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121
Post Mortem / Re: scout UV win, arena not showing as cleared?
« on: October 12, 2019, 06:38 »
i have 45 hours in game data play time now fwiw
122
Post Mortem / scout UV win, arena not showing as cleared?
« on: October 10, 2019, 20:44 »
first UV win with the scout, the aim skills are a lot of fun to play with on this class. however, arena doesnt seem to be showing as cleared despite killing all monsters and getting voice confirm/shift to blue text. i also saw this happened in a previous mortem but didnt notice at the time. got several lucky uniques and advanced - early adv smg is probably the first of its type i've used in the game, and the adv 7.62 i found did more damage than a chaingun. also stumbled upon an emp rifle which made dealing with cri bots slighly easier, but they seem to get the jump on you more often than not
khiijol, level 14 Scout, defeated
The Summoner against all odds.
He survived for 11784 turns.
The run time was 2h 27m 6s.
He scored 6250 points.
He was ULTRAVIOLENT!
CALLISTO L3 -> Valhalla Terminal L1
Valhalla Terminal L2 -> Valhalla Command
Valhalla Command - cleared
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
IO L4 -> Io Warehouse
Io Warehouse - cleared
BEYOND L1 -> The Arena
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
He killed 492 out of 492 enemies.
11 former commandos
5 former CRI soldiers
3 exalted ravagers
38 fiends
5 corrupted sergeants
20 former soldiers
1 summoner
10 siege ravagers
4 combat drones
10 former sergeants
12 corrupted soldiers
19 CRI marines
11 cryoreavers
5 hellish commandos
4 corrupted heavys
1 former CRI sergeant
10 security drones
12 exalted reavers
7 plasma ravagers
6 exalted fiends
2 hellish sergeants
46 armored ravagers
26 security bots
2 military bots
19 turrets
28 archreavers
13 CRI bots
2 hellish heavys
6 corrupted commandos
23 reavers
1 former CRI grunt
3 military drones
47 fire fiends
12 exalted soldiers
17 former guards
4 former grunts
20 ravagers
3 hellish soldiers
4 former heavys
2 former CRI commandos
16 rocket turrets
5 toxic reavers
Traits
Hellrunner L2
Juggler
Packrat L1
Son of a Bitch L2
Gun hoarder
Steady shot
Deadly precision
Whizkid L2
Second Wind
Running
Equipment
Slot #1 : ADV 12ga dual shotgun
Slot #2 : ADV 7.62 assault rifle
Slot #3 : CRI plasma rifle P3
Body : blue armor PBA
Utility : ADV accuracy amp
Inventory
energy cell (x50)
energy cell (x12)
7.62 ammo (x100)
7.62 ammo (x69)
krak grenade (x1)
military stimpack
military stimpack
large medkit
large medkit
large medkit
123
Bug Reports / Re: crash entering europa
« on: October 10, 2019, 17:31 »
on starting up the game today i noticed that the load game option was available and it put me in europa L1 when i selected it, so looks like no game data was lost?
124
Bug Reports / crash entering europa
« on: October 09, 2019, 19:50 »
game crashed when i hit the dropship square - crashlog below - or at least the end of it, doesnt seem to allow me to post the full log - which is quite large
Spoiler (click to show/hide)
125
General Discussion / Re: Jupiter Hell 0.8.3 RELEASED!
« on: September 27, 2019, 19:01 »
lugging around power mods through the first two branches to put in the plasma rifle did the trick. souped up PR is delightfully nasty even without utility damage modifier
Spoiler (click to show/hide)
126
General Discussion / Re: Jupiter Hell 0.8.3 RELEASED!
« on: September 26, 2019, 16:57 »
maybe i didnt YASD at the summoner as i got my ass kicked again, will have to try a different approach next time
Spoiler (click to show/hide)
127
General Discussion / Re: Jupiter Hell 0.8.3 RELEASED!
« on: September 25, 2019, 19:25 »
just YASD at the summoner, some thoughts on the new version + mortem
- nerfing of technician helps a lot with difficulty in later game - as fun as it is to one-shot everything with a P3A2 chaingun
- chaingun still feels OP even with nerfing, it feels wrong for it to take rifle skills
- shotgun kind of feels weird now with doors giving more cover, i rather liked the ability to blast enemies hard at the risk of them blasting you
- late game ammo shortage is helped a bit with more enemies dropping plasma, but cri marines don't seem to be dropping any guns. i remember someone dropped a plasma pistol in the older version, but maybe it was someome else? i didnt encounter any plasma pistol on this run. 9mm lategame ammo shortage still hurts a bit, making an early pierce pistol's usefulness drop off later
- more stuff seems to be dropping 44 ammo later in the game so maybe next time i might hold onto the rifle for longer?
