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16
Bug Reports / Re: DoomRL typos
« on: March 14, 2012, 15:53 »
"You are hit! That hurt! You' going berserk!" should probably be "You are hit! That hurt! You're going berserk!"
17
Bug Reports / Re: DoomRL doesn't save anythng between sessions (2)
« on: March 06, 2012, 19:22 »Saved games are actually deleted the moment you load them: this is, if I'm not mistaken, typical roguelike saving behavior. You can save-scum (that is, copy the save file) before loading it, ensuring you have a backup.
I think this may actually be atypical in PC roguelikes; NetHack, Angband, and DCSS, at least, all keep the file around and just delete it on player death. Presumably this is so the game can be recovered in the event of a game crash, power outage, or other such failure. I'm not sure this is as necessary for DoomRL, though (losing an Angband save mid-game is rather more devastating than losing a DoomRL save, since it's so much longer).
18
Bug Reports / Re: [0.9.9.6 Windows] Fireangel doesn't do anything.
« on: March 05, 2012, 22:13 »
Thanks! Though I wonder if that'll make rocket jumping with Fireangel completely ridiculous...
19
Announcements / Re: DoomRL 0.9.9.6 RELEASED!
« on: February 29, 2012, 10:44 »I do wish there was a way to turn off the game music so I could play my own tracks in the background, though; or maybe replace the game music with my music. I like (most) of the new music, I just wish I could hear my stuff as well.
You already can. Just drop your music files into the mp3 folder and edit musichq.lua accordingly with a text editor. Maybe keep a pristine copy of musichq.lua around in case you accidentally mess it up (good general practice for such things).
20
Bug Reports / [0.9.9.6 Windows] Fireangel doesn't do anything (Fixed in repo).
« on: February 28, 2012, 20:50 »
Fairly self-explanatory report; I took the Fireangel trait on my most recent run in 0.9.9.6, and still took what seemed like full damage from nearby explosions. Firing a rocket launcher at a wall several squares away damaged me, as did taking indirect hits from enemy explosives.
21
Announcements / Re: DoomRL 0.9.9.6 RELEASED!
« on: February 28, 2012, 20:45 »
Really impressive work on the graphical release! I think this'll be one of the relatively few roguelikes I prefer playing with tiles.
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