I originaly had an idea with Named Lost Souls :P
Whoever said that bones have to be something major or ground braking? If there was a chance that a puny little former human with a pistol would just be named Former DaEezT it would be worth a chuckle to me.Just a little fun, that's all.
Whoever said that bones have to be something major or ground braking? If there was a chance that a puny little former human with a pistol would just be named Former DaEezT it would be worth a chuckle to me.Just a little fun, that's all.
If only they could inherit the AI...
Imagine being ambushed by a bunch of Former Blades
If only they could inherit the AI...
Imagine being ambushed by a bunch of Former Blades
Angel of Carnage 5 (7.9%)
Angel of Fire 0 (0%)
Angel of Massacre 4 (6.3%)
Angel of Explosions 2 (3.2%)
Angel of Realism 1 (1.6%)
Angel of Balanced Traits 0 (0%)
Angel of Bad Experience 0 (0%)
Angel of Fire Raiser 0 (0%)
Angel Of Ambush 0 (0%)
Angel of Angst 2 (3.2%)
Angel of D&D 8 (12.7%)
Angel of Disease 1 (1.6%)
Angel of Escape 2 (3.2%)
Angel of Hallucinations 4 (6.3%)
Angel of Nukes 6 (9.5%)
Angel of Senility 1 (1.6%)
Angel of Sniping 1 (1.6%)
Angel of Ass-kicking 0 (0%)
Angel of Energy 1 (1.6%)
Angel of Skill 1 (1.6%)
Angel of Bones 2 (3.2%)
Angel of Radiance 0 (0%)
Angel of Cowardice 1 (1.6%)
Angel of Pain 0 (0%)
Angel of Apprentice 0 (0%)
Angel of Exploration 0 (0%)
Angel of Madness 3 (4.8%)
Angel of Conflict 3 (4.8%)
Angel of Vengeance 3 (4.8%)
Angel of Love 2 (3.2%)
Angel of Poison 1 (1.6%)
Angel of Death 0 (0%)
Angel of Vampirism 1 (1.6%)
Angel of Stupidity 3 (4.8%)
Angel of Shotgun 5 (7.9%)
A) Bones appear as named lost souls without any bonuses. Bones removed after killing such soul. (Perhaps souls should spawn on level you were killed - except first but including special ones. Imagine beeing greeted by swarms of lost sould on phobos arena *sadistic grin*)
B) Bones appear as named former commandos retaining all traits and weapons. Bones removed after killing such commando.
C) Angel of Bones as a challenge where all monsters are incarnations fo yourself - so for example that guy with Brute (3) and Berserker (3) will become a Demon (retaining traits) and that guy with Son of a Gun (3) and Dualgunner would become former human. All bones are kept forever. Unlocked after 200 deaths (?).
D) Combination of A, B and C. A is present for all games other than UV, on UV B replaces A, and C is a challenge and keeps track of bones separatly than A/B.
So about the option C) in AoBones... What if I first picked Reloader and then Shottyman, that'd make me a Sergeant, right? But what if I, later, also picked Brute and Berserker, and then died? What'd I become then?We'd have to work out some table of priorities, or it would choose at random between possible choices
Does A only apply in AoBones games? Wouldn't be much of a challenge then IMO. Also, I'm still against using bones as a challenge.A and B are both used w/o any challenges
If you had to do that challenge in order to unlock anything, I'd quit playing the game. It's ridiculous.
This isn't an idea for a challenge mode, per-se, but I think it would be cool if, since we have all of these new unique items, if there was a way to earn them through challenges. Someone mentioned before the Call of Duty 4 level-up system, and haveing played that game I thought the challenge ideas were fantastic.
So, say you implement a set of Pistol, Shotgun (all three types counted), Chaingun, Plasma Weapons (Rifle and BFG), and Melee Weapon challenges. Each would have three levels of proficiency, based on kills, and at the max level (a rediculous amount of kills) you get access to a special version of the weapon at start. These weapons would be chosen from a list, and runs using those weapons wouldn't get saved to player.dat. Here's what I imagine they'd look like:
Pistol Mastery: Rank- Novice
- Kill 200 Former Humans with a Pistol
- Kill 100 Imps with a Pistol
Shotgun Mastery: Rank- Intermediate
- Kill 100 Hell Knights with a Shotgun
- Kill 50 Barons of Hell with a Shotgun
Chaingun Mastery: Rank- Expert
- Kill 50 Spider Masterminds (snerk) with a Chaingun
- Kill 50 CyberDemons with a Chaingun
Melee Mastery: Rank- Master
- You have access to the Power Sword, Daemon's Bane
Obviously some work would be needed to make it "balanced", but I think it'd be a fun reward for players who persevere.
*Puts on Flame-retardant suit*
[Wed 08:12] <Malek Deneith> Angel of WHAT... THE... FUCK???
If you had to do that challenge in order to unlock anything, I'd quit playing the game. It's ridiculous.Its ridiculous enough with the AoB requirements in place, how can you make it even more ridiculous than that ? I fail at imagining that.
Yeah, but let's be frank: who's gonna play it apart from Blade? How many people out of the bunch who regularly play DoomRL? If Blade wasn't a privileged user and an expert DoomRL player I doubt you'd waste your coding time on this.
Challenge modes should not only be challenging (ie: difficult to complete) but also entertaining. This is not Pontifex, Transport Tycoon or SimCity, I want to kill things, even if they look like ordinary colored letters! Such challenge would be fun for, let's say, one special game level, but I won't be wasting my time attempting to complete the whole game while not killing anything.
each next challenge difficulty is meant to make you go "WTF? Now I need to do this???".Wrong thinking. I dont think there is a single person today that thinks extra challenge should be obligatory. I dont want to HAVE to do this, i may WANT to do it, but it does not have to be FORCED on me, as it is right now.
Seems you are alone here...Because you said so ?
As for N! if you can't workout things needed to unlock that one you're probably not ready for N! anyway.Yet another one who just refuses to understand, that beating melee does not have anything to do with shooting meaner monsters.
Because you said so ?
Yet another one who just refuses to understand, that beating melee does not have anything to do with shooting meaner monsters.You DON'T have to beat AoB to unlock anything... to get to UV you need only to venture FIVE goddamn levels, which can be accomplished by RUNNING past monsters withpout caring to fight them. Calling people idiots won't help the argument. Oh and about making the game "better" - AoB was added because people wanted to play melee games and approved the idea of such challenge.
Curse me for trying to make the game better and more accessible.To be honest, to me it seems that you're just trying to be a jerk ;].
c) Coding in AoPacifism took 5 minutes with the new challenge coding system :P.So how about this Vampirism thingie? Seriously, it would be a bit like your beloved Berserk! - the lower HP you have the greater is your need to kill! xD
Angel of Scavenging.
Difficulty - MEDIUM
Nice ideas, Dawgas. Original at least. But the first one I think would be (slightly) easier than you predict. The second... We can't have *that guy* as a regular monster, imagine packs of him. It makes my brain melt.
Why do all of you guys want' to kill me so badly D:
Why do all of you guys want' to kill me so badly D:
Spoiler (click to show/hide)
Hehe... and the Former Snorbs would horde Blue Armors and Medkits without using them =pFormer Solarns would hog chainguns and 10mm ammo and mull endlessly over what to drop to make space for another medkit or weapon mod. Oh, and they would fire down corridors from around the corner. With a chaingun.
If AoB is Medium, then so should be that one. I have nothing against AoB and I WILL GET THROUGH MORE THAN THREE LEVELS OF IT ONE DAY I SWEAR, but Angel of Scavenging sounds actually easier than it.Angel of Scavenging.
Difficulty - MEDIUM
Woah there champ, I think you meant HARD.
If you had to do that challenge in order to unlock anything, I'd quit playing the game. It's ridiculous. Levers are absolutely not worth pulling without Intuition. The stuff they do is too dangerous, and the good ones don't show up often enough. It's actually much worse than in the original, I've thought that's needed a fix for a long time. See my "tying map features to loot" thread.I always pull levers... maybe that's why I always die before Cybie. Well, actually, no, that's because I keep forgetting which level exits to the Mortuary and keep entering the red staircase on Hell lvl7.
