved purely, as in, it was obtained in the requisite challenge only and not in a Dual Angel.
The following challenge headings are only noted for badges that don't explicitly require the noted challenge:
(AoOC) - The badge was achieved in or by mixing the challenge with Angel of Overconfidence.
(AoCn) - The badge was achieved in or by mixing the challenge with Angel of Confidence.
(AoMC) - The badge was achieved in or by mixing the challenge with Angel of Max Carnage.
(AoLT) - The badge was achieved in or by mixing the challenge with Angel of Light Travel.
(AoSh) - The badge was achieved in or by mixing the challenge with Angel of Shotgunnery.
(AoB) - The badge was achieved in or by mixing the challenge with Angel of Berserk.
Other headings will be added if needed
Armorer Diamond
Heroic Diamond
Gatekeeper Diamond
UAC Diamond
Veteran Diamond
Strongman Diamond
Elite Diamond
Demonic Diamond
Reaper Diamond
Berserker Diamond
Marksman Diamond
Shottyman Diamond
Lightfoot Diamond
Eagerness Diamond
Inquisitor Diamond
Quartermaster Diamond
Hunter Diamond
Destroyer Diamond
Masochist Diamond
Centurial Diamond
Everyman Diamond
Daredevil Diamond
Arena Diamond
Longinus Diamond
Scavenger Diamond
In Game Hunter's absence, I'm starting up a new Badge Hunters thread that covers version 0.9.9.8 and beyond. This thread will document everyone who has obtained each Diamond and Angelic badge, with links to each of the winning mortems. If you obtained a Diamond or Angelic badge, be sure to post it to the Post Mortem board, and feel free to notify me directly so I can update this thread accordingly (I'll link mortems from external sources like Discord, but linking threads from here is preferred). Each badge's list of achievers will be in chronological order of when each person won the badge.
Legend
(^) - The linked mortem has video of the winning run.
(d) - The link goes to a mortem posted on Discord (be sure to join the Jupiter Hell Discord server to view such links)
(*) - The linked mortem fulfilled the requirements for the badge, but the badge doesn't show in the mortem since the player copied over a previous version's data where they obtained the badge previously.
(S) - The badge was achieved in the standard game (only noted for badges that don't explicitly require it).
(Pure) - The badge was achieved purely, as in, it was obtained in the requisite challenge only and not in a Dual Angel.
The following challenge headings are only noted for badges that don't explicitly require the noted challenge:
(AoOC) - The badge was achieved in or by mixing the challenge with Angel of Overconfidence.
(AoCn) - The badge was achieved in or by mixing the challenge with Angel of Confidence.
(AoMC) - The badge was achieved in or by mixing the challenge with Angel of Max Carnage.
(AoLT) - The badge was achieved in or by mixing the challenge with Angel of Light Travel.
(AoSh) - The badge was achieved in or by mixing the challenge with Angel of Shotgunnery.
(AoB) - The badge was achieved in or by mixing the challenge with Angel of Berserk.
Other headings will be added if needed
Diamond Hunters
Technician DiamondArmorer Diamond
- Currently unachieved
Heroic Diamond
- Currently unachieved
Gatekeeper Diamond
- Omega Tyrant (S)
- wyvric (d) (S)
- Clamp360 (d) (S)
UAC Diamond
- Currently unachieved
Veteran Diamond
Strongman Diamond
Elite Diamond
- wyvric (d) (*)
Demonic Diamond
- Currently unachieved
Reaper Diamond
- Currently unachieved
Berserker Diamond
- apalapan (d) (AoOC)
Marksman Diamond
Shottyman Diamond
- wyvric (d) (*) (AoOC)
Lightfoot Diamond
- This badge is currently bugged and so may be unwinnable!
Eagerness Diamond
- wyvric (d) (Pure)
Inquisitor Diamond
- Currently unachieved
Quartermaster Diamond
- Currently unachieved
Hunter Diamond
- apalapan (AoOC)
Destroyer Diamond
Masochist Diamond
- Currently unachieved
Centurial Diamond
- Currently unachieved
Everyman Diamond
- Omega Tyrant (^) (Pure)
Daredevil Diamond
Arena Diamond
- This badge was only won once after over a decade in 0.9.9.7 and is very luck-based in nature, so it is strongly recommended you have video proof when claiming this badge!
