Chaosforge Forum

DoomRL => Bug Reports => Topic started by: GinDiamond on October 12, 2013, 13:36

Title: Gun Kata - enemies don't cause an auto reload
Post by: GinDiamond on October 12, 2013, 13:36
I was just playing Angel of Marksmanship, and decided to go for the Gun Kata build.
It seems that only enemies killed as of a direct hit by directly aiming on their tile causes an autoreload.

If I did this:

Code: [Select]
######
#.....
#.....
#h..X@
#...##

the former human would die, but it wouldn't cause my guns to reload.

Is this a bug, or a "feature"?

DoomRL 0.9.9.7 console mode
Title: Re: Gun Kata - enemies don't cause an auto reload
Post by: Tormuse on October 12, 2013, 21:14
That's the way Gun Kata has always worked.  You only auto-reload if the enemy you were directly targeting dies.  I'm pretty sure it's intentional.
Title: Re: Gun Kata - enemies don't cause an auto reload
Post by: 2birds1stone on October 12, 2013, 22:20
Assuming I understand how kill attribution currently works, this is so that you don't get free reloads every time an off-screen Demon decides to take a lava bath.
Title: Re: Gun Kata - enemies don't cause an auto reload
Post by: GinDiamond on October 13, 2013, 07:50
Good point!

Is there any flag put up or something that says a monster died of "environmental causes" so that in theory, the game could block that death from causing a reload?
Title: Re: Gun Kata - enemies don't cause an auto reload
Post by: wheals on October 13, 2013, 12:44
AFAIK not as of now, but thelaptop has mentioned that a bug with attributing kills to an AoPc wielding a weapon has been fixed in 0.9.9.8. Depending on how it gets fixed, it's possible that there will be in the next version.