Angel of Silence - Sound effects are disabled (no 'Ah, that cry of pain means there's a Baron somewhere over there where I fired my rocket launcher' anymore). Difficulty: EasyThe only level where I would dare to use a rocket launcher against a Baron is The Wall. Otherwise, I'd fear destroying loot too much. Now, Arachnotrons and Archviles, that's another story. Plasma that eats through armor like something that eats through armor very quickly and rez ability take priority over loot.
I like the idea. It seems to me that the only real reason to include the advanced weapon is due to the Arch-Vile's high power. Add a line of code that severly reduces its HP for the first few levels, and it will be a great tactical challenge.Hmm... reducing the Viles' HP for the first few levels (or rather, gradually increasing it as you go deeper) sounds like a good idea and makes it unnecessary to put a potentially overpowered weapon on the first level.
There is one problem, though. As of last version, killing monsters revived by the Arch-Vile does not grant the player experience. So you'd have to make an exception for this challenge, or win the game with only 24*Arch-Vile Experience Worth points.
How about Angel of the Living Dead for a title?
Yay, a Former Doomguy challenge!
Angel of Fallen Heros
I vote for Angel of Hallucinations, Angel of Nukes, Angel of Shotguns, Angel of Death.The voting is already finished for now.
But I want them D:Well... too bad.
I'd imagine it'd be more of a challenge/frustration by replacing phase devices altogether with a small percentage chance (like 1%) of random phasing while moving and a larger chance of it happening when hit in combat (like 25%). On harder modes, your shots would have a chance of "phasing through" your targets (including walls), causing no harm to them while hitting whatever is behind them.But I want them D:Well... too bad.
Also here's a challenge i could think of.
Angel of Phasing
At the start of the game the 2 small med-pack are replaced with 2 phase device and the other 2 small med-pack are at the entrence of phobo surface. There's is a small chance that you can get phased for no reason which can be annoying. 25% of the small med-packs becoming phase device and 10% of the large med-pack becoming homing phase device at the start of the level and there are teleporters at every level and more of them and more phase device and homing phase device are generated. Former captains and commandos have a phase device on them. Hellspawns(including the Cyberdemon but not JC and AOD) can phase around the level once and items can phase randomly across the level.
Angel of Quad Damage (v.hard):
You do 4x damage to all enemies, and they do 4x damage to you. (Not sure if the 4x damage should apply before or after armor.)
Certain to be a very frustrating, but fun challenge.
Immortality? In DoomRL? HERESY!!!
Seriously, Challenges are supposed to be challenges, not super-easy walks by the park where you unload your frustration on the demons while you don't take damage.
So better one:
Angel of Oracle:
You're the allmighty oracle from the past. You're blind, but you can see monsters as if you'd have a Intuition 3. Instead of it, gods protect you and give you +5 HP each level(option). And you start with chaingun(it isn't hard to blindshoot with it).
First, for what do you need to sence power-ups. Second, if he's blind, it's not the fact he couldn't use shootgun or some better weapon.So better one:
Angel of Oracle:
You're the allmighty oracle from the past. You're blind, but you can see monsters as if you'd have a Intuition 3. Instead of it, gods protect you and give you +5 HP each level(option). And you start with chaingun(it isn't hard to blindshoot with it).
I like that. But it would be better if such Oracle could sense powerups, in other words, he should possess the full power of the Intuition(3). But imho there should be no chaingun from the start. Maybe EagleEye*2 to help him to hit emenies with pistol.
First, for what do you need to sence power-ups. Second, if he's blind, it's not the fact he couldn't use shootgun or some better weapon.
I like that. But it would be better if such Oracle could sense powerups, in other words, he should possess the full power of the Intuition(3). But imho there should be no chaingun from the start. Maybe EagleEye*2 to help him to hit emenies with pistol.
Angel of Hallucinations
The game randomly assigns a new 'psychadellic' monkier (and new color/symbol) to every monster, weapon, special level, etc., at the beginning of the game. You have no way of knowing what a 'monkey launcher' is until you fire it (is it the BFG or an advanced pistol?), and the 'menacing clown' (represented by a bright yellow c) might be the Cyberdemon, a Baron of Hell, or a former human.
scenarios like a 50 level Ao100 (Ao100 + AoH)
Hallucinations work best in roguelikes that don't have rocket launchers.
Am I the only person that turns sounds off, entirely, when he plays DoomRL?
I listen to music instead. >_>
sadist.S&M
Adv.: You could hold 3 (6 wis DG)pistols
Disadv.: Your chance to hit with pistol equals chance to hit with chaingun.
Angel of Power.
All experience received is quadrupled.
All enemies move, fire, and reload twice as fast.
The point in this challenge is to allow the player to develop ridiculous firepower / abilities, in exchange for the monsters receiving essentially the same thing.
The various modifiers may have to be tweaked.
Similarly,
Angel of Massacre/Hordes
The amount of enemies spawned per level is quadrupled. This stacks with extra spawning from higher difficulties.
Exploration: the stairs don't appear until you've seen every tile of the map. This will make cave levels totally gross, of course, so fix it by having envirosuits or computer maps spawn at least once a level.I think there shouldn't be any computer maps at all in this challenge. And wading through lava would just be one of the fun things about it (that, or having an envirosuit with you) ;). Other then that - a great idea, IMO.
Generally, yes, that's exactly what my idea was. But cave levels would present a problem here, because of the much higher chance that a large swath of the map will be covered in lava or worse, actually inaccessible normally. Something would need to be done to get the player through those in this challenge.Perhaps he should only see every FLOOR tile ? Flooding the level would then be the easy way out... Then again - a risky one, too ;).
New Idea:
Angel of UAC(what's this?)
You're the last chance of UAC. And they understand this.They do not send you in battle armless, they support you. At the beginning of each level, they drop you cargo, which contains UAC best developments. Demons are jealious to you and so they're mean mean mean. They do not give you a single 10mm ammo from former human,not saying about plasma cell.
Adv: you have endless ammo and weapons suitable for current level.(No advantages in hell, optional)
Disadv: demons do not drop anything, no items on the level.
The drop maybe:
HNTR:5 meds(small or large), Z ammo(for current weapon), weapon from Combat shotgun to Rocket launcher, every 4 levels a unique(optional), armor.
HMP: 3meds,Z*2 ammo, weapon, every 6 levels unique, every 2 lvl armor
UV: 2 small meds, Z*4 ammo, every 12 levels unique, every 4 lvl armor
N!: simular to UV but drop every 2 lvl(not including ammo)
Z is value which I don't know, could be from 100 to 500. 2 10mm = 1 12g = 0,1 rocket
Read the description to plasma cells - the peak of demons frying technology! They're not human. And I don't like them. And it would make the challenge not so challenging. Maybe deploing BFG9k right on lvl25, and BFG10k on lvl26.
Read the description to plasma cells - the peak of demons frying technology! They're not human.Why ? It's the peak of the technology, created with the purpose of frying demons. You think that the demons like to fry themselves that much ;) ?
Angel of Quake
Hard
"Where the hell am I? This isn't the war I signed up for!"
You are an elite soldier of Earth, sent against a ruthless alien foe. Too bad you wandered through that funny portal.
Pros: You start out with a Blaster instead of a pistol, the Bfg10K Is guaranteed to spawn in Hell's armory, and the Railgun appears on level 20.
Cons: Your weapons aren't quite right. They're not the ones you trained with in basic. You take a to-hit penalty with all weaons except the Blaster, Bfg10K, and Railgun, until you reach character level 5.
Tell me, are you trying to somehow piss me of and make go into a hissy fit about someone being a total jerk?Visalos has a knack for witty, cutting remarks that would make most people mad... But if you're bright enough - you'll see that he really has a point. He just expresses it in a clever, aggravating, implicit form where you have to read between the lines a bit to get what he means.
Tell me, are you trying to somehow piss me of and make go into a hissy fit about someone being a total jerk?