Longinus Diamond
- wyvric (d) (*) (S)
Scavenger Diamond
- apalapan (S)
- Omega Tyrant (^) (AoMC) (AoCn)
14
Discussion / Re: My mortem dump thread and progression record to as close to 100% as I can get
« on: September 30, 2024, 21:22 »
UV AoLT run for Lightfoot Bronze to Platinum
When you need to complete the game fast and have limited inventory, Blademaster is the obvious choice to nab the Lightfoot badges, and I comfortably get Lightfoot Platinum first try. I nearly died after The Chained Court, after coming out of it damaged with no medkits nor any armor left, while getting two consecutive Cacodemon caves. I managed to make it to Phobos Anomaly though, which had a very nice Red Armor, two Large Medkits, and Large Health Globes. After that it was a wrap, with some decent stair luck, making it to Dis without any close calls and taking just a bit over 10000 turns. With that, I have all the Bronzes, and the only Platinums and Diamonds left that I can get without playing N! are grinding badges, the Scavenger badges, and Quartermaster Diamond, so the time is coming to finally play Nightmare. But I do have a couple other runs planned first before making the jump to Nightmare.
Badge count - [26|25|25|15|3|0] Medal count - 38/50 Score - 458/1500 (30.53%)
HNTR AoD run for Arachno Silver to complete the Silvers
Rather than put this off for the eventual Nightmare AoD run where I'll probably want to avoid entering Spider's Lair, I decided to try "quickly" getting it done now. "Quickly" in quotes because the game would not fucking stop giving me Halls Of Carnage, and after a half dozen AoD runs, I was thinking maybe the game was bugged to not spawn Spider's Lair in AoD (all of which I Q+Y'd out of when I saw Halls Of Carnage, other than one run where I had the Trigun and so pivoted to see if I could the Fallout Platinum Cross or maybe even Klear's Cross... until getting softlocked in House Of Pain after leaving a couple Pinky corpses behind when advancing to a later room, and so being forced to nuke myself to register the Trigun in my found specials at least). I was going with Cateye first because it's the natural choice to make AoD as painless as possible, but after getting fed up with the repeatedly fruitless runs that took over an hour each, I went to Blademaster to try getting it done faster. And on the first try with Blademaster, I finally get Spider's Lair. With that done, I now have all the Silver badges, this time getting them all before all the Golds unlike in 0.9.9.7 (Armorer Gold is going to be quite annoying when you're blazing through all the lower tier badges fast...)
Badge count - [26|26|25|15|3|0] Medal count - 38/50 Score - 460/1500 (30.67%)
When you need to complete the game fast and have limited inventory, Blademaster is the obvious choice to nab the Lightfoot badges, and I comfortably get Lightfoot Platinum first try. I nearly died after The Chained Court, after coming out of it damaged with no medkits nor any armor left, while getting two consecutive Cacodemon caves. I managed to make it to Phobos Anomaly though, which had a very nice Red Armor, two Large Medkits, and Large Health Globes. After that it was a wrap, with some decent stair luck, making it to Dis without any close calls and taking just a bit over 10000 turns. With that, I have all the Bronzes, and the only Platinums and Diamonds left that I can get without playing N! are grinding badges, the Scavenger badges, and Quartermaster Diamond, so the time is coming to finally play Nightmare. But I do have a couple other runs planned first before making the jump to Nightmare.
