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 1 
 on: Today at 12:20 
Started by muxecoid - Last post by Omega Tyrant
Barons destroying the berserk packs are the biggest issue for me, which is why I aim to pursue and kill them outside the center building, instead of trying to camp there for them. I avoid the Arena Master blowing them up by using the strategy I mentioned to deal with him.

To pick up the Chainsaw with a full inventory, if your hands are empty, you can hit the use button over it and that will pick it up. You can also do that to pick up any weapon, armor, and boots from the ground and equip them instantly without them going into your inventory, as long as the corresponding equip slot for them is empty.

By camping in the central area waiting for the Arena Master as I described, you'll be able to avoid Formers getting in there when you need to get to a Berserk, while also limiting the amount of distance you need to go to run away from him (which reduces damage and decreases the chance of him blowing up the Berserk as you get to it).

 2 
 on: Today at 08:12 
Started by muxecoid - Last post by muxecoid
I usually can clear chained court with archvile, but it often costs me a medpack, and even with it I am low on ammo and do not have full health on exit. Overall I feel it is much harder than Military base, and also appears 2 levels earlier. And with barons locked and no V it is order of magnitude easier. And as ArchAoLT you do not have room for arena staff anyway.

There is always a risk of barons or archvile destroying the berserk packs, or even destroying the chainsaw if you did not pick it first, or items that you dropped for some reason, like making room to pick up chainsaw. Is there a way to pick up chainsaw without having free slot in inventory?

After you killed barons (hopefully to the right of the structure) you go kill former captains. And you do so without berserk as it was used to kill all the barons and you have only one left. Then you find the archvile, but can not fight him, so you run back to pick the last berserker pack. by the time you arrive there are lots of formers nearby and by the time you kill him you take a lot of damage, even with berserk. You finish the remaining formers, mostly with shotguns.

 3 
 on: Today at 06:31 
Started by muxecoid - Last post by Omega Tyrant
Once you make an assembly or get the schematics for it, the schematics for it can never spawn again (and thus once you find all assemblies, you'll never get schematics again). Doing an Ao100 game is a good way to build all the assemblies (the only two assemblies you won't be able to make together in the same run are Nanofiber Skin Armor and Cybernano Armor), and you could do it as a Scavenger to help you get as many mods as quickly as possible. And you can kill yourself once you make enough assemblies if you don't want to do a whole Ao100 run. Or you could spam HNTR games up to the Armory/Deimos Lab as a Scavenger, and get yourself killed once you got some assemblies made. Just creating all the basic assemblies would significantly reduce the chance of schematics spawning, and master assemblies are very rare drops as schematics unless you're playing on Nightmare. Finding all the assemblies will also get you the Technician Diamond badge.

As for the Unchained Court, what part are you having difficulty with? I find it really hard on UV for most builds, though melee builds should have it easiest; grab a berserk, take out the Barons ASAP, destroy their corpses if they weren't killed on the right side, and then camp out in the door on the left side, while shooting at the Formers that come into view. Once the Arena Master comes into view, shoot at him to get his attention if he hasn't already initiated an attack, and then activate run and get a Berserk (while first closing the door if he hasn't already initiated an attack). Then when berserked, just run up to him and click until he dies, then just camp out in the middle and take out the rest of the formers, while gift dropping if you want to attract their attention faster.

 4 
 on: Today at 05:40 
Started by muxecoid - Last post by muxecoid
The problem is not just RNG. The problem is that drops gradually persistently improve in quality with the number of games you play. Transferring stuff between different games is not very roguelike.

 5 
 on: Today at 05:36 
Started by muxecoid - Last post by khiijol
i'm fine with the schematic drops - it wouldn't be a roguelike if the RNG didn't give you a totally useless item some of the time :)

 6 
 on: Today at 03:57 
Started by muxecoid - Last post by muxecoid
I switched my build a bit, now I take ToN first, than Bad.

I do not like IM, ToN is much better, the point of Vampyre is to have more mitigation and maintain your health through lifesteal, not to have more total health that you can not reliably regenerate.

I tried playing with not clearing the last wave in arena. I can clear it easily, but it makes chained court much harder. I wish there was an option to clear it fully for XP and than choose to decline the title of arena champion and rewards just to avoid tripled difficulty of Chained Court.