I apologize for any misunderstandings, and I will own up to the total jerkness. I did indeed have a point, and will say no more on the subject, other than (insert sop to the ego here) you obviously thought a lot about the challenge you posted, and it shines through as a unique idea by itself, if not exactly what that jackass Visalos would consider a canonical DoomRL challenge.
Angel of Feather Fall
DIFFICULTY: Easy/Medium
Due to a genetic mutation, you are almost weightless. You walk and run slightly faster, but suffer massive knockbacks from any shots that hit you.
Angel of Degeneration
Difficulty: Easy
You begin the game with all traits. Every time you descend to the next level, you choose one of your traits and lose it (prerequisites still apply, so you won't be able to choose Eagle Eye (2) if you have Intuition and/or Cateye). Oh, and you don't gain experience.
If there ARE "expendable" traits, they should be removed or fine-tuned, that's one thing.Angel of Degeneration
Difficulty: Easy
You begin the game with all traits. Every time you descend to the next level, you choose one of your traits and lose it (prerequisites still apply, so you won't be able to choose Eagle Eye (2) if you have Intuition and/or Cateye). Oh, and you don't gain experience.
(...) Well, what would you get rid of after deleting all the "expendable" traits? (...)
As for AoDg... Too easy, yet inspiring. I'd say - pick 25 traits at the start of the game... and THEN discard one after each stairs. The bottom line is - you should be traitless when facing the CD.
As for AoDg... Too easy, yet inspiring. I'd say - pick 25 traits at the start of the game... and THEN discard one after each stairs. The bottom line is - you should be traitless when facing the CD./applaud
It's not THAT much of a godmode - you simply start with wimpy items and a lot of traits and end up with powerful items and no traits.As for AoDg... Too easy, yet inspiring. I'd say - pick 25 traits at the start of the game... and THEN discard one after each stairs. The bottom line is - you should be traitless when facing the CD.
I would love the challenge of playing the last few levels -- but would the beginning of the game just be too boring?
Angel of Sadism(that's how i thought of it, from the title. we have masochism, so.)
Pro: You gain health for inflicting pain, injury, and anguish.
Cons: So do the monsters. Health items don't work, either.
Well, this is just off the top of my head, so it'll need tweaking:
Angel of Rocketry
Why would you want anything OTHER than rockets? They're big and bad and do all sorts of neat tricks, like turning demons in to mist!
Pros: You start with a rocketlauncher and a huge amount of rockets. At least 10 inventory slots worth. The Wall is guaranteed to appear.
Cons: You can't use anything other than a rocket launcher. So what happens if someone brushes up next to you?
And to take it one step further:
Angel of World War III
"It's raining missiles out there!"
You start out with a rocket launcher and some rockets. Unfortunately, so does everything else. Every shooting monster, from lowly formers to Archviles can and will shoot rockets (though the accuracy, speed and killing power varies). In fact, there are no other weapons and ammo in this game - it's rockets-rockets-rockets all the way.
And to take it one step further:
Angel of World War III
"It's raining missiles out there!"
You start out with a rocket launcher and some rockets. Unfortunately, so does everything else. Every shooting monster, from lowly formers to Archviles can and will shoot rockets (though the accuracy, speed and killing power varies). In fact, there are no other weapons and ammo in this game - it's rockets-rockets-rockets all the way.
Take it two steps further
Angel of Nuclear Warfare
"Why do I think that I am not the only one smuggling uranium?
You start out with thermonuclear bombs. Unfortunately, so does everyone/everything else. Every shooting and meele monster, from weak Barons of Hell to a little more powerful Cyberdaemons (CYBERDAEMONS!) or Angel of Death will use a thermonuclear bomb as soon as you are in light of sight.
Fun, but rather uncompleteable :P
Angel of QuakeYou do know that the Blaster is one of the best weapons in the game? and that this would be actually easier instead of a Challenge?
Hard
"Where the hell am I? This isn't the war I signed up for!"
You are an elite soldier of Earth, sent against a ruthless alien foe. Too bad you wandered through that funny portal.
Pros: You start out with a Blaster instead of a pistol, the Bfg10K Is guaranteed to spawn in Hell's armory, and the Railgun appears on level 20.
Cons: Your weapons aren't quite right. They're not the ones you trained with in basic. You take a to-hit penalty with all weaons except the Blaster, Bfg10K, and Railgun, until you reach character level 5.
Angel of Pain
Difficulty: HARD
Every time you kill an enemy other than a lost soul, one or more lost souls will be generated from its corpse, Pain-Elemental-style.
Weak enemies like formers or imps will create only a single soul, while arch-viles and mancubi will spawn 5-6.
Angel of Pac-Man
Each level is a randomly generated labyrinth with a small room in the middle which has a locked door. To open it, the player must collect all dots. The power pellets are replaced by rocket launchers that can only shoot once before falling apart, they also fall apart in fifty turns after pick up or when you or the enemies walk over them. There are eighteen levels (and types of monsters) and on each level there are four enemies that chase the player, they can be killed though they get back up after 100 turns.
Lvl. 1 - Enemies: Former Humans
Lvl. 2 - Enemies: Former Sergeants
Lvl. 3 - Enemies: Imps
Lvl. 4 - Enemies: Demons
Lvl. 5 - Enemies: Lost Souls
Lvl. 6 - Enemies: Former Captains
Lvl. 7 - Enemies: Cacodemons
Lvl. 8 - Enemies: Hell Knights
Lvl. 9 - Enemies: Former Commandoes
Lvl. 10 - Enemies: Barons of Hell
Lvl. 11 - Enemies: Arachnotrons
Lvl. 12 - Enemies: Arch-viles
Lvl. 13 - Enemies: Pain Elementals
Lvl. 14 - Enemies: Mancubusses
Lvl. 15 - Enemies: Revenants
Lvl. 16 - Enemies: Cyberdemons
Lvl. 17 - Enemies: AoD's
Lvl. 18 - Enemies: JC's
And their attack is singing?http://www.youtube.com/watch?v=8aJjMOy-Ops (http://www.youtube.com/watch?v=8aJjMOy-Ops) ;)
And their attack is singing?http://www.youtube.com/watch?v=8aJjMOy-Ops (http://www.youtube.com/watch?v=8aJjMOy-Ops) ;)
To defeat Rick Astley, you have to be deaf (why not blow up few barrels? That would certainly be so loud that your eardrums won't handle). Or you can find a bee hive and use the wax from the hive to cover your ears.
Evil levitating monsters from hell spitting acid balls... On Mars... Yeah, sure why not.To defeat Rick Astley, you have to be deaf (why not blow up few barrels? That would certainly be so loud that your eardrums won't handle). Or you can find a bee hive and use the wax from the hive to cover your ears.
Bee hive... On Mars... Yeah, sure, why not.
ROTFL! Post of the month! :DEvil levitating monsters from hell spitting acid balls... On Mars... Yeah, sure why not.To defeat Rick Astley, you have to be deaf (why not blow up few barrels? That would certainly be so loud that your eardrums won't handle). Or you can find a bee hive and use the wax from the hive to cover your ears.
Bee hive... On Mars... Yeah, sure, why not.
;P
Evil levitating monsters from hell spitting acid balls... On Mars... Yeah, sure why not.
;P
Evil levitating monsters from hell spitting acid balls... On Mars... Yeah, sure why not.
;P
They're from the portal from Hell! It sounds ok for me that thru the portal from Hell comes demons and evil flying things. But beehive from Hell? I don't think so...
Jesus Christ, possesed Bee-keeper, possesed Milkman, possesed Mailman, that always knocks twice...
Jesus Christ, possesed Bee-keeper, possesed Milkman, possesed Mailman, that always knocks twice...
Edit: Possessed Jesus Christ, possessed Bee-keeper, possessed Milkman, possessed Mailman...
Okay, well. It surely makes sense to bring some possessed bees to Mars, where they can have a good time pollinating those beautiful flowers (probably possessed too) that grow all over the Mars. In case that someone of possessed personnel would want honey stat.
