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166
Discussion / Re: The Journey to 100%
« on: September 28, 2017, 13:46 »
Day 21:
Still continuing JC kills, now at 20/50! I had a bad streak of games due to poor decision making, terrible luck, and sometimes combinations of both, so I played out some Max Carnage+Overconfidence for a change of pace, and here's how that went:
Yeah...
This was my first run without having a double nuke and having to fight JC the old fashioned way. Unfortunately contrary to what I thought, the Minigun doesn't immediately tear him apart because of constant spawns getting in the way, him phasing into the dark, needing to heal frequently, and so forth. I eventually tried phasing away myself to regain control, but it turns out he'll endlessly fire rockets and spawn enemies, even from the opposite side of the level. Eventually, I got completely flooded over and started running out of ammo. This strat doesn't work nearly as well as I thought it did.
This run was pretty standard with the Berserk+Overconfidence strat, but I lucked out with stacked Invulnerability and a Homing Phase Device on floor 6, so I was able to skip the Lava Pits!
One of the big factors with Berserk being so good against JC is how powerful it is without need of Max Carnage, having constant healing through Vampyre, double damage with Berserk, and at least 60% melee resistance, but also frequently 85% fire resistance through stacking any leftover Envirosuits.
I'll need to buckle down and stick with Berserk strat and perhaps use Red Alert instead if I'm not playing particularly well.
That's all for now!
Still continuing JC kills, now at 20/50! I had a bad streak of games due to poor decision making, terrible luck, and sometimes combinations of both, so I played out some Max Carnage+Overconfidence for a change of pace, and here's how that went:
Spoiler (click to show/hide)
Yeah...
This was my first run without having a double nuke and having to fight JC the old fashioned way. Unfortunately contrary to what I thought, the Minigun doesn't immediately tear him apart because of constant spawns getting in the way, him phasing into the dark, needing to heal frequently, and so forth. I eventually tried phasing away myself to regain control, but it turns out he'll endlessly fire rockets and spawn enemies, even from the opposite side of the level. Eventually, I got completely flooded over and started running out of ammo. This strat doesn't work nearly as well as I thought it did.
Spoiler (click to show/hide)
This run was pretty standard with the Berserk+Overconfidence strat, but I lucked out with stacked Invulnerability and a Homing Phase Device on floor 6, so I was able to skip the Lava Pits!
One of the big factors with Berserk being so good against JC is how powerful it is without need of Max Carnage, having constant healing through Vampyre, double damage with Berserk, and at least 60% melee resistance, but also frequently 85% fire resistance through stacking any leftover Envirosuits.
I'll need to buckle down and stick with Berserk strat and perhaps use Red Alert instead if I'm not playing particularly well.
That's all for now!
167
Discussion / Re: The Journey to 100%
« on: September 27, 2017, 14:52 »
I saw your Ao666 completion, very nice! Yeah, I didn't get anywhere close to 1000 after my own Ao666.
I've always been a defensive, low-risk, strategic player, and I always specialize on figuring out every detail about games I play, what I can abuse, and all of what's possible. I have zero problems with cheesing for medals. Some people who have a similar playstyle tend to replace that with actual skill, but I'm very keen on developing that too. To be the best at anything and to reach difficult goals, you must be all encompassing and not restrain yourself over imaginary honor or swag. Optimization is the funnest aspect of gaming to me. <3
Day 20:
Nothing too exciting, just some more JC kills. After spending some more time using the Berserk+Overconfidence strat, it is without a doubt the #1 efficient way to farm runs! I got 6 more kills, bringing my total to 16/50. Still quite a bit to go!
Here's a post-mortem of another very fast run:
This run was also neat in that I got an early nuke and skipped Mortuary. With that, I was able to get 100% kills:
More to come!
I've always been a defensive, low-risk, strategic player, and I always specialize on figuring out every detail about games I play, what I can abuse, and all of what's possible. I have zero problems with cheesing for medals. Some people who have a similar playstyle tend to replace that with actual skill, but I'm very keen on developing that too. To be the best at anything and to reach difficult goals, you must be all encompassing and not restrain yourself over imaginary honor or swag. Optimization is the funnest aspect of gaming to me. <3
Day 20:
Nothing too exciting, just some more JC kills. After spending some more time using the Berserk+Overconfidence strat, it is without a doubt the #1 efficient way to farm runs! I got 6 more kills, bringing my total to 16/50. Still quite a bit to go!
Here's a post-mortem of another very fast run:
Spoiler (click to show/hide)
This run was also neat in that I got an early nuke and skipped Mortuary. With that, I was able to get 100% kills:
Spoiler (click to show/hide)
More to come!
168
Discussion / Re: The Journey to 100%
« on: September 26, 2017, 14:59 »
Yes, I typo'd and meant Angel of Humanity, not Pacifism, but seems you guys figured that out. Interesting detail on how it works with the Trigun! That would explain why I couldn't get to work. Good to know!
Day 19:
I learned the Chainsaw trick on Angel of Berserk+Overconfidence and tested it a little. I actually forgot that you also get the health boost to 100%, so it's even better than I initially imagined!
I also made the important discovery that it actually adds to your special/unique counter too! In fact, on Angel of Overconfidence when you start with the Combat Pistol, Assault Shotgun, and Minigun, you can add 3 each time by dropping them and picking them back up! So being distracted by that instead of grinding JC kills, I reached 1000!
That's a big scratch on another page, another platinum badge collected, and this helps significantly in regular games by having less distractions (collecting specials/uniques purely for increasing the counter)! I played on Max Carnage for runs where a unique spawned on floor 1, and I actually grabbed a few additional ones I needed towards getting 3 of each! All that remains now is Subtle Knife x3, Dragonslayer x3, BFG10K x2, Trigun x1, and Revenant's Launcher x1!
So with grinding that, I didn't play out as many JC runs as I was planning to, but still got a couple in and thoroughly tested Angel of Berserk+Overconfidence with my new knowledge. With essentially carrying around a Berserk Pack at the start, killing the Angel of Death to get going is now very common, rather than a grind to get a run! With Berserk's effects, ridiculous killing power, self-healing with Vampyre, and a trivial fight against JC himself, I'm very confident this is the #1 strategy for efficient JC kills! Max Carnage+Overconfidence is a bit too risky, especially when fighting JC, and Max Carnage+Red Alert, while certainly the easiest to play and extremely consistent, is quite a bit slower.
I got 2 more kills and now at 10/50, so still quite a few to go. Now that the research phase is complete though, I'll just be grinding runs and hopefully get my total increasing at a better rate.
Mt Erebus was interesting:
Good thing I had a Homing Phase Device! I also got a rather interesting colour aesthetic with the generated items:
If you are personally interested in hitting 1000 specials/uniques, definitely use the Overconfidence trick, and if you're interested in JC kills, I highly recommend going with Berserk+Overconfidence! I'll be continuing JC runs and perhaps hit 50 within a week to reach Apostle!
Day 19:
I learned the Chainsaw trick on Angel of Berserk+Overconfidence and tested it a little. I actually forgot that you also get the health boost to 100%, so it's even better than I initially imagined!
I also made the important discovery that it actually adds to your special/unique counter too! In fact, on Angel of Overconfidence when you start with the Combat Pistol, Assault Shotgun, and Minigun, you can add 3 each time by dropping them and picking them back up! So being distracted by that instead of grinding JC kills, I reached 1000!
Spoiler (click to show/hide)
That's a big scratch on another page, another platinum badge collected, and this helps significantly in regular games by having less distractions (collecting specials/uniques purely for increasing the counter)! I played on Max Carnage for runs where a unique spawned on floor 1, and I actually grabbed a few additional ones I needed towards getting 3 of each! All that remains now is Subtle Knife x3, Dragonslayer x3, BFG10K x2, Trigun x1, and Revenant's Launcher x1!
Spoiler (click to show/hide)
Spoiler (click to show/hide)
So with grinding that, I didn't play out as many JC runs as I was planning to, but still got a couple in and thoroughly tested Angel of Berserk+Overconfidence with my new knowledge. With essentially carrying around a Berserk Pack at the start, killing the Angel of Death to get going is now very common, rather than a grind to get a run! With Berserk's effects, ridiculous killing power, self-healing with Vampyre, and a trivial fight against JC himself, I'm very confident this is the #1 strategy for efficient JC kills! Max Carnage+Overconfidence is a bit too risky, especially when fighting JC, and Max Carnage+Red Alert, while certainly the easiest to play and extremely consistent, is quite a bit slower.
I got 2 more kills and now at 10/50, so still quite a few to go. Now that the research phase is complete though, I'll just be grinding runs and hopefully get my total increasing at a better rate.
Spoiler (click to show/hide)
Mt Erebus was interesting:
Spoiler (click to show/hide)
Good thing I had a Homing Phase Device! I also got a rather interesting colour aesthetic with the generated items:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
If you are personally interested in hitting 1000 specials/uniques, definitely use the Overconfidence trick, and if you're interested in JC kills, I highly recommend going with Berserk+Overconfidence! I'll be continuing JC runs and perhaps hit 50 within a week to reach Apostle!
169
Discussion / Re: The Journey to 100%
« on: September 25, 2017, 13:50 »
My guess is the Trigun doesn't work on Angel of Pacifism? Maybe there's a limit to how low your HP can go. I actually was wondering that if you had 12 max HP (Pacifism+Ironman) and used it 3 times, would your maximum HP be set to 0, or is there potential for a glitch due to an oversight and going into the negatives? Kind of wish I had tested it in hindsight.
I actually didn't know about the Chainsaw Berserk trick! That makes a huge difference!
Day 18:
I didn't progress too much as my focus was on theorycrafting an efficient strategy for JC, and I've narrowed it down to 4 different kinds. I still killed JC 5 times though and now at 8 kills, but still a long way to go before hitting 50.
Strat #1: Angel of Berserk + Overconfidence
With massive melee power with semi-permanent Berserk and Longinus Spear, the Mortuary/Limbo are quite easy, though Mt Erebus/Lava Pits can be an issue if you have to wade through lava. The resistances help though. This strategy gives the easiest time fighting JC, but getting started is hard given that you need to wipe out most of floor 1, followed by all of Unholy Cathedral. Not having known the Berserk trick with the Chainsaw though, that changes a lot and perhaps using this strategy will be much better. Before entering Unholy Cathedral, I like to be at level 2 + 44% so that I unlock Berserker just as I reach the Demons. They can be lured out into the lava, but not all of them will chase you into there.
Strat #2: Angel of Max Carnage + Red Alert
Instead of relying on finding nukes and going through Mortuary/Limbo, Red Alert provides that for you, so all you need is the Lava Element. Even stacked Invulnerability won't last enough and you can't set a fresh nuke when one is already counting down. Max Carnage is to help speed up the kills so you don't run out of time in each level, as well as making Mt Erebus/Limbo go faster. It's nice that you can skip all the bonus levels and can just play normal floors. For the Cyberdemon, I pick up Dodgemaster early and play it safe, then it's easy.