I'm a bit disappointed in nano weapons, now I want WZ mainly because I want to assemble red armor with PAO or PAN but..

[rage]
Fuck those schematic drops! I can hardly believe the brilliant developer who made this great game could even think of idea as idiotic as schematic drops. Every time I get to clear hell's armory on UV I get a useless schematic drop. Not Nano or Onyx for my armor. Not sniper's for plasma shotgun. Not even firestorm for missile launcher. Stupid useless schematic. And with disgustingly large number of assemblies in the game I know it will ruin a dozen more runs for me.

Adding insult to injury if you ragequit with "Q" the discovered schematic is not added to profile. Why would anyone think that not counting schematics from games you quit is a good idea? You better take a lava bath for your stupid schematic drops ragequits.

I tried tried discover some schematics, but it way too slow. I tried AoHu tech to start with more mods and I tried easiest difficulty, but discovering schematics either way is slow.

Seriously almost any way to introduce assemblies to players would be better. Why not add schematics as a reward for completing the game? Or as a reward in addition of normal drop, not as a replacement? Or as a common random drop on simple layers. Or WHY THE FUCK not make the list of all schematics known in game to begin with we are in 21st century everyone will look up stuff on wiki anyways.

It is so infuriating that it even affected my decision to not pre-order Jupiter's Hell yet.

Is there a hack to disable those schematic drops?
[/rage]

 7 
 on: Yesterday at 20:03 
Started by Omega Tyrant - Last post by Omega Tyrant
Oh that's why I didn't get the Backpack, I thought I picked it up, and when I noticed I didn't have it afterward, I assumed I didn't and it got blown up. Well good to keep that in mind if I ever try for Inquisitor Diamond.

In any case, this is a really unpopular challenge, for myself included, because there's so much you can't use!  I mean not that I depend on Invulnerabilities or Berserk packs, but they sure are nice when you have access to them.  So, good for you for completing this.  It takes a certain kind of dedication!  :)

Yeah it wasn't really any fun and I don't see myself playing it again just for the sake of it, Invulnerabilities and Berserks are just too fun to miss out on.

 8 
 on: Yesterday at 15:57 
Started by Omega Tyrant - Last post by Tormuse
You wouldn't have been able to use it anyway, Angel of Purity deems it impure.

This.  Rule of thumb:  Whatever gets used immediately on pick-up is considered a power-up and can't be used during AoP.  (Which is why the Envirosuits were able to be used)  Of course, if you're using Console version, all power-ups are all represented by the same symbol, which makes it easier to tell.  :)

In any case, this is a really unpopular challenge, for myself included, because there's so much you can't use!  I mean not that I depend on Invulnerabilities or Berserk packs, but they sure are nice when you have access to them.  So, good for you for completing this.  It takes a certain kind of dedication!  :)

 9 
 on: Yesterday at 15:35 
Started by Omega Tyrant - Last post by BBHood217
I inadvertently let the Backpack get blown up.

You wouldn't have been able to use it anyway, Angel of Purity deems it impure.

 10 
 on: January 18, 2018, 09:53 
Started by Omega Tyrant - Last post by Omega Tyrant
Pistols are my least favorite build, but with me missing Marksman Gold and Platinum, as well as Arena Gold, I saw this as an opportunity to knock three of them out. I went as a Sharpshooter, as it's the only Pistol master I like (when I have it that is, how rough it is pre-Sharpshooter usually keeps me away from using it). And surprisingly, I managed to complete the run and get all three badges in the first try.

It nearly ended right away though at Hell's Arena. When I got to the third wave I was out of medkits, tired, and decently damaged, then when I gift dropped an armor to attract the first Baron, it got to me before I could get damage it much, leaving me about one hit from death after killing it. Instead of gift dropping the armor near me for the second Baron, I just waited at a corner, hoping it would show up in a farther away spot in the open so I could get more shots at it before it got near and reload while it was out of view. Fortunately it did do that, and I was able to kill it before it got to me. With the power mod I made a high power Pistol, as I figured the extra power, chance of knockback, and an ammochain would offset the lower clip size.