But, now I am thinking. Were the plants also possesed? Evil droseras, possed yew trees...
Nooo, people weren't possesed when they came to Mars. They became possesed after the gates to/of Hell had opened.
But, now I am thinking. Were the plants also possesed? Evil droseras, possed yew trees...
But couldn't have the Doom Marine brought his favourite turnip or acorns with him to Mars?Nooo, people weren't possesed when they came to Mars. They became possesed after the gates to/of Hell had opened.
But, now I am thinking. Were the plants also possesed? Evil droseras, possed yew trees...
Mars is a lifeless wasteland, i can tell you.
Oh yeah, i have to agree with that one, made me bust out laughing when i read it.ROTFL! Post of the month! :DEvil levitating monsters from hell spitting acid balls... On Mars... Yeah, sure why not.To defeat Rick Astley, you have to be deaf (why not blow up few barrels? That would certainly be so loud that your eardrums won't handle). Or you can find a bee hive and use the wax from the hive to cover your ears.
Bee hive... On Mars... Yeah, sure, why not.
;P
New idea!The challenge means that there has to be a drawback, like, without the helmet you cannot breathe and die...
Angel of Hatman
You like head gear so much that you stole prototype advanced helmet from UAC before going to Hell, sounds quite fair...
Don't know how the helmets will work, but let's say it'll give you some basic bonuses + ability to modding.
Don't know how the helmets will work, but let's say it'll give you some basic bonuses + ability to modding.THAT'S what I call a hype. We have NO idea what this stuff will do but we want it regardless xD !
Yes you're right about Angel of Red Alert, but it's time is constant and if you are invurnerable, you can survive a nuke? But yeah, global real time could be a challenge... I think there's no way to beat game in 15 minutes in real time, but one can try :D
Angel of Sightseeing
Well, you'll be only once in hell so.....
Pros: Your sight range is increased by 2
Cons: You move 20% slower and can't run (hellruner 2 would return to normal speed, but still you can't run)
Angel of Sightseeing
Well, you'll be only once in hell so.....
Pros: Your sight range is increased by 2
Cons: You move 20% slower and can't run (hellruner 2 would return to normal speed, but still you can't run)
Unlocks the Phobos Hell Tourist T-Shirt, "I singlehandedly averted the Apocalypse and all I got was this crappy shirt". 2 point regenerating armor that's so bright and loud Hell's legions suffer a miss chance for just looking at it.
Angel of Misfortunenah, me 'n my cursed extremely rusty -17 silvered combat shotgun named Buck will be FINE!!!...anyone got a magic marker?
Difficulty: Nightmare
Rank: Blade?
Congratulations, you are the most unlucky marine alive... for now. Everything you use can malfunction; your weapons will jam, doors will not open, barrels will leak acid all over the place, the precious medkit you want to use turns out to be a dud and pulled levers result you being doused in unsavory substances or spawning the lord of all demons to chase your screaming ass through nine layers of hell into it's personal sanctum for the final unfair confrontation.
Scared yet?
What are you going to write with in in the Doomiverse?Angel of Misfortunenah, me 'n my cursed extremely rusty -17 silvered combat shotgun named Buck will be FINE!!!...anyone got a magic marker?
Difficulty: Nightmare
Rank: Blade?
Congratulations, you are the most unlucky marine alive... for now. Everything you use can malfunction; your weapons will jam, doors will not open, barrels will leak acid all over the place, the precious medkit you want to use turns out to be a dud and pulled levers result you being doused in unsavory substances or spawning the lord of all demons to chase your screaming ass through nine layers of hell into it's personal sanctum for the final unfair confrontation.
Scared yet?
(...) your some of buddy's actually managed to survive!The goggles ! They do nothing ;_; !
angel of surviving comrades.So Angel of Rescue or something?
rank: whatever...
well I'll be damned marine, your some of buddy's actually managed to survive! perhaps their radios crapped out on them or maybe they lost them during combat... what ever the case they'll most likely help you in your crusade to get the fuck out of here, and who cares if they are only packing shotgun and pistols, any helps walking knee deep though the dead is welcome here in the shores of hell!
Angel of the Arena.
Yes that's the entrance to the arena on Phobos Surface level 1, and this time there aren't only 3 rounds. Can you survive 25 rounds of the arena?
Key difference is you get one minute between rounds to loot the bodies of that last wave.
Difficulty: Medium to Blade
(depending on if you want some healing thrown in or make Cybie come out for the last round)
I could do an AoPc without any startup gear easier.
Do you get to choose which traits you have at Gamestart and which you lose?Having a choice is always better than not, right ?
AoPc in reverse :D
Has someone already suggested Angel of Colorblind?Depends on what you mean by that... Also - RTFT ;P.
Depends on what you mean by that... Also - RTFT ;P.
Well, I did, but I didn't see anything (i'll admit that it was at about midnight, so I wasn't exactly paying close attention). and what I mean is that you can't tell anything apart without the descriptions. Like if you see armor, you don't know if it's green or blue or whatever unless you put it on. You can't tell a former human apart from a sergeant until you get shotgunned. I'd say it's about easy to medium. it's not very inventive, but it's all I have.Sound similar to Angel of Hallucinations (http://forum.chaosforge.org/index.php/topic,1168.msg10313.html#msg10313) and Angel of Insanity (http://forum.chaosforge.org/index.php/topic,1168.msg14023/topicseen.html#msg14023) ;).
What if instead of mislabeling everything as something else, everything appeared identical? All enemies looked like demons, all guns looked like pistols, something like that?Now that I think about it... Having three different symbols (first for floor/acid/lava/water, second for the doomguy, third for EVERYTHING ELSE) would be hilarious to watch... All the attack animations would, of course, stay normal. And messages shouldn't give away anything (i.e: you only see what you picked up once you had)...
I Don't like it. It's like the new Angel of Darkness, but worse as you can see what's coming :P
Has someone already suggested Angel of Colorblind?It's already on the game. It's called AoB Nightmare! past the Chained Courts. :P
It could be an angel of shortsightedness.How about seeing only the tiles next to the doomguy (i.e.: all 8 of them) and nothing else at all ?
It's already on the game. It's called AoB Nightmare! past the Chained Courts. :P
Angel of Evil Dead (working title)Fight through SWARMS of formers ? Sounds awesome ! Then again - we don't need our weapons locked for that. How about simply Angel of Zombies :> ?
Well, you need at LEAST the chainsaw locked, because it's not evil dead if you don't have a chainsaw.It doesn't have to be ED to be awesome ^^'.
Fight through SWARMS of formers ? Sounds awesome ! Then again - we don't need our weapons locked for that. How about simply Angel of Zombies :> ?
It doesn't have to be ED to be awesome ^^'.
With or without the chainsaw - sounds fun, relaxing and quite easy... just the type of challenge we need more of.
You might be right Vestin, maybe just a zombie beatdown mode would be just as fun. Maybe you just start with a Chainsaw and a double shotty (not-locked) and go from there...Either way, I'm sure it would be pretty enjoyable.It would be a nice twist - only (relatively) weak enemies but lots of them.
And maybe that's all you get. Shotty ammo, and maybe some medpacks, but no weapons other than the SSG and the Chainsaw.This would essentially be locking you with these weapons ;).
I think a mode where instead of what was suggested, greatly increase the (negative) effect of distance on accuracy will be a novel way to play.
What appears on dlevel 25, then?
JC?Then what appears on Level 26?
GUTS W/DRAGONSLAYER!
A new challenger approaches!
Guts would be overkill, how about JR for a Doom easter egg reference?
For balance, it might be prudent to downgrade its' weapons, or remove his rocket launcher altogether but give him the ability to smash straight through walls, ala Nemesis.
You could implement such a challenge by having the Cyberdemon spawn on the up-stair a certain amount of time after you enter the level, after which it makes a beeline straight for you, giving you the option either to try and fight it or run like hell.And what of the ass-kicking marines among us? There needs to be a slight possibility of getting a 100% game.
the nemesis was easier earlier in the game than at the end in RE too.In my experience, this isn't technically true. Killing him with the railcannon is one of the easiest Nemesis parts of the game.
