Chaosforge Forum
DoomRL => Bug Reports => Topic started by: Nick on November 25, 2014, 07:57
-
>> Why does it feel like I barely deal any damage to an enemy that's directly hit by the BFG9000?
> Currently, knockback is calculated and occurs before damage is taken, so the victim only takes damage based on where it lands after knockback, rather than its original position. This will be fixed in due time.
I want to remind original Doom barrels had a little lag before explosion. So I think you should:
1) Calculate damage to objects and monsters;
2) Calculate and apply knockback and (if someone/something has been thrown into a teleport) teleports;
3) Apply damage (in random order or sorted by negative hit points).
It'll allow to deliver a "teleporting barrel surprise", like original Doom :)
-
Which thread? Things that go inactive automatically get locked. =.=
-
This one: http://forum.chaosforge.org/index.php/topic,160.msg1361.html#msg1361 (http://forum.chaosforge.org/index.php/topic,160.msg1361.html#msg1361).
IDK why known bugs shouldn't be discussed anymore.
-
That's an announcement thread. -.-
Also, it's on an old version. =.=
-
So if I suggest to "re-fix" an old bug in order to make some interesting things such as "barrel bombardment", it counts as a request for a feature and should be placed in that forum.
I see.