The downside to this strategy is you have to play through the entire game for each JC kill, so while it's reliable and pretty consistent as long as you don't make any mistakes, it takes awhile for each kill.
Strat #3: Angel of Max Carnage + Overconfidence
Being given an Assault Shotgun and Minigun while paired with Max Carnage makes getting kills easy. I get Intuition right away and take my time with each kill. Mortuary/Limbo isn't too bad with Plasma Rifle and Minigun against the Archviles, but if the run ever gets out of hand, it's nearly impossible to get back on track. The other nice thing is with no time limit like with Red Alert, I can camp with Nuclear BFG and kill everything slowly; particularly helpful in Lava Pits/Mt Erebus since Radiation Suits can be hard to find in time.
This is the main strategy I've been using as it's a very good balance of consistency and efficiency. It's also not too uncommon to find an additional nuke for JC, but if I have to fight him, Plasma Rifle and Minigun helps a lot. Fortunately in all of my runs with this strat, I've been able to blow him up right away, but JC is certainly the most dangerous to fight without a nuke when using this strategy, which is the main disadvantage.
Note that in the above run, it took much longer than necessary as I was firing my Nuclear BFG in the Lava Pits forever, not realizing there's a maximum projectile distance and that I wasn't killing all the Hell Knights. :P
Strat #4: Angel of Pacifism
By grabbing an additional nuke (Nuclear BFG or Thermie) along with Invulnerability before Spider Mastermind, you can double nuke the ending to kill JC. The Marine with this strat is very sturdy because of all the fast level-ups, as well as having a pretty easy start, but the obvious disadvantage is low consistency with relying on good luck towards the end. I tried it a bunch but actually haven't completed a run with this strategy. I definitely don't think it's worth using.
---
I'm leaning on using Max Carnage + Overconfidence as the best strat for efficient JC kills, but I'm going to revisit the Berserk strategy now that I know the Chainsaw trick to fix one of the hardest parts of those runs. The big plus is that if I ever am playing poorly or on a bad streak with a strategy I can rotate and use a different one. I'm not sure what strategy my kills will mainly be composed of, but regardless of how I play, I'm keeping my focus on getting those JC kills.
I might not get too many more kills right away as I do more research and testing, and this will all take awhile in any case, but I want to reach Apostle ranking!
I actually didn't know about the Chainsaw Berserk trick! That makes a huge difference!
Day 18:
I didn't progress too much as my focus was on theorycrafting an efficient strategy for JC, and I've narrowed it down to 4 different kinds. I still killed JC 5 times though and now at 8 kills, but still a long way to go before hitting 50.
Strat #1: Angel of Berserk + Overconfidence
With massive melee power with semi-permanent Berserk and Longinus Spear, the Mortuary/Limbo are quite easy, though Mt Erebus/Lava Pits can be an issue if you have to wade through lava. The resistances help though. This strategy gives the easiest time fighting JC, but getting started is hard given that you need to wipe out most of floor 1, followed by all of Unholy Cathedral. Not having known the Berserk trick with the Chainsaw though, that changes a lot and perhaps using this strategy will be much better. Before entering Unholy Cathedral, I like to be at level 2 + 44% so that I unlock Berserker just as I reach the Demons. They can be lured out into the lava, but not all of them will chase you into there.
Spoiler (click to show/hide)
Strat #2: Angel of Max Carnage + Red Alert
Instead of relying on finding nukes and going through Mortuary/Limbo, Red Alert provides that for you, so all you need is the Lava Element. Even stacked Invulnerability won't last enough and you can't set a fresh nuke when one is already counting down. Max Carnage is to help speed up the kills so you don't run out of time in each level, as well as making Mt Erebus/Limbo go faster. It's nice that you can skip all the bonus levels and can just play normal floors. For the Cyberdemon, I pick up Dodgemaster early and play it safe, then it's easy.
The downside to this strategy is you have to play through the entire game for each JC kill, so while it's reliable and pretty consistent as long as you don't make any mistakes, it takes awhile for each kill.
Spoiler (click to show/hide)
Strat #3: Angel of Max Carnage + Overconfidence
Being given an Assault Shotgun and Minigun while paired with Max Carnage makes getting kills easy. I get Intuition right away and take my time with each kill. Mortuary/Limbo isn't too bad with Plasma Rifle and Minigun against the Archviles, but if the run ever gets out of hand, it's nearly impossible to get back on track. The other nice thing is with no time limit like with Red Alert, I can camp with Nuclear BFG and kill everything slowly; particularly helpful in Lava Pits/Mt Erebus since Radiation Suits can be hard to find in time.
This is the main strategy I've been using as it's a very good balance of consistency and efficiency. It's also not too uncommon to find an additional nuke for JC, but if I have to fight him, Plasma Rifle and Minigun helps a lot. Fortunately in all of my runs with this strat, I've been able to blow him up right away, but JC is certainly the most dangerous to fight without a nuke when using this strategy, which is the main disadvantage.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Note that in the above run, it took much longer than necessary as I was firing my Nuclear BFG in the Lava Pits forever, not realizing there's a maximum projectile distance and that I wasn't killing all the Hell Knights. :P
Spoiler (click to show/hide)
Strat #4: Angel of Pacifism
By grabbing an additional nuke (Nuclear BFG or Thermie) along with Invulnerability before Spider Mastermind, you can double nuke the ending to kill JC. The Marine with this strat is very sturdy because of all the fast level-ups, as well as having a pretty easy start, but the obvious disadvantage is low consistency with relying on good luck towards the end. I tried it a bunch but actually haven't completed a run with this strategy. I definitely don't think it's worth using.
---
I'm leaning on using Max Carnage + Overconfidence as the best strat for efficient JC kills, but I'm going to revisit the Berserk strategy now that I know the Chainsaw trick to fix one of the hardest parts of those runs. The big plus is that if I ever am playing poorly or on a bad streak with a strategy I can rotate and use a different one. I'm not sure what strategy my kills will mainly be composed of, but regardless of how I play, I'm keeping my focus on getting those JC kills.
I might not get too many more kills right away as I do more research and testing, and this will all take awhile in any case, but I want to reach Apostle ranking!
170
Discussion / Re: The Journey to 100%
« on: September 24, 2017, 08:59 »
Thanks! Looking forward to seeing what you're trying to complete yourself!
Day 17:
After some experimentation and research, I'm quite confident I've discovered the absolute best way to farm Cyberdemon kills. It honestly could be faster to use this method from 0 to 100 than even an Ao666 run on Ultra-Violence!
Start with choosing Angel of Pacifism, Hey, Not Too Rough, and Marine. Build your character with Hellrunner->Hellrunner->Tough as Nails->Tough as Nails->Dodgemaster, and then your pick between Badass and Ironman. I think Badass is the better pick, but there's an argument for both, and by the time you're far enough to choose between them, it's pretty negligible overall.
I tried using the Scout with his superior speed and early Intuition to search for Computer/Tracking Maps and Invulnerability, but the Marine's extra beefiness and in particular, extra power-up duration makes him by far the best choice. I was getting a Cyberdemon kill once about every 7-8 minutes, and with close to 95% run completion consistency! The first 4 floors can be a bit tricky to survive since you're quite weak, but on floor 5, you have access to Chained Court. It's definitely worth it to seek out the bonus level, even if the regular staircase starts in plain sight because 5x stacked Berserk Packs with their extra movement speed and resistances is extremely good! So long as you can find the staircases reasonably fast on floors 6 and 7, you'll be well into Deimos before they wear off!
Once you're in Deimos, you have a pile of Large Med-Packs from Phobos Anomaly and hopefully previous floors, nearly full health, and a fresh Red Armor. Most of the levels in this episode also have two sets of staircases, which significantly increases the speed of finishing each floor, and once you have Tough as Nails (received as soon as you finish Phobos), you're significantly sturdier when you're getting pelted by everything, in particular, melee attacks. The only bonus levels in Deimos I would skip are Abyssal Plains (though I did beat it once) and Halls of Carnage.
There's also a very cool trick for Angel of Pacifism. It's not correct to say that you get a level-up every third floor, rather, you get one on floors, 3, 6, 9, 12, etc, even if you enter bonus levels in between. However, if you enter a bonus level on any of these floors, you get an additional level-up as the game still treats you on that number! So for example on floor 9 when you receive a level-up, you can then enter Hell's Armory/Deimos Lab, still be treated as if you were on floor 9, and get an immediate level-up again! This helps a lot with building up your character, and while it's not necessary to go out of your way to find the bonus levels, they only make the run easier for when you do!
I completed nearly every attempt I did with this strategy, only dying to the early floors a few times, and zero deaths after Chained Court! My longest run was also just over 11 minutes, with my fastest being close to under 5 minutes! The speed, the consistency, the ease of execution all make this strategy phenomenal, and when you actually don't get a run, it's often due to a death at the beginning, so no real progress lost!
So with all that, I quickly finished off all the Cyberdemons I needed to get to the next ranking! All that remains now is 47x JC kills. I'll be doing some more research into figuring out the optimal way to grind for these and hopefully get Apostle ranking in a reasonable amount of time. I think Berserk+Overconfidence is the way to go, but perhaps a double nuke strat with Pacifism could be better? I'll have to see.
Here's the post-mortem of my fastest run. I'm very confident much faster can be completed too with good luck and intent to specifically finish as fast as possible:
Day 17:
Spoiler (click to show/hide)
After some experimentation and research, I'm quite confident I've discovered the absolute best way to farm Cyberdemon kills. It honestly could be faster to use this method from 0 to 100 than even an Ao666 run on Ultra-Violence!
Start with choosing Angel of Pacifism, Hey, Not Too Rough, and Marine. Build your character with Hellrunner->Hellrunner->Tough as Nails->Tough as Nails->Dodgemaster, and then your pick between Badass and Ironman. I think Badass is the better pick, but there's an argument for both, and by the time you're far enough to choose between them, it's pretty negligible overall.
I tried using the Scout with his superior speed and early Intuition to search for Computer/Tracking Maps and Invulnerability, but the Marine's extra beefiness and in particular, extra power-up duration makes him by far the best choice. I was getting a Cyberdemon kill once about every 7-8 minutes, and with close to 95% run completion consistency! The first 4 floors can be a bit tricky to survive since you're quite weak, but on floor 5, you have access to Chained Court. It's definitely worth it to seek out the bonus level, even if the regular staircase starts in plain sight because 5x stacked Berserk Packs with their extra movement speed and resistances is extremely good! So long as you can find the staircases reasonably fast on floors 6 and 7, you'll be well into Deimos before they wear off!
Once you're in Deimos, you have a pile of Large Med-Packs from Phobos Anomaly and hopefully previous floors, nearly full health, and a fresh Red Armor. Most of the levels in this episode also have two sets of staircases, which significantly increases the speed of finishing each floor, and once you have Tough as Nails (received as soon as you finish Phobos), you're significantly sturdier when you're getting pelted by everything, in particular, melee attacks. The only bonus levels in Deimos I would skip are Abyssal Plains (though I did beat it once) and Halls of Carnage.