Hey, you START with a Plasma rifle. I didn't say anything about extra cells :D
And what of the ass-kicking marines among us? There needs to be a slight possibility of getting a 100% game.
I have LOTS of ideas. Another one:This could be a mod, maybe. Not a challenge mode, though. Challenge Modes make the existing game harder/more fun, not change the very basis of the game.
Angel of Jedi:
*---*
What about this?
Angel of 1 Monster
Cause who needs variaty anyway?
For each level, there is only one type of enemy present which is randomly chosen depending on the depth they spawn on, ofcourse there will be less enemies generally or maybe not. Better hope they aren't viles!
You can't do number 1 with the current system, it'd be good for a mod though!So, you can't force it to spawn a "monster cave" on every level?
Angel of Highlander
You're immortal. Well, almost immortal. Instead of just taking hits and loose health, you have 10% chance of just dropping dead on hit. Place your bets.(Stealed from Crimsonland)
Not harder that an usual game, just remember that any enemy caries deadly danger.
Hey, but this way, dying would be quite a bad luck based thing. Also, what's the point of immortality if your chance to die just increases? Even with a constant chance of 1% and if I calculated correctly, you'd statistically have a too high chance to die (40% or so) after a few tens of hits already.
Addendum to Angel of Highlander:So it's like a normal game but as you get more damaged, all enemies become a lot more dangerous. At 40% pain chance, a couple of former humans could take you out.
If you get hit and it passes the chance, your character goes "Oh damn it, that hurt!" and it increases the chance by 11-15% instead of 1-5%.
You can't die, but if the chance increases beyond 100%, the game finishes because you're too badly injured to continue.
I didn't read the thread so forgive me if there's something similar posted already:
Angel of Blindness
You've been blind for most of your life, but you're so badass it didn't stop you from joining the army!
You start the game with Intuition (2) and LOS is removed. You never get to see what enemies you're facing, you can only see the red dots. You'll have to listen to their weapons and pain sounds to identify them. Also you'll never see equipment on the ground, you'll have to be on the exact square to feel it. You can sense the powerups though.
When was the last version with AoD&D?
(I feel like because it won, I now kinda have an obligation to beat it - I've been playing lots of AoRA lately for the same reason.)
Angel of Doom (or Original or something like that)I like this idea - it could be interesting.
1.Angel of Rockets: Only able to use Rocket and Missile Launchers, ammo will obviously be limited so technique is required to succeed, but game may be easier on higher difficulties since mancubi and remnants will appear earlier to drop rockets. Difficulty: Hard.I want something like this. It'd probably be nice to change rockets to not destroy items in this mode, and perhaps change the item drop rate so that each floor gives you some rockets?
2.Angel of Hotfoot: "You've always had some hot, sweaty feet. These military boots don't seem to help much either. Seems like your sweat, combined with the evils of Hell, leaves the floor tarnished." Each step has a 1%-3% chance of creating lava (maybe acid instead) where you just moved from, possibly even on doors, water, or acid. Dodging back and forth will be more risky. Environmental suits will be more important in some instances.I could see this being fun - the player can actually create lava or acid to their advantage - creating barriers for enemies and erasing corpses. Of course the player has to be careful not to trap him/herself with the stuff!
3.Angel of 100 tweak: Same concept as before, but now every 10th level is an arena with a special boss, probably human, wielding one of the advanced weapons or uniques. Possibly make it so these enemies are the only way to get uniques in the challenge. Scale the types of uniques to the difficulty (would BFG guys be overkill even for N! ?). This adjustment would make the Challenge more of a challenge fitting to the name Blade, instead of just 100 levels of regular DoomRL levels.There's been loads and loads of Ao100 ideas. Who knows which ones will get used. I'm a fan of Ao100 though, so I do look forward to it being upgraded.
There's been loads and loads of Ao100 ideas. Who knows which ones will get used. I'm a fan of Ao100 though, so I do look forward to it being upgraded.What do you think about this:
Angel of Doom (or Original or something like that)
Angel of Perfectionism
Leave an item on the ground? Not checking that dark spot of the map? Not killing that monster! Preposterous!
In this challenge mode you HAVE TO study the entire map, get 100% kills on each level you enter and pick all the power ups or you won't be allowed to leave.
Angel of Estrogen
Angel of Perfectionism
Leave an item on the ground? Not checking that dark spot of the map? Not killing that monster! Preposterous!
In this challenge mode you HAVE TO study the entire map, get 100% kills on each level you enter and pick all the power ups or you won't be allowed to leave.
Angel of Perfectionism
Leave an item on the ground? Not checking that dark spot of the map? Not killing that monster! Preposterous!
In this challenge mode you HAVE TO study the entire map, get 100% kills on each level you enter and pick all the power ups or you won't be allowed to leave.
Angel of Perfectionism
Leave an item on the ground? Not checking that dark spot of the map? Not killing that monster! Preposterous!
In this challenge mode you HAVE TO study the entire map, get 100% kills on each level you enter and pick all the power ups or you won't be allowed to leave.
I think that there are too many items to pick up and not enough backpack space.
Cave Levels are impossible. There are many walls which block nearly the half of the map. In this you should see all walls on the level, else it's impossible.Well it could be changed to "Accesible dark spots" or something like that then.
this challenge is imposible on N!But doesn't killing every monster once count for the kill percentage? Meaning you kill them all once and its allllright.
I think that there are too many items to pick up and not enough backpack space.
And you cannot drop anything! And every item you pass over will be taken immediatly!Suddenly all the respawnings in N! terrify me more than ever...
Angel of Speed is a really wonderful idea and should be put in to the next BETA (hint hint)Put a bounty on it :P
Angel of Rambo sounds good, unique weapons would be broken in most instances, but that could be ok. Using regular weapons on enemies, and saving Uniques for the tougher guys, I guess. Melee characters would work well then, but Shottyman would be a little bit useless, along with Combat Shotguns.
Some uniques would be nearly useless, others (like the nuclear plasma gun/bfg) would be as close to win-buttons as you could get in a challenge mode.
I wasn't thinking the balance through with the shotguns. I guess it would be better with 5x capacity on single-shot weapons. That way, a combat shotgun has 10 shots with a ~0.5sec pump in between shots, and a regular shotgun has 5 shots with ~1.5 sec reload in between each shot.
It's true that shottyman would be completely useless, but majority of the existing challenge modes make certain traits useless.
Overall I think it's a medium difficulty challenge. If it turns out to be too easy, then just reduce the 2x ammo buff to 1.5x or even 1x.
For Angel of Indestructible, I think barrels should be destructible, but not destroying things nearby except enemies. Does "Floor tiles" mean that acid and lava won't appear from barrels, or what?It actually means you can't destroy floor tile, as you know, if you fire a rocket and hit tiles with water tiles, it will destroy water tiles.
Angel Of Horde
For the hooorde!
Whats the fun with very little enemies? How about we double that, or maybe triple it, or hell, quadrible on harder diffuculties!
On the brightside though, the enemies are unable to use their ranged attack (and possibly have a slight speed/knockback bonus?)
Nightmare bonus; Each enemy killed drops 2 corpses instead of one.
On consenpation, the exp values are also decreased
Angel of PerfectionismAlso, all levers have to be pulled. To compensate, levers will not be destroyed by any means.
Leave an item on the ground? Not checking that dark spot of the map? Not killing that monster! Preposterous!
In this challenge mode you HAVE TO study the entire map, get 100% kills on each level you enter and pick all the power ups or you won't be allowed to leave.
Also, all levers have to be pulled. To compensate, levers will not be destroyed by any means.A gambler's dream... or nightmare, if you get the wrong levers. I would like this modification to Angel of Perfectionism.... speaking of nightmares, how would that one work on N!?
Angel Of Horde
For the hooorde!
Whats the fun with very little enemies? How about we double that, or maybe triple it, or hell, quadrible on harder diffuculties!
On the brightside though, the enemies are unable to use their ranged attack (and possibly have a slight speed/knockback bonus?)
