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1
Discussion / Ascii dreams RL of the year awards
« on: December 17, 2013, 21:36 »
http://roguelikedeveloper.blogspot.com/
DoomRL is currently in 6th place. DiabloRL only has 5 votes though. Sounds like we need get on the ball.
DoomRL is currently in 6th place. DiabloRL only has 5 votes though. Sounds like we need get on the ball.
2
Requests For Features / Continue Option on Ending Episode
« on: April 01, 2013, 17:42 »
The best places to stop and take a break if you want one is at the end of an episode, however those are the only floors you can not save and exit on. So when you complete an episode, it should ask "do you wish to continue?" and then if you say no, it will save and exit. This will make the game easier to play in short bursts.
3
Discussion / Branching Out to Other Roguelikes
« on: February 05, 2013, 23:18 »
I was wondering what other DoomRL (and aliensRL, diabloRL, and Beserk!) fans would suggest for branching out to other games in the genre. Note that i'm more considering it as a "must try" list, thus historically important roguelikes (like rogue) might be on the list. Also, a brief description on what sets it apart would be helpful for sorting purposes.
4
Requests For Features / Speed Powerup
« on: January 10, 2013, 19:50 »
It seems unusual that doom guy, capable of moving 50MPH,. and easily runs more than 20MPH normally, can not move significantly faster than a former. Thus i suggest a speed powerup (global or movement, not sure which, as that'd be subject to testing) that can be grabbed for awesome movement buffs for a while. Considering we have invulnerability powerups in the game already, it has to be at least somewhat compairable in power, and is flavourful for doomguy. Win all around!
5
Discussion / Ascii Dreams 2013
« on: December 24, 2012, 14:29 »
Let's get out the vote and get DoomRL up the list. Currently it is in 7th place, after tome4, adom (the two that are dominating), Dungeon Crawl: Stone Soup, Dwarf Fortress, Adom2, and FTL.
Interesting thing to note: if adom wins this year, and doomrl passes FTL and ADOM2, the top 5 will all be former winners of ascii dreams.
http://roguelikedeveloper.blogspot.com/
Interesting thing to note: if adom wins this year, and doomrl passes FTL and ADOM2, the top 5 will all be former winners of ascii dreams.
http://roguelikedeveloper.blogspot.com/
6
Discussion / The Best DoomRL Advice Ever!
« on: December 03, 2012, 00:42 »
I thought i'd give some advice to prepair everyone for 0.9.9.7, further contributions are welcome!
Make sure to pop around blind corners quickly to suprise the enemy
Use medikits as soon as possible, better to be safe that way
Make sure you run up to wounded enemies, you don't want to waste your ammo
Take the stairs as soon as you see them, at least until you get to arch viles, it isn't worth wasting your time and ammo killing formers.
Wear a Bulletproof Vest vs. the Spider Mastermind.
Stand in the open when fighting enemies, you don't want to block your line of sight!
and of course
Protip: To defeat the Cyberdemon, shoot at it until it dies!
Make sure to pop around blind corners quickly to suprise the enemy
Use medikits as soon as possible, better to be safe that way
Make sure you run up to wounded enemies, you don't want to waste your ammo
Take the stairs as soon as you see them, at least until you get to arch viles, it isn't worth wasting your time and ammo killing formers.
Wear a Bulletproof Vest vs. the Spider Mastermind.
Stand in the open when fighting enemies, you don't want to block your line of sight!
and of course
Protip: To defeat the Cyberdemon, shoot at it until it dies!
7
Requests For Features / Secondary Exotics Lean Away From Duplicates
« on: October 23, 2012, 15:06 »
The code should make it so that getting repeats of the same exotics is less likely than getting the first of its kind (except for pistols for obvious reasons, and perhaps a few others) [or maybe after the 2nd of its kind for all exotics so that you don't need to write in exceptions], because getting a second napalm launcher, and definately getting the 3rd, is just plain worse than getting even a health globe or small medipack, and exotics should be better than that. They shouldn't be unique, but they should at least lean towards variety and away from excessive duplication.
8
Bug Reports / Shottyman + Nano Pack Cross Compatability Bug
« on: October 23, 2012, 14:16 »
Shottyman + Nano Pack means that a gun in the equipped slot reloads when you move at the cost of ammo (tested only on base shotgun). As nanopack makes it so you can't manually reload a nano shotgun, it shouldn't be auto reloaded on movement either. Additional testing may also be needed with plasma using shotguns + shottyman as well. Shotgun nano works as normal if out of available ammo, upon waiting, or apon switching with ready'd gun before moving.
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0.9.9.6 / [M|AoMr|99&|YASD] Kornel, I Think Your Game is Trying to Propose to Me.
« on: March 01, 2012, 04:00 »
So I was playing my second game on 0.9.9.6G, after not playing enough 0.9.9.5 as I should have, on AoMr and the game gives me ok gear for the bruiser brothers, speedloader, P-modded pistol, A modded boots, tactical armor, and 4 ammo chains. So i beat them and show up, get the stairs to the armour, right by them are a T-mod and an A-mod, so I grab a spair pistol and make a second speed loader....then takes 3 more steps and find THE GRAMMATON CLERIC BERETTA, so i throw the P-modded pistol out and go "welp, i'm probably not going to need this second speedloader, but i'm still happy with this." and toss the 2nd speedloader in the backpack. It also gives me another ammo chain just incase i run out of ammo, awww how uncharacteristically nice of the game! So i blast my way through the armoury and get to the gun room and find.... THE TRIGUN!!!
