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Messages - Kornel Kisielewicz

Pages: 1 ... 204 205 [206] 207
3076
Pre-0.9.9 / How do i clear my post mortem so it starts blank?
« on: October 24, 2005, 02:29 »
I read the topic, but I still do not understand the question?

3077
Requests For Features / Proposed Feature - Difficulty Levels
« on: October 24, 2005, 02:24 »
Quoting: jimmyj
i dunno, who drew the pictures of the monsters in the "more info" box?

I did :-). It takes a lot of time tough :-/

3078
Requests For Features / Iffy idea, but, what the hell
« on: October 24, 2005, 00:40 »
Quoting: jake250
ArchVile (I don't know how they would work though)

He would ressurect corpses into former humans (to simplify matters). Also he would have a direct yellow attack, that would have blast radius 1.

Quoting: jake250
Mancubus (Again, it would be a strange addition, it realy depends on how you make them)

Why? A rocket wielding giant :-).

Quoting: jake250
Pain Elemental (we are going to beat down a load of lost soul :P)

Fun :-D

Quoting: jake250
Revenant (kinda weird :P)

Why?

Quoting: jake250
Spider Mastermind

That depends on wether I add some addiotional levels.

Quoting: jake250
The only missing monster is the Spectre, but it doesn't fit imo (and how would it works anyway?)

This would be overkill, but I thought of them as a brighter dot on the floor... But I'm afraid that might reduce the pace of the game.

I'm not familiar with Doom III monsters, so I'll leave them out. As for Doom 64 I don't know that at all, so the same :-/

3079
Requests For Features / Proposed Feature - Challenge Modes
« on: October 24, 2005, 00:32 »
Hmm, that could be a part of the Angel of Massacre challenge.

3080
Requests For Features / Proposed Feature - Difficulty Levels
« on: October 23, 2005, 22:44 »
Ok, but find me someone who will draw those faces :-P

3081
Requests For Features / Iffy idea, but, what the hell
« on: October 23, 2005, 22:41 »
Aren't flying skulls like that? And the fun will begin with the intrtoduction of that Caco-like monster from Doom II that spawns Skulls :-). Anyway, until I add all the rest Doom monsters I wont consider any non-doom additions (although the Shambler from Quake is running through my mind :-D).

3082
Announcements / New Forum
« on: October 23, 2005, 22:38 »
I'm still not sure -- instead of avatars I would rather add doom-monster pictures that depend on the rank you see by your post :-)

3083
Requests For Features / Level Editor/Maker
« on: October 23, 2005, 22:36 »
Well, multiplayer is a far away feature... But I think a level editori is not. As for today DoomRL uses flat text files for special levels, and editing them is realy simple -- I would just have to implement a mechanism of integrating those levels into the game. I do plan a level-structure rewrite (for the sake of adding campaign mode) so this probably will be implemented (but no sooner than version 1.0.0).

3084
Discussion / Diablo RL?
« on: October 23, 2005, 21:46 »
Y'know, without that guide, DiabloRL would probably look a lot different :>. If you take a look into DiabloRL ini files you'll see that all the stats for the monsters, items etc are identical to the original :->

3085
Discussion / Diablo RL?
« on: October 23, 2005, 20:14 »
It was decided that DiabloRL will be discontinued, but recently I had a change of heart and decided to ressurect the project. A new version can be reasonably expected before the end of the year.

3086
Quoting: Igor Savin
What if someone hides in a corner, and spoils my Holy Quest for 100%? Maybe option for checking killrate for current level?

Many people already managed to do that, so it isn't as hard as it sounds.

Quoting: Igor Savin
You can limit special levels by rank - unless you have it high enough, you won't get them...

Yup. There might be additional special levels only available for those with the appropriate rank. They will be harder tough, and ususaly just for show and not for the reward ;-).

About the campaigns... who knows. But that's rather a post-1.0.0 feature ;-D.

3087
Requests For Features / Proposed Feature - Challenge Modes
« on: October 23, 2005, 19:00 »
Quoting: Igor Savin
Poor memory - no level mapping.

Angel of Darkness :->

Quoting: Igor Savin
Antimechanic person - weapon tend to explode in you hands with 5% chance per shoot.

It would just be annoying and wouldn't add to the fun :-/

Quoting: Igor Savin
Bloodophoby - lose a bit of HP (of XP) whenever step on blood ;).

Sounds funny, but I don't know wether it would be fun to play.

Quoting: Igor Savin
Coward - start with "Coward" tactics and can't change.

Nah, too easy and undoomish :-D.

Quoting: Igor Savin
Purist - no levelling.

Hmm, this might be interesting...

3088
Requests For Features / Proposed Feature - Difficulty Levels
« on: October 23, 2005, 18:55 »
Quoting: Igor Savin
Hm, there could be XP gain increase at more difficult levels.

XP gain will be naturaly higher because of the higher amount of monsters.

Quoting: Igor Savin
Nightmare can feature random monster generation during the game (this can replace respawn, as it's easier to implement).

Yup it will be so.

Quoting: Igor Savin
Will there be ASCII art for different Marine faces-difficulty levels in the beginning :)? Or was it Wolfenstein-only feature?

It was Wolfenstein ;-).

I don't like the progressive difficulty -- seems too... hmm... easy on the player ;-).

3089
Discussion / New forum - Nice but slow
« on: October 23, 2005, 18:18 »
I'm quite proud of the color theme I assmebled :->

3090
Discussion / New forum - Nice but slow
« on: October 23, 2005, 16:32 »
*Sigh* so it's decided. Till the end of the year I'm gonna buy a buisness-class server :-/

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