Chaosforge Forum

  • April 23, 2024, 15:06
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Ander Hammer

Pages: 1 ... 23 24 [25] 26
361
Requests For Features / Re: New unique items
« on: March 02, 2011, 10:01 »
Hey you cheater, you linked the Anti-Freak Jackal twice! :o

For emphasis. It's a pistolbullet rocketlauncher. But I guess shotguns are a funky category, so it's more of a 'no' than other ideas.

362
Discussion / Re: Berserk, DiabloRL or AliensRL?
« on: March 02, 2011, 09:58 »
Does HereticRL even exist, or something?

I want it to. .___.

363
It does 1d1 damage?

What does it shoot?

364
Off Topic / Re: Now playing... (games)
« on: March 02, 2011, 03:32 »
You must hate me, I've never even played the original Doom.

Now that's just not nice.

365
Requests For Features / Re: New unique items
« on: March 02, 2011, 03:30 »
The Carnage "Shotgun" has always been and will always be a misnamed rocket launcher. There is no reason this should use shells or even exist in doomrl as we have actual rocket launchers.

You keep acting as if it's a bad idea to suggest crazy uniques from other media that would be interesting.

That said, it probably should be kinda crappy to offset the fact it's a shotgun that shoots rockets, and it was crap in Borderlands.

366
Requests For Features / Re: New unique items
« on: March 01, 2011, 17:20 »
"Holy crap! It shoots rockets!"

I really appreciate the sentiment, but I can't shake the notion that this should be much worse solely by virtue of its source material.

If this goes in, can we also have Volcano sniper rifles? High attack time, cateye when equipped, radius 1, LAVA EVERYWHERE!

367
Requests For Features / Re: Ironman needs more love
« on: March 01, 2011, 17:12 »
@Cockroach(3) -- balance would be simple -- surviving a nuke without inv would cost you 5 perma-hp :P

Genius. Though honestly, I'm not sure whether this is so powerful it needs to be a master trait, or so useful that it's lower down but requires three whole ranks...

Re: 'Mighty Glacier' - sounds like someone couldn't come up with a name, so they picked the last TVTropes article they read. :p I like 'Master Blaster' myself... as for why it stems from Ironman, it's because this is a thread for brainstorming traits that require Ironman, and not particularly traits for which requiring Ironman makes sense

368
Requests For Features / Re: The Horrible Ideas Thread
« on: March 01, 2011, 17:01 »
Mod Tactical Armor so that it turns you red.

Make red armor black instead.

That should fix it.

Also, I'm reasonably sure Kids Mode could be activated in part with some clever typing in some of the lua files. Make enemies bleed flowers and turn back into peaceful humans when shot!

Edit, to avoid double post:

It strikes me that this is a terrible idea, since DoomRL is more rogue-like than a lot of rogue-likes claim, and is further a coffee break rogue-like, but Angel of 100 got me thinking.

I'd kind of like to see Doomband or something similar. Uses DoomRL's combat system, but perhaps with monster difficulty and numbers tweaked, the dungeon perhaps extended, though not to Ao100's extent, and ways provided to go from the 'dungeon' back to town, where you can hoard mods and uniques at your home and spend the bounty plundered from monsters on a new trait, healz and armor repair, or the exorbitantly expensive nuclear plasma gun and firestorm mod that just appeared in the Black (Exotic) Market. Maybe explain it away as the first level of the base being held by your buddies and used to manufacture some equipment.

It'd be kind of nice to dive into a difficult, populous level without worrying as much about conserving health or ammo... playing at a more relaxed pace, in an environment more Angband-like than Rogue-like. It's sort of hard to explain.

369
Sorry to spoil you the secret

You don't sound very sorry... maybe they wanted to figure it out for themselves.

370
Requests For Features / Re: The Horrible Ideas Thread
« on: February 28, 2011, 19:56 »
I approve of:

- The changes to ITYTD (kids mode!)
- Paint mod packs. I'd use 'em.
- Angel of Apollo. Even if it would be really easy.
- Angel of 1 and 1000. Oh god, JC and nightmare cyberdemon caves.

371
Bug Reports / Re: [0.9.9.2] Berserk Speed & blaster recharge rate
« on: February 28, 2011, 19:14 »
Did you notice the character's name? ;)

Yes, I did... it made me think that it's a shame we don't have traits that let you shoot while running (or diving to cover).

372
Requests For Features / Allow longer names!
« on: February 27, 2011, 14:47 »
Twelve characters is make tiny name. :[

373
Requests For Features / Re: Build names in the mortem
« on: February 27, 2011, 14:46 »
Why would a MGK marine be a commando?

I'm thinking something more along the lines of 'bullet ninja'. Or 'gun fu master', but 'bullet ninja' sounds better.

374
Bug Reports / Re: [0.9.9.2] Berserk Speed & blaster recharge rate
« on: February 27, 2011, 14:38 »
Nobody noticed the 'modified high power high power blaster' in Tavana's post?

375
Bug Reports / Re: [0.9.9.2] no ammo from gibbed enemies
« on: February 27, 2011, 14:35 »
Since I have both Doom and Doom 2 handy, I tested it. With the rocket launcher and the BFG, gibbed enemies still vomit bullets and guns.

Of course, in the FPS games items are immovable and indestructible, so...

Pages: 1 ... 23 24 [25] 26