After Hell's Arena the rest of Phobos went really well, and I skipped the Unchained Court as I had no idea how I would handle the Barons there with just a Pistol, but when Phobos Lab spawned instead of Military Base, I decided to take it on, as I really wanted to get Sharpshooter before the Bruiser Brothers and Deimos. Despite coming into the level with many medkits (including three large ones and a Blood Skull), a radsuit, and two phase devices, trying to take on the Nightmare Demons with Pistols, without Sharpshooter, no ammochain, and nothing boosting my movement speed, turned out to be a really really bad idea. I was able to take out the first couple of them in the cave without issue, by going in, taking a couple potshots, getting out, closing the door, and repeating. But then it all went to shit with the rest of the caved Nightmare Demons, who would get up to me before I could exit the cave, I couldn't get to run much in the acid without going in myself, and took a really really long time to die in the acid. I ended up clearing the cave, but not without expending my radsuit, Blood Skull, and all my medkits bar one small one, while still having the rest of the level to go. Then when I opened the door to the left portion of the map, the two Nightmare Demons there were already on top of me, and I promptly ran away, but they would then corner me in the lower right of the acid pool while still not near death from the acid running, so I used a phase device and prayed, which ended up teleporting me away in the lower left portion of the map, saving me. Then when I hit the final switch and activated the final ambush, I immediately used my final radsuit and ran back in to the lever pool away from the Nightmare Demons, but I would then get cornered by three of them in the lower right while they were again not near death. So I used my second phase device, and the RNG favored me once more, teleporting me back to the central acid pool room. I then went across the bridge, and perpetually waited at the door there, shooting at the Formers/Imps that came into view and hoping the Nightmare Demons would kill themselves in the acid, while ready to run in and close the door if any popped into my view. Fortunately they all died offscreen and once I got the message that everything was dead, I went around picking up the remaining rewards and left.

Going into Anomaly with no phase device on AoMr and still no Sharpshooter concerned me, but I was able to run back into the starting room without taking too much damage, and part way into dealing with the ambush I finally got Sharpshooter, where I promptly finished the rest of the ambush and killed the brothers without much of an issue.

Deimos as a whole went with no bumps. Hell's Armory went really easily, and I got a nano mod out of it; making a Nanomachic Pistol was an obvious usage of it, but I held onto it, figuring I wouldn't need it that much as a Sharpshooter and either to make Nanofiber Skin Armor (as that and Cybernano are the only assemblies I have yet to make for Technician Diamond), or to hopefully find a Combat Pistol or Blaster I could make Nanomachic. I was planning to do The Wall/Containment Area for Brick Silver, but unfortunately I couldn't find another power mod to make an Energy Pistol by the time it showed up (power mods ended up really scarce on this run). I skipped the City of Skulls, as fuck trying it on AoMr. I went into Spider's Lair, and though I took a bit more damaged than I should have, I expended only a single medkit that I had a copious supply of and cleared it. Then for Cybie I had no Dodgemaster and still no Energy Pistol nor any exotic/unique Pistols, but I was able to still dodge most of his rockets, while Fireproof Red Armor well protected me from the few rockets I was hit by.

Then Hell went just as easily as Deimos. Skipping UC on AoMr is without question, and I skipped The Vaults too, as I wasn't going to gamble away the 100% killrate on a single phase device. Then I was going to skip The Mortuary, as going into it on AoMr is suicidal, especially with no skulls. But with me still down two power mods to make Nanofiber Skin Armor and no Combat Pistol/Blaster in sight, I decided to make a Pistol I've been bulk modding to a Nanomachic Pistol, and with it and SoG4 I figured I would be able to kill everything in the Mortuary faster than the Arch-viles could revive them. Entering the level, I immediately used a Shockwave Pack I had after grabbing a Supercharge, killed the three Archies in sight, and starting making my way left to get the power mod to use on my Nanomachic Pistol. I was taking a decent beating as I made my way left, but my assessment about the Nanomachic Pistol proved correct, and my Energy Shield protected me well enough from taking too much damage. I would get to the power mod and get SoG5, finish the left area, and then made myself right. When I reached the center, I just started mashing click all towards the right side, slaughtering enemies out of my view and promptly knocking them back as they went into it, and when I heard an Archie screech, I would just keep shooting towards its direction until it died. I took little damage from this point, saving my Energy Shield that had 6% durability left, and after a few things were left alive, I wandered around and finished the stragglers to clear it.

