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Messages - Omega Tyrant

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61
--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 Josh, level 12 Cacodemon Sergeant Major Scout,
 nuked the Mastermind on level 9 of Hell.
 He survived 106712 turns and scored 132493 points.
 He played for 4 hours, 16 minutes and 47 seconds.
 He didn't like it too rough.

 He killed 835 out of 835 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Shotgunnery!

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 8
  Levels completed : 8

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (gold cluster)
  Aurora Medallion
  Grim Reaper's Badge
  Hell Champion Medal
  Hell Armorer Badge
  Veteran Bronze Badge
  Shottyman Bronze Badge
  Shottyman Silver Badge
  Scavenger Gold Badge

-- Graveyard -------------------------------------------------

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  ###########################################################

-- Statistics ------------------------------------------------

  Health 84/60   Experience 65864/12
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 1)
    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Reloader         (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Whizkid          (Level 1)
    Shottyman        (Level 1)
    Shottyhead       (Level 1)

  Rel->Rel->SM->HR->Fin->Jug->MSh->HR->Fin->WK->DM->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [7/7] (100%)
    [b] [ Weapon     ]   super shotgun (11d4)x2 [2/2] (P3)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   assault shotgun (9d3) [8/8] (B1P2)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [5/5]
    [b] fire shield [4/4] (190%)
    [c] phaseshift armor [2/2] (100%) (T)
    [d] duelist armor [2/2] (100%)
    [e] Lava Armor [4/4] (100%)
    [f] shotgun shell (x50)
    [g] shotgun shell (x37)
    [h] shotgun shell (x50)
    [i] shotgun shell (x50)
    [j] small med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] homing phase device
    [o] agility mod pack
    [p] shockwave pack
    [q] Hell Staff
    [r] phaseshift boots [4/4] (100%)
    [s] shell box (x100)

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    133 former humans
    89 former sergeants
    29 former captains
    95 imps
    55 demons
    246 lost souls
    52 cacodemons
    26 hell knights
    31 barons of hell
    32 arachnotrons
    7 former commandos
    14 pain elementals
    8 revenants
    9 arch-viles
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  On level 5 he assembled a tactical boots!
  He defeated the Hell Arena Master!
  On level 7 he assembled a fireproof armor!
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he assembled a elephant gun!
  On level 10 he entered Hell's Armory.
  On level 10 he assembled a tactical armor!
  He destroyed the evil within and reaped the rewards!
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 15 he assembled a tactical shotgun!
  On level 16 he found the Tower of Babel!
  On level 17 he found the Hell Staff!
  On level 19 he entered the Vaults.
  He cracked the Vaults and cleared them out!
  On level 20 he found the Lava Armor!
  On level 20 he assembled a fire shield!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  He nuked level 25!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 hear the scream of a freed soul!
 Warning! Explosion in 7 seconds!
 Warning! Explosion in 6 seconds!
 The lost soul dies.
 Warning! Explosion in 5 seconds!
 You dodge!
 Warning! Explosion in 4 seconds!
 John Carmack reloads his rocket launcher.
 Warning! Explosion in 3 seconds!
 You dodge!
 Warning! Explosion in 2 seconds!
 You use a lava element. You feel invincible! John Carmack reloads his rocket
 launcher. Warning! Explosion in 1 seconds!
 Congratulations! You defeated John Carmack! Press <Enter>...
 You feel relatively safe now.
 Argh!!! Lava!

-- General ---------------------------------------------------

 17 brave souls have ventured into Phobos:
 13 of those were killed.
 1 didn't read the thermonuclear bomb manual.

 3 souls destroyed the Mastermind...
 2 killed the bitch and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

I managed to achieve my first full win, as well as clear my first challenge, and achieve 100% kills for the first time. I started off pretty rough, being nearly killed by the Arena Master and then by the Bruiser Brothers. Things started to pick up in Deimos, starting with the assembly of an Elephant gun and finding my first onyx mod. In level 11/12, I found a Super Shotgun, which eliminated the need to make a Focused Double Barrelled Shotgun, and helped immensely against the remaining bosses.

Despite accidentally picking Finesse instead of Dodgemaster before the Cyberdemon, the Cyberdemon was only able to hit me a few times, which didn't deal much damage having the fireproof red armor. And the Super Shotgun was able to take him down surprisingly quick even without MAD.

I chose to take on the Mortuary, despite only having a few medkits on me. And surprisingly, unlike my AoMr Sharpshooter run that ended up horribly there, things went real smoothly. Two of the Archviles were bunched together on the left, with the third nearby. Each of my two hatred skulls were able to take out an Archvile, along with several other enemies. And the Super Shotgun was still effective at attacking groups of enemies at a distance. I would have to say, this attempt at Mortuary went easier than my first attempt that I barely survived, despite then having access to more than shotguns.

In the end, with a nuke and nuke BFG, and having an invulnerability sphere spawn near the stairs to Dis, I was able to nuke the Mastermind with the lava element still intact, and then nuke John Carmack for the win.

For some other notes, I was able to construct my first Fireshield, though I unfortunately didn't get to utilise it much, as I wasn't able to make it until after the Cyberdemon, didn't encounter a single Mancubus, and spawned in two consecutive Arachnotron caves in Hell. The RNG was kind to me for this run after Phobos, getting the Super Shotgun at the halfway point, finding an array of useful exotic/unique armor and boots, and being able to pull off a double nuke in the end. I also somehow missed the Halls of Carnage.

Now to go on to HMP in my next standard game.

62
Requests For Features / Quicksave protection?
« on: May 01, 2012, 02:06 »
I recently had a A100 run that was going amazingly well. When I was on the 89th floor, about to advance to the 90th while still in perfect shape, my laptop suddenly turned itself off due to low battery, without having gave me the low battery warning beforehand. With no save protection for such circumstances, that run is now gone, with absolutely nothing to show for it.

As such, would it be possible to implement a feature, where if Doom RL is abruptly ended while still in play, the game will do a quicksave of where you were before the game turned off? Seeing such deep runs just vanish like that is discouraging.

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