Nightmare bonus; Each enemy killed drops 2 corpses instead of one.
On consenpation, the exp values are also decreased
It actually means you can't destroy floor tile, as you know, if you fire a rocket and hit tiles with water tiles, it will destroy water tiles.
Angel of Avarice: Oh, lovely gold! You're more interested in looting Hell's treasury than in actually wiping out the evil there. You're free to kill monsters in any way you can imagine, but you won't get experience from it like you would from finding golds.
HM... Coins? How about we can only kill an enemy while rocket jumping on him? Also, when you destroy a wall, there is chance that a mushroom or magic start is spawned which grants you some powers (such as infrared vision, you can see many colours, you get hungry and so on...)And stairs become pipes you slide down, and the Cyberdemon looks like a suspiciously familiar dragon. Plus, if you outsmart him, you get to fight a giant ape with a fascination for princesses.
Angel of Multiplication
Each level only starts with a few enemies, but every 10 or 20 turns the monsters will 'split', creating a copy of the original and effectively doubling the enemies on the level. The monsters can do this indefinitely, unless there's literally no room left on the level.
Angel of Multiplication
Each level only starts with a few enemies, but every 10 or 20 turns the monsters will 'split', creating a copy of the original and effectively doubling the enemies on the level. The monsters can do this indefinitely, unless there's literally no room left on the level.
EDIT: Something else in the same vein:
Angel of Sudden Death
You remember those Bomberman games where if you took too long, then the game's arena would start destroying itself to get you to hurry up? In this challenge, there's either a acid or lava tile in one of the four corners, and every turn the acid/lava will spawn another tile of itself, working itself around the level clockwise and once it circles around, it starts again on the next innermost row of tiles and continues until the entire level is engulfed! Hurry up, you never know where the stairs might be...
Angel of Sudden Death
You remember those Bomberman games where if you took too long, then the game's arena would start destroying itself to get you to hurry up? In this challenge, there's either a acid or lava tile in one of the four corners, and every turn the acid/lava will spawn another tile of itself, working itself around the level clockwise and once it circles around, it starts again on the next innermost row of tiles and continues until the entire level is engulfed! Hurry up, you never know where the stairs might be...
Interesting ideas. Multiplication would have to be far slower (maybe 40 turns), and ammo would be needed to balance the odds. Otherwise everyone would just play through for Ammochain, and the early levels could be wait-spammed for tons of former humans (and thus piles of EXP).
This is an excellent idea. Although it could be improved thusly:
You have a very small amount of time with no sudden death (1 or 2 in-game minutes)
(To compensate for this, acid/lava spawns at a rate slightly faster than 1 tile per second)
Different levels flood in different ways, eg.
Maze of Rooms starts flooding on the edges and spirals in
Hellish City starts flooding on the side you're closest to and snakes towards the opposite side
Cave/Arena starts flooding in the exact center and spirals out
One thing that could be used to balance things out is that when a creature splits, the two resulting creatures only have 1/2 the exp of the original, and becomes less and less with each split.
Just a small reminder -- 10 turns == 1 in-game second.
So if we are talking about monsters multiplying every 40 turns, we mean that for every four steps you walk around, the monsters "split".
EDIT: I may have just said what you said, except in different words.
Also, the spawning mechanism could just spawn the creatures in any unoccupied space on any of the eight tiles around it.
Angel of FutureNow THAT is a challenge.
Bullets? Ahaha boy! We're in the future, all in here we have is plasma and above!
All bullet weapons are replaced with plasma counter parts. Shotgun? Plasmashotgun. Chaingun? Plasmarifle. Yes even the weapons carried by the former humans, turning the diffuculty up quite a lot. Regular pistol wearing former humans use blasters due of no other plasma pistols but due of balance reasons will not drop the blaster, rather just energy cells.
Uniques/Exotics are not effected.
Angel of Jujitsu: why attack the bad guys yourself, when they'll do it to each other for you? You throw away all of your weapons at the start of each level, and refuse to throw punches. Don't think about counting on weapons you find on the floor, because there aren't any. You're going to have to fight tooth and nail just to get a weapon.This sounds like a variant of AoPc and AoRA + AoB, except it is much harder than AoRA and AoB since you have what will eventually become zero access to weapons on each level. For the early levels, I think it is still do-able, but once the level is full of Revenants, Viles, Barons [of Hell], and Mancubi, we have a serious problem, since those goons don't really drop weapons.
To keep things remotely fair, you get to keep your weapons when you go to level 25, because otherwise it would be impossible to win.
Angel of Mimic
You never had your own appearence, your own style. You only could copy evrything you saw from others. When you kill a monster, he's weaponry is your's weaponry. But beware, for some monsters have something more than weapons to knock you down - something you're not able to copy.
Watch out of LS
EDIT: And I suppose we've ran out of possible ideas that are a challenge. Everything that can be a good challenge is already proposed. So I say that it would be better to include a different play modes into the game, and do not call it an angel, for it's more a different game, not a challenge
Everything is gamebreaking powerful, health is dangereous. So player onle changes his weapon and armor. When he kills a baron for insance, his weapon becomes Baron's Acid Splash, his armor - Baron's Armor and his swap weapon Baron's Kick.I'd love to have the Arch-Vile's fire-blast weapon and resurrection power on swap please.
Actually you did, but that's fine. As for the spawning, I have seen a former commando completely surrounded by lava in a level, no space to move. I guess that would just be easy EXP in the case of the spawner. Also, I believe some enemies accidently spawn in normal games on top of lava and acid, which explains why you sometimes hear monsters cry and die early on in some levels (and it's not just demons). I think, for the sake of avoiding easy big dumps of EXP from spawners, spawners should at least be immune to acid and lava, and perhaps also be floating objects, able to move around (maybe just from knockback, maybe autonomous spawning vehicles!) in the level. Barrel explosions should still harm spawners, but ground surfaces should not affect it. If autonomous, the spawner could fly to clear areas (or the player) to spawn more enemies.
And I would love to trap a spawner in a ring of barrels, just for fun, whether it can move or not.
Angel of Future
Bullets? Ahaha boy! We're in the future, all in here we have is plasma and above!
All bullet weapons are replaced with plasma counter parts. Shotgun? Plasmashotgun. Chaingun? Plasmarifle. Yes even the weapons carried by the former humans, turning the diffuculty up quite a lot. Regular pistol wearing former humans use blasters due of no other plasma pistols but due of balance reasons will not drop the blaster, rather just energy cells.
Uniques/Exotics are not effected.
Regular pistol wearing former humans use blasters due of no other plasma pistols but due of balance reasons will not drop the blaster, rather just energy cells.
Uniques/Exotics are not effected.
Why not? The player would have to start with one anyway and not having the formers drop theirs would just uneccessarily penalise anybody who wanted to do a pistol run of the mode... Besides, having the humans not drop cells (and instead drop blasters, which cannot be unloaded) would prevent the player from filling out his ammo spaces too quickly (I also think sergeants with their plasmashotguns should carry a very limited amount of ammo to further facilitate this)...
And what happens when I find an exotic or a unique that uses bullets or shotgun shells? No, you'd have to change these as well so useless (in that mode, anyway) weapons like the minigun don't spawn...
And what happens when I find SuperShotgun, BFG10k, DragonSlayer in Angel of Marksmanship?
Angel of the Ailing
You are a former ass kicking marine! Back in your day, you raided hell and destroyed the cyberdemon, and you have the scars to prove it. On the verge of retirement, you gain word that your old pal cybie is back and all the new recruits have failed to take him down. Return and show these fresh whelps how it's done!
You start as a level 20 marine with an inventory full of BFG, chaingun, large med kits, etc. Enemies grant no exp, you already have plenty of that. However, you haven't been keeping in shape and you're not used to this kind of mental and physical exertion. As a result, every dungeon level you pass causes you to level DOWN, losing one of your much loved traits. If that wasn't enough, the strain on your aching back prevents you carrying as many items, and your inventory spaces decrease by 1 ever level passed. This is surely a one way trip...