Badge count - [26|25|25|15|3|0] Medal count - 38/50 Score - 458/1500 (30.53%)
Spoiler (click to show/hide)
HNTR AoD run for Arachno Silver to complete the Silvers
Rather than put this off for the eventual Nightmare AoD run where I'll probably want to avoid entering Spider's Lair, I decided to try "quickly" getting it done now. "Quickly" in quotes because the game would not fucking stop giving me Halls Of Carnage, and after a half dozen AoD runs, I was thinking maybe the game was bugged to not spawn Spider's Lair in AoD (all of which I Q+Y'd out of when I saw Halls Of Carnage, other than one run where I had the Trigun and so pivoted to see if I could the Fallout Platinum Cross or maybe even Klear's Cross... until getting softlocked in House Of Pain after leaving a couple Pinky corpses behind when advancing to a later room, and so being forced to nuke myself to register the Trigun in my found specials at least). I was going with Cateye first because it's the natural choice to make AoD as painless as possible, but after getting fed up with the repeatedly fruitless runs that took over an hour each, I went to Blademaster to try getting it done faster. And on the first try with Blademaster, I finally get Spider's Lair. With that done, I now have all the Silver badges, this time getting them all before all the Golds unlike in 0.9.9.7 (Armorer Gold is going to be quite annoying when you're blazing through all the lower tier badges fast...)
Badge count - [26|26|25|15|3|0] Medal count - 38/50 Score - 460/1500 (30.67%)
Spoiler (click to show/hide)
15
Discussion / Re: My mortem dump thread and progression record to as close to 100% as I can get
« on: September 28, 2024, 03:40 »
UV AoB run for Berserker Bronze to Platinum and Gargulec Cross
When attempting to get Berserker Platinum and the Gargulec Cross back, I was going to try doing it with Survivalist for a bit more fun. But I quickly ditched that, as I realized that the already annoyingly luck-based nature of early AoB gets exasperated to a very annoying degree without having Berserker. I wanted to do something different from Vampyre since, aside from feeling a little dirty using 0.9.9.8 Vampyre to get any badge, I already used it to get Berserker Platinum and Gargulec Cross back in 0.9.9.7, but the only other possible option that wouldn't take an annoyingly long grind was Blademaster, which I've already been using frequently and have farther plans to use, so I just went with Vampyre to get it over with.
Even with 0.9.9.8 Vampyre, UV AoB is still very tough early on, and it can take several attempts before you get a doable run, as the math just doesn't work out in your favor without good luck with medkits, armors, powerups, and favorable level generation. Sure enough, I couldn't pull off a sixth consecutive first try badge here and died quite a few times. For the winning run though, I got some good luck with a floor 2 vault that had a Red Armor plus Large Medkit, and even only had Lost Souls instead of Pinkies so I didn't have to lose that much health retrieving them. With that Red Armor, in conjunction with some good luck with the second wave's spawns being closed enough to wipe out in a Berserker chain, I was able to clear UV Hell Arena in AoB for my first time, and I also even only needed to burn one Large Medkit too, so I came out profitting in Large Medkits and a fresh Blue Armor at the expense of a damaged Red Armor (that later got turned Nanofiber after The Chained Court). I then later got a bunch of Phase Devices and a Homing Phase before The Wall/Containment Area, and then the latter level spawned where you need much less luck to phase past its wall, so I decided to risk the Gargulec Cross there and it worked. With Hell Arena and Containment Area taken care of, the big obstacles to the AoB Conqueror were done, and so alongside getting the Berserker badges and Gargulec Cross back, I got my first AoB Conqueror clear. That leaves Angel of Shotgunnery, Light Travel, and Purity as the only challenges left that I haven't completed a Conqueror run in (excluding the Arch challenges and challenges where it's technically impossible). Also got a Nano mod at the end, but unfortunately I already put other mods on my Phaseshift Boots so I couldn't turned them Antigrav and couldn't even make Power Armor, so that Nano mod just got stashed to look pretty in my inventory (not that it mattered though, as the run was won at that point).
Annoyingly, I didn't get the Gargulec Medal, despite other lesser versions of medals being awarded alongside their greater counterparts if you haven't gotten them before (as seen in my previous mortems here), so I'll need to do another run of AoB on a lower difficulty just to get it. I guess its coding specifies HNTR or HMP as a requirement, rather than HNTR or greater?
