Chaosforge Forum

DoomRL => Requests For Features => Topic started by: Evilpotatoe on April 23, 2013, 16:24

Title: Letting the RNG suggest your new trait on lvlup !
Post by: Evilpotatoe on April 23, 2013, 16:24
I'm not sure how popular such an idea is, but what about adding a key to put the cursor on a random skill when leveling up ? (I'd choose "*", as default).
I sometime wanted to play with the challenge of not choosing my skills... but since the game doesn't handle it and I was too lazy to tab to random.org at every level, I never tried it.

I think it's both easy to code, and a good way to let people change their builds on a semi-random way. (needs to propose the skill, not choose it, so that you can avoid one you really don't want).

What do you think ?

EDIT :
@ParaSait Already tried it, but it's slow, and often selects a grayed skill. Not convinient at all.
Making an angel of it seems too random to me. Rolling SoB and HR is very different from TaN, Iro, or a single level of brute :p
The main idea is to give a simple and fun way to increase your challenge on demand. Only at level 1, or every other level, or all of them... YOU choose !
Title: Re: Letting the RNG suggest your new trait on lvlup !
Post by: ParaSait on April 23, 2013, 18:49
Close your eyes and hold an arrow key for a few seconds? :P

We should totally have an Angel of Eenie Meeney Miney Mo mod. The mod where RNG controls you!
Title: Re: Letting the RNG suggest your new trait on lvlup !
Post by: Tormuse on April 23, 2013, 20:42
I actually kinda like this idea; it would make for an interesting challenge mode and/or mod.  :)
Title: Re: Letting the RNG suggest your new trait on lvlup !
Post by: White Rider on April 23, 2013, 21:41
+1.

There have been times recently when I want to start a run and let the game decide things for me, even if it would be random decisions. It would add more coffee-break to the already coffee-break-esque roguelike.
Title: Re: Letting the RNG suggest your new trait on lvlup !
Post by: scotherns on April 25, 2013, 08:26
I would like to see this feature. I often randomise class and traits by holding down the arrow key for a random amount of time. If it ens up on a greyed trait, I choose a prerequisite, or roll again :-)

Title: Re: Letting the RNG suggest your new trait on lvlup !
Post by: ZicherCZ on April 25, 2013, 08:34
+1, just for the heck of it.
Seeing that it would statistically almost rule out master traits, and seeing how masterless builds actually work, this may be quite a lot of fun, and a real flexibilty challenge.