I think the game is saying "don't leave me again, i can give you all the good things in life!" so i beat the shambler, make fireproof read, and now have 2 rockin unique pistols!
the next floor, the first thing I find... AN AGILITY MOD!
"hey look, i know you wasted that agility mod on your pistol earlier, here have a second one so you can make your tactical boots as well!"
A couple more feet and then green boots... i wonder what they are.... ENVIRO-BOOTS!!!
"look, i know those tactical boots might not be so good if you need to cross lava, and i know all these large med-packs and ammochains and supercharges made you throw out enviosuits, so here, have some boots for when you need to cross lava"
AWWWWWWWWW YEAAAAAAAAAAAAH
I havn't won/died yet (died is if i get unique armor and decide to take on the mortuary like a crazy person), should probably go to bed, but this is amazingly nice of the game.... what do you thing guys, should i say yes? :-P
I thought for sure i had another turn to hit him, but now i know if you are fast enough you can force him to chain fire into a giant circle..... guess i should have used that lava orb for finishing him off though...
I JUST REALISED I COULD HAVE LAVA-ORBED, TRIGUN NUKED, HOMING PHASE, STEP DOWN, NUKE AGAIN!
I think the game is saying "don't leave me again, i can give you all the good things in life!" so i beat the shambler, make fireproof read, and now have 2 rockin unique pistols!
the next floor, the first thing I find... AN AGILITY MOD!
"hey look, i know you wasted that agility mod on your pistol earlier, here have a second one so you can make your tactical boots as well!"
A couple more feet and then green boots... i wonder what they are.... ENVIRO-BOOTS!!!
"look, i know those tactical boots might not be so good if you need to cross lava, and i know all these large med-packs and ammochains and supercharges made you throw out enviosuits, so here, have some boots for when you need to cross lava"
AWWWWWWWWW YEAAAAAAAAAAAAH
I havn't won/died yet (died is if i get unique armor and decide to take on the mortuary like a crazy person), should probably go to bed, but this is amazingly nice of the game.... what do you thing guys, should i say yes? :-P
I thought for sure i had another turn to hit him, but now i know if you are fast enough you can force him to chain fire into a giant circle..... guess i should have used that lava orb for finishing him off though...
I JUST REALISED I COULD HAVE LAVA-ORBED, TRIGUN NUKED, HOMING PHASE, STEP DOWN, NUKE AGAIN!
10
Requests For Features / Riot Shields
« on: February 29, 2012, 00:11 »
rather than running shields as an armor, we should have a shield that while it is in the prepaired slot, it has an effect on your defense (perhaps only with certain weapons, making one handed pistols and knife builds more interesting).
11
Bug Reports / [0.9.9.6G] Intuition2 doesn't work while beserk
« on: February 28, 2012, 16:23 »
At least it is true if you have cateye, unknown if it is true without cateye. If this is a balance change, i say fair enough, but I suspect it is a bug.
12
Bug Reports / [0.9.9.6] Music doesn't loop properly
« on: February 28, 2012, 15:46 »
Current locations:
Phobos lvl4 standard game, the music plays a lead out before looping with the same part it lead out with, about 1.5 seconds needs to be cut from the end
Hell lvl5 standard game, ~same amount from the end
Phobos lvl4 standard game, the music plays a lead out before looping with the same part it lead out with, about 1.5 seconds needs to be cut from the end
Hell lvl5 standard game, ~same amount from the end
13
Discussion / Kornel to Appear on RLRadio
« on: February 17, 2012, 01:38 »
in case you havn't found out yet, next week kornel will be on RLRadio, i'll post when it gets posted (thursdays i think)
14
Discussion / Mod hints
« on: January 31, 2012, 21:30 »
Since i'm tired of guessing advanced mods but don't want it completely spoiled, can someone who is spoiled give me some spoilers on the advanced mods
what i want is:
What items can be advanced modded
and if their mod requires an exotic or unique mod to be modded.
So for basics, i would have a spoiler list like this:
Shotgun: Normal
Pistol: Normal
Green armor: normal
Red Armor: Unique
Red Armor: Unique
what i want is:
What items can be advanced modded
and if their mod requires an exotic or unique mod to be modded.
So for basics, i would have a spoiler list like this:
Shotgun: Normal
Pistol: Normal
Green armor: normal
Red Armor: Unique
Red Armor: Unique
15
Requests For Features / Fixing the Spider Mastermind
« on: January 20, 2012, 19:51 »
Considering the spider mastermind is insanely easy, and requires no preperation to deal with here is what i think should be done to fix it.
A: Make the spidermastermind do bullet damage
not only is it intuitive, but it forces decisions, do you waste a spot in your inventory to resist bullet damage that isn't useful until the spidermastermind, or do you have a go with sheer brute force. If bullets make it too easy, make the bullets stronger/more numerous/armour piercing (sperating the 'ignores half armor' from the 'plasma damage' type).
B: spidey has no melee damage
so just let him shoot at close range. This can be special because he is a boss (aracnatrons can stay week to melee), but really going up close to him and getting hit for nothing with just basic red armor makes him a joke boss, and no one likes fighting a joke at the end.
A: Make the spidermastermind do bullet damage
not only is it intuitive, but it forces decisions, do you waste a spot in your inventory to resist bullet damage that isn't useful until the spidermastermind, or do you have a go with sheer brute force. If bullets make it too easy, make the bullets stronger/more numerous/armour piercing (sperating the 'ignores half armor' from the 'plasma damage' type).
B: spidey has no melee damage
so just let him shoot at close range. This can be special because he is a boss (aracnatrons can stay week to melee), but really going up close to him and getting hit for nothing with just basic red armor makes him a joke boss, and no one likes fighting a joke at the end.
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