There's also a very cool trick for Angel of Pacifism. It's not correct to say that you get a level-up every third floor, rather, you get one on floors, 3, 6, 9, 12, etc, even if you enter bonus levels in between. However, if you enter a bonus level on any of these floors, you get an additional level-up as the game still treats you on that number! So for example on floor 9 when you receive a level-up, you can then enter Hell's Armory/Deimos Lab, still be treated as if you were on floor 9, and get an immediate level-up again! This helps a lot with building up your character, and while it's not necessary to go out of your way to find the bonus levels, they only make the run easier for when you do!
I completed nearly every attempt I did with this strategy, only dying to the early floors a few times, and zero deaths after Chained Court! My longest run was also just over 11 minutes, with my fastest being close to under 5 minutes! The speed, the consistency, the ease of execution all make this strategy phenomenal, and when you actually don't get a run, it's often due to a death at the beginning, so no real progress lost!
So with all that, I quickly finished off all the Cyberdemons I needed to get to the next ranking! All that remains now is 47x JC kills. I'll be doing some more research into figuring out the optimal way to grind for these and hopefully get Apostle ranking in a reasonable amount of time. I think Berserk+Overconfidence is the way to go, but perhaps a double nuke strat with Pacifism could be better? I'll have to see.
Here's the post-mortem of my fastest run. I'm very confident much faster can be completed too with good luck and intent to specifically finish as fast as possible:
Spoiler (click to show/hide)
171
Discussion / Re: The Journey to 100%
« on: September 23, 2017, 15:21 »
Day 16:
I was very successful and lucky in my play after rotating around and trying for a bunch of different medals and badges!
My first target was Longinus Platinum Badge, which while difficult is pretty reasonable with Berserk+Overconfidence. After many attempts, I rolled an insane floor 1:
And by a stroke of luck, I was warped just outside the Angel of Death's room with the Phase Device:
With Brute, Invulnerability, and a Chainsaw (T), I was barely able to kill the Angel of Death after countless attacks, and followed that up with clearing the rest of the level!
With that, I was one diamond badge away from another rank increase, so I tried a few and unsurprisingly struggled a lot. I'm not quite at the skill level required for these yet and went with strategy and luck grinding instead. I opted for Marksman Diamond Badge as I could play for getting a nuke on Spider Mastermind, and with some Invulnerability luck, I did just that! It was nice I also received Marksman Gold Badge too, which I was also missing!
I'm definitely running out on easy stuff now as I've kept saying, but moreso after every badge and medal! I went for Max Carnage+Overconfidence next and tried to avoid as much damage as possible to get the badge, though realized that this wouldn't work since Untouchable is incompatible with Overconfidence. I decided to play out the run anyway and hey, it turns out it does work! My guess is the Destroyer Badges check for damage itself rather than the medal.
Naturally, I went for Platinum next:
Very cool to get it the very next run! And of course, that left the Destroyer Diamond Badge on Nightmare! This one took some effort to get, and I had a few extremely trollish runs:
But with enough attempts, I got it! I lucked out on a string of Invulnerabilities and not only did I take less than 50, but I actually didn't take a single point of damage!
With having earned a surprise diamond badge I wasn't anticipating, I just needed another platinum badge to reach yet another rank increase! I went for Shottyman Platinum Badge with the intention of nuking the Spider Mastermind like usual, but instead, I had 2x stacked Invulnerability and just fired point blank until she died:
So I'm now at Lt. General with my badge count being 26/26/18/9/3/0! With my current struggles for more difficult badges, I'm going to put my focus into reaching Apostle ranking for the next while until it's done. I currently need 22 more Cyberdemon kills to reach Cyberdemon, and then 47 more JC kills to be 100% completed with that section. I've messed with a few strategies, including trying to get another Ao666 going, but I think the most efficient way so far for Cyberdemon killing is Angel of Pacifism and using the nuke on him. I've also messed with mixing it with Masochism for a consistent health boost every few floors, but am undecided which is easiest. I'm also not certain whether Scout or Marine is best for this grind, so I change up how I play frequently. 22 more is peanuts though and I wouldn't mind some more relaxed gameplay for awhile.
After that, I believe the most efficient way of getting JC kills is Berserk+Overconfidence Marine runs. Vampyre is excellent, and getting the Longinus Spear is very consistent and effective. I think fresh runs from the beginning aren't worth the time investment and getting a nuke+Invulnerability can be tricky. Perhaps there's a better method of grinding for JC kills, so I'll experiment a bit more, but these will be my goals for now!
I was very successful and lucky in my play after rotating around and trying for a bunch of different medals and badges!
My first target was Longinus Platinum Badge, which while difficult is pretty reasonable with Berserk+Overconfidence. After many attempts, I rolled an insane floor 1:
Spoiler (click to show/hide)
And by a stroke of luck, I was warped just outside the Angel of Death's room with the Phase Device:
Spoiler (click to show/hide)
With Brute, Invulnerability, and a Chainsaw (T), I was barely able to kill the Angel of Death after countless attacks, and followed that up with clearing the rest of the level!
Spoiler (click to show/hide)
Spoiler (click to show/hide)
With that, I was one diamond badge away from another rank increase, so I tried a few and unsurprisingly struggled a lot. I'm not quite at the skill level required for these yet and went with strategy and luck grinding instead. I opted for Marksman Diamond Badge as I could play for getting a nuke on Spider Mastermind, and with some Invulnerability luck, I did just that! It was nice I also received Marksman Gold Badge too, which I was also missing!
Spoiler (click to show/hide)
Spoiler (click to show/hide)
I'm definitely running out on easy stuff now as I've kept saying, but moreso after every badge and medal! I went for Max Carnage+Overconfidence next and tried to avoid as much damage as possible to get the badge, though realized that this wouldn't work since Untouchable is incompatible with Overconfidence. I decided to play out the run anyway and hey, it turns out it does work! My guess is the Destroyer Badges check for damage itself rather than the medal.
Spoiler (click to show/hide)
Naturally, I went for Platinum next:
Spoiler (click to show/hide)
Very cool to get it the very next run! And of course, that left the Destroyer Diamond Badge on Nightmare! This one took some effort to get, and I had a few extremely trollish runs:
Spoiler (click to show/hide)
But with enough attempts, I got it! I lucked out on a string of Invulnerabilities and not only did I take less than 50, but I actually didn't take a single point of damage!
Spoiler (click to show/hide)
Spoiler (click to show/hide)
With having earned a surprise diamond badge I wasn't anticipating, I just needed another platinum badge to reach yet another rank increase! I went for Shottyman Platinum Badge with the intention of nuking the Spider Mastermind like usual, but instead, I had 2x stacked Invulnerability and just fired point blank until she died:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
So I'm now at Lt. General with my badge count being 26/26/18/9/3/0! With my current struggles for more difficult badges, I'm going to put my focus into reaching Apostle ranking for the next while until it's done. I currently need 22 more Cyberdemon kills to reach Cyberdemon, and then 47 more JC kills to be 100% completed with that section. I've messed with a few strategies, including trying to get another Ao666 going, but I think the most efficient way so far for Cyberdemon killing is Angel of Pacifism and using the nuke on him. I've also messed with mixing it with Masochism for a consistent health boost every few floors, but am undecided which is easiest. I'm also not certain whether Scout or Marine is best for this grind, so I change up how I play frequently. 22 more is peanuts though and I wouldn't mind some more relaxed gameplay for awhile.
After that, I believe the most efficient way of getting JC kills is Berserk+Overconfidence Marine runs. Vampyre is excellent, and getting the Longinus Spear is very consistent and effective. I think fresh runs from the beginning aren't worth the time investment and getting a nuke+Invulnerability can be tricky. Perhaps there's a better method of grinding for JC kills, so I'll experiment a bit more, but these will be my goals for now!
172
Discussion / Re: The Journey to 100%
« on: September 22, 2017, 10:49 »
Day 15:
My first target this time was Arachno Silver Badge to reach 26/26, and went with Darkness+Confidence to start. I had a couple of early runs with rummaging through Deimos Lab for equipment, but kept getting Halls of Carnage:
I eventually got one run with Spider's Lair, but had no Rocket Launcher for destroying corpses and ended up dying. I noticed after a little wiki browsing that regular Arachnotrons have -100% melee resistance, which I didn't know, so I went with a Vampyre build and using Light Travel. I had a long, solid run that was set to go, but again, got Halls of Carnage. Fortunately, my run after was insanely well-prepared and I rolled Spider's Lair:
As you can imagine, I crushed it:
Another JC kill was nice too! And with that, I've collected all of the silver badges!
Next was getting another platinum badge to reach the next ranking. I tried a few others, but ultimately went for Eagerness Platinum Badge using Impatience+Overconfidence and had a huge stroke of good luck with a pair of Invulnerabilities next to each other on floor 3, and then a second pair on floor 4, so I entered the Mortuary with 4x stacked Invulnerability! I grabbed the Nuclear BFG9000 and did some stair-diving until the end. They finally wore out when I was a few steps away to the stairs on floor 7, but the area was clear. Following that, I blew up the Spider Mastermind and reached Br General!
To fill in a few more easy medals, I went for Sunrise Iron Fist using a Vampyre build on I'm Too Young To Die, and it was total cake:
Then finally, I went for Every Soldier's Medal using Humanity+Confidence and played very, very slowly. I found a Missile Launcher and a Trigun in Deimos Lab, so Invulnerability or not, I was set to go. I rolled The Wall, and camped hard until the level was clear. I decided then that I should go for Spider-Killer Cross too if I'm lucky enough to get the level to spawn, and perhaps get Invulnerability just before entering. I actually did find one on floor 5, but it ran out before I could enter Spider's Lair, so I did it slow style with a Tactical Shotgun and careful camping to score the medal! To finish off, I was planning on nuking the Cyberdemon, but I couldn't get the Trigun to work? Was it because my gun was fully loaded? Or is it prevented on Angel of Humanity? Perhaps I just mis-clicked a bunch or something, but I couldn't set it off and died.
So doubling my initial goal, I got both of those Humanity medals, which brought my medal total to 32/43 and thus rewarding me with Heroic Platinum Badge! Very happy with that result!
I'm not entirely sure what my next goals will be as everything is getting grindier and more challenging, so I'll likely rotate what I go for and see what happens!
Here's my current checklist of what I'm missing to get to 100%:
My first target this time was Arachno Silver Badge to reach 26/26, and went with Darkness+Confidence to start. I had a couple of early runs with rummaging through Deimos Lab for equipment, but kept getting Halls of Carnage:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
I eventually got one run with Spider's Lair, but had no Rocket Launcher for destroying corpses and ended up dying. I noticed after a little wiki browsing that regular Arachnotrons have -100% melee resistance, which I didn't know, so I went with a Vampyre build and using Light Travel. I had a long, solid run that was set to go, but again, got Halls of Carnage. Fortunately, my run after was insanely well-prepared and I rolled Spider's Lair:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
As you can imagine, I crushed it:
Spoiler (click to show/hide)
Another JC kill was nice too! And with that, I've collected all of the silver badges!