- ability to set gender? not sure how prohibitive VO is but would not require a model change
- could it be possible to increase the time of the idle VO? it seems like every time i get up to grab a beer i come back to insults
- dropships/teleports and more text are great. i assume more transition stuff is coming between special branches/levels too? levels also feel more diverse on this run, with different elevator placement
- nerfing of technician helps a lot with difficulty in later game - as fun as it is to one-shot everything with a P3A2 chaingun
- chaingun still feels OP even with nerfing, it feels wrong for it to take rifle skills
- shotgun kind of feels weird now with doors giving more cover, i rather liked the ability to blast enemies hard at the risk of them blasting you
- late game ammo shortage is helped a bit with more enemies dropping plasma, but cri marines don't seem to be dropping any guns. i remember someone dropped a plasma pistol in the older version, but maybe it was someome else? i didnt encounter any plasma pistol on this run. 9mm lategame ammo shortage still hurts a bit, making an early pierce pistol's usefulness drop off later
- more stuff seems to be dropping 44 ammo later in the game so maybe next time i might hold onto the rifle for longer?
- ability to set gender? not sure how prohibitive VO is but would not require a model change
- could it be possible to increase the time of the idle VO? it seems like every time i get up to grab a beer i come back to insults
- dropships/teleports and more text are great. i assume more transition stuff is coming between special branches/levels too? levels also feel more diverse on this run, with different elevator placement
Spoiler (click to show/hide)
128
General Discussion / Re: Wiki / game info?
« on: September 09, 2019, 05:40 »
from what i've seen, the special branches/levels so far are:
callisto:
mines -> anomaly (archreavers - substantially easier now that they don't spawn directly next to you)
valhalla terminal -> valhalla command (bots, now two military bots so greater chance they'll drop a useful mod)
no special branch -> military base (formers)
europa:
biolabs -> containment area (similar to anomaly)
dig zone -> tyre outpost (formers)
no special branch -> ?
io:
black site -> vaults (turrents + demons)
cri labs -> cri armory (a shitload of cri bots, would not recommend going here unless you have really powerful pierce weapons)
no special branch -> ?
beyond:
arena (small to heavy demons - no drops?)
limbo (vars demons)
callisto:
mines -> anomaly (archreavers - substantially easier now that they don't spawn directly next to you)
valhalla terminal -> valhalla command (bots, now two military bots so greater chance they'll drop a useful mod)
no special branch -> military base (formers)
europa:
biolabs -> containment area (similar to anomaly)
dig zone -> tyre outpost (formers)
no special branch -> ?
io:
black site -> vaults (turrents + demons)
cri labs -> cri armory (a shitload of cri bots, would not recommend going here unless you have really powerful pierce weapons)
no special branch -> ?
beyond:
arena (small to heavy demons - no drops?)
limbo (vars demons)
129
Post Mortem / Re: UV conquerer
« on: September 09, 2019, 05:26 »
it certainly plays a lot different than DRL - i've actually never tried aliens RL, maybe i should give it a shot
130
Post Mortem / UV conquerer
« on: September 05, 2019, 19:05 »
early exalteds gave me a chaingun pretty quickly and a P3A2 with the +40 damage mod makes things a lot easier. almost lost the run when i got mobbed by exalted regenerating resilient reavers but pulled through barely
khiijol, level 14 Technician, defeated
The Summoner against all odds.
He survived for 12014 turns.
The run time was 1h 55m 20s.
He scored 6583 points.
He was ULTRAVIOLENT!
CALLISTO L3 -> Valhalla Terminal L1
Valhalla Terminal L2 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L1 -> The Arena
The Arena - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
CRI Gold Badge
* Win a UV or higher game with 100% kills
He killed 514 out of 514 enemies.
