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Messages - Ander Hammer

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376
Bug Reports / Re: [0.9.9.2] Imps vs Imps
« on: February 27, 2011, 14:34 »
I'm pretty sure in the FPS, projectiles from the same monster do hurt a little, but it won't cause them to start fighting with each other.

Either way, it kinda sorta makes sense that a ball of fire hitting a hellspawn in the face does damage.

377
Off Topic / Re: Now playing... (games)
« on: February 27, 2011, 14:28 »
Nintendo - EarthBound

(because the original Doom has become boring)

Tsk.

378
Discussion / Re: Berserk, DiabloRL or AliensRL?
« on: February 27, 2011, 14:23 »
Wait.

Can I change my vote to HereticRL?

379
Discussion / Re: NOOBTIP:
« on: February 27, 2011, 12:22 »
If you're fighting a Mancubus, hang out close to a corner so you can pop into cover if you need a breather.

Spoiler (click to show/hide)

380
Requests For Features / Re: The Horrible Ideas Thread
« on: February 27, 2011, 12:11 »
Unique Lever: The Vertical Stick

(sob sob why do i know this) The lyric is 'vertigo stick'.

And it should summon Lady Gaga. Or at least flood the level with something if you pull it repeatedly.

381
0.9.9.2 / Re: [E|fists|24|YASD] Revenant spam is not okay
« on: February 27, 2011, 10:39 »
Let's not mention that, with clever manipulation and/or pillar luck he could never land or shoot a rocket, and you wouldn't lose all of your armor approaching him, so you wouldn't be naked all of the time.

Polish those fists until they shine in the sun.

382
Requests For Features / Re: Enemy suicide counter
« on: February 27, 2011, 06:04 »
Keeping track of suicides doesn't sound as fun as keeping track of how many hellspawn killed each other.

Part of the FPS's appeal was being able to cause infighting. Come to think of it, that'd be fun to see in this, too, even if it might unbalance things...

383
Discussion / Re: Berserk, DiabloRL or AliensRL?
« on: February 27, 2011, 05:53 »
BERSERK!
I'd love to see this get updated so much. As for the other choices:

DiabloRL - no offense, but I've played so much Diablo, Diablo II, LoD + mods that it's at the bottom of my list. If it winds up getting good and updated, though, I'll pop in the CD and play it through.
AliensRL - I wouldn't mind seeing this balanced and tweaked, as it's very cool and different, but my only experiences with it so far are running out of ammo and getting killed on level 1 a few times.

384
0.9.9.2 / Re: [E|fists|24|YASD] Revenant spam is not okay
« on: February 27, 2011, 05:43 »
Probably the same plan he had for everything else he killed, judging from his comments.

385
Tsk tsk, Star. You've hit one of my own hang-ups. DoomRL punishes hubris more harshly than any roguelike I've ever played.

Your graveyard is, in some ways, quite illuminating.

386
0.9.9.2 / [M|AoMr|82%|YAVP] First win, promotion to Sgt. Major!
« on: February 27, 2011, 05:39 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.2) roguelike post-mortem character dump
--------------------------------------------------------------

 Ander Hammer, level 9 Cacodemon Sergeant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 83016 turns and scored 74320 points.
 He played for 1 hour, 36 minutes and 38 seconds.
 He didn't like it too rough.

 He killed 465 out of 567 hellspawn. (82%)
 He was an Angel of Marksmanship!


-- Special levels --------------------------------------------

  Levels generated : 9
  Levels visited   : 5
  Levels completed : 1

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Marksman Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #...........................................###.....###....
  #.........###..............###..............###.....###....
  #.........###..............#>#..............###.....###....
  #.........###..............###.............................
  #..........................................................
  #.................}|.......................................
  #.......................................###........###.....
  #.......................................###........###.....
  #...........X...........................###........###.....
  #..........................................................
  #..........................................................
  #....................###......................###..........
  #....................###......###.....###.....###..........
  #....................###......###.....###.....###..........
  #.............................###.....###..................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 30204/9
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Finesse          (Level 1)
    Hellrunner       (Level 2)
    Son of a gun     (Level 3)
    Dualgunner       (Level 1)
    Dodgemaster      (Level 1)
    Gun Kata         (Level 1)

  SoG->SoG->DG->HR->HR->DM->MGK->SoG->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [2/4] (39%)
    [b] [ Weapon     ]   speedloader pistol (2d4) [6/6]
    [c] [ Boots      ]   modified steel boots [1/1] (87%) (A)
    [d] [ Prepared   ]   speedloader pistol (2d4) [6/6]