Spoiler (click to show/hide)
Next was getting another platinum badge to reach the next ranking. I tried a few others, but ultimately went for Eagerness Platinum Badge using Impatience+Overconfidence and had a huge stroke of good luck with a pair of Invulnerabilities next to each other on floor 3, and then a second pair on floor 4, so I entered the Mortuary with 4x stacked Invulnerability! I grabbed the Nuclear BFG9000 and did some stair-diving until the end. They finally wore out when I was a few steps away to the stairs on floor 7, but the area was clear. Following that, I blew up the Spider Mastermind and reached Br General!
Spoiler (click to show/hide)
Spoiler (click to show/hide)
To fill in a few more easy medals, I went for Sunrise Iron Fist using a Vampyre build on I'm Too Young To Die, and it was total cake:
Spoiler (click to show/hide)
Then finally, I went for Every Soldier's Medal using Humanity+Confidence and played very, very slowly. I found a Missile Launcher and a Trigun in Deimos Lab, so Invulnerability or not, I was set to go. I rolled The Wall, and camped hard until the level was clear. I decided then that I should go for Spider-Killer Cross too if I'm lucky enough to get the level to spawn, and perhaps get Invulnerability just before entering. I actually did find one on floor 5, but it ran out before I could enter Spider's Lair, so I did it slow style with a Tactical Shotgun and careful camping to score the medal! To finish off, I was planning on nuking the Cyberdemon, but I couldn't get the Trigun to work? Was it because my gun was fully loaded? Or is it prevented on Angel of Humanity? Perhaps I just mis-clicked a bunch or something, but I couldn't set it off and died.
So doubling my initial goal, I got both of those Humanity medals, which brought my medal total to 32/43 and thus rewarding me with Heroic Platinum Badge! Very happy with that result!
Spoiler (click to show/hide)
I'm not entirely sure what my next goals will be as everything is getting grindier and more challenging, so I'll likely rotate what I go for and see what happens!
Here's my current checklist of what I'm missing to get to 100%:
Spoiler (click to show/hide)
173
Discussion / Re: The Journey to 100%
« on: September 21, 2017, 16:03 »
Day 14:
And so was another day attempting to get the Lava Silver Badge. It's honestly not that hard, but I've had a string of bad luck trying to get it. It's been quite elusive compared to everything else I've gone for so far, which has been annoying, but it's also expected as the easiest achievements are all done now.
I tried some more Scout strategy runs but wasn't getting anywhere, so I decided to buckle down with the Technician strategy again. Like last time, I combined Impatience with Light Travel and focused on building Cerberus Boots. Early on, I was close to finishing the boots, but they were starting to get quite damaged:
I entered Hell's Armory for a bunch more useful mod packs, and potentially some specials and uniques since I decided to go with Scavenger for weapon buffs. Lucky for me, the two in the room were Agility and Power, so I finished and maxed out the boots right away:
After I got the kill on the Shambler, something I hadn't seen before happened! Instead of a special mod pack, I had a Cybernetic Armor waiting for me! I thought it might be because I was using a Technician, but I learned more about how it worked after reading the wiki. I also learned how to get an additional rare mod pack, which is good information for future runs.
I wasn't certain if I should have worn the Cybernetic or used Scavenger, but ultimately I decided to use it with a Power Pack, along with setting myself up really well for finally getting the badge:
Unfortunately...
As my Cerberus Boots were already partially damaged, I wasn't receiving 100% resistances and cooked myself in the lava. It took me a moment to figure out what happened, and I was super disappointed with my own mistake. At least I learned a little more!
Not wanting to repeat that effort right away, I grinded some more Scout runs. After a number of them, I had one with Invulnerability right outside of Limbo, so I grabbed the Nuclear BFG9000, and then had 2x to stack them for Mt Erebus. After blowing up the level and still having a close battle with the Lava Elemental, I finally killed it on Angel of Impatience and got out of there! One of the cheesiest ways to get it for sure, but I was getting fed up with awful deaths trying to get it otherwise.
The next target was Skull Silver Badge. I went with a Vampyre build and wiped out the Abyssal Plains, but after hunting down a missing Hell Knight, I ended up getting blown up. The next run, I had the same issue with a missing Imp, but decided to leave and unsurprisingly wasn't rewarded the badge. Though on the positive, I happened to kill JC for a second time on that run:
With having an issue of monsters escaping, I considered grinding for City of Skulls with the same strategy, but decided it might be best to use a Shotgun build instead. I got City of Skulls anyway and easily cleared out the level:
I should mention that I actually was killed on this run, but I guess with the game being on Red Alert, the bomb killed the Spider Mastermind? It actually crashed the game for me and I was worried I'd have lost my badge, but fortunately that wasn't the case. :) Good programming, Kornel! <3
I actually risked this run earlier by being greedy in the Hell's Armory. I was down to 10 seconds and went for both of the mod packs within reach and escaped by the narrowest margin:
Finally, I decided to go for a faster grind with trying to collect more Azrael's Scythes to hit 3. After a few runs of mostly getting killed immediately, I managed to grab my second one. It was actually an exceptional run too with a Homing Phase Device, and several health packs, which is when I realized, I could go to The Vaults and use the Azrael strategy! So I did that successfully and got a surprise platinum badge I wasn't intentionally going for!
With that, I'm only missing Archno Silver Badge for silvers, and I'd like to get another platinum for Br. General ranking. I think I'm also going to target Apostle Insignia. The plan will be grinding Ao100 on Hey, Not Too Rough and hoping I get both Dragonslayer and Berserker Armor, likely with using a Vampyre build. Perhaps I can grab some more Cyberdemon kills while doing that too.
As for my overall progress so far:
Rankings: 72/100 Cyberdemon kills, 2/50 JC kills, everything else completed.
Medals: 29/43; all standard ones completed.
Items: 65/67 missing Dragonslayer and Subtle Knife, need 3 of both of those, 2 of Shielded Armor, Mjollnir, Trigun, BFG10K, 1 of Berserk Armor, Revenant's Launcher, Lava Armor, Azrael's Scythe, and I have 439/1000 for a badge.
Assemblies: 100% completed.
Bronze Badges: 100% completed.
Silver Badges: 25/26; missing Arachno Silver Badge.
Gold Badges: 16/26.
Platinum Badges: 4/26.
Diamond Badges: 1/26 (Technician Diamond Badge).
Angelic Badges: 0/17.
The more pages I can completely finish, the better! I'm definitely the type of person who absolutely loves getting those little checks on a checklist of things to do, so I want to finish up some more nearly completed pages and focus entirely on the harder stuff. I've made good progress overall in just 2 weeks, but still have a long way to go for 100%!
And so was another day attempting to get the Lava Silver Badge. It's honestly not that hard, but I've had a string of bad luck trying to get it. It's been quite elusive compared to everything else I've gone for so far, which has been annoying, but it's also expected as the easiest achievements are all done now.
I tried some more Scout strategy runs but wasn't getting anywhere, so I decided to buckle down with the Technician strategy again. Like last time, I combined Impatience with Light Travel and focused on building Cerberus Boots. Early on, I was close to finishing the boots, but they were starting to get quite damaged:
Spoiler (click to show/hide)
I entered Hell's Armory for a bunch more useful mod packs, and potentially some specials and uniques since I decided to go with Scavenger for weapon buffs. Lucky for me, the two in the room were Agility and Power, so I finished and maxed out the boots right away:
Spoiler (click to show/hide)
After I got the kill on the Shambler, something I hadn't seen before happened! Instead of a special mod pack, I had a Cybernetic Armor waiting for me! I thought it might be because I was using a Technician, but I learned more about how it worked after reading the wiki. I also learned how to get an additional rare mod pack, which is good information for future runs.
Spoiler (click to show/hide)
I wasn't certain if I should have worn the Cybernetic or used Scavenger, but ultimately I decided to use it with a Power Pack, along with setting myself up really well for finally getting the badge:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Unfortunately...
Spoiler (click to show/hide)
As my Cerberus Boots were already partially damaged, I wasn't receiving 100% resistances and cooked myself in the lava. It took me a moment to figure out what happened, and I was super disappointed with my own mistake. At least I learned a little more!
Not wanting to repeat that effort right away, I grinded some more Scout runs. After a number of them, I had one with Invulnerability right outside of Limbo, so I grabbed the Nuclear BFG9000, and then had 2x to stack them for Mt Erebus. After blowing up the level and still having a close battle with the Lava Elemental, I finally killed it on Angel of Impatience and got out of there! One of the cheesiest ways to get it for sure, but I was getting fed up with awful deaths trying to get it otherwise.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
The next target was Skull Silver Badge. I went with a Vampyre build and wiped out the Abyssal Plains, but after hunting down a missing Hell Knight, I ended up getting blown up. The next run, I had the same issue with a missing Imp, but decided to leave and unsurprisingly wasn't rewarded the badge. Though on the positive, I happened to kill JC for a second time on that run:
Spoiler (click to show/hide)
With having an issue of monsters escaping, I considered grinding for City of Skulls with the same strategy, but decided it might be best to use a Shotgun build instead. I got City of Skulls anyway and easily cleared out the level:
Spoiler (click to show/hide)
I should mention that I actually was killed on this run, but I guess with the game being on Red Alert, the bomb killed the Spider Mastermind? It actually crashed the game for me and I was worried I'd have lost my badge, but fortunately that wasn't the case. :) Good programming, Kornel! <3
I actually risked this run earlier by being greedy in the Hell's Armory. I was down to 10 seconds and went for both of the mod packs within reach and escaped by the narrowest margin:
Spoiler (click to show/hide)
Finally, I decided to go for a faster grind with trying to collect more Azrael's Scythes to hit 3. After a few runs of mostly getting killed immediately, I managed to grab my second one. It was actually an exceptional run too with a Homing Phase Device, and several health packs, which is when I realized, I could go to The Vaults and use the Azrael strategy! So I did that successfully and got a surprise platinum badge I wasn't intentionally going for!
Spoiler (click to show/hide)
With that, I'm only missing Archno Silver Badge for silvers, and I'd like to get another platinum for Br. General ranking. I think I'm also going to target Apostle Insignia. The plan will be grinding Ao100 on Hey, Not Too Rough and hoping I get both Dragonslayer and Berserker Armor, likely with using a Vampyre build. Perhaps I can grab some more Cyberdemon kills while doing that too.
As for my overall progress so far:
Rankings: 72/100 Cyberdemon kills, 2/50 JC kills, everything else completed.
Medals: 29/43; all standard ones completed.
Items: 65/67 missing Dragonslayer and Subtle Knife, need 3 of both of those, 2 of Shielded Armor, Mjollnir, Trigun, BFG10K, 1 of Berserk Armor, Revenant's Launcher, Lava Armor, Azrael's Scythe, and I have 439/1000 for a badge.
Assemblies: 100% completed.
Bronze Badges: 100% completed.
Silver Badges: 25/26; missing Arachno Silver Badge.
Gold Badges: 16/26.
Platinum Badges: 4/26.
Diamond Badges: 1/26 (Technician Diamond Badge).
