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Topics - schnaader

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1
Bug Reports / Gun Kata and Grammaton Cleric Beretta
« on: October 28, 2009, 14:07 »
I just did a AoM game where I found the Grammaton Cleric Beretta. Nice weapon, however it seems that Gun Kata's automatic reload simulates the 'R' key's behaviour after you've killed a monster, so the automatic mode is switched which is very annoying and confusing - and the weapon isn't even reloaded :(

EDIT:

By the way, this was in version 0.9.9 win and Windows 2000, if it matters :)

I just saw Aki's post and tried if the bug disappears by freeing the prepared weapon slot, but it seems it doesn't matter.

2
It would be nice if one could see the count of melee kills of a certain monster type since this is important for some ranks. Actually, just the melee kills and the total kills of certain monster types are shown.

Since this would be much more data to show, either create a second player info page or write it to the rank requirement.

3
Bug Reports / Running not possible on water [NOT A BUG]
« on: November 29, 2006, 01:15 »
I just remembered the run mode that was somewhat incomplete (never really tried it out) in 0.9.8, and I have to say it's very useful. It is much safer than keeping a direction key pressed (never do that in a RL!) and less time-consuming/bothersome.

Then I came across a room full of water and saw that running isn't possible there. Why? Is there anything special I missed about water? If not, this should be changed.

Something a bit off-topic:
Is it possible to do a run-macro by changing the INI-file? I would like something like "change tactics to coward", then "run", then "change tactics to cautios".

4
Bug Reports / DOS Box and commandline [NOT A BUG]
« on: November 28, 2006, 03:46 »
DoomRL 0.9.8.5 windows version
Windows 2000 Professional

Two minor "bugs"/odd behaviour:

When running DoomRL.exe from command-line in a DOS box, the window loses focus and I have to switch to it with Alt-Tab to use it. Sometimes it even minimizes. Same behaviour when running it from Windows by double-clicking DoomRL.exe.

After playing DoomRL (quitting in menu or getting killed), "wav" appears at the command-line and behaves like it had been typed at command-line. Seems like a hangover of one of the sound routines or something like this.

Greetings,
  Christian "schnaader" Schneider
---
http://schnaader.info
Damn kids. They're all alike.

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