This sort of thing has been proposed before and your version of it is a little extreme, IMO... I honestly don't think it would be possible to fight through most of Phobos Hell with no traits and not a single inventory slot...
While RNG chooses your traits it never can be easier than normal challenge.Even for arena-type maps? What about city maps? Cave maps with lots of lava?
Angel of Wall-Hugging
You're the wall-hugger. Literaly. While you're not near the wall and there are enemies on the screen, you receive 7 damage every action. But while you're near the wall you get +1 to defence. You always start near the wall.
While RNG chooses your traits it never can be easier than normal challenge.
Angel of Wall-Hugging
You're the wall-hugger. Literaly. While you're not near the wall and there are enemies on the screen, you receive 7 damage every action. But while you're near the wall you get +1 to defence. You always start near the wall.
(Just for Fun, so probably painfully unbalanced, but I'm just tossing something out)
Angel Of North Star
Demons you say? Ha! They are no match for the legendary Hokuto Shinken!
Imagine if Doomguy knew this deadly 2000 year old art...He would tear through hell like paper.
Game: You are automatically named Kenshiro.
Fists only. no knives, no chainsaw, no special Melee weapons.
you always gib the enemy in one to two hits, except boss-types, like the AoD, and Cybie.
They go down in 3 or 4.
You have dodgemaster, Iro3, Brute3, Hellrunner, TaN3.
I really don't have anything else. it's not even a serious idea, so yeah.
Angel of DeafnessThis sounds like how I used to play DoomRL... but without MCe.
<Insert story here>
Yea, you can't hear monsters, explosions, door openings - anything. But hey, your sight is increased and you gain +1 to LOS! It could be a fun challenge, since you often depend on listening and corner shooting.
PS
Not sure if I hadn't posted it before, excuse me if I had done so.
Moving in a given direction: 1/20;I don't think I'll be playing this challenge mode any time soon. :P
Angel of ExplosionsThis... actually sounds like a lot of fun! Of course, fireangel would break it and on easier difficulties you could have it before encountering most of the stuff that would make that dangerous...
Things always seem to blow up around you. Fuel barrels, medical waste containers, the occasional ammo cache, even the coffee machine sprayed you then burst into flames once. Now that you're going into hell, things are blowing up around you even more. All blast radii are increased by 1, or by 2 if they were 3 or more before.
This applies to imps, cacos, B's, barrels, rockets, mancubi, revenants, viles, and everything else that does splash damage.
PLEASE give us this one:Name one current challenge that's nothing more than "X made easier".
(maybe unlocked with the Arch-Vile Rank or later)
Angle of 100 action hero
"You are fireangel AND army of the damned! You are ammochain and eagle eye!
You are a fucking bastard!"
Like Angel of 100, but the traits do not block anything.
Angel of DemonsYou forgot that this automatically blocks Explorer and Conqueror badges.
Angel of Demons
you would need to double the ammo drops and spawn some rockets at the wall but I could see it...
Angel of PyrrhicI'm sure this belongs here (http://forum.chaosforge.org/index.php/topic,3434.0.html), together with a THE HORRIBLE idea.
This is a battle you just can't win.. Any corpse that spends more than 4 seconds on your line of sight will automaticly revive itself, Even archvile ones. You will probably run into more corpses as usual aswell. and in N? They revive even faster!
Angel of Apollo: You begin with a (cursed) nano-modded rocket launcher, red armor and plasteel boots. You may swap armor, but if the set you are wearing is ever completely destroyed you instantly suffocate.This just seemed too good to stay in the horrible idea thread. It's not a challenge but a reward for earning all of those badges (or make it for medals).
Angel of the ApocalypseThis is like the old Angel of Flood idea (on page 6 or so of this thread), except with Lava. I like it.
Where I walk, no demons dare tread.
Every time you step off of a tile, it turns to lava. To be fair, maze levels are not generated.
Angel of Madness
Angel of Iron:Sounds very similar to the old Angel of D&D (removed in .9.9.1 I believe) - gained I think 5 HP every level and +1 ToHit every other level, but traits only every third or fourth level.
Instead of having your pick of traits, your MaxHP rises as if you had taken Ironman when you level up. Your maximal HP will skyrocket, but you have to learn how to use weapons effectively without so much as Eagle Eye to cover their weaknesses.
(removed in .9.9.1 I believe)
What? Why? :<Probably because that was a crapload of free HP, and enough free accuracy that chaingun builds would be stupidly easy... and just about the only viable option, as it'd take a prohibitively long time to get a shotgun or pistol build going.
Angel of Memory:
Simple. The screen does not display anything outside your immediate view. When you wander into the next room, the area you've walked through doesn't become dim, it goes black entirely. If you can't see it from where you stand, it's not displayed at all. Computer maps make walls and whatnot display, but wouldn't display items or the stairs. Find them yourself.
If you want to try this out, you can get a very similar experience in the current version of the game by setting BlindMode = true in config.lua.This used to exist in the form of Angel of Darkness.
If you hurt an enemy, you have 3d6 + 6 turns to kill it. If you don't do it in the given time, a clone of that enemy will appear (for which you won't get experience) After that, you have to hurt your enemy again for another clone to appear. If you manage to kill the clone it just disappears (along with ammo, but not with stuff that it had picked-up) just as if it was only an illusion. You don't get experience for clones.
Bosses cannot spawn it's clones.
Now that's one way to discourage radar shooting with shotguns!
ZZ, I cheated myself to Character Level 23 and still died before Hellgate on HMP. Are you suggesting that the Master Traits would be so helpful in the early game that they would allow you to steamroll your way through the entire game?From where I'm sitting, it looks like a lot of the master traits become decidedly unattractive when you get 20 trait picks all in one go at the start.
How about this modification that I suggested in the gun kata thread -
Angel of Alzheimers (or Forgetfulness or something)
Start the game with 15 traits of your choosing - Every time you level up you pick a trait to lose a level in.
Angel of Doom IIIThe horrible idea thread is a few posts down...
Angel Of AdjoranSeeing that you only have 50HP to begin with and you CANNOT DO ANYTHING while moving (except reloading with Shottyman, which you will probably never reach), this sounds like a Horrible Idea to me.
Silent Wind never stops running - and so can't you. For every turn in which you did not move, you lose cumulative 1HP (so it is 1HP on first still turn, 2 on second, 3 on third and so on).
Weapon degrades as you use it, until it becomes 1d1. Armor loses 1% durability every turns when you wear it.1% durability each turn? That means it lasts less than 10 seconds game time.
Kind of a joke idea, really, but it could work:
Angel of Genre Blindness
You know that guy in every horror movie ever that does the worst possible thing whenever given a chance? That's you. Let's see YOU try to survive.
Drawbacks and Explanations:
1. Cannot fire without an enemy targeted. No directly shooting at doors, no scouting. These characters never think to break down a door or keep their gun trained on anything that might be in the darkness.
2. You stop running whenever you take damage. They trip and fall over the most minor injuries.
3. You take one more damage by default, but gain two points of armor whenever you stand within the blast radius of a barrel. They like to hide behind useless cover.
4. All guns take an extra 0.3s to fire, and all non-shotguns take a penalty of 1 point to Accuracy. Shotguns? In AoGB, shotguns can miss. They don't handle guns worth a damn, and this reflects their clumsy handling.
How about this modification that I suggested in the gun kata thread -
Angel of Alzheimers (or Forgetfulness or something)
Start the game with 15 traits of your choosing - Every time you level up you pick a trait to lose a level in.
Every time you brutally murder another being
What if you humanely euthanize them?
Score multiplier: 8|Ammo multiplier: 3 |Enemy Accuracy: +3|Enemy spawns: WTF/+3(?)|Healing: 2.5x|XP Multiplier: 1.5 |Respawning (1.5x counters), player speed decreased by 15%, +60% enemy attack chance, no saving
;)
Oh, and you forgot the best of all;
One more level, for a grand total of 26 levels. Starting at 2, with 3 traits. :-)
I'd actually want to try that. Now, if only challenges stacked.. (AoD+Ao100, anyone?)