Angelic Badges: 0/17.
The more pages I can completely finish, the better! I'm definitely the type of person who absolutely loves getting those little checks on a checklist of things to do, so I want to finish up some more nearly completed pages and focus entirely on the harder stuff. I've made good progress overall in just 2 weeks, but still have a long way to go for 100%!
174
Discussion / Re: The Journey to 100%
« on: September 20, 2017, 14:45 »
I definitely will in the future, but like you said, I'd be updating it constantly. Once all the easier badges and medals are all done, I'll start using one.
Day 13:
I decided to put my focus onto getting the Iron Skull medal today and did a little theorycrafting for this, knowing it would be a long grind to get. Given the requirements, I needed both a source of 10000 damage and a source of 10000 healing, and given that I'm restricted to normal games (no Ao100/666), that left Medical Armor and Vampyre for healing. I considered a Medical Armor (N) strategy with jumping in and out of lava/acid, but I wasn't 100% sure if it would like I envisioned it to, and it would also take quite a bit longer, at the trade-off of being significantly easier to execute.
So I went with Vampyre and played around in the City of Skulls. I wasn't too big of a fan of the strategy since I wasn't safe from being swarmed against Lost Souls, and would occasionally need to leave the nearby area to pick off a few at a time to heal back up. On top, the Pain Elemental is always roaming around and attacking. I came up with a better strategy idea and fortunately, I had the perfect setup for it in the same run just a couple floors later.
Essentially, I'd trap a Pain Elemental in a room with a barrel blocking its way, in order to cause it to continually create Lost Souls, without being able to move around, attack, etc, while at the same time, blocking off all walls around me so that only one Lost Soul could hit me if desired.
I would camp in this position and attack to the left until I reached maximum health before decay (150% since I only had one level of Badass). Then I would run out to get hit repeatedly:
Once I dropped to about 50%, I would run back in my hole to regain health. Rinse and repeat. This was much easier to execute, it was safer, and it was much faster too! I peaked around 120 damage a minute when I was clicking my mouse fast, and with some Lost Soul luck of jumping into the hole at a fast rate. After about an hour or so, I met the requirement:
Following that, I went to clear out the rest of the floor with my Super Shotgun and Invulnerability. There was literally a Lost Soul on every tile possible!
After all of that, I went on to finishing the run as well to get an easy Cyberdemon kill, as well as more in general too. Another benefit to this strategy compared to using Medical Amor is I increased my general kill count by well over 10000! I'm now about 900 more to reaching 50000 and maxing that statistic out for the rankings!
Following that, I went back to going for the Lava Silver Badge. I used the Scout strategy some more, had a few decent runs where I had no way across (I even tried rocket jumping :P), but then on one particular run...
The single best item I could hope for! All I had to do was survive this floor and make it into the secret staircase! Unfortunately though, I was getting swarmed and had a lot of trouble with Barons. I almost died in a situation where one could have attacked and luckily didn't, just as I ran to hide behind a wall:
Then going into the next floor, I had an Archvile starting with me in a room with no cover, and I just barely killed it!
And then finally, I was at the staircase down, but with barely any health and the risk of Cacodemons surrounding me upon entry, I went for some healing and ran into an Archvile, who then resurrected a Baron. I ran out of options and...
Definitely my most heartbreaking death. Getting Enviroboots on a run going for this badge is extremely lucky, but it went to waste. One important note with Angel of Impatience is that it's hard to recharge your running tactics when you can't carry health packs, and it's a very key part of using Shotgun builds.
A little later, I had another run where I scooped up Invulnerability just outside the staircase and actually made it across alive on Mt Erebus! I had a good supply of weapons and ammo, but I got blasted off by a Hell Knight and dunked into lava:
So no luck yet. It's been a battle so far trying to get this badge, so it'll be my main focus until I get it now. Hopefully soon!
Day 13:
I decided to put my focus onto getting the Iron Skull medal today and did a little theorycrafting for this, knowing it would be a long grind to get. Given the requirements, I needed both a source of 10000 damage and a source of 10000 healing, and given that I'm restricted to normal games (no Ao100/666), that left Medical Armor and Vampyre for healing. I considered a Medical Armor (N) strategy with jumping in and out of lava/acid, but I wasn't 100% sure if it would like I envisioned it to, and it would also take quite a bit longer, at the trade-off of being significantly easier to execute.
So I went with Vampyre and played around in the City of Skulls. I wasn't too big of a fan of the strategy since I wasn't safe from being swarmed against Lost Souls, and would occasionally need to leave the nearby area to pick off a few at a time to heal back up. On top, the Pain Elemental is always roaming around and attacking. I came up with a better strategy idea and fortunately, I had the perfect setup for it in the same run just a couple floors later.
Essentially, I'd trap a Pain Elemental in a room with a barrel blocking its way, in order to cause it to continually create Lost Souls, without being able to move around, attack, etc, while at the same time, blocking off all walls around me so that only one Lost Soul could hit me if desired.
Spoiler (click to show/hide)
I would camp in this position and attack to the left until I reached maximum health before decay (150% since I only had one level of Badass). Then I would run out to get hit repeatedly:
Spoiler (click to show/hide)
Once I dropped to about 50%, I would run back in my hole to regain health. Rinse and repeat. This was much easier to execute, it was safer, and it was much faster too! I peaked around 120 damage a minute when I was clicking my mouse fast, and with some Lost Soul luck of jumping into the hole at a fast rate. After about an hour or so, I met the requirement:
Spoiler (click to show/hide)
Following that, I went to clear out the rest of the floor with my Super Shotgun and Invulnerability. There was literally a Lost Soul on every tile possible!
Spoiler (click to show/hide)
After all of that, I went on to finishing the run as well to get an easy Cyberdemon kill, as well as more in general too. Another benefit to this strategy compared to using Medical Amor is I increased my general kill count by well over 10000! I'm now about 900 more to reaching 50000 and maxing that statistic out for the rankings!
Spoiler (click to show/hide)
Following that, I went back to going for the Lava Silver Badge. I used the Scout strategy some more, had a few decent runs where I had no way across (I even tried rocket jumping :P), but then on one particular run...
Spoiler (click to show/hide)
The single best item I could hope for! All I had to do was survive this floor and make it into the secret staircase! Unfortunately though, I was getting swarmed and had a lot of trouble with Barons. I almost died in a situation where one could have attacked and luckily didn't, just as I ran to hide behind a wall:
Spoiler (click to show/hide)
Then going into the next floor, I had an Archvile starting with me in a room with no cover, and I just barely killed it!
Spoiler (click to show/hide)
And then finally, I was at the staircase down, but with barely any health and the risk of Cacodemons surrounding me upon entry, I went for some healing and ran into an Archvile, who then resurrected a Baron. I ran out of options and...
Spoiler (click to show/hide)
Definitely my most heartbreaking death. Getting Enviroboots on a run going for this badge is extremely lucky, but it went to waste. One important note with Angel of Impatience is that it's hard to recharge your running tactics when you can't carry health packs, and it's a very key part of using Shotgun builds.
A little later, I had another run where I scooped up Invulnerability just outside the staircase and actually made it across alive on Mt Erebus! I had a good supply of weapons and ammo, but I got blasted off by a Hell Knight and dunked into lava:
Spoiler (click to show/hide)
So no luck yet. It's been a battle so far trying to get this badge, so it'll be my main focus until I get it now. Hopefully soon!
175
Discussion / Re: The Journey to 100%
« on: September 19, 2017, 14:38 »
Day 12:
I started by getting UAC Silver Badge out of the way. Hurt Me Plenty was pretty easy overall, though I nearly died on Spider's Lair. I camped the upper-left wall, but got surrounded and had to use a Phase Device. I was sent almost directly to the staircase and considered just escaping, but I managed to regain control and grab the BFG. I generally play Shottyhead builds on runs without restrictions, but the Cyberdemon is a bit of a challenge, so getting the BFG was very important. Once I got far enough into the game and comfortable stair-diving, I quickly finished the game.
My next target was Lava Silver Badge. I went back and forth on playing through a Technician to get Cerberus Boots by the time I would reach Mt Erebus/Lava Pits, or playing out a Scout on Overconfidence and hoping for lucky item drops.
My first good run was with the Technician strat, and I built the boots on floor 7, which is insanely early! Especially considering the 4th pack must be Power, it was very lucky and I was set to go. Unfortunately though, I was fighting against an Elite Shotgun Guy in Military Base and didn't realize that his blasts can destroy the walls and my cover, which lead to me getting killed.
Frustrated, I tried a couple runs with the Scout strategy and wasn't having the luck needed. I had one particular run where I was looking set to go, but a Mancubus hit me and I got chained into a series of barrel explosions and died:
A couple runs later, I wasn't having the luck again, but I happened to stumble upon Grammaton Cleric Beretta, and decided to turn it into a run for killing the Spider Mastermind with it. All was going well, but on floor 7, I got banged up badly with an awkward position in a Cacodemon cave:
Keep in mind that with this being Angel of Impatience, I had no way of healing. So as usual, I took the Spider Mastermind on very slowly:
The plan was to damage her enough down to "almost dead", and then finish her off with Grammaton Cleric Beretta:
Fortunately, it went well and I got a surprise medal instead!
I'll probably try some more for that badge and rotate a bit with other goals!
I started by getting UAC Silver Badge out of the way. Hurt Me Plenty was pretty easy overall, though I nearly died on Spider's Lair. I camped the upper-left wall, but got surrounded and had to use a Phase Device. I was sent almost directly to the staircase and considered just escaping, but I managed to regain control and grab the BFG. I generally play Shottyhead builds on runs without restrictions, but the Cyberdemon is a bit of a challenge, so getting the BFG was very important. Once I got far enough into the game and comfortable stair-diving, I quickly finished the game.
Spoiler (click to show/hide)
My next target was Lava Silver Badge. I went back and forth on playing through a Technician to get Cerberus Boots by the time I would reach Mt Erebus/Lava Pits, or playing out a Scout on Overconfidence and hoping for lucky item drops.
My first good run was with the Technician strat, and I built the boots on floor 7, which is insanely early! Especially considering the 4th pack must be Power, it was very lucky and I was set to go. Unfortunately though, I was fighting against an Elite Shotgun Guy in Military Base and didn't realize that his blasts can destroy the walls and my cover, which lead to me getting killed.
Spoiler (click to show/hide)
Frustrated, I tried a couple runs with the Scout strategy and wasn't having the luck needed. I had one particular run where I was looking set to go, but a Mancubus hit me and I got chained into a series of barrel explosions and died:
Spoiler (click to show/hide)
A couple runs later, I wasn't having the luck again, but I happened to stumble upon Grammaton Cleric Beretta, and decided to turn it into a run for killing the Spider Mastermind with it. All was going well, but on floor 7, I got banged up badly with an awkward position in a Cacodemon cave:
Spoiler (click to show/hide)
Keep in mind that with this being Angel of Impatience, I had no way of healing. So as usual, I took the Spider Mastermind on very slowly:
Spoiler (click to show/hide)
The plan was to damage her enough down to "almost dead", and then finish her off with Grammaton Cleric Beretta:
Spoiler (click to show/hide)
Fortunately, it went well and I got a surprise medal instead!