1 summoner
10 former soldiers
2 former CRI guards
59 fire fiends
4 corrupted sergeants
2 former CRI soldiers
45 turrets
24 rocket turrets
13 corrupted heavys
3 toxic reavers
9 former commandos
4 former grunts
13 cryoreavers
14 former guards
27 siege ravagers
7 military drones
12 CRI marines
2 former CRI commandos
7 reavers
2 military bots
26 security bots
1 former heavy
6 combat drones
4 corrupted commandos
44 fiends
8 security drones
30 exalted soldiers
39 archreavers
1 hellish sergeant
3 exalted ravagers
1 hellish heavy
15 exalted fiends
23 ravagers
7 CRI bots
12 exalted reavers
1 former CRI sergeant
4 hellish commandos
22 armored ravagers
4 corrupted soldiers
6 former sergeants
Traits
Skilled L1
Ironman L1
Packrat L2
Eagle Eye L3
Son of a Bitch L2
Whizkid L2
Scavenger
Overkill
Equipment
Slot #1 : chaingun P3A2
Slot #2 : ADV rocket launcher B
Slot #3 : ADV chaingun PA
Body : red armor PBA
Utility : CRI rifle power control
Inventory
rocket (x10)
rocket (x10)
rocket (x10)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x43)
bulk mod pack
power mod pack
krak grenade (x2)
repair kit (x1)
stimpack (x1)
small medkit (x1)
large medkit
large medkit
khiijol, level 14 Technician, defeated
The Summoner against all odds.
He survived for 12014 turns.
The run time was 1h 55m 20s.
He scored 6583 points.
He was ULTRAVIOLENT!
CALLISTO L3 -> Valhalla Terminal L1
Valhalla Terminal L2 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L1 -> The Arena
The Arena - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
CRI Gold Badge
* Win a UV or higher game with 100% kills
He killed 514 out of 514 enemies.
1 summoner
10 former soldiers
2 former CRI guards
59 fire fiends
4 corrupted sergeants
2 former CRI soldiers
45 turrets
24 rocket turrets
13 corrupted heavys
3 toxic reavers
9 former commandos
4 former grunts
13 cryoreavers
14 former guards
27 siege ravagers
7 military drones
12 CRI marines
2 former CRI commandos
7 reavers
2 military bots
26 security bots
1 former heavy
6 combat drones
4 corrupted commandos
44 fiends
8 security drones
30 exalted soldiers
39 archreavers
1 hellish sergeant
3 exalted ravagers
1 hellish heavy
15 exalted fiends
23 ravagers
7 CRI bots
12 exalted reavers
1 former CRI sergeant
4 hellish commandos
22 armored ravagers
4 corrupted soldiers
6 former sergeants
Traits
Skilled L1
Ironman L1
Packrat L2
Eagle Eye L3
Son of a Bitch L2
Whizkid L2
Scavenger
Overkill
Equipment
Slot #1 : chaingun P3A2
Slot #2 : ADV rocket launcher B
Slot #3 : ADV chaingun PA
Body : red armor PBA
Utility : CRI rifle power control
Inventory
rocket (x10)
rocket (x10)
rocket (x10)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x43)
bulk mod pack
power mod pack
krak grenade (x2)
repair kit (x1)
stimpack (x1)
small medkit (x1)
large medkit
large medkit
131
Post Mortem / Re: first hard win
« on: August 30, 2019, 08:06 »
it doesnt show the skill progression but i started out with son of a gun and did a pistol build through callisto. the rifle powerup i got in the valhalla command so i switched to the 7.62 and more or less used it through europa and io. in retrospect i should have kept my starting pistol instead of the rocket launcher and gone for the point blank pistol master skill instead of overkill as the final fight with the summoner got a little dodgy as it and the archreapers mob you and you take huge accuracy hits with the rifle at close range
i like how the game forces you to be spontaneous as far as skill decisions more so than doomrl - with drl i'd plan to go through a specific build from the beginning but here its about adjusting on the fly for what i need at that very moment. i didnt get enough mod packs to build a p3ab pistol (the game kept giving me bulks) but ill see it i can't get one on a uv run. looking forward to seeing how the ao100 runs play out with these kind of skillsets and weapon builds
i like how the game forces you to be spontaneous as far as skill decisions more so than doomrl - with drl i'd plan to go through a specific build from the beginning but here its about adjusting on the fly for what i need at that very moment. i didnt get enough mod packs to build a p3ab pistol (the game kept giving me bulks) but ill see it i can't get one on a uv run. looking forward to seeing how the ao100 runs play out with these kind of skillsets and weapon builds
132
Post Mortem / first hard win
« on: August 29, 2019, 18:57 »
finally joined the party! since i picked this up on steam i haven't been able to do anything else - i fucking love this game, thanks to all the hard work put in by the team. ive been having loads of fun getting my ass kicked on UV, and really looking forward to further updates. i really like how the game feels like DRL but plays almost completely differently. not sure if this is the place to post a mortem, but here is my first hard win - the lucky rifle +50% damage really saved my ass in the later levels. now to beat UV!
--
khiijol, level 15 Technician, defeated
The Summoner against all odds.
He survived for 13702 turns.
The run time was 2h 33m 55s.
