- December 12, 2024, 19:33
- Welcome, Guest
Show Posts
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages: [1]
1
General Discussion / Re: Damage calculation - complexity vs ease of understanding
« on: June 06, 2018, 08:51 »
That seems relatively straightforward. If you are concerned about overwhelming casual players with information, take a look at how Cogmind does their "Advanced UI" which 100% of serious players use, but is turned off by default so as to be more welcoming to newbs...
Finally, as I've said before, make sure all these stats are readily available. The worst thing you can do to roguelike players (who are no strangers to crunching damage numbers), is hide information for them. Some kind of Jupiter Log where as you've kill monsters it fills out the info for those mobs? On the other hand, you can avoid "metaprogression" entirely and just give the log entries to all players, so that if they wanted to look up exactly how much armor a Baron Demon has or exactly how their piercing/flaming/etc rounds work, they can get that info.
Finally, as I've said before, make sure all these stats are readily available. The worst thing you can do to roguelike players (who are no strangers to crunching damage numbers), is hide information for them. Some kind of Jupiter Log where as you've kill monsters it fills out the info for those mobs? On the other hand, you can avoid "metaprogression" entirely and just give the log entries to all players, so that if they wanted to look up exactly how much armor a Baron Demon has or exactly how their piercing/flaming/etc rounds work, they can get that info.
Pages: [1]