Spoiler (click to show/hide)
I'll probably try some more for that badge and rotate a bit with other goals!
176
Discussion / Re: The Journey to 100%
« on: September 18, 2017, 15:12 »
Thanks for the tip on power-ups, Tormuse, I didn't know that! Very good information to have; I'll have to test it out sometime and get a feel for how much time I have remaining during the colour changes.
Day 11:
So I tried out my Vampyre idea for Ao666 and perhaps expectedly, it didn't pan out well. I also tried a little bit with my usual Shottyhead setup, but didn't get anywhere worth mentioning. After that, I instead turned my attention to collecting some of the more annoying medals and badges.
To start, I got both Malicious Knives Cross and Strongman Silver Badge. Nothing too interesting really; I went with a Vampyre build with a Marine and killed everything with a Combat Knife (B), lol. :P It helped that I could earn both on I'm Too Young To Die, so it wasn't too challenging, but here's the mortem anyway:
Next was Brick Silver Badge. Now, I realized the trick to this was obviously Phase Devices, but I had a different strategy in mind:
...unfortunately, it didn't work. :P
So I buckled down and decided to get it done the old-fashioned way. However, in my run, I didn't find any Phase Devices, but was lucky enough to get a Sniper Pack from Hell's Armory to make a Plasmatic Shrapnel. Unfortunately, I had used up my Power Pack earlier on an armor. Then the game decided to just give me the run anyway, despite my embarrassing mistake. On Deimos 2, I found a Shockwave Pack, and then on Deimos 3, I found another one!
It was just enough to pierce open the wall, and even provided me with a spot to cornershoot from! It took some time to get all the kills, but I played it safely and eventually got the Backpack and badge!
I also completed my collection of 3 of every special on a run shortly after by getting a third Tristar Blaster:
Next, I set my sights on the Gambler's Shield medal. I figured I would need to rely on generated level luck, getting Phobos Lab, Deimos Lab, etc. I also used Hell's Arena, but left before getting the last kill to get some early experience, and to still get three levers in Chained Court. After some runs not being enough, I decided that I should rely on Limbo as well. I should mention that I had never even completed Limbo before, though I have beaten the Mortuary several times and have used a Homing Phase Device in Limbo to escape a couple times too.
So, I went with Max Carnage + Light Travel dual-angel for maximum offensive power, though still continuing to play safe and slow. I did my usual setup of Gatling Gun + Tactical Shotgun and everything was going swimmingly. No Phobos Lab (I never had this even once on my badge attempts), but I got Deimos Lab, a couple of multi-hit levers with summoning, and healing, and I even got City of Skulls for an extra one. On floor 12, I also got Enviroboots, which are exceptionally helpful, and in Deimos Lab, I got both a Minigun to replace my Gatling Gun, and a Firestorm Pack! On my run, I had the Cyberdemon spawn just a few spaces away from me, but I turned him into swiss cheese!
One mistake I stumbled upon later in the run was when I found an armor healing lever, I had both Enviroboots and Red Armor (O), so I couldn't use it. Good mental note to make for sure.
So I got Limbo and I was behind on the required lever count, and decided I didn't have any choice. Given that I have my dual-angel, my insane Minigun, and Enviroboots, I figured I could make it work. In fact, it went so well, that my very first completion of the level also earned me Angelic Badge! It was totally surreal, but I suppose in hindsight, not that surprisingly really. I destroyed the first couple of Archviles before they could do anything, wiped out the right-side, and took out the left. I also grabbed the Nuclear BFG9000 since I figured it's helpful with Max Carnage.
I was getting near the end of the game now and at 21 levers when I got Mt Erebus! At this point, I had to get into a serious mentality because I realized how awful this medal is to get, while I was guaranteed to get it so long as I played well. I wasn't nervous, but I had to make sure I didn't make any mistakes. It went very well, but I had a rough floor 23 and nearly died! Remember that I only had one Large Med-Pack and this was Max Carnage. Naturally, I would have to take the Spider Mastermind slow, though I did find a replacement Med-Pack before entering.
So I'm at the Spider Mastermind now and hit both levers (took awhile to do safely) when I realized that because I still had my Nuclear BFG and a Lava Element, I could take another shot at JC! I made sure that he clearly saw me this time. :P Once again though, the Minigun (F) with 2 levels of Triggerhappy, the dual-angel I was playing, all with an ammo chain to feed it, I swiss cheesed him too and finally got my JC kill! :P
In hindsight, the Enviroboots and Minigun were the MVPs, but I was so ecstatic to get such an insane run when trying for one of the most annoying medals to get, and finishing my collection of standard medals! I got exactly 26 levers pulled, I gained an extra medal with Angelic Badge that I was not in the slightest expecting to get, and I got to kill JC as a lovely bonus! What a fantastic run!
To put lightly, I got ridiculous luck with getting these medals and badges, and glad to be done with them. Now onto more fun challenges!
I'm now at 22/26 silver badges, missing UAC (lol), Lava, Skull, and Arachno. I'm confident I can easily get them all, but they may take some more luck to achieve. I'll try them out today and see how it goes!
Day 11:
So I tried out my Vampyre idea for Ao666 and perhaps expectedly, it didn't pan out well. I also tried a little bit with my usual Shottyhead setup, but didn't get anywhere worth mentioning. After that, I instead turned my attention to collecting some of the more annoying medals and badges.
To start, I got both Malicious Knives Cross and Strongman Silver Badge. Nothing too interesting really; I went with a Vampyre build with a Marine and killed everything with a Combat Knife (B), lol. :P It helped that I could earn both on I'm Too Young To Die, so it wasn't too challenging, but here's the mortem anyway:
Spoiler (click to show/hide)
Next was Brick Silver Badge. Now, I realized the trick to this was obviously Phase Devices, but I had a different strategy in mind:
Spoiler (click to show/hide)
...unfortunately, it didn't work. :P
So I buckled down and decided to get it done the old-fashioned way. However, in my run, I didn't find any Phase Devices, but was lucky enough to get a Sniper Pack from Hell's Armory to make a Plasmatic Shrapnel. Unfortunately, I had used up my Power Pack earlier on an armor. Then the game decided to just give me the run anyway, despite my embarrassing mistake. On Deimos 2, I found a Shockwave Pack, and then on Deimos 3, I found another one!
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
It was just enough to pierce open the wall, and even provided me with a spot to cornershoot from! It took some time to get all the kills, but I played it safely and eventually got the Backpack and badge!
Spoiler (click to show/hide)
I also completed my collection of 3 of every special on a run shortly after by getting a third Tristar Blaster:
Spoiler (click to show/hide)
Next, I set my sights on the Gambler's Shield medal. I figured I would need to rely on generated level luck, getting Phobos Lab, Deimos Lab, etc. I also used Hell's Arena, but left before getting the last kill to get some early experience, and to still get three levers in Chained Court. After some runs not being enough, I decided that I should rely on Limbo as well. I should mention that I had never even completed Limbo before, though I have beaten the Mortuary several times and have used a Homing Phase Device in Limbo to escape a couple times too.
So, I went with Max Carnage + Light Travel dual-angel for maximum offensive power, though still continuing to play safe and slow. I did my usual setup of Gatling Gun + Tactical Shotgun and everything was going swimmingly. No Phobos Lab (I never had this even once on my badge attempts), but I got Deimos Lab, a couple of multi-hit levers with summoning, and healing, and I even got City of Skulls for an extra one. On floor 12, I also got Enviroboots, which are exceptionally helpful, and in Deimos Lab, I got both a Minigun to replace my Gatling Gun, and a Firestorm Pack! On my run, I had the Cyberdemon spawn just a few spaces away from me, but I turned him into swiss cheese!
Spoiler (click to show/hide)
One mistake I stumbled upon later in the run was when I found an armor healing lever, I had both Enviroboots and Red Armor (O), so I couldn't use it. Good mental note to make for sure.
So I got Limbo and I was behind on the required lever count, and decided I didn't have any choice. Given that I have my dual-angel, my insane Minigun, and Enviroboots, I figured I could make it work. In fact, it went so well, that my very first completion of the level also earned me Angelic Badge! It was totally surreal, but I suppose in hindsight, not that surprisingly really. I destroyed the first couple of Archviles before they could do anything, wiped out the right-side, and took out the left. I also grabbed the Nuclear BFG9000 since I figured it's helpful with Max Carnage.
I was getting near the end of the game now and at 21 levers when I got Mt Erebus! At this point, I had to get into a serious mentality because I realized how awful this medal is to get, while I was guaranteed to get it so long as I played well. I wasn't nervous, but I had to make sure I didn't make any mistakes. It went very well, but I had a rough floor 23 and nearly died! Remember that I only had one Large Med-Pack and this was Max Carnage. Naturally, I would have to take the Spider Mastermind slow, though I did find a replacement Med-Pack before entering.
So I'm at the Spider Mastermind now and hit both levers (took awhile to do safely) when I realized that because I still had my Nuclear BFG and a Lava Element, I could take another shot at JC! I made sure that he clearly saw me this time. :P Once again though, the Minigun (F) with 2 levels of Triggerhappy, the dual-angel I was playing, all with an ammo chain to feed it, I swiss cheesed him too and finally got my JC kill! :P
In hindsight, the Enviroboots and Minigun were the MVPs, but I was so ecstatic to get such an insane run when trying for one of the most annoying medals to get, and finishing my collection of standard medals! I got exactly 26 levers pulled, I gained an extra medal with Angelic Badge that I was not in the slightest expecting to get, and I got to kill JC as a lovely bonus! What a fantastic run!
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
To put lightly, I got ridiculous luck with getting these medals and badges, and glad to be done with them. Now onto more fun challenges!
I'm now at 22/26 silver badges, missing UAC (lol), Lava, Skull, and Arachno. I'm confident I can easily get them all, but they may take some more luck to achieve. I'll try them out today and see how it goes!
177
Discussion / Re: The Journey to 100%
« on: September 17, 2017, 09:43 »
Day 10:
I started off grinding some melee runs to finish getting 3 Longinus Spears, and getting to 2000 melee kills, and they came along quite easily. With those runs, I now maxed out my needed melee kills and reached Archvile rank!