For some ideas on the daemon types, give them all their normal HP+5 with strange weapons or accuracy/speed/damage systems. Some weapons can run on "mana" (a constantly regenning ammo supply), hate (how many kills over the last "x" seconds), rage (H2H damage in the last "x" secs or turns, either from you or for everyone), fear (damage taken), trickery (boost for attack or ammo from dodges recently), scavenging (takes time, but you feed on corpses), daemon-tech (consume mod packs for ammo/damage boost) or unlife (health globes/super charges/invulnerability/berserks are your life and your damage/speed/skills). You could combine these or make them do slightly different things for different daemons (a skull gets a brief non-red berserk style boost for dodging, while a daemon gets its damage boost from taking damage), and life depending on their own form of carnage (skulls lose life whilst running and waiting, are naturally fast but have little normal dodging whilst daemons regen life but do little damage until they take some themselves). Having the more tech-based daemon with regenning armour and mod-packs given on level up? Or imps that never run out of ammo but only do some real damage when they grab some life? A pain elemental that gains life off the damage their (or any) skulls do, but regen ammo (skulls) from damage taken? Mini-whizzkid-levelling, tech-eating arachnotrons with plasma guns they fuel off corpses? Why not? Pretty much an entirely new game, with a nicely evil slant to it. With the right traits, level-up types and boosters/combat styles I think it would work nicely. There's a million ways you could do it, to hell with perfectly balanced (yes, technicians are the best).A lot of this sounds like it could be modded into creation first. Indeed, many of the ideas in this thread, as well as the items one, can always be tested to some extent by creating a map that works with the concept. THIS one in particular, however, could probably use a lot of fleshing out in a test setting before we'd consider moving it into the real game. (I mean, that's practically a whole other game right there.)
Bring back Angel of Haste: No special levels, just Phobos Base Entry, 2 levels of Phobos, Phobos Anomaly, 3 levels of Deimos, Tower of Babel, 3 levels of Hell, Dis, and maybe Hell FortressAngel of Semiconfidence.
Angel of Min Carnage
You are too scared of those dice so you don't even try to roll them at all! The downside is that they seem to remain with all ones up, so you deal minimum damage. The upside is that you are 15% faster, since you don't have to roll those dice while all the others have to.
(I wonder if that one is actually passable. BFG dealing 10 damage? Rocket dealing 6? The only good weapon seems to be elephant gun with its 12 :P )
Would it be a good idea to enable the "I dont want to die" difficulty in the challenge modes ?No for several reasons:
But only to be considered as a training kind of thing, meaning that a victory at such difficulty level would not count at all in giving any kind of medals/unlocks/whatever else, only starting at the correct level of difficuty would have a victory really count.
Do you object to the idea of allowing ITYTD on challenges, or just to the idea of treating it like a training mode without any rewards?I was answering the main question of ITYTD on challenges, and refuting why the reason of using it like a training mode is sound.
At the risk of alienating some of the newer players, this is a rogue-like, so part of the learning process is to go through the live-fire situations and figuring out how best to do it. It develops better habits than the "watered down" versions that impose additional constraints that are absent.
Angel of Marksmanship... oh, wait... we already have one of those, right?
In that case, Angel of Sharpshooting
Every time you shoot and your shot doesn't damage any enemies, you actually shot yourself in the foot, taking whatever damage your weapon deals. Better invest heavily in eagle eye and forget about radio shooting.
I was actually thinking about banning shotguns since that's hardly a weapon for a sharpshooter, but forgot to write it in my post. Still, I suppose melee builds would be mostly unaffected.Well, under that reasoning you may as well ban many other weapons and you end up with pistols only. And, personally, for me a "sharpshooter" is associated more with rifles, which are non-existant in DoomRL.
Angel of MassacreThat sound great, specially on UV! More monsters - more exp - more fun! But I think it needs more balance. Maybe, decrease exp gain?
Your weapons do double damage. Monsters spawn rate doubled. Health of bosses(arena master, shambler, bruiser brother, etc.) is doubled. Special levels hold twice as much non boss monsters, too.
That sound great, specially on UV! More monsters - more exp - more fun! But I think it needs more balance. Maybe, decrease exp gain?Whatever. Perhaps, dividing the exp gain by 1.5 will do.
Whatever. Perhaps, dividing the exp gain by 1.5 will do.
Primary reason why I suggested that is because I want to be ever able to launch a bfg shot in random direction and get a ludicrous kill. Everything else doesn't really matter.
The mortuary will be... interesting.
Hehe, this belongs more in the horrible ideas thread, but let's take things to the extreme: Angel of Ultimate Carnage, where everything dies in one hit (shotgun scouting to the extreme!). Also, Angel of Fragility, where Doomguy dies in one hit.
Angel of Destiny:Sounds more like Angel of Frustration - but I like it anyway :).
"Oh, you think you're so tough, eh? You think you can defeat the hordes of hell because you stumble upon something powerful on the first level? Well, tough guy, let's see how well you manage when fate itself is against you!"
Put all those points in SoaG and Dualgunner? Nice, now watch me NEVER give you a single more powerful pistol and instead hand over all these shotguns and chainguns!
Feature exists: all weapon-restricted challenge modes.
Angel of TacticsNo protection, no resists except zerking ... Sounds quite hard.
Faster on the quarter, but there is no right to use the armor.
And more along the lines of horrible idea...
Angel of Insanity
Light Travel, Impatience, Purity, Masochism, and Humanity effects all at the same time.
Angel of Roulette
There would be a lot of kinks with new challenge effects being applied, for example Light Travel and Impatience kicking in when a bunch of stuff is already in your inventory.
Angel of the HordeWow. UV and N! would certainly get cluttered as hell - but it certainly would be fun.
Enemy hitpoints cut by 1/2...but 3x as many foes are generated!
Badge series = Slaughterhouse Bronze, Silver...
Angel of the Horde
Enemy hitpoints cut by 1/2...but 3x as many foes are generated!
Badge series = Slaughterhouse Bronze, Silver...
Archangel of the Horde... 3x as many foes are generated, same hitpoints as normal.Only allowed weapons are pistols.
About Anger of Light Travel... I suggest to allow player use items directly from the map, with proportional time loss, of course. One just have to repeat the "drop something, take item, use item, take dropped thing again" procedure too often.Try "u"sing an item from the ground. If it does not work in 0996, you'll have to wait for 0997, where it works ;).
About Anger of Light Travel...
Just wait a bit, update and use "u". Cool. Really cool, thanks.Well, you pointed out an interface problem you would like to have improved, and then you complain about the problem already being improved?
I? COMPLAIN? Where?EDIT: Oh - where did my text go?
Everything is OK, the solution is already on the way.
Angel of Infinity : Last as long as you canActually, I just post that ^_^ here (http://forum.chaosforge.org/index.php?action=dlattach;topic=6332.0;attach=1423)
I have one! However it'd be overpowered on Marine because of Ammochain.
Angel of Fission/Fusion: Can only wield nuclear powered weapons.
I'd face Cyberdemons in every level if I could start games with a Nuclear Plasma Rifle. I love that thing. ._.
Angel of Greed - all monster can pickup and use items. Try killing those viles now, when they equip armors and use medpacs.That ... actually sounds fun :).
Archangel of Greed - all monsters can pickup and use items as well as powerups. Invulnerable mancubus? Or how about lost soul using a nuke? :-)
Angel of Stasis - MovementspeedTIME is doubled for doomguy and enemies, knockback is halved.
How about just +20% speed boost for every monster? as a compensation, you get +2 passive protection.
Angel of laptops: you cannot move diagonally.What, I can move diagonally!
every attack is carried out twice at no extra cost of time or ammoInstagib Challenge: every hit is fatal except lava/acid/barrels and splash damage from rockets. No armor or protection count. You shoot - they die. They shoot - you die :) Does not matter what weapon - one 10mm bullet quite enough for everybody. Just like anybody have 1 hp, but can pass lava-acid pools and do rocketjumps as usual.