He scored 5467 points.
He liked it HARD!
CALLISTO L2 -> Valhalla Terminal L1
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L1 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
BEYOND L1 -> The Arena
The Arena - cleared
BEYOND L2 -> Limbo
Limbo - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
JoviSec Gold Badge
* Win a game on at least HARD
CRI Bronze Badge
* Win any game with 100% kills
CRI Silver Badge
* Win a MEDIUM or higher game with 100% kills
He killed 524 out of 524 enemies.
1 summoner
19 former soldiers
2 former CRI guards
48 fire fiends
2 corrupted sergeants
2 former CRI soldiers
45 turrets
24 rocket turrets
9 corrupted heavys
12 toxic reavers
4 former commandos
13 former grunts
7 cryoreavers
26 former guards
22 siege ravagers
15 CRI marines
2 hellish soldiers
12 reavers
2 corrupted guards
1 military bot
23 security bots
1 former CRI heavy
1 former heavy
4 combat drones
9 corrupted commandos
32 fiends
11 security drones
9 exalted soldiers
46 archreavers
12 exalted ravagers
9 exalted fiends
3 hellish heavys
25 ravagers
7 CRI bots
3 exalted reavers
2 former CRI sergeants
34 armored ravagers
14 corrupted soldiers
11 former sergeants
Traits
Ironman L2
Juggler
Packrat L1
Eagle Eye L3
Son of a Bitch L2
Son of a Gun L2
Whizkid L2
Overkill
Equipment
Slot #1 : rocket launcher
Slot #2 : ADV 7.62 assault rifle
Slot #3 : 7.62 assault rifle P2BA2
Body : ADV red armor A
Utility : CRI rifle power control
Inventory
rocket (x10)
rocket (x10)
rocket (x9)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x34)
EMP grenade (x1)
small medkit (x2)
large medkit
--
khiijol, level 15 Technician, defeated
The Summoner against all odds.
He survived for 13702 turns.
The run time was 2h 33m 55s.
He scored 5467 points.
He liked it HARD!
CALLISTO L2 -> Valhalla Terminal L1
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L1 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
BEYOND L1 -> The Arena
The Arena - cleared
BEYOND L2 -> Limbo
Limbo - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
JoviSec Gold Badge
* Win a game on at least HARD
CRI Bronze Badge
* Win any game with 100% kills
CRI Silver Badge
* Win a MEDIUM or higher game with 100% kills
He killed 524 out of 524 enemies.
1 summoner
19 former soldiers
2 former CRI guards
48 fire fiends
2 corrupted sergeants
2 former CRI soldiers
45 turrets
24 rocket turrets
9 corrupted heavys
12 toxic reavers
4 former commandos
13 former grunts
7 cryoreavers
26 former guards
22 siege ravagers
15 CRI marines
2 hellish soldiers
12 reavers
2 corrupted guards
1 military bot
23 security bots
1 former CRI heavy
1 former heavy
4 combat drones
9 corrupted commandos
32 fiends
11 security drones
9 exalted soldiers
46 archreavers
12 exalted ravagers
9 exalted fiends
3 hellish heavys
25 ravagers
7 CRI bots
3 exalted reavers
2 former CRI sergeants
34 armored ravagers
14 corrupted soldiers
11 former sergeants
Traits
Ironman L2
Juggler
Packrat L1
Eagle Eye L3
Son of a Bitch L2
Son of a Gun L2
Whizkid L2
Overkill
Equipment
Slot #1 : rocket launcher
Slot #2 : ADV 7.62 assault rifle
Slot #3 : 7.62 assault rifle P2BA2
Body : ADV red armor A
Utility : CRI rifle power control
Inventory
rocket (x10)
rocket (x10)
rocket (x9)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x34)
EMP grenade (x1)
small medkit (x2)
large medkit
133
Nightmare! / Re: [N!|100%|3|YAAM] Masterless conquering N! (Veteran & Elite Angelic)
« on: April 25, 2019, 09:42 »
great run, pretty sure shamblers do respawn on nightmare
134
Nightmare! / Re: [N!|AoMC|100%|YAFW] Veteran Angelic
« on: October 20, 2018, 07:25 »
very impressive run! you dont need to get conqueror to get this angelic, so i always skipped the mortuary and cathedral, but this definitely puts you in a good position to try it for the elite, especially if you weren't even aiming for the angelic on this run
135
Nightmare! / Re: [N!|AoMr|81%|YAVP] Marksman Diamond!
« on: October 11, 2018, 09:30 »
great job! are you going to post the run on youtube?