I've also got 3 of each super special, except for Azrael's of which I only have 1 of so far. I also have 3 of every special except for Tristar Blaster, which I need just 1 more. Good progress in that area, but I still need a lot of uniques! I'm tempted to do another Ao666... :P
I continued picking away at some of the easier badges and medals, including Conqueror Badge, Lightfoot Badges, and Inquisitor Platinum Badge! One of my Humanity/Overconfidence runs went extremely well actually and I had made it to the Spider Mastermind with 2 Invulnerabilities stacked, and 0 damage prior, all set to get the Untouchable Medal and Cross. I played uncharacteristically risky like a dumbass and approached instead of camping around the pillar. The Spider Mastermind was extremely damaged, but just as I was about to get the kill, my Invulnerability ran out and I was quickly disposed of:
So that super sucked. Though I later realized I wouldn't have received the medals anyway. :P Following that, I got another similar run and just went with a nuke to score an easy victory:
Following that, I went to complete Angel of Purity on Ultra-Violence with the help of Overconfidence! The run was basically to survive the 7 floors as much as possible and take it super slow with the Spider Mastermind. You start off with enough ammo to kill her if you're patient enough, so I just had to play out enough runs to make it. That said, ammo was still quite tight and the battle was long. I think I spent about 12ish minutes, ran out of shells, and had to attack with the Combat Pistol (more ammo/damage efficiency than Minigun), but it got the job done! I was ready to throw my Combat Knife endlessly if necessary. :P
Getting my 2nd platinum badge also gave me another rank up!
Next, I played out some Light Travel. I came up with the strategy of going with a Cateye build combined with Max Carnage dual-angel, and used a mix of Shotguns and Chainguns. This sounds contradictory given that I have so little space in my inventory, but because I can see from so far away and always do max damage, I didn't really need to worry about carrying Med-Packs, and could entirely focus on ammo. I mostly used Shotgun/Combat Shotgun/Tactical Shotgun for the bulk of enemies, but had Chaingun/Gatling Gun in reserve for bosses and whenever I lost control of the level. Generally, my inventory would be both weapons, upgraded Red Armor, Boots (A), 1x Large Med-Pack, 1x Ammo Chain, and the rest being Shell Boxes/Shells. It worked wonderfully; the speed really helps a lot!
It's also super fun! So I did the same thing again on Hurt Me Plenty to get the gold badge:
It went well overall, except for a sketchy moment:
...and I even cleared out the City of Skulls and the Mortuary! I also had the opportunity to fight JC, but made the mistake of hitting him as a purple X, spawning Barons all over, and quickly getting flooded over by enemies. I think I could have won if not for that mistake, but oh well. Still got the medal and learned a little bit more! Funny that I still have 0 kills on JC since restarting this game. :P
One other little detail is I'm picking up more on advanced gameplay. When I was playing on Light Travel, I had an Invulnerability, Homing Phase Device, and the staircase all scattered throughout the level. Now, obviously I wouldn't be willing to give up one of my precious slots just for an easier next floor, but I realized the power of the U key and setup myself nicely:
I actually hadn't pieced this trick together before and would normally always carry the Homing Phase Device. In my defense I only had just learned about using U. :P Still, it's nice to see personal improvement in other ways besides badges, medals, etc.
I'm now currently at 26/20/16/3/1/0 for badges, and still slowly picking away at the rest of the silver badges. :P I'll get them done soon. I'm also seriously thinking of doing another Ao666 on Ultra-Violence for 100% kills to work on getting my ranking maxed out and to collect more specials and uniques. I had a lot of fun, and think that having more of a challenge next time would make it even funner! I'm wondering how well a Vampyre build would work?
I started off grinding some melee runs to finish getting 3 Longinus Spears, and getting to 2000 melee kills, and they came along quite easily. With those runs, I now maxed out my needed melee kills and reached Archvile rank!
Spoiler (click to show/hide)
I've also got 3 of each super special, except for Azrael's of which I only have 1 of so far. I also have 3 of every special except for Tristar Blaster, which I need just 1 more. Good progress in that area, but I still need a lot of uniques! I'm tempted to do another Ao666... :P
I continued picking away at some of the easier badges and medals, including Conqueror Badge, Lightfoot Badges, and Inquisitor Platinum Badge! One of my Humanity/Overconfidence runs went extremely well actually and I had made it to the Spider Mastermind with 2 Invulnerabilities stacked, and 0 damage prior, all set to get the Untouchable Medal and Cross. I played uncharacteristically risky like a dumbass and approached instead of camping around the pillar. The Spider Mastermind was extremely damaged, but just as I was about to get the kill, my Invulnerability ran out and I was quickly disposed of:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
So that super sucked. Though I later realized I wouldn't have received the medals anyway. :P Following that, I got another similar run and just went with a nuke to score an easy victory:
Spoiler (click to show/hide)
Following that, I went to complete Angel of Purity on Ultra-Violence with the help of Overconfidence! The run was basically to survive the 7 floors as much as possible and take it super slow with the Spider Mastermind. You start off with enough ammo to kill her if you're patient enough, so I just had to play out enough runs to make it. That said, ammo was still quite tight and the battle was long. I think I spent about 12ish minutes, ran out of shells, and had to attack with the Combat Pistol (more ammo/damage efficiency than Minigun), but it got the job done! I was ready to throw my Combat Knife endlessly if necessary. :P
Spoiler (click to show/hide)
Getting my 2nd platinum badge also gave me another rank up!
Spoiler (click to show/hide)
Next, I played out some Light Travel. I came up with the strategy of going with a Cateye build combined with Max Carnage dual-angel, and used a mix of Shotguns and Chainguns. This sounds contradictory given that I have so little space in my inventory, but because I can see from so far away and always do max damage, I didn't really need to worry about carrying Med-Packs, and could entirely focus on ammo. I mostly used Shotgun/Combat Shotgun/Tactical Shotgun for the bulk of enemies, but had Chaingun/Gatling Gun in reserve for bosses and whenever I lost control of the level. Generally, my inventory would be both weapons, upgraded Red Armor, Boots (A), 1x Large Med-Pack, 1x Ammo Chain, and the rest being Shell Boxes/Shells. It worked wonderfully; the speed really helps a lot!
Spoiler (click to show/hide)
It's also super fun! So I did the same thing again on Hurt Me Plenty to get the gold badge:
Spoiler (click to show/hide)
It went well overall, except for a sketchy moment:
Spoiler (click to show/hide)
...and I even cleared out the City of Skulls and the Mortuary! I also had the opportunity to fight JC, but made the mistake of hitting him as a purple X, spawning Barons all over, and quickly getting flooded over by enemies. I think I could have won if not for that mistake, but oh well. Still got the medal and learned a little bit more! Funny that I still have 0 kills on JC since restarting this game. :P
One other little detail is I'm picking up more on advanced gameplay. When I was playing on Light Travel, I had an Invulnerability, Homing Phase Device, and the staircase all scattered throughout the level. Now, obviously I wouldn't be willing to give up one of my precious slots just for an easier next floor, but I realized the power of the U key and setup myself nicely:
Spoiler (click to show/hide)
I actually hadn't pieced this trick together before and would normally always carry the Homing Phase Device. In my defense I only had just learned about using U. :P Still, it's nice to see personal improvement in other ways besides badges, medals, etc.
I'm now currently at 26/20/16/3/1/0 for badges, and still slowly picking away at the rest of the silver badges. :P I'll get them done soon. I'm also seriously thinking of doing another Ao666 on Ultra-Violence for 100% kills to work on getting my ranking maxed out and to collect more specials and uniques. I had a lot of fun, and think that having more of a challenge next time would make it even funner! I'm wondering how well a Vampyre build would work?
178
Discussion / Re: The Journey to 100%
« on: September 16, 2017, 11:11 »
Day 9:
Mission accomplished!
After nearly 15 hours, I finally finished Ao666! Like I had been saying, it was easy, just long. It was a lot of fun and I will definitely do it again on UV for 100% kills in the future!
Along the way on floor 498, I had my first (and only) staircase adjacent to me, and while there was no Compuer/Tracking Map, I decided for whatever reason to look around a bit, and found my first Chainsaw! A number of levels later to collect the mod packs, I made the Ripper with it:
I figured to make that and leave out Double Chainsaw for another time; it was the obvious choice. Besides that, it was just more slaughtering and stair-diving. Surprisingly, I never found a second Firestorm Pack, so that kind of sucked. Like I've mentioned though, I did nuke a ton of levels as well as started skipping chunks of them later on, but still somewhat unlucky to never find another. I think in total, I found 3 Onyx, 7 Nano, and 3 Sniper. Here's some final screenshots before I completed the run:
So with that completed, I got my Level 25 Medal, and a huge increase to my special/unique count and number of kills!
My Cyberdemon kill count is now a decent 61, leaving just 39 more! I was pretty disappointed on never finding any Cyberdemon caves throughout 666 floors. I still need a huge number of kills in general, and about 500 more melee kills, but a very good step forward! During the Ao666, I found every unique except for Dragonslayer :P, Berserker's Armor, and Subtle Knife, of which I only previously had Berserker's Armor, while also missing Azrael's Scythe. My total special/unique count was quite a bit lower than I thought it would be, so it'll still take a long time to reach 1000 with that. At least I have almost 3 of every special and 2 of the ones I don't. Overall, an excellent journey and improvement to getting to 100% in this game.
But, I wasn't yet satisfied and kept going.
The first thing to take care of was getting Double Chainsaw. The most sensical way of doing that was playing a Technician and going through all the bonus levels, as well as getting a guaranteed Chainsaw. I had some bad luck with packs, but I got it and completed my assembly list!
With that, I got my first diamond badge, my second platinum badge, and no longer need to build unnecessary assemblies! Very nice milestone to hit!
Next was getting Azrael's Scythe. The obvious way of doing this was playing on Ultra-Violence with a dual-angel of Berserk and Overconfidence, along with some good luck. My very first attempt was actually quite close, but the Angel of Death unfortunately barely won. A few tries later and I had an insane start:
With an Invulnerability 2 steps away, and a huge pack of monsters for experience in the other direction, I flew up the levels quickly, and the floor was cleared with ease! As expected, it was the run that got me Azrael's!
It's ridiculously strong and thought it'd be fun to play out the rest of the run. I tried out Whisper of Death too, which is cool. In fact, I ended up finishing with 100% kills!
I noticed after this run that I had 23 medals; 1 shy of getting a well-needed gold badge, and I figured the easiest one to get would be completing Hell's Armory without damage. Max Carnage+Confidence helped a lot, though I unfortunately got Deimos Anomaly. With some luck with teleporting into a non-attacking Zombieman, an Assault Shotgun waiting for me in the weapon room, a Power Pack, and luck with the Shamblers not hitting me, I managed to earn the medal on the harder of the two levels!
And finally, to get my 12th gold badge, I went for completing Angel of Shotgunnery on Ultra-Violence, with the help of Overconfidence! I stumbled onto a Super Shotgun and Hellwave Pack on the first floor, found some life-saving Phase Devices, and just barely survived on two different occasions! On the 7th floor, I started in a room with Archviles and Mancubi, with the staircase in the next room over. I literally was down to 1 HP left before healing. With a ridiculous amount of shells, and a Super Shotgun, I was set to get the badge, so long as I was patient. About two-thirds of my run here was slowly fighting the Spider Mastermind:
As long as you cornershoot, never step into the corners of the pillar, or shoot twice, it's very rare to get hit. I have a huge supply of patience, so I took the time, especially since this opportunity would likely not come back anytime soon. After a long battle, I got an untouched kill and reached the next ranking:
Excellent progress and very happy with all of these results! Moving forward will be 39 more Cyberdemon kills, leaving just 20000 more general kills and 50 JC kills to reach the Apostle ranking! I'll also be finishing up some more silver badges, collecting more specials/uniques, and slowly picking away at the more difficult badges! More to come!