Badge count - [24|23|24|13|3|0] Medal count - 37/50 Score - 429/1500 (28.60%)
Quick HNTR AoB + AoOC run for Gargulec Medal
I plan to avoid exploiting dual-angel cheese, as I feel it really cheapens badges and medals to get them that way, but since I should have gotten the Gargulec Medal alongside the Gargulec Cross in the Berserker Platinum run, I'm just doing a quick AoOC run to get that medal instead of doing another full 100% AoB run. The provision to start you with a Chainsaw when you mix AoB with AoOC is very nice; aside from significantly reducing the amount of luck needed to survive early AoB, I was also able to exploit the "drop the Chainsaw and then pick it up for a free Berserk" trick to survive the starting room of House Of Pain, which additionally had a Duelist Armor and Malek's Armor at the end of it to ensure the rest of the run went without a hitch.
Badge count - [24|23|24|13|3|0] Medal count - 38/50 Score - 432/1500 (28.89%)
UV AoCn run for Daredevil Bronze, Silver, and Platinum
I went with Ammochain, as I haven't used it in official 0.9.9.8 yet and have no immediate plans to use it, while Rel + SoB with Marine resistances helps it survive early. I spawned on a floor with a unique and two vaults, great! But also got spawned near a Shotgunners + Commando group, and when getting away, I ran into many Imps and Hell Knights, which could have been an immediate run ender. But I survived it, and found a Lava Armor in one of the vaults, one of the nicest things I could ask for when one of the biggest hurdles of AoCn/AoOC is that you're lacking good armor while fighting heavy hitting enemies that will wipe you out quickly. Then in Hell's Armory, I found a Jackhammer; while it unfortunately doesn't work with Ammochain, it was still one of the best things I could ask for, as it pairs very nicely with Triggerhappy + SoB and I have Reloader to alleviate the reloading bottleneck, while its new single-shot mode makes it essentially a better Tactical Shotgun (just as strong with twice the clip size and the ability to reload its clip entirely at once). The rare mod turned out to be an Onyx mod, which meant I could make Lava Boots and thus keep the Lava Armor in good shape without having to hurt myself (though I held out a few floors before doing so in case I found a very good exotic armor to use it on). The luck did get balanced out a bit by the RNG withholding Agility mods so I couldn't make a Hyperblaster until near the very end of the game (I really shouldn't have made Tactical Boots so immediately... which ended up pointless too whebn I found Phaseshift Boots later), and by getting The Vaults instead of House Of Pain, which I couldn't enter without losing the requisite 100% kills.
Overall the run was great and I got this first try, unlike before when it took me some tries in 0.9.9.7 (though using Ammochain instead of Malicious Blades was much better here). With Daredevil Platinum out, I am running out of badges I can get without playing Nightmare...
Badge count - [25|24|24|14|3|0] Medal count - 38/50 Score - 443/1500 (29.53%)
When attempting to get Berserker Platinum and the Gargulec Cross back, I was going to try doing it with Survivalist for a bit more fun. But I quickly ditched that, as I realized that the already annoyingly luck-based nature of early AoB gets exasperated to a very annoying degree without having Berserker. I wanted to do something different from Vampyre since, aside from feeling a little dirty using 0.9.9.8 Vampyre to get any badge, I already used it to get Berserker Platinum and Gargulec Cross back in 0.9.9.7, but the only other possible option that wouldn't take an annoyingly long grind was Blademaster, which I've already been using frequently and have farther plans to use, so I just went with Vampyre to get it over with.
Even with 0.9.9.8 Vampyre, UV AoB is still very tough early on, and it can take several attempts before you get a doable run, as the math just doesn't work out in your favor without good luck with medkits, armors, powerups, and favorable level generation. Sure enough, I couldn't pull off a sixth consecutive first try badge here and died quite a few times. For the winning run though, I got some good luck with a floor 2 vault that had a Red Armor plus Large Medkit, and even only had Lost Souls instead of Pinkies so I didn't have to lose that much health retrieving them. With that Red Armor, in conjunction with some good luck with the second wave's spawns being closed enough to wipe out in a Berserker chain, I was able to clear UV Hell Arena in AoB for my first time, and I also even only needed to burn one Large Medkit too, so I came out profitting in Large Medkits and a fresh Blue Armor at the expense of a damaged Red Armor (that later got turned Nanofiber after The Chained Court). I then later got a bunch of Phase Devices and a Homing Phase before The Wall/Containment Area, and then the latter level spawned where you need much less luck to phase past its wall, so I decided to risk the Gargulec Cross there and it worked. With Hell Arena and Containment Area taken care of, the big obstacles to the AoB Conqueror were done, and so alongside getting the Berserker badges and Gargulec Cross back, I got my first AoB Conqueror clear. That leaves Angel of Shotgunnery, Light Travel, and Purity as the only challenges left that I haven't completed a Conqueror run in (excluding the Arch challenges and challenges where it's technically impossible). Also got a Nano mod at the end, but unfortunately I already put other mods on my Phaseshift Boots so I couldn't turned them Antigrav and couldn't even make Power Armor, so that Nano mod just got stashed to look pretty in my inventory (not that it mattered though, as the run was won at that point).