I then clicked to win throughout the rest of Hell, found a Megasphere to restore my Energy Shield, cleared the Lava Pits with no issues at all, and then killed John Carmack without getting hit. Even with no exotic nor unique Pistols, Sharpshooter can still be broken.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Octozooka, level 14 Arch-Vile Br. General Technician,
 nuked the Mastermind at the Hell Fortress.
 He survived 1865259 turns and scored 340522 points.
 He played for 4 hours, 26 minutes and 38 seconds.
 He was a man of Ultra-Violence!

 He killed 1200 out of 1200 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Marksmanship!

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 6
  Levels completed : 6

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (silver cluster)
  Grim Reaper's Badge
  Hell Armorer Badge
  Hell Champion Medal
  Marksman Gold Badge
  Marksman Platinum Badge
  Arena Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ................................................X.........#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..............................................|...........#
  ..............................................|||.........#
  .............................................||}|.........#
  .............................................||||.........#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 86/50   Experience 96244/14
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Hellrunner       (Level 2)
    Son of a gun     (Level 5)
    Eagle Eye        (Level 3)
    Dodgemaster      (Level 1)
    Whizkid          (Level 2)
    Sharpshooter     (Level 1)

  SoG->SoG->SoG->EE->EE->EE->MSs->WK->WK->HR->HR->SoG->SoG->DM->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   energy shield [0/0] (100%)
    [b] [ Weapon     ]   nanomachic pistol (2d5) (P1)
    [c] [ Boots      ]   tactical boots [0/0] (100%) (A)
    [d] [ Prepared   ]   power battery (x120)

-- Inventory -------------------------------------------------

    [a] energy pistol (2d5) [6/6]
    [b] BFG 9000 (10d6) [220/220] (B3)
    [c] fireproof red armor [4/4] (100%)
    [d] red armor [4/4] (90%) (A)
    [e] Angelic Armor [7/7] (100%)
    [f] power cell (x50)
    [g] power cell (x50)
    [h] power cell (x50)
    [i] power cell (x50)
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] homing phase device
    [r] envirosuit pack
    [s] plasteel boots [2/2] (100%)

-- Resistances -----------------------------------------------

    Acid       - internal 25%   torso 95%   feet 25% 
    Fire       - internal 25%   torso 95%   feet 25% 
    Plasma     - internal 0%    torso 80%   feet 0%   

-- Kills -----------------------------------------------------

    126 former humans
    141 former sergeants
    47 former captains
    188 imps
    89 demons
    228 lost souls
    65 cacodemons
    42 hell knights
    31 barons of hell
    45 arachnotrons
    38 former commandos
    30 pain elementals
    39 revenants
    42 mancubi
    30 arch-viles
    12 nightmare demons
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  On level 2 he assembled a high power weapon!
  He left the Arena as a champion!
  On level 7 he sneaked into the Phobos Lab.
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a fireproof armor!
  He destroyed the evil within and reaped the rewards!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 15 he assembled a tactical boots!
  On level 16 he found the Tower of Babel!
  On level 19 he assembled a energy pistol!
  On level 20 he assembled a nanomanufacture ammo!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 The missile hits John Carmack.
 The missile hits John Carmack.
 The missile hits John Carmack.
 Carmack raises his hands and summons hellspawn!
 The missile hits the revenant.
 The missile hits the revenant.
 The missile hits the revenant.
 The missile hits the revenant.
 The missile hits the revenant. The revenant dies.
 The missile hits John Carmack.
 The missile hits John Carmack.
 The missile hits John Carmack.
 The missile hits John Carmack.
 The missile hits John Carmack. John Carmack dies. Congratulations! You
 defeated John Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 119 brave souls have ventured into Phobos:
 59 of those were killed.
 7 didn't read the thermonuclear bomb manual.
 And 6 couldn't handle the stress and committed a stupid suicide.

 47 souls destroyed the Mastermind...
 6 sacrificed itself for the good of mankind.
 25 killed the bitch and survived.
 16 showed that it can outsmart Hell itself.

--------------------------------------------------------------

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