Mission accomplished!
Spoiler (click to show/hide)
After nearly 15 hours, I finally finished Ao666! Like I had been saying, it was easy, just long. It was a lot of fun and I will definitely do it again on UV for 100% kills in the future!
Along the way on floor 498, I had my first (and only) staircase adjacent to me, and while there was no Compuer/Tracking Map, I decided for whatever reason to look around a bit, and found my first Chainsaw! A number of levels later to collect the mod packs, I made the Ripper with it:
Spoiler (click to show/hide)
I figured to make that and leave out Double Chainsaw for another time; it was the obvious choice. Besides that, it was just more slaughtering and stair-diving. Surprisingly, I never found a second Firestorm Pack, so that kind of sucked. Like I've mentioned though, I did nuke a ton of levels as well as started skipping chunks of them later on, but still somewhat unlucky to never find another. I think in total, I found 3 Onyx, 7 Nano, and 3 Sniper. Here's some final screenshots before I completed the run:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
So with that completed, I got my Level 25 Medal, and a huge increase to my special/unique count and number of kills!
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
My Cyberdemon kill count is now a decent 61, leaving just 39 more! I was pretty disappointed on never finding any Cyberdemon caves throughout 666 floors. I still need a huge number of kills in general, and about 500 more melee kills, but a very good step forward! During the Ao666, I found every unique except for Dragonslayer :P, Berserker's Armor, and Subtle Knife, of which I only previously had Berserker's Armor, while also missing Azrael's Scythe. My total special/unique count was quite a bit lower than I thought it would be, so it'll still take a long time to reach 1000 with that. At least I have almost 3 of every special and 2 of the ones I don't. Overall, an excellent journey and improvement to getting to 100% in this game.
But, I wasn't yet satisfied and kept going.
The first thing to take care of was getting Double Chainsaw. The most sensical way of doing that was playing a Technician and going through all the bonus levels, as well as getting a guaranteed Chainsaw. I had some bad luck with packs, but I got it and completed my assembly list!
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
With that, I got my first diamond badge, my second platinum badge, and no longer need to build unnecessary assemblies! Very nice milestone to hit!
Next was getting Azrael's Scythe. The obvious way of doing this was playing on Ultra-Violence with a dual-angel of Berserk and Overconfidence, along with some good luck. My very first attempt was actually quite close, but the Angel of Death unfortunately barely won. A few tries later and I had an insane start:
Spoiler (click to show/hide)
With an Invulnerability 2 steps away, and a huge pack of monsters for experience in the other direction, I flew up the levels quickly, and the floor was cleared with ease! As expected, it was the run that got me Azrael's!
Spoiler (click to show/hide)
It's ridiculously strong and thought it'd be fun to play out the rest of the run. I tried out Whisper of Death too, which is cool. In fact, I ended up finishing with 100% kills!
Spoiler (click to show/hide)
I noticed after this run that I had 23 medals; 1 shy of getting a well-needed gold badge, and I figured the easiest one to get would be completing Hell's Armory without damage. Max Carnage+Confidence helped a lot, though I unfortunately got Deimos Anomaly. With some luck with teleporting into a non-attacking Zombieman, an Assault Shotgun waiting for me in the weapon room, a Power Pack, and luck with the Shamblers not hitting me, I managed to earn the medal on the harder of the two levels!
Spoiler (click to show/hide)
And finally, to get my 12th gold badge, I went for completing Angel of Shotgunnery on Ultra-Violence, with the help of Overconfidence! I stumbled onto a Super Shotgun and Hellwave Pack on the first floor, found some life-saving Phase Devices, and just barely survived on two different occasions! On the 7th floor, I started in a room with Archviles and Mancubi, with the staircase in the next room over. I literally was down to 1 HP left before healing. With a ridiculous amount of shells, and a Super Shotgun, I was set to get the badge, so long as I was patient. About two-thirds of my run here was slowly fighting the Spider Mastermind:
Spoiler (click to show/hide)
As long as you cornershoot, never step into the corners of the pillar, or shoot twice, it's very rare to get hit. I have a huge supply of patience, so I took the time, especially since this opportunity would likely not come back anytime soon. After a long battle, I got an untouched kill and reached the next ranking:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Excellent progress and very happy with all of these results! Moving forward will be 39 more Cyberdemon kills, leaving just 20000 more general kills and 50 JC kills to reach the Apostle ranking! I'll also be finishing up some more silver badges, collecting more specials/uniques, and slowly picking away at the more difficult badges! More to come!
179
Discussion / Re: The Journey to 100%
« on: September 15, 2017, 14:46 »
Yeah, the armor is ridiculous! There are only a handful of other end-game contenders with it really. Since most damage gets reduced to 1, the multi-firing monsters are the only ones that can do anything really noticeable.
Day 8:
Powered through another 120ish floors and now at floor 450! Given that Biggest Fucking Gun at this point won't really change much of my gameplay, and there's not too much I can find that's useful, I've just been killing groups of monsters, searching for Cyberdemons, then leaving. If there are Computer/Tracking Maps around, I'll use those to seek out some more specials, Thermies, and Firestorm Packs, but otherwise, I'm not spending the time to fully explore the floors now. It's a diminishing return to spend 40 seconds looking for a single stray monster or a possible item, when I could get a fresh floor instead. Of course I still get uniques and listen for Cyberdemons, but not much else is really worth it. Kinda wishing I played on Ultra-Violence instead now for higher monster density, but that's okay.
My kill count is now just shy of 12000, which is a huge chunk of the progression towards the needed 50000! I also likely have collected 3 of every special, and have most of the uniques. It'll be nice for regular runs to finish all of these side-goals so that they don't distract from normal gameplay, such as holding onto useless mod packs only because they could make an assembly I hadn't made yet.
I have zero fear of dying given that I've only gone below 80 health once after a few hundred floors. Given that I have 100 HP, monsters can barely do anything, there are constant power-ups, I have a huge pile of Large Med-Packs and Phase Devices (and the Hell Staff), etc, there's just really no way I'm going to get killed. It's definitely fun being an unstoppable god, but it's unfortunately not really challenging, haha. The only scary thing is when barrels are beside specials.
I'm really looking forward to reviewing my own mortem and of course sharing it here when this is all done! I might be able to power through the rest of the run since I'm not fully exploring every floor anymore. We'll see!
Day 8:
Powered through another 120ish floors and now at floor 450! Given that Biggest Fucking Gun at this point won't really change much of my gameplay, and there's not too much I can find that's useful, I've just been killing groups of monsters, searching for Cyberdemons, then leaving. If there are Computer/Tracking Maps around, I'll use those to seek out some more specials, Thermies, and Firestorm Packs, but otherwise, I'm not spending the time to fully explore the floors now. It's a diminishing return to spend 40 seconds looking for a single stray monster or a possible item, when I could get a fresh floor instead. Of course I still get uniques and listen for Cyberdemons, but not much else is really worth it. Kinda wishing I played on Ultra-Violence instead now for higher monster density, but that's okay.
My kill count is now just shy of 12000, which is a huge chunk of the progression towards the needed 50000! I also likely have collected 3 of every special, and have most of the uniques. It'll be nice for regular runs to finish all of these side-goals so that they don't distract from normal gameplay, such as holding onto useless mod packs only because they could make an assembly I hadn't made yet.
I have zero fear of dying given that I've only gone below 80 health once after a few hundred floors. Given that I have 100 HP, monsters can barely do anything, there are constant power-ups, I have a huge pile of Large Med-Packs and Phase Devices (and the Hell Staff), etc, there's just really no way I'm going to get killed. It's definitely fun being an unstoppable god, but it's unfortunately not really challenging, haha. The only scary thing is when barrels are beside specials.
I'm really looking forward to reviewing my own mortem and of course sharing it here when this is all done! I might be able to power through the rest of the run since I'm not fully exploring every floor anymore. We'll see!
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Discussion / Re: The Journey to 100%
« on: September 14, 2017, 15:12 »
I read up on Dragonslayer more carefully and realized what I overlooked. It does an average of 45 damage, which is solid for sure, but my Shotgun is obviously better. However, I forgot to consider that permanent Berserk also means permanent double melee damage! So yeah, Dragonslayer is kind on insane, ha!
And no, I never found any Sniper Packs before tossing them.
Day 7:
Many, many floors of murdering everything, but really nothing too thrilling. Some more uniques, lots of specials to increase my count towards 1000, and many, many kills. Lots of Cyberdemons too, which is good!
Then on floor 286, I finally found an Energy-Shielded Vest! Check it out:
It's insanely protective and I usually take 1 damage from everything now! Shortly after that, I found a second Nuclear BFG! Currently it's (BBF), so even just one more Firestorm Pack would be awesome!
So of course, I spent some more time thinking about Dragonslayer, and I've definitely shifted my opinion (back) to picking it up should I find it. I believe now it's the only missing unique besides Azrael's (which I could easily get), and it would be nice to get that badge, as well as work towards getting 3 for another badge in the future. With my Cybernano Energy-Shielded Vest, I should be fine enough to survive everything anyway, especially with +60% more resistances! On top, I'm going to be bottlenecking my ranking until I get more melee kills, so it'd be helpful for that too. The only downside is my armor is stuck to me, so I won't be able to pair up with Berserker's Armor, but that's okay.
I'm just a bit shy from the half-way mark now, and am getting faster at clearing levels. So long as I don't die, I should get this finished sometime during the weekend! It's a lot of fun, but it definitely takes some time, ha. I'm looking forward to going back to more normal games and collecting some more badges!
And no, I never found any Sniper Packs before tossing them.
Day 7:
Many, many floors of murdering everything, but really nothing too thrilling. Some more uniques, lots of specials to increase my count towards 1000, and many, many kills. Lots of Cyberdemons too, which is good!
Then on floor 286, I finally found an Energy-Shielded Vest! Check it out:
Spoiler (click to show/hide)
It's insanely protective and I usually take 1 damage from everything now! Shortly after that, I found a second Nuclear BFG! Currently it's (BBF), so even just one more Firestorm Pack would be awesome!
So of course, I spent some more time thinking about Dragonslayer, and I've definitely shifted my opinion (back) to picking it up should I find it. I believe now it's the only missing unique besides Azrael's (which I could easily get), and it would be nice to get that badge, as well as work towards getting 3 for another badge in the future. With my Cybernano Energy-Shielded Vest, I should be fine enough to survive everything anyway, especially with +60% more resistances! On top, I'm going to be bottlenecking my ranking until I get more melee kills, so it'd be helpful for that too. The only downside is my armor is stuck to me, so I won't be able to pair up with Berserker's Armor, but that's okay.
I'm just a bit shy from the half-way mark now, and am getting faster at clearing levels. So long as I don't die, I should get this finished sometime during the weekend! It's a lot of fun, but it definitely takes some time, ha. I'm looking forward to going back to more normal games and collecting some more badges!