-- Inventory -------------------------------------------------

    [a] red armor [2/4] (49%)
    [b] red armor [4/4] (100%)
    [c] modified medical armor [2/2] (200%) (B)
    [d] 10mm ammo (x16)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] phase device
    [i] phase device
    [j] envirosuit pack
    [k] thermonuclear bomb
    [l] technical mod pack
    [m] bulk mod pack
    [n] Hell Staff

-- Kills -----------------------------------------------------

    114 former humans
    58 former sergeants
    16 former captains
    80 imps
    33 demons
    110 lost souls
    8 cacodemons
    12 barons of hell
    1 Cyberdemon
    7 hell knights
    11 arachnotrons
    5 former commandos
    6 pain elementals
    2 arch-viles
    2 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena before it got too hot.
  On level 4 he stormed the Chained Court.
  On level 9 he assembled a speedloader pistol!
  On level 10 he entered Hell's Armory.
  On level 10 he assembled a speedloader pistol!
  He left the Armory without drawing too much attention.
  On level 15 he encountered the Phobos Hellgate.
  On level 16 he invaded the Unholy Cathedral!
  He fled the Unholy Cathedral seeing no chance to win.
  On level 19 he entered the Vaults.
  He came, he saw, but he left.
  On level 21 he found the Hell Staff!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 You see : a Cyberdemon (almost dead) [m]ore | blood
 The missile hits the Cyberdemon. The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | blood
 The missile hits the Cyberdemon. The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | blood
 The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 Cyberdemon fires! You are hit! Your red armor is damaged!
 You use a large med-pack. You feel fully healed.
 The Cyberdemon fires! You dodge!
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | floor
 The missile hits the Cyberdemon. The Cyberdemon dies. You feel relatively
 safe now. Congratulations! You defeated the Cyberdemon! Press
 <Enter>... You dualreload your guns!

-- General ---------------------------------------------------

 Before him 33 brave souls have ventured into Phobos:
 30 of those were killed.
 1 didn't read the thermonuclear bomb manual.
 And 2 couldn't handle the stress and committed a stupid suicide.

--------------------------------------------------------------

This run was so incredibly vanilla that I was afraid. Afraid I would not have the ubertech needed to plunge all the way into Hell's aorta (not quite the heart, after all) and kill the Cyberdemon. On the plus side, it kept me from getting cocky, thinking I could just mow everything down.

The only thing of note that dropped was armor and large medpacks. In both cases, at one point I found myself laden with 7 or 8 and weeping at having to leave one behind. Hardly any mods, one exotic besides the chainsaw (assault shotgun), no uniques until very late. I had barely enough for my speedloaders.

At the Hellgate, I had four homing phases... and got into a sticky spot with the Bruisers. It took all four to get out of line of sight, and the first three took me towards a wall, then towards the bruisers, then towards the same wall, nowhere near potential safety. The fourth at least dropped me near the exit.

The level before the Hell Staff (aww, not the Heretic weapon?), I think, was an Arachnotron cave. Three in LoS, another approached as I dove for cover, and a friend joined him when I decided one in LoS while searching for a chokepoint was better than three.

What choice did I have? I ran... And of course, by the time I reached the stairs they were all shooting me. "But Ander, however did you survive the flight?" I had entered with a Supercharge. 8)

In the middle of Hell, I almost ran out of ammo - oh, dear. Then a couple of captains spawned and set me up for the rest of the run.

And somehow I made it to Hell B9. A unique had spawned, but I had Gun Kata; I didn't care. I wouldn't have made it without three envirosuits and SoaG3 to blow away Barons; the only safe paths were blocked by lava. And by 'safe path' I mean 'not a huge room with a Mancubus in it'. He was probably camping the unique.

The Cyberdemon was about as easy as you'd expect with four stacks of 10mm and Dodgemaster. I only didn't get his head because DERP DERP I'M STUPID and just wanted to get it over with. I considered taking it to his Boss (I'm pretty sure I know how to get the 'invitation') but I just didn't have the hardware, and the obvious course of action would have left a bitter taste.

I won. By running away a lot, picking my battles, getting damn lucky staring down one of those Revenants, and finding a few well-placed invuls, I made it to the Cyberdemon and filled him with bullets.

Here I stand victorious. A short-time lurker who came back to DoomRL when it updated out of nowhere this winter and resolved not to register and post anything until finally beating the game. I'm glad to meet you all - you seem like quite a nicer community than I'm used to - and look forward to both future DoomRL updates and piling up the mortems in my newly-unlocked Ao100.

...

You dualreload your guns!

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