Chaosforge Forum

DoomRL => Requests For Features => Topic started by: Fingerzam on April 30, 2007, 16:01

Title: Difficulty levels affecting monster behaviour
Post by: Fingerzam on April 30, 2007, 16:01
I've had this idea for some time, but remembered it again after reading Potman's My Wishlist stuff topic.

The idea is that difficulty should have an effect on monster AI and behaviour. So, for example, arachs would shoot you even on melee, demons would try to look for a path that would get them to melee more safely, cacos/knights/barons would shoot more often, former humans would try to look for cover for reloading if it was available in a single turn etc.

Another way would be to make the monsters try to co-operate better. Like melee monsters trying to attack you from a spot that isn't on another monsters line of fire.

This would provide an additional way to control difficulty level on top of monster count.
Title: Re: Difficulty levels affecting monster behaviour
Post by: Potman on May 01, 2007, 02:29
Seconded. Like, the monsters wouldn't use the new Cateye/Inituition fix we'll get if the difficulty is ITYTD or something.