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31
Off Topic / Re: Now playing... (games)
« on: May 05, 2011, 05:27 »"FINISH HIM. For Science. You monster."I am now picturing Cave Johnson as the Lin Kuei grandmaster who ordered turning everyone into cyborgs...
O.o
"When life gives you ninjas, make 'em cyborgs!"
32
Requests For Features / Re: The Horrible Ideas Thread
« on: May 04, 2011, 09:52 »Angel of HallucinationOh the fond memories from my Nethack days...
Too many magic mushrooms make doomguy one confused bugger.
In this mode, it's truly a roguelike -- you can only tell that there is something on the ground, but you don't know what it is.
And you can tell something is after you, but you don't know what it is that is attacking you...
33
Off Topic / Re: [Game] Three-word story (a forum game classic)
« on: May 04, 2011, 09:50 »
as Batman changed
* Kamikaze14 sees what Gargulec did there.
:D
34
Forum / Re: ChaosForge Forum Mass-Murder
« on: May 04, 2011, 09:48 »Yesss... blood...BLOOD FOR THE-* Silhar liked it.
Spam bots have no blood.* thelaptop puts on some shades
* Kamikaze14 slinks back to his corner.
35
Announcements / Re: DoomRL 0.9.9.3 RELEASED!
« on: May 02, 2011, 07:51 »
Best (slightly late) birthday present ever.
36
Graveyard / Re: Deathwatch OOC
« on: April 29, 2011, 05:46 »
On a semi-related note I came up for an idea for Gargulec's character to get more gear between missions. Your influence goes up by however much renown the rest of the team gets and you can make a number of acquisition rolls before each mission equal to the mission's requisition/10.
Also, everyone still alive?
Also, everyone still alive?
37
Discussion / Re: You play too much DooMRL when...
« on: April 28, 2011, 07:35 »
You regularly quote the trait flavor text before finding out it's from a comic.
38
Discussion / Re: Windows 7: DoomRL in fullscreen mode
« on: April 28, 2011, 07:34 »That is so extreme that it makes my suggestion of 'Linux' look tame by comparison >)Yeah, this is why I just make the font bigger, although the one that allows size changes shows blood pools as rectangles.
39
Off Topic / Re: Now playing... (games)
« on: April 26, 2011, 07:47 »Valve - Portal 2This along with
NetherRealm Studios - Mortal Kombat 9
41
Off Topic / Re: Now playing... (games)
« on: April 15, 2011, 08:24 »
Relic Entertainment - Dawn of War II: Retribution
42
Discussion / Re: Gun Kata - Worth it?
« on: April 15, 2011, 08:01 »
Yeah, the level cap raise is pretty much only good for Ao100. I haven't even hit the current cap outside of Ao100.
43
Graveyard / Re: Deathwatch OOC
« on: April 15, 2011, 07:49 »
Hey Kashi, you still there?
Also sorry about the slowness, been pretty busy lately.
Also sorry about the slowness, been pretty busy lately.
44
Discussion / Re: Gun Kata - Worth it?
« on: April 15, 2011, 07:48 »
The number of times the trait's been taken. The level cap's been raised in the beta and after reaching a certain level the SoB, SoAG, and EE (possibly more?) get their maxes raised to 5.
45
Graveyard / Re: Deathwatch OOC
« on: April 10, 2011, 18:49 »
Oh thank god, I was starting to think I'd have to make you all burn a fate point...