Annoyingly, I didn't get the Gargulec Medal, despite other lesser versions of medals being awarded alongside their greater counterparts if you haven't gotten them before (as seen in my previous mortems here), so I'll need to do another run of AoB on a lower difficulty just to get it. I guess its coding specifies HNTR or HMP as a requirement, rather than HNTR or greater?
Badge count - [24|23|24|13|3|0] Medal count - 37/50 Score - 429/1500 (28.60%)
Spoiler (click to show/hide)
Quick HNTR AoB + AoOC run for Gargulec Medal
I plan to avoid exploiting dual-angel cheese, as I feel it really cheapens badges and medals to get them that way, but since I should have gotten the Gargulec Medal alongside the Gargulec Cross in the Berserker Platinum run, I'm just doing a quick AoOC run to get that medal instead of doing another full 100% AoB run. The provision to start you with a Chainsaw when you mix AoB with AoOC is very nice; aside from significantly reducing the amount of luck needed to survive early AoB, I was also able to exploit the "drop the Chainsaw and then pick it up for a free Berserk" trick to survive the starting room of House Of Pain, which additionally had a Duelist Armor and Malek's Armor at the end of it to ensure the rest of the run went without a hitch.
Badge count - [24|23|24|13|3|0] Medal count - 38/50 Score - 432/1500 (28.89%)
Spoiler (click to show/hide)
UV AoCn run for Daredevil Bronze, Silver, and Platinum
I went with Ammochain, as I haven't used it in official 0.9.9.8 yet and have no immediate plans to use it, while Rel + SoB with Marine resistances helps it survive early. I spawned on a floor with a unique and two vaults, great! But also got spawned near a Shotgunners + Commando group, and when getting away, I ran into many Imps and Hell Knights, which could have been an immediate run ender. But I survived it, and found a Lava Armor in one of the vaults, one of the nicest things I could ask for when one of the biggest hurdles of AoCn/AoOC is that you're lacking good armor while fighting heavy hitting enemies that will wipe you out quickly. Then in Hell's Armory, I found a Jackhammer; while it unfortunately doesn't work with Ammochain, it was still one of the best things I could ask for, as it pairs very nicely with Triggerhappy + SoB and I have Reloader to alleviate the reloading bottleneck, while its new single-shot mode makes it essentially a better Tactical Shotgun (just as strong with twice the clip size and the ability to reload its clip entirely at once). The rare mod turned out to be an Onyx mod, which meant I could make Lava Boots and thus keep the Lava Armor in good shape without having to hurt myself (though I held out a few floors before doing so in case I found a very good exotic armor to use it on). The luck did get balanced out a bit by the RNG withholding Agility mods so I couldn't make a Hyperblaster until near the very end of the game (I really shouldn't have made Tactical Boots so immediately... which ended up pointless too whebn I found Phaseshift Boots later), and by getting The Vaults instead of House Of Pain, which I couldn't enter without losing the requisite 100% kills.
Overall the run was great and I got this first try, unlike before when it took me some tries in 0.9.9.7 (though using Ammochain instead of Malicious Blades was much better here). With Daredevil Platinum out, I am running out of badges I can get without playing Nightmare...
Badge count - [25|24|24|14|3|0] Medal count - 38/50 Score - 443/1500 (29.53%)
